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Minecraft Megatopic - Info | Help | Requests
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Minecraft Megatopic - Info | Help | RequestsPosted:

-Deano
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Status: Offline
Joined: Aug 19, 201014Year Member
Posts: 5,243
Reputation Power: 532





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This topic will change over time as new content is requested or current content is updated.
I will cover the topics listed below, if you want any others added, or have any improvements, leave a comment or PM me.
If I am not clear enough about anything, comment or send me a PM about the particular subject and I will be happy to help you further.
Correcting any mistakes I have made will earn +rep

Feel free to request your builds/creations/servers to be added to my list(s) - The more we have, the better!
Only approved servers will be added to my recommended list due to the large number of available servers to choose from






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  • System Requirements
  • Creating a Mojang account
  • Changing account settings
  • Player skins
  • Downloading and launching the game
  • Client Options
  • Controls
  • Game Interface
  • Resource Packs
  • Creating a new world
  • Inventory
  • Crafting
  • Smelting
  • Enchanting
  • Potion brewing
  • Mining tips
  • Farming and crops
  • Mobs
  • Redstone - Basics
  • Redstone - Complex builds & Tutorials
  • Modpacks
  • Creating a local server
  • Hosting a dedicated server
  • Bukkit plugins (You can request a tutorial for any plug-in you need information on - within reason)

  • Building showcase
  • Map showcase & downloads
  • Recommended servers





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    Minimum Requirements:
  • CPU: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
  • RAM: 2GB
  • GPU (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics with OpenGL 2.1
  • GPU (Dedicated): NVidia GeForce 9600 GT or AMD Radeon HD 2400 with OpenGL 3.1
  • HDD: 200MB
  • Java 6 Release 45

    Recommended Requirements:
  • CPU: Intel Core i3 or AMD Athlon II (K10) 2.8 GHz
  • RAM: 4GB
  • GPU: GeForce 2xx Series or AMD Radeon HD 5xxx Series (Excluding Integrated Chipsets) with OpenGL 3.3
  • HDD: 1GB
  • Latest version of Java 7




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To begin, we must first visit the Mojang registration page. This can be accessed by clicking [ Register or Signin to view external links. ] .

After the page has finished loading, you will be able to enter your details to create your account.
First, enter your e-mail address. The e-mail address should ideally be your main account; it will need to be verified by clicking on a link that Mojang send you as well as being your username when you attempt to log on to Minecraft (Not your in-game name, this is chosen later).
Fill in the password fields as necessary.
Note: The strongest form of password will contain a combination of numbers, lower-case and upper-case letters as well as punctuation. For example, b/Zv9UjM]T9PpCH#gf2V

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Now that you have submitted an account creation, you must verify your e-mail address. Head to your e-mail inbox and find the message from Mojang with the subject "Verify Your E-mail". If this has not appeared in your inbox, check your spam or junk folder in case it has been filtered incorrectly.
Simply click on the provided link and your account is now created.
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You are now able to purchase Minecraft and the game will be added to your account. To do this, simply [ Register or Signin to view external links. ] to go to the Minecraft.net login page, log in with the account details that you had just created. Afterwards, you will be redirected to the Minecraft homepage... Once the page has loaded, click the orange "Get Minecraft" button on the right-hand side of the screen.
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The website will now load another page where you are to enter your desired Minecraft username along with your payment details. For now, your username cannot be changed HOWEVER, this is being updated in the next few versions of PC Minecraft to migrate to a Unique User ID system so that you are able to change your name to whatever you would like to have (As long as it is not taken already).

Once you have followed through with the payment system and purchased the game, you will be able to see Minecraft in your games library for your Mojang account.
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This part is incredibly straight-forward as Mojang include detailed instructions on how to change any of your account settings
To being changing details regarding your Mojang account, [ Register or Signin to view external links. ] to go to your account.

On this webpage, you will be able to see a hyperlink that says "View Account Settings"
You will see details about your account. To change any of them, click the link and follow the on-screen instructions given by Mojang.




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You may be asking "What is a skin?"... Well, your skin is what your version of Steve looks like in-game on Minecraft. You are able to change this to anything you like, it could be Steve's evil half-brother [ Register or Signin to view external links. ] or even something like a [ Register or Signin to view external links. ]
So now that we know what a skin is, how do we change it?
It is as simple as uploading an image file to your [ Register or Signin to view external links. ] .
You will first need to find a skin that you want to use. To do this, you can search through google or try one of the following sites:

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Once you have downloaded your skin file, head back to the Minecraft.net profile page (linked above) and click on the "Choose File" button. After selecting the file, click the "Upload" button to begin transferring your skin to your account. It will usually take a few minutes for your skin to update in-game after changing it, be patient!



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Note: This example will follow a Windows-based download, I do not have the other systems so I cannot show an example of them.
If anyone else is able to show a tutorial, I will add it to the post and add credit where necessary :satisfied:

Downloading the game

To download the Minecraft game client, click the following links based on your operating system.
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You may be faced with a warning error about the file. This is just a security measure however the file is completely fine. Just click "Run".
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Launching the game
After saving your Minecraft.exe to an appropriate location, double click the file to initiate the game launcher.

At first, the launcher console will be listing details about what is happening with the launcher. This information isn't particularly relevant for you unless you have troubles launching the game or the game crashes, etc.
When it has finished the boot-up process, you will be faced with a login screen.
Use the details you would enter for your Mojang account that you created earlier - Ensure you enter your e-mail address rather than your player's name.

Afterwards, the main screen for your launcher will appear. This may look slightly confusing for some so I will go over each section in-turn.
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RED BOX
Update Notes
The Update Notes tab will display the most recent information published by Mojang. This will usually be the details about the latest official version of Minecraft however, it may sometimes display other information such as the recent April Fools Day shenanigans.

Development Console
As stated above, the development console isn't particularly interesting for us players. It will list information about what the launcher is doing, such as downloading necessary files, checking your current version, showing your Java version, etc.
This information is useful when you encounter problems with Minecraft, you should submit your console contents when trying to troubleshoot any errors.

Profile Editor
On this tab, you will be able to select the different game profiles that you have created (Used with modding/accessing dev/beta version of Minecraft). You will be able to create, edit and delete your game profiles from this tab.

Local Version Editor (NYI)
The Local Version Editor tab will be used when you are modifying your game client to use particular add-ons, such as Optifine or Forge mods. I will go over these in detail in the Modding section.

GREEN BOX
This is where all of the content about each tab will be loaded.

BLUE BOX
This is your version editor. Here you can create new profiles to access development/beta/alpha versions of the game as well as selecting your modified client files too. For now, we will work with the default profile.


So now that we have gone over the basics of the launcher, let's start the game! Click the huge play button at the base of the client.



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The screenshot above shows the first options menu. Here we can see the different buttons that lead to the individual options to configure. Let's go over these one by one to understand what they all do.


