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Rate My Work From Today?
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Rate My Work From Today?Posted:

VividArts
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TTG Banner for Mr Playlist
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Youtube Channel Art for Myself (not fully finished)
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Youtube Channel Art for Robchaw
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Rate what ever one you like out of 10 or all of them out of 10? Would really appreciate some feedback

VividArts

The following 1 user thanked VividArts for this useful post:

CriticaI (04-13-2014)
#2. Posted:
Axe
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I don't like it... The colors are all over the place, and I am not a huge fan of 3D graphics.
#3. Posted:
vinceinda805
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i like the TTG banner! i give your work a 8/10
keep up the good work and remember there's always room for improvement :2thumbsup: :2thumbsup: :2thumbsup:
#4. Posted:
VividArts
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I don't mind 3D art but it was the clients choice

And thank you mate
#5. Posted:
Supahhtankk
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I actually really like this art. Keep it up and one day soon i might purchase some from you
#6. Posted:
Winnings
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Just 3d thrown ontop of stretched 2d id pick one 3d or 2d and work with one of them if you want to do both learn to blend and stuff and make all your stuff match in together
#7. Posted:
CriticaI
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I don't really like any of these, you should keep working on your skills.
#8. Posted:
Bap
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I can see you're fairly new at design (feel free to correct me if I'm wrong) so I'm going to break down all your mistakes and points of revision for each piece.

TTG Banner

  • What is your focal point? Too much going on tat is in plain focus. Add a Gaussian Blur to the space layer, it provides a sense of depth and distinguishes what the real focal point should be - the text
  • Text isn't centered - When it's the main focal point, center it in the canvas. The majority of your text is in the top portion of the canvas, leaving blank space and uneven margins in the bottom
  • The lens flare is unnecessary - It may look cool at first, but from an objective point of view and one who knows my way around the design world, it's not needed


Vivid Arts Background
  • Logo needs work - Too wide in my opinion. Logos are simple, sweet and stick in your mind. It has to be appealing to the eye.
  • Blending - You need to blend the logo in with the background at least a bit. When you have CC and blending methods on the background flares and things, having nothing on the foreground piece is destructive to a piece of work.
  • Lighten up the piece - I can see the fractal work and flares faintly in the background. You don't need to kill them with a layer of black with the opacity at 90%. Sometimes it's nice to show off more other than the logo. Take a soft eraser brush, 50% opacity and about 1000px and dab your eraser brush around the logo. It will create a circular flow of visible background, while keeping a fading feeling to it


Robochaw
  • Spacing - Like I said in the banner, spacing on the canvas is key. Lower the Robochaw text like 10-20px and it will be even in the top and bottom margins
  • Random Renders - I get you want to fill up the canvas, but throwing random renders on takes away from any appeal. The more you have, the more problems it causes. Why? Features such as lighting, depth, focal points, etc. they all become hard to differentiate
  • Focal point - Need to keep that distinguished, as I've said previously


Hopefully you didn't take any of my criticism the wrong way. If I sound like a know-it-all d*ck, I apologize. Just here to help improve your knowledge and skills while designing. Hell, when I started working in Photoshop, I would have loved for some feedback like this. Instead I got "9/10"s or "That's terrible". Trust me on my word, I know what I'm talking about and it will help.

Hope to see some more stuff around
#9. Posted:
Rec
  • Challenger
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I don't really like any of them except the YouTube channel art is the best out of all three but it's not that good.. They all could use a lot of work.
#10. Posted:
CriticaI
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I am sorry guys I did not mean to thank this topic I thought I was on another topic.
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