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#21. Posted:
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Joined: Apr 19, 201113Year Member
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Dayum that's damn nice
Nice release Ari! :thumbsup:
Nice release Ari! :thumbsup:
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#22. Posted:
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Joined: Mar 29, 201410Year Member
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johnny429az wrote Does this work with system link too or only online. Does the clock on xblse keep running or only when you use itmabe you should read the post so you would know
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#23. Posted:
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johnny429az wrote Does this work with system link too or only online. Does the clock on xblse keep running or only when you use itif it works online it will work in system link. It's still considered multiplayer. Don't ask such a stupid question
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#24. Posted:
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FireRGH wrotejohnny429az wrote Does this work with system link too or only online. Does the clock on xblse keep running or only when you use itif it works online it will work in system link. It's still considered multiplayer. Don't ask such a stupid question
You dont have to be such a prick either ;)
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#25. Posted:
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johnny429az wrote Does this work with system link too or only online. Does the clock on xblse keep running or only when you use it
This will work on both. As for xblse, the clock will continue running until your day has expired.
OP: Very nice release.
I thanked your topic but for some reason my post never submitted.
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#26. Posted:
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RC4 wrote This is actually pretty cool. I haven't seen someone do something like this on Xbox before. I always was a fan of DirectX drawing functionsAll he does, is call Infared. This PublicCheater is in Y0da Pro, he just updated it which is not very hard to do at all...
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#27. Posted:
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ASCII wroteRC4 wrote This is actually pretty cool. I haven't seen someone do something like this on Xbox before. I always was a fan of DirectX drawing functionsAll he does, is call Infared. This PublicCheater is in Y0da Pro, he just updated it which is not very hard to do at all...
wrong i didn't call it Infared or anything, I used render settings for player and items so it will draw all stuff before the collisions.
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