FOV
This is your Field of View. This will control how far around yourself you are able to view. Think of this like viewing from your own eyes, you can see a substantial amount without actually looking directly at it. The higher value you set your FoV to, the more you will be able to see, it's as simple as that.
I would say that the best FoV to play on is about 85-90. That's my personal preference anyway.
Field of view examples
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Difficulty
I would have thought that this should be self-explanatory but for those that still need the help, this setting will allow you to change your difficulty level within your Singleplayer worlds.
The table below shows the damage output of each mob type varying on the difficulty you have selected.
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There are two other factors you should consider about game difficulty; be careful about how long you spend in a single area as well as the in-game moon phase.
Each chunk has its difficulty changed based on how long a player spends in that chunk. This will increase factors such as mobs spawning with armour, mobs having enchanted items.
The difficulty for each chunk is built around a total of 50 hours played in the chunk. To explain this further, the total additional difficulty will increase by 1/50 of the maximum for that chunk for every hour that you play in the chunk.
Whilst the moon phase is at full moon, the total difficulty also increases, remember to be extra careful when you reach this period of time in-game.



Super Secret Settings
The super secret settings are a bunch of visual modifications which change/enhance how your screen displays the game. These range from CCTV-like appearance to turning everything upside-down. You'll have to play experiment with these to see the full effects that it causes.



Music & Sounds
This is another self-explanatory menu. Each slider will adjust the sound levels of the different labelled source in-game. I don't think there's much need to expand further so I'll leave it at that.
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Broadcast settings

    To broadcast to Twitch from Minecraft, your computer must have the following requirements:
  • Windows 7 (32 or 64 bit) or newer / Mac OS X 10.8 or newer
  • Note: Apple computers will require [ Register or Signin to view external links. ] to stream.
  • OpenGL 1.5 or later
  • A microphone
If you meet the requirements, you now need to link your Twitch and Mojang accounts together.
First, head to your [ Register or Signin to view external links. ] then follow the on-screen instructions for linking your Twitch account.

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On the broadcast settings we have a few things we can tinker around with.

  • Quality
    We have the first slider, this controls the overall quality of the image you stream. You can vary the slider from 0.100 to 0.200 bpp (Bits per pixel), 0.100 being the lowest quality and 0.200 being the highest. The higher the quality, the more stress it will put upon your computer and your internet.
  • Framerate
    Secondly, we have the FPS you wish to cap your stream at. Obviously, the stream will be smoother when broadcasting at a higher FPS so it is advised (For high quality streams) to be able to broadcast at FPSs higher than 30.
  • Bandwidth
    The bandwidth setting will limit the rate at which you want the client to send and receive data. If you have a 3000kbps connection, you obviously won't want Minecraft to use all of your data. You can cap the transfer rate by adjusting the slider to the appropriate level.
  • Metadata
    Metadata can also be sent along with your stream to include additional information. I would usually leave this on, I'm not too sure if it can help with bandwidth problems if you disable it though.
  • Microphone Volume
    Mic Volume is self-explanatory. You can adjust the sensitivity of your microphone through the client to make it easier than moving the microphone or changing the properties through your OS instead.
  • System Volume
    The system volume will control, as it says, the sounds from the rest of the system. This makes it easy to balance between your viewers hearing you and hearing everything else.
  • Push To
    The push-to setting will toggle whether your Push-To keybind will mute/transmit your voice.
  • Compression
    The compression setting should help with streaming if you have poor bandwidth, this will most likely lower the overall quality in your video compared to what an uncompressed stream would display.
  • Twitch Chat Enable
    You are able to configure whether Twitch chat is also streamed to your client and display in the in-game chat box. The three settings (Always, Whilst streaming and Never) toggle between how you want to see the chat. Like you would probably guess, "Always" will display your Twitch chat even if you aren't streaming at the time. "Whilst streaming" will only send the Twitch chat to your Minecraft client if you are currently broadcasting and "Never" completely disables the chat from appearing in-game.
  • Twitch Chat User Filter
    The User Filter will toggle what users chat you receive in-game. "All Viewers" will display every user that chats in your stream, "Moderators" will only show Moderator posts and "Subscribers" will only send chat of those who have subscribed to your stream. Pretty self-explanatory.
  • Broadcast Server List
    You are able to select which Twitch server you stream to. This will help with overall bandwidth and stream quality because you can send data to the closest, lowest ping, server instead of sending your data halfway across the globe. If you stream to a non-local server, your stream would experience a short break between what you do and what the stream displays.

You can select from the following servers:

    Europe
  • Amsterdam, NL
  • Stockholm, SE
  • Paris, FR
  • Frankfurt, DE
  • London, UK
  • Prague, CZ

    US West
  • Los Angeles, CA
  • San Francisco, CA

    US Midwest
  • Chicago, IL

    US Central
  • Dallas, TX

    US East
  • Ashburn, VA
  • New York, NY

    Asia
  • Singapore



Video Settings
Video settings will allow you to toggle how the game is displayed. This can be disabling certain features, limiting FPS or increasing the overall brightness.

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Graphics
The graphics setting will allow you to toggle between "Fancy" and "Fast". Fancy settings will display more additional quality such as leaves will have transparent sections rather than be a solid green block. The Fast setting will revert this to display easier to load textures.
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Render Distance
The render distance is how many chunks around your player that your computer will load. If you have it set at the minimum setting, 2 chunks, you will only be able to see 32 blocks in all directions centered at your player. You should gradually increase this setting until you find a state which your computer can handle well.
Your total view distance will be your render distance multiplied by 16. (8 chunks = 128 blocks, 16 chunks = 256 blocks, etc.)

Smooth Lighting
Smooth lighting will change how shadows appear upon surfaces and whether things will have create shadows. If you have this setting at "OFF", nothing will display shadows, your world will be very flat but easy to load. The "Minimal" setting will display shadows from major objects such as walls and torches whilst "Maximum" will display shadows from every item/block that is placed.

Max Framerate
You are able to limit the maximum framerate that your computer will display the game in. This can help you keep a constant, steady FPS rather than have it fluctuating randomly.
An ideal setting if you are to limit your FPS is approximately 60 FPS. This will allow you to have a high enough FPS to play the game properly and still maintain a smooth display. Anything lower than 25 FPS I would argue isn't really playable, especially when you start to involve anything complex such as redstone circuitry or mob-grinders.

3D Anaglyph
The 3D anaglyph setting will transform your client to display red/cyan 3D. This is only particularly useful if you have a set of red/cyan glasses lying around. It is pretty cool playing the game in 3D however, I find that it tends to strain your eyes after a short while.

View Bobbing
Your player will bob up and down as you move around your world. If you do not want your arm and head bobbing up and down, which will change camera working slightly, simply toggle this to disable it.

