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AspectModding Mw2 Menu need ideas preview#2
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AspectModding Mw2 Menu need ideas preview#2Posted:

ZZ9_x_iHaXoRZz
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Hey guys, me and botch are working on a new modern warfare 2 menu but we are out of ideas with what else we can add. So far there nothing special about the menu it just like every other menu out there so if you could please post ideas what else we could add/change to improve the menu. the bunker and verification system should be fixed pretty soon.

The following 1 user thanked ZZ9_x_iHaXoRZz for this useful post:

xChillest (04-03-2014)
#2. Posted:
Ferz
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This menu looks sick!

When will you be hosting this! :O

EDIT:Only so i can play with the glow stick..


Last edited by Ferz ; edited 1 time in total
#3. Posted:
FunkyTown
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Looks very basic and menu base is stolen, meh good luck with ideas.
#4. Posted:
ZZ9_x_iHaXoRZz
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FunkyTown wrote Looks very basic and menu base is stolen, meh good luck with ideas.


Menu base stolen,it far from being stolen Ari help me make it 100% stable. you can ask him if you don't believe me.
#5. Posted:
FunkyTown
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ZZ9_x_iHaXoRZz wrote
FunkyTown wrote Looks very basic and menu base is stolen, meh good luck with ideas.


Menu base stolen,it far from being stolen Ari help me make it 100% stable. you can ask him if you don't believe me.


Yeah what i mean't what not coded by you at all. but again looks nice.
#6. Posted:
ZZ9_x_iHaXoRZz
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FunkyTown wrote
ZZ9_x_iHaXoRZz wrote
FunkyTown wrote Looks very basic and menu base is stolen, meh good luck with ideas.


Menu base stolen,it far from being stolen Ari help me make it 100% stable. you can ask him if you don't believe me.


Yeah what i mean't what not coded by you at all. but again looks nice.


It was 85% by me and botch, the 15% was Ari. but if you mean it was not 100% coded be me yea you right lol. and thanks on feed back.
#7. Posted:
XeAri
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ZZ9_x_iHaXoRZz wrote
FunkyTown wrote
ZZ9_x_iHaXoRZz wrote
FunkyTown wrote Looks very basic and menu base is stolen, meh good luck with ideas.


Menu base stolen,it far from being stolen Ari help me make it 100% stable. you can ask him if you don't believe me.


Yeah what i mean't what not coded by you at all. but again looks nice.


It was 85% by me and botch, the 15% was Ari. but if you mean it was not 100% coded be me yea you right lol. and thanks on feed back.


The base isn't stolen, i gave him the base and the permission the use it.
#8. Posted:
JTAGUK
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Nice menu as for ideas maybe throw in a theme customizer so you can change the colours?

Other than that not a clue what you could add
#9. Posted:
Bitwise
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Model attaching/detaching was released ages ago...yet no-one really caught on to it. It looks really cool, and with your gay little xam loop...you shouls be-able to create a custom function to do with attaching entities...I know on ghosts, ent+0x160 returns if the entity is a player entity or a bot, should work the same on mw2 but maybe it will return if it's a player entity or a map entity? (Since mw2 doesn't have support for test clients) So yeah, all you would have to do is get the origin of the entity you want to "attach" another entity too (vec3 would be a good option) and use getTagOrigin to get the vec3 origin of the other entities tag, and then use the hooked infinite loop to constantly set the origin as long as the entities origin != it's self. If I worded that too advanced for you, just IM me on skype and ill explain it
#10. Posted:
IGoogleclanmodz
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Bitwise wrote Model attaching/detaching was released ages ago...yet no-one really caught on to it. It looks really cool, and with your gay little xam loop...you shouls be-able to create a custom function to do with attaching entities...I know on ghosts, ent+0x160 returns if the entity is a player entity or a bot, should work the same on mw2 but maybe it will return if it's a player entity or a map entity? (Since mw2 doesn't have support for test clients) So yeah, all you would have to do is get the origin of the entity you want to "attach" another entity too (vec3 would be a good option) and use getTagOrigin to get the vec3 origin of the other entities tag, and then use the hooked infinite loop to constantly set the origin as long as the entities origin != it's self. If I worded that too advanced for you, just IM me on skype and ill explain it



i've seen this in some people menus it looks really good and neat
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