GUI Scale
The interface size can be changed with this setting. It is set to AUTO by default which will change the display size based on the size of the game window. If you want more game, less-hud... Change this setting to something lower such as SMALL or NORMAL. I particularly prefer Large because I play in fullscreen mode. It does not obstruct you in-game but is still big enough to work with.

Brightness
Change the brightness slider to what you think your brightness setting should be at. It is also useful for more atmospheric screenshots, such as "Moody" brightness when picturing a dark, evil castle atop a mountain.

Clouds
Clouds can be toggled on or off with this setting. I usually have them on because I use a shader pack which gives me a brilliant atmosphere with clouds. I would turn them off if you plan on making a base on top of a cliff where you are working at the cloud height, they soon get quite annoying when they obscure everything you are trying to make.

Particles
The particles setting will change what particles are displayed. It doesn't really affect the game that much but should help those with slower computers to render everything better if you switch this setting to Off or Minimal
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Server Textures
Downloading the recommended texure pack for a server will help with the overall theme you are supposed to receive. Some servers will want you to download a texture pack to change everything completely to their different game types, such as LightBikes on the ShotBow network.

Fullscreen
As it says, this setting will toggle displaying the game in fullscreen or not.

Use VSync
Vertical Sync will limit your fps to the refresh rate of your monitor. Any FPS above your refresh rate won't actually display fully, it will just make it seem like a smoother gameplay.

Mipmap Levels
Mipmap is a display feature that blurs objects/textures that are further away. Mipmapping textures shouldn't affect your FPS by much, if anything it should increase it.

To see the full effect of this, view both of these screenshots at full size.
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Anisotropic Filtering
This setting changes how textures are loaded to create a higher detail image than what it would be like without it. Higher AF settings will require more resources and will be demanding on your computer.
This image is from wikipedia to show what I am trying to explain:
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Language
As you would expect, the language setting allows you to change the language that the game displays in. Translations may not be 100% correct so if you do find any errors, you should report them to Mojang to help them improve.
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Multiplayer Settings
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Chat
Chat can be toggled between Shown, Commands Only and Hidden. Shown will display everything that is sent through the in-game chat. Commands Only will only display command-based information in your chat. Hidden will obviously hide the chat completely.

Colours
In-game chat colours can be toggled with this setting.
This is useful if you start to get annoyed with the type of servers that think everything needs colour or formatting and all the other annoying rubbish.
Note: Do NOT be one of those servers. It looks childish and simply awful. Some colour is fine but don't overdo it.)

Web Links
Minecraft is able to launch websites from the in-game chat when you click on the link. To disable this feature, simply toggle it to OFF.

Prompt on Links
Prompt on links will display a message asking if you are sure you wish to proceed to the website. I would advise you keep this enabled to prevent accidental launching of some URLs.
Note: Some players may link to malicious content so always be sure that you know what website you are visiting when clicking on links.

Opacity
Opacity will change how visible the chat bar is on your screen. 100% opacity will mean that the chat box is darker to stand out against the game.
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Scale
Scaling will change the overall size of the chat.
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Focused Height
Focused height will change how many lines in chat appear when you have the chat bar open.
The minimum value will display approximately 2 lines of chat whilst the maximum value will display 20 lines.

Unfocused Height
This setting works the same as the focused height however this is for when you are not typing in chat. It is normal to have this at a lower value than focused height because you don't need to see as much of the chat.

Width
I imagine you realise what this value will do already... Having a higher value of the width will display more characters per line in the chat whereas a lower value will display less. Pretty simple.

Capes
You can toggle whether player capes are shown with this setting. Players can get capes through events such as Minecon however, some players may appear to have capes if you use additional mods such as Optifine and they have donated.


Snooper Settings
Snooper settings will submit data about your machine anonymously to Mojang. This helps them track what kind of hardware/software we are using to optimise the game and know what they are able to support. You can opt-out of this at any time by changing the setting at the bottom of the screen.



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The Minecraft controls come under six main categories along with three changeable options. I will explain the control parts that some may not understand, most of it is pretty straight-forward so I won't bother going into much detail.
Each key is re-mappable to the button that you desire to use. To change the button that you use, click the greyed button followed by the button that you wish to use instead.
If you make any mistake, you can simply click RESET to restore the keybind to the default value.

  • Invert Mouse
    Inverting your mouse controls will reverse the way the Y-axis works for you but keep the X-axis the same. Enabling this will make your player aim upwards when you move your mouse down, and vice versa. This is similar to control types when playing particular games such as flying games.
  • Sensitivity
    The sensitivity will change how far your player moves their head based on one movement. 100% is the default value and considered normal.
    If you wish for your player to turn faster than this within the same movement, simply move the slider to the right until you reach a satisfactory level.
    You should move the slider to the left to decrease the rate at which your player turns if you prefer it to be this way.
    My find that the best sensitivity is approximately 120%.
  • Touchscreen Mode
    Touchscreen mode will change how you interact with your inventory. By default, this is disabled and will allow you to pick up items individually.
    When it is enabled, the inventory works on a click-drag basis where you move each item to the appropriate slot rather than clicking to pick it up and clicking to place it down.
  • Gameplay
    Pick block is a feature when working in creative mode. Rather than spending however long looking for an item within the creative menus, you can click your scroll-wheel (by default) whilst aiming at a block to place it in your hand.
    Sprint can be enabled by pressing the Left Control button (by default) instead of have to double tap W. This is beneficial for those that suffer from the sprint-stutter glitch - found when ping issues occur between a server and client.
  • Inventory
    Press the relevant number key to select that number box in the hotbar.
  • Miscellaneous
    Cinematic camera will make the screen movement more fluid rather than the instant, jerky movement like normal. This is useful for video makers.
    Toggling perspective will switch between 1st, 2nd and 3rd person views of your character. Utilise this feature to keep track of enemies behind you with the 2nd person view.
  • Movement
  • Multiplayer
  • Streaming




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Main Interface
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The main interface is made up of four key components

  • Health & Armour
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    The red hearts display the player's health. The player has a total health of 10 hearts, all with two halves. The player can take damage from a multitude of sources, all of which have a varied damage output.
    You are able to regain health through the following sources; peaceful difficulty, natural regeneration, potion of instant health, potion of regeneration, golden apple(s) and beacons.
    Whilst playing on peaceful difficulty, you will automatically regenerate health.
    To naturally regenerate your health, your hunger bar must be at least 18/20 (All but one chicken leg)

    With health, you can also have armour ratings. Each half-portion of armour will reduce incoming damage by 4%, up to a total of 80% reduction from incoming damage.
  • Hunger
    Your hunger bar, made up of 10 chicken legs as I see them, is also based on an out-of-twenty rating. Your hunger will deplete over time but will deplete rapidly if you do more active tasks, such as sprinting, mining, etc.
    Whilst the majority of the hunger bar doesn't make too much difference to the gameplay, there are two factors you need to consider before going out and about in Minecraft.
    Your player will not naturally regenerate health if you have less than 9/10 hunger rating.
    Your player will not be able to sprint once you reach 3/10 or lower. Of course, sprinting isn't a necessity but it sure helps knockback aggressive mobs or help you jump across that particularly large gap.
    It is always advised to keep a source of food on your player to ensure you will always be able to regenerate your health and have the ability to sprint.
  • Experience
    Player experience is displayed through this bar. Experience is used for player-based modifications such as enchanting, repairing and re-naming items and can be gained through mining, smelting, combat and experience bottles.
    As you gain experience, the bar will be filled in with light green. Each small block of the experience bar will release a 'ding' type sound when filled.
    When you fill the entire bar, it will reset and have a number in the centre of it, this is your total experience level. This level is what is deducted from your total experience when enchanting, for example.
  • Inventory Hotbar
    The hotbar is where you can store your most important items from your inventory. You are able to scroll through items or select them quickly using your mapped keys (Usually numbers 1-9 relevant to each slot).
    My advice is to keep the following items in your hotbar:
    - Pickaxe
    - Sword
    - Bow
    - Water bucket
    - Food
    - Physics-stable blocks (not sand or gravel, etc.)
    - Torches or other light source




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Resource packs are how you can modify the appearance and sounds.
You can really customise to your liking with these; ranging from editing [ Register or Signin to view external links. ] to [ Register or Signin to view external links. ]
To begin changing parts of your resources, you should find some suitable ones that you wish to use online.
If you specifically want texture changes, ensure you download a resolution that is suitable for your system. 16x16 textures are the resolution that vanilla Minecraft runs at, if you can run Minecraft, you will be able to use this resolution.
Higher spec systems should aim to use higher resolutions (Where available), I advise on at least 128x128 resolution. If you wish to use anything that is 512x512 or higher, you must allocate more memory to Minecraft. This is shown further down in the post.


Once you have found some that you want to use, head into Options > Resource Packs to view the resource pack interface.
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The game allows you to order packs based on priority of their content. To put this simply, put any base features at the bottom... The higher up the content is, the more it will override.
In my example I am used a suite of Sphax textures and sounds.
Default will always be at the bottom as it acts as the 'fail-safe' to be loaded last, if anything isn't already loaded through the other modules you have used.
Next you put the other texture pack you wish to use. I have put the base Sphax textures second because I want the Grunge pack to overwrite any that exist within this main pack.
My third tier of the Grungepack will be loaded before the main Sphax textures or default resources. This allows the game to display the grunge pack rather than the others.
It doesn't particularly matter what order you place sounds in as long as the ones you want are above any other packs that include sound resources. I have left my sounds & music at the top to keep it all organised.
I find this hierarchy system useful for content such as pack font not being what I wanted. This way you can tailor single parts of an entire resource pack to your liking.



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Starting a new world in Minecraft is very simple. I will go over all of the customisation options for generating the world and structures.
First, start by clicking on Singleplayer followed by Create New World.
On this first part of the new world generation, you can change the name of the world. You should aim to put something useful such as your plans/style to use in that world (e.g. Hardcore, Mountain House, Creative Tests).
Next, select from the Survival, Hardcore or Creative gamemodes.


Survival
The aim of survival is to build, create, expand, do whatever you like... But all by finding/crafting each and every resource you plan to use.
Upon first starting a survival world, your key initial objectives are wood, wool, food. Everything else can wait for now.
As long as you have enough wood and wool to make a bed, you can take shelter and sleep through the night to avoid having to combat the horde of angry mobs.
Once you make it past the first night, you should start to gather basic materials


Hardcore
This mode is pretty much the same as survival would be however, the major factor is that the world is locked on hard difficulty so don't bother trying to escape the twenty creepers chasing you by switching to peaceful mode. Just RUN!
If you die in this hardcore world, it will be deleted... So be as careful as you can, take in all of your surroundings and build in appropriate, well-lit places.


Creative
In creative, you have unlimited resources and are essentially invincible (Aside for death-by-void). The world is completely your oyster and you are free to let your imagination run wild.
There are no limits to what you can achieve in creative mode besides yourself.
Take inspiration from others, don't try to maintain everything is done off your own back - EVERYONE takes inspiration from somewhere.


Now that we've gone over the basics of each mode, click on [ Register or Signin to view external links. ] .
So what are each of these new configurable things?


Seed
A seed is the number given to a world to determine how the random generation is done.
If you leave this value blank, it will be randomly generated. You can also enter your own values to customise how you want the world to generate.
For example, if I used the seed "-Deano"... This would be converted into a set of numbers which then [ Register or Signin to view external links. ]
At any point whilst playing a world, you can do /seed to display the set of numbers used to generate you world. You can give this number to other players to allow them to play on a similar world
(Spawnpoints and structure locations may vary)


Generate Structures
As you can probably guess, this setting will toggle whether your world will generate the structures you find in-game.
If disabled, you won't find villages, dungeons, strongholds, abandoned mineshafts, nether fortresses, temples or witch huts.


World Type

    You can choose from default, superflat, large biomes or amplified
  • Default
    Default will make the world generate as you would normally expect.

  • Superflat
    Superflat will make the world remove all hills and valleys, made from layers of pre-defined materials.
    The code used to customise the superflat world consists of:

    Version Number
    This will change for the preset types as Minecraft is developed. For example, when superflat first came out, the way "Overworld" was generated varied compared to the current version, 2.

    Blocks
    Enter the block IDs, separated by commas, for what you want to generate (You can use "Layer1ID, Layer2ID, Layer3ID" or "10xLayer1ID

    Biome ID
    The biome ID must be one from [ Register or Signin to view external links. ] . (Listing all of that here would take up far too much space)

    Structures
    You can then put each type of [ Register or Signin to view external links. ] with parameters that you wish to see spawn in the world.
    Each parameter should be in brackets after the main structure name (e.g. mineshaft(change=0.1) to have mineshafts generate 10x more frequent than the default value).

    If you do not enter a valid code, the world will restore it back to the Classic format and then generate accordingly.

  • Large Biomes
    Large biomes are self-explanatory. Each biome will be much larger than the default size.

  • Amplified
    Again, the name gives it away. In this type of generation, everything has the height limit from the normal generation height to anywhere up to y=256.
    Some of the best landscapes are to be found in this mode. I advise everyone tries and explores it at least once.



Allow Cheats
This setting will allow you to use all commands available in vanilla minecraft.
If you have it disabled, you will only have access to /me, /seed and /tell.


Bonus Chest
The bonus chest setting will spawn a chest nearby your starting location surrounded by torches, look out for it!
In it, you will find a random assortment of vital items/tools. These usually food, stone/wood tools, wood and stone.
You should take all of the items, along with the chest and torches before you head off into the wild.



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You can see what the basic appearance is for the survival inventory menu. This will obviously variate based on what resource pack you use.
The left-hand side of the player is the armour that you are wearing. This is set up to allow a helmet, chestplate, leggings and boots - One for each corresponding slot.

The 2x2 square is the crafting section in your inventory. You can craft anything that uses 2x2 or less space to create.
You should use this to create a crafting table which allows up to 3x3 recipes to be used.

The next 27 slots are the player inventory. You can store anything that you can pick up in each slot, aim to make efficient use of the space by stacking similar items.
The bottom 9 slots are what will appear in your hotbar when exited from this inventory screen.

With the creative inventory, it is very similar except you are unable to craft items but can dispose of anything in the Destroy Item box on the right hand side.
You are also able to select any item or block available in their separate tabs. Search for items if you do not know where to find them by using the compass tab.

    Inventory hotkeys:
  • Left click
    Pick up entire stack of items
    Place entire stack of items
  • Right click
    Pick up half of current stack
    Place one item from the stack
  • Left click (HOLD)
    Distribute the stack across highlighted slots
  • Right click (HOLD)
    Distribute one item from stack across slots
  • Double click on item
    Gather all of the same items into a full stack (If possible)
  • Shift & Left click
    Move the stack between inventory sections (Hotbar -> Inventory/Chest/Furnace/Dropper/etc. & vice versa)
  • Q
    Drop one item from the stack
  • Ctrl & Q
    Drop the entire stack
  • *Any hotbar key*
    Move item to hotbar slot that you pressed
  • Pick up item and double click the same item
    Move all of the same item to other inventory section
  • Right click with armour in hand (Not in inventory)
    Equip the held piece of armour




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Crafting is essential to be able to acquire most of the items in the game. Beginning with the 2x2 grid in your player inventory, make a crafting table as shown:
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Place the crafting table on the floor and right click it. This will bring up the 3x3 grid required for nearly all of the recipes.

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I advise you use the search function in your browser to locate the recipe you need. Otherwise, there are over 150 recipes to search through.
Note: Any recipes with the dual-arrows displayed can have the ingredients in any crafting slot, the placement of the items is not vital to make the item.



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Smelting is the process of 'cooking' items in a furnace. Each item you are able to smelt will transform into another material.
This is most useful for block changes (Iron Ore into Iron Ingots, etc.) and cooking food to give a larger hunger saturation value.

To smelt items, you need two key items:
Ingredient
Fuel

Fuel varies depending on what you use to smelt the items.
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Here is a list of the items you are able to smelt and the items that it produces:
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You are also able to smelt ores such as Diamond Ore however, they would usually drop diamonds by default so try to not use a Silk Touch enchantment on these ores.
It just means you are wasting your own tool durability and fuel costs.



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Enchanting allows the player to produce tools and equipment that enhance the overall performance of such items.
To enchant an item, you first need an enchantment table. (View the recipe in the Crafting section)
A simple enchantment table by itself will only be able to enchant up to level 8.
You can increase this by adding bookshelves nearby. To get the maximum enchantment level (30), you need to have at least 15 bookshelves nearby.

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The setup above allows maximum enchantment without wasting extra bookshelves. 5 layers of 3 bookshelves gives the 15 bookshelves required.
Any bookshelves that are more than one layer above the enchantment table or bookshelves that are below the enchantment table will not increase the table's maximum level.

    Available enchantments (Ordered by enchantment ID)
    Key:
  • Enchantment Name (Max level)
    Properties of enchantment
    Received from enchantment table
    Received from anvil & book application


  • Protection (IV)
    Reduces all incoming damage
    Helmets, chestplates, leggings, boots
    None

  • Fire protection (IV)
    Reduces fire damage
    Reduces total burn time
    Helmets, chestplates, leggings, boots
    None

  • Feather falling (IV)
    Reduces fall damage
    Boots
    None

  • Blast protection (IV)
    Reduces explosive damage
    Reduces explosion knockback
    Helmets, chestplates, leggings, boots
    None

  • Projectile protection (IV)
    Reduces projectile damage (Arrows, Ghast fire charge, etc.)
    Helmets, chestplates, leggings, boots
    None

  • Respiration (III)
    Increases breathing time whilst underwater (+15s/level)
    Improves vision whilst underwater
    Increases tick count between suffocation damage (+1s/level)
    Helmets
    None

  • Aqua affinity (I)
    Increases mining speed whilst underwater
    Helmets
    None

  • Thorns (III)
    Chance to damage attacking entity
    (Enchantment level x 15)% chance of inflicting up to 2 hearts of damage to attacker
    Chestplates
    Helmets, leggings, boots

  • Sharpness (V)
    Increases damage per hit (+0.6 hearts/level)
    Swords (Non-diamond)
    Diamond sword/axe @ level 5, axes

  • Smite (V)
    Increases damage to undead entities (+1.25 hearts/level)
    (Zombies, zombie pigmen, skeletons, wither skeletons, withers)
    Swords
    Axes

  • Bane of arthropods (V)
    Increases damage to arthropods (+1.25 hearts/level)
    (Spiders, cave spiders, silverfish)
    Swords
    Axes

  • Knockback (II)
    Increases knockback distance applied to target
    Swords
    None

  • Fire aspect (II)
    Ignites target entity (3 ticks of burning at level 1, 7 ticks of burning at level 2) (Does not apply to nether mobs)
    Drops cooked meat if animal is on fire when killed
    Swords
    None

  • Looting (III)
    Mobs drop more loot when killed (+1 item/level
    Increases chances of rare drops (+0.5%/level)
    Swords
    None

  • Efficiency (V)
    Increases mining speed
    (+130% @ level 1, +170% @ level 2, +220% @ level 3, +285% @ level 4, +370% @ level 5
    Pickaxes, shovels, axes
    Diamond pickaxe/shovel/axe @ level 5, shears

  • Silk touch (I)
    Drops mined block instead of standard drop (e.g. Grass block instead of dirt)
    Pickaxes, shovels, axes
    Shears

  • Unbreaking (III)
    Increases item durability
    (Approx standard duration * enchant level + 1 for non-armour)
    (Approx 25% @ level 1/35% @ level 2/45% @ level 3 longer for armour)
    Pickaxes, shovels, axes, fishing rods, helmets, chestplates, leggings, boots, swords, bows
    Hoes, shears, flint & steel, carrot on a stick

  • Fortune (III)
    Increases chance of more drops from blocks
    (33% chance of 2x drops @ level 1)
    (25% chance of 2x drops or 3x drops @ level 2)
    (20% chance of 2x, 3x or 4x drops @ level 3
    Pickaxes, shovels, axes
    None

  • Power (V)
    Increases damage from bow [ Register or Signin to view external links. ]
    Bow
    Bow @ level 5

  • Punch (II)
    Increases knockback
    Bow
    None

  • Flame (I)
    Sets players/mobs alight or ignites tnt(Does not apply to nether mobs)
    Bow
    None

  • Infinity (I)
    Shooting does not consume the arrow(Requires one in inventory)
    Bow
    None

  • Luck of the sea (III)
    Decreases chance of fishing junk (-2.5%/level)
    Increases chance of fishing out treasure (+1%/level)

    Fishing rod
    None

  • Lure (III)
    Increased rate of catching something (-5s/level)
    Decreases chances of junk and treasure (-1%/level)
    Fishing rod
    None




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Potion brewing is incredibly easy, the trouble is knowing what combinations make what specific potion.
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To make a potion, you will need:

  • Brewing stand
  • Water source
  • Glass bottle
  • Ingredients

First, make a water bottle by right clicking a water source with the glass bottle in your hand. You should make 3 of these.
Put the water bottles inside your brewing stand in the relevant slot.
You can now follow the diagram linked above to create whatever potion you want to make.



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As you can see from [ Register or Signin to view external links. ] , resource quantity depends on the location that you mine at.
The most effective layer to find the most ores is at Y=11. You should aim to spend most of your time around this level.

First, there are a few rules to mining. NEVER EVER EVER EVER dig straight down. If you must, use the [ Register or Signin to view external links. ] .

There are a few approaches to mining. Here are some explained:

  • [ Register or Signin to view external links. ]
    Strip mining is where the player ventures down to the appropriate level (Y=11) and mines away in long horizontal branches.
    These branches should be separated by 2 blocks.
    With the 2 block gap, branch 1 will view all of the left hand side of the 2 blocks, branch 2 will view the other. This ensures you are able to view every block and don't miss any.
    I, personally, use a 3 block gap because the probability of an entire vein of ore appearing in one line is uncommon. They will usually seep into what you can view anyway.
    According to statistics, the most efficient spacing to use (Ores found per block mined) is a gap of 9 blocks.

  • [ Register or Signin to view external links. ]
    Another approach I use to mining is this pinwheel design. It allows you to maintain separate branches in all directions whilst still covering every single block. Use similar techniques to the strip mining.

  • Caves/Ravines/Mineshafts
    A simple step to mining is follow along the generated structures underground. This will keep a constant open area that you can view and will allow you to see any ores that are around.
    You should take care doing this, however, because these natural structures are infested with mobs just waiting to kill you.
    ALWAYS keep placing light sources that you have on you to deter spawning mobs and as a path for you to return to your original location.




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Something many players fail to grasp is how to create efficient farms to maximise output based on water locations.
Water blocks simply keep the land hydrated to prevent un-tilled land forming when crops are not planted.
The following diagrams show how to make the most efficient farms.


  • Wheat, carrots, potatoes
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    Crops such as wheat and carrots can hold a 9x9 area from one central water block - 4 blocks each side from the water.
    Netherwarts should also be farmed in this way but without the water.
    You should also hydrate all of the surrounding blocks at the outside of your farm. This will increase the growth rate of your crops.
    Each farmland with crop gains 2.25% chance to grow per surrounding hydrated block. This obviously can increase you rate by up to 18%!

  • Melons, pumpkins
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    Melons and pumpkins require 2 spots to produce a crop; one spot is for the stalk, one is for the fruit.

  • Cocoa beans
    Cocoa beans can be farmed in one of two ways, horizontally or in a cross pattern, to maintain the tessellating properties of your generic farm.
    The horizontal pattern maintains a 50% block-to-cocoa efficiency where the cross pattern is only 44%

    [ Register or Signin to view external links. ]
    This method holds 72 cocoa beans in a 144 block volume.
    [ Register or Signin to view external links. ]
    This method holds 144 cocoa beans in a 324 block volume

  • Sugar canes
    [ Register or Signin to view external links. ]
    Sugar canes can also have two methods of farming. Both produce a 50% ratio between volume of farm and sugar cane.
    You should cover the water sources with carpet or slabs to prevent sugar cane from falling into it, but still allow collection.
    I personally prefer the first one as it is easy to avoid falling in the water/cover it up. The second method is far more annoying.




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There are three main types of mobs in Minecraft: Passive, neutral and hostile.

Passive mobs will never attack the player.
They are what most people would consider "animals" although it also includes villagers.

  • Bat
  • Chicken
  • Cow
  • Horse
  • Mooshroom
  • Ocelot
  • Pig
  • Sheep
  • Squid
  • Villager


Neutral mobs will not attack the player unless provoked (Spiders can spawn aggressive if light levels drop below 8)

  • Cave spider
  • Enderman
  • Iron golem
  • Snow golem
  • Spider
  • Wolf
  • Zombie pigman

Note: Golems will not attack the player that spawned them. Naturally spawned iron golems will attack players that harm villagers repeatedly.

Hostile mobs will always attack the player. They will also chase the player

  • Blaze
  • Creeper
  • Enderdragon
  • Endermites
  • Ghast
  • Magma cube
  • Silverfish
  • Skeleton
  • Slime
  • Spider jockey
  • Witch
  • Wither
  • Wither skeleton
  • Zombie
  • Zombie villager




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Redstone is essentially electronics in Minecraft. The electronics consists of several components:

  • Dust
  • Redstone torches
  • Redstone blocks
  • Repeaters
  • Comparators
  • Pressure plates
  • Activators - Buttons/levers/tripwires
  • Redstone lamps
  • Doors
  • Pistons
  • Hoppers
  • Daylight sensors
  • Fence gates & trap doors
  • Note blocks
  • Droppers and dispensers
  • Opaque blocks
  • Transparent blocks
  • Activator rails


So what does each component do?

Redstone Dust
Think of redstone dust as the wire you will use in your electronic creations.
Place it on the ground and it will form to go in all directions. You can then change the direction by placing more redstone adjacent to the original piece.

Redstone can have two states, on or off. When it is off, it will be a dark red.
In the on state, it will glow red and have particles around it. This will transmit the power along the wire, up to 15 blocks in length.


Redstone Repeater
A redstone repeater can perform several functions.

  • Restore the incoming signal back to full strength
  • Delay the incoming signal up to four ticks
  • Act as a diode to prevent signals returning from the original direction
  • Lock incoming signals


When a redstone repeater is powered, by any available source, it outputs a signal of full strength at 15 blocks length.
This signal can power any redstone component listed above (Besides transparent blocks)

The delay given by a repeater is set to 0.1s, by default. This is one redstone tick.
Right clicking the repeater will move the tick counter up one notch. This is repeated until the last notch where it will revert back to 1 tick. In total, you can delay a signal by 0.4s from one repeater.

A diode will prevent current from travelling in one direction. A repeater's front face does this same job.
A redstone signal can enter from the back of the repeater and output at the front but will not work the opposite direction.

If a redstone signal enters the side of a repeater, it will lock the signal through that single repeater.
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Redstone Comparator
A comparator has three main functions.

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When the third torch is down, the comparator will only output signal if the back input (Input A) is larger than the side input (Input B)

If A > B Then
OUTPUT Signal
End IF


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When the third torch is up (Done so by right-clicking the comparator), the comparator enters 'diminisher' mode. This will subtract signal B from signal A.

OUTPUT = A - B



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A comparator will output a signal when an inventory is next to Input A.

The output strength is calculated as follows:
Strength = truncate(1 + ((total number of items in container / number of possible items in container) * 14)
So for a [ Register or Signin to view external links. ] (Holds 9 * 64 items) putting in 3 stacks of items will output a 5 block strength signal


Pressure Plates
A wooden and stone pressure plate will both output maximum signal when activated.
Wooden plates can be activated by items however stone only accepts players standing upon them.

Weighted pressure plates (Gold and iron) output signal based on how much pressure is upon the plate.

For a gold pressure plate (light), signal is output the same as the input.
e.g. If you have 9 items placed on the plate, it will output 9 block strength.
Anything that is 15 or more items will output maximum strength.

Iron pressure plates as simple to think of as 10 * items.
An iron plate will output 1 signal for every 1-10 * items.
e.g. 1-10 items = 1 block
11-20 items = 2 blocks
21-30 items = 3 blocks, etc.


Activators
All of the activators output maximum strength signal when activated.
Wooden buttons can be activated when struck by an arrow or pressed by a player.
Stone buttons can only be pressed by the player.
Levers can be toggled between an on/off state.
Tripwire will activate when an entity passes through the wire.
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Redstone lamps
This one is pretty self-explanatory... The lamp will turn on when powered. It will turn off when not powered. :satisfied:


Doors
Doors block entities from passing through a 1x2 area.
A wooden door can be activated by the player at any point by right clicking, or activated by redstone power. They can also be broken down by zombies!
An iron door will only open when powered by redstone.


Pistons
A piston will extend and move up to 12 blocks in the direction it is facing. Any more than 12 and the piston will not activate.
A sticky piston will stick to the first block, also retracting the block when the piston is disabled.
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Hoppers
A hopper will move an item into and out of another container/hopper. This process is automatic when an item is placed into a hopper.
A hopper's process can be halted by powering the hopper with redstone. It will prevent the hopper from sucking items from surroundings/inventories but will still take items from other hoppers and can have the contents taken by other hoppers below.
The rate of item transfer is 2.5 items per second.


Daylight sensors
Daylight sensors output redstone signal based on the total daylight it can detect. It will output a strength of 15 at midday and around 5 at evening, 0 at night time.
This can vary a lot based on weather which is hard to explain, [ Register or Signin to view external links. ] .


Fence gate/Trap door
A fence gate acts like you would expect. It has the properties of a fence however, it can also be opened to allow entities to pass through. This fence can be opened or closed by players or by a redstone source.
Trap doors are self-explanatory... They are little hatches that can be toggled to open. Useful in redstone contraptions where you may want to limit an item falling until a condition is met. (Or just to kill other players)


Note blocks
A note block is a block that releases a sound based on what pitch the block is set at along with what block it is placed on top of.
To hear a note block's sound, you must be within 47 blocks of the note block.

A note block's pitch can be set to the following:
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Note blocks can play different emulated instruments by placing different blocks below the note block:
Bass Guitar
Wooden blocks
Snare Drum
Sand / Soul Sand / Gravel
Drumsticks
Glass / Glass Panes / Glowstone
Bass Drum
Stone Blocks / Ores / Obsidian / Netherrack / Bricks
Piano
All Other Blocks


Droppers and dispensers
Droppers work as expected, they will drop items when activated by a redstone signal. The dropper always drops the item as if a player had just released it from their inventory, just an entity.
Dispensers work in a similar fashion however, they can be used to make contraptions such as arrow/potion defences by acting as projectiles. Water and lava can also be placed adjacent to the dispensers.

Opaque blocks
Opaque blocks allow redstone current to be applied to it. Any direct redstone current that is applied to an opaque block will power any adjacent piece of redstone to the powered block.


Transparent blocks
Transparent blocks are ones that do not allow redstone current to pass through or on top of. Exemplar blocks are ones such as glass or glowstone.


Activator rails
Activator rails will ignite a minecart that contains a TNT block in it. You should take care when handling activator rails as you may unintentionally activate the TNT and blow everything up!



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To be created...



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To be created...



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If, when you launch the batch file, it tells you that path is not an internal command... [ Register or Signin to view external links. ] and follow the instructions.

I only have Windows so can only show that. If you use Linux, please follow Portland's tutorial here


Vanilla Minecraft Server
To start a vanilla minecraft server, make a new folder on your desktop.
Download the latest server.jar [ Register or Signin to view external links. ] .
Save it as "minecraft_server.jar" in the new folder.

Open a new notepad file and paste in the following:

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    java -Xms512M -Xmx1G -jar minecraft_server.jar


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    java -Xms512M -Xmx1G -jar minecraft_server.jar -d64


Go to Save As, select the "All Files" from the extension list.
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Bukkit Server
To set up a bukkit server, it is the same process as the vanilla server except you will need to change "minecraft_server.jar" to "craftbukkit.jar" in the filenames and .bat code you saved.
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Hosting a dedicated server is simple. It costs you a certain amount a month and your server should be up 24/7 allowing anybody to connect to it.
Hosts vary on quality, speed, allocations, etc. but all perform pretty much the same job.
You should aim to choose a quality server rather than cheap if you want to get anywhere with your server.




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Plugins will be listed in alphabetical order. Each one will have a brief description of the tasks it can perform followed by how to use the plugin.
  • Arguments surrounded with <> are required to be entered.
  • Arguments surrounded with [] are optional
  • Arguments within arrows are to be replaced with your relevant data such as <user> and <group> are to be replaced with a user or group name.


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Note: You will need VAULT for ChestShop to function with non-iConomy economy plugins (e.g. BOSEconomy and EssentialsEco)
Vault can be found [ Register or Signin to view external links. ]

ChestShop is a fully integrated shop plugin that allows a mixture between server-based shops and player shops to keep a thriving economy.
Players will be able to buy or sell (or both) to a shop depending on the setup you have used.

A player-based shop must have a chest placed to take/deposit items into to act as the shop inventory. Adjacent to the chest (In any direction - usually above/to the side) you must place a sign in the following syntax:

*Leave blank - It will automatically put your playername*
The amount of items to buy/sell
B BuyingPrice:SellingPrice S
The item ID or name to buy/sell


So a few examples:
-Deano
64
B 100:64 S
Stone

This would allow players to buy a stack of stone from you for $100 and they can sell their stone to you for $64 per stack given - This will come out of your own pocket so you need to have the funds available for players to sell to you.

You may also just use Buy/Sell individually.
-Deano
1
B 500
Diamond


This would allow players to buy diamonds from my shop for $500 each. They will be unable to sell the diamonds back to my shop.

If you wish for a shop to be server-based the first line must have Admin Shop (By default) written on it. This will give the shop an unlimited supply of items and money that players can trade with. These types of shops do not require a chest placed adjacent to the sign as well.

You should take care to not allow players to sell items within your shops that can be crafted for less after buying them from your shop.
e.g. They buy 4 wooden planks for $4 from your shop but can then sell a crafting table for $10. This will let them take all of your money and run you dry!


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PermissionsEx is a permissions system. A permissions system allows the server to determine what players are able to do.
The basics of a permissions system should have an Admin-type rank along with a general player rank (usually Admin and Member). The admin should have access to all commands to be able to manage and moderate the server effectively whilst the player should only be given permissions which are necessary.

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Permissions are assigned by giving a user (Or a group to which the users are assigned) specific nodes to access the unique features of a plugin.
For example, with PermissionsEx to reload the plugin whilst your server is online, you can use the command "/pex reload". To perform this command, you must have the permission "permissions.manage.reload".

You should begin by creating a new group to assign your "Owner" or "Admin" rank to. You will have to use the console to perform this command at the moment.
In the console, type pex group <GroupName> create. This will then give confirmation that your new group has been created.
Next, assign the wildcard permission to allow all permissions to be granted to this rank. To do this, type pex group <GroupName> add '*'
You should now assign yourself to this rank by using pex user <PlayerName> group set <GroupName>
You can use this same method to create any ranks that you want. Create the rank, add the relevant permission node and assign players to the rank.
You are also able to set permissions for a specific player, to do so do pex user <PlayerName> add <PermissionNode>

To set inheritance between ranks, do pex group <GroupName> parents set <ParentGroup>.
If you wanted an Admin rank to inherit all permissions that your Moderator rank has, pex group Moderator parents set Admin would set the hierachy to that.
You are also able to set hierarchy between worlds. If you set up a specific command to be disabled in World-1, you can also set this for World-2 by using pex world <World2> inherit <World1>. You can use commas between world names to allow the world to inherit from multiple other ones.

That should cover the basics of permissions setup. For other in-depth commands, view the linked URL above.
Feel free to reply/PM for more help (I won't create your files for you).

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Building things in Minecraft can vary from something simple like a [ Register or Signin to view external links. ] to [ Register or Signin to view external links. ] .
The best thing to do when building, I find, is to search for something in real life then re-create it in Minecraft. It gives you some inspiration to what you should be aiming to build along with a general style to build to.

Here you can view builds created by the TTG community. I will link to the creator with an image/video of the build.




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I will show a list of community-popular maps as well as any that fellow TTG members wish to add to the list. (You must provide info on the map & a download of it)

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Recommended servers will be listed in this section. I will list the servername, IP and a short description.
The list will be very strict because I personally think it's irritating to hop from server to server. I would rather recommend a brilliant one that you will hopefully play and stay on.


[ Register or Signin to view external links. ] - play.phanaticmc.com
ts.phanaticmc.com = teamspeak server
One of the older servers that I have been on. It first started out back in November 2011 and has been running strong for nearly 3 years! Initially designed to be a SkyblockSMP server, it has transformed since then to allow a wide range of games to play.
Here's a list of the available gametypes:

  • Air Battle
  • Bending
  • Castle Assult
  • Creative
  • Dropper
  • Factions
  • Hide n Seek
  • Horde
  • Hungergames (Normal and Mini arenas)
  • KitPvP
  • Minigolf
  • Pirates
  • Prison
  • PvP Arena
  • Skyblock
  • Sky Flag
  • SkyGrid
  • SkyWars
  • Snowball Fight
  • Spleef (Standard and TNT spleef)
  • Survival
  • Temple Run
  • The Walls
  • TNT Drop



[ Register or Signin to view external links. ] - eu.oc.tc - us.oc.tc
The Overcast Network is a bunch of servers set up to run 3 gamemodes.
Project Ares is a huge PvP gamemode with a variety of objective to complete to win the match, such as Destroy enemy nexus, capture 3 flags, hold the capture zone for 1 minute straight.

Blitz is a life-limited mode where you must kill all of the opposing enemy teams to win. You usually have 2 lives before you are eliminated from the match.

Ghost squadron is a gamemode created by SethBling and friends where you must eliminate the enemy team. The catch is you are all invisible. You must use your surroundings or given kit to find the enemies and kill them without showing your own location.
You can select classes to change how your player operates.
    Classes:
  • Alchemist
  • Archer
  • Bruiser
  • Demo
  • Leprechaun
  • Ninja
  • Pyro
  • Scout
  • Spawner
  • Spider
  • Tracker










Don't hesitate to ask any questions you have!


Last edited by -Deano ; edited 1 time in total

The following 4 users thanked -Deano for this useful post:

Bloomy (04-25-2014), MP4 (04-25-2014), xMrGnome (04-25-2014), Ever (04-25-2014)
#2. Posted:
Ever
  • Gold Gifter
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Great topic! I like the title text to each section. Very informative!

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#3. Posted:
xMrGnome
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Very useful topic, Defiantly deserves a sticky, I know a lot of time and effort has been put into this. Well Done Dean!
#4. Posted:
MP4
  • Video King
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Nice tutorial you got here. I could have used this when I first started out playing...

You taught me fine though ;)
#5. Posted:
Trans_Am
  • Christmas!
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I like the topic layout and all this, but i find it a lot easier just to go to the minecraft wiki and use the search box to tell me how to craft something, or tell me information about another thing in a summed up version....

just my opinion...don't kill me
#6. Posted:
-Deano
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Obsidian wrote I like the topic layout and all this, but i find it a lot easier just to go to the minecraft wiki and use the search box to tell me how to craft something, or tell me information about another thing in a summed up version....

just my opinion...don't kill me


Aha, don't worry. The main game information is just a side part of what I plan for the topic, it didn't really take that long to be honest.
I want to make a topic for the more difficult questions such as Bukkit servers, plugins, modpacks, mod isntallation, complex redstone tutorials, etc. - The kind of stuff that you don't easily find along with specific advice on things such as public servers and host, what maps/textures you should try out...
#7. Posted:
JDXT
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Very nice topic Very helpful.
#8. Posted:
-Deano
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I have updated a few sections to add more detail as well as adding another plugin to the Bukkit library-in-progress. :satisfied:

Updated sections:

  • Resource packs
  • Redstone - The basics
  • Bukkit plugins
  • Hosting a dedicated server
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