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I'm having so many issues...
Posted:
I'm having so many issues...Posted:
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Joined: Feb 13, 201410Year Member
Posts: 156
Reputation Power: 6
Status: Offline
Joined: Feb 13, 201410Year Member
Posts: 156
Reputation Power: 6
Okay, here's the deal. I've spent about 2 years learning programming/coding, but I can never seem to make my own things. I copy them off of someone or something. I can't think of a way to make my own things, y'know? Can someone guide me to do this? This is one of my life-long dreams, and please don't comment saying, "Find a new dream", "Sucks to be you", or anything in that regard. Thank you, guys, it means a lot to me.
-Jewish Pikachu
-Jewish Pikachu
#2. Posted:
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Motto: https://www.thetechgame.com/Forums/t=7804 333/vote-for-tune-of-the-week-friday-nigh ts-lockdown-dj-sets.html
Motto: https://www.thetechgame.com/Forums/t=7804 333/vote-for-tune-of-the-week-friday-nigh ts-lockdown-dj-sets.html
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Think of a basic idea.
Write it down.
Think more complexly how you want the program to work.
Write down key methods you think you would need.
Write down key classes.
Design a class diagram.
Formally specify your methods
Start putting your written idea into code following your written structure.
Thats the basic start for it. Follow that and you should be okay.
Think of a basic idea.
Write it down.
Think more complexly how you want the program to work.
Write down key methods you think you would need.
Write down key classes.
Design a class diagram.
Formally specify your methods
Start putting your written idea into code following your written structure.
Thats the basic start for it. Follow that and you should be okay.
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#3. Posted:
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Joined: Feb 27, 201113Year Member
Posts: 666
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Just write pseudo code prior to actually writing the code for the software. As a result this enables you to break the code down, instead of diving into the code from direct thought. Which in my opinion is less-efficient.
You need to be certain that you understand the logic involved with the code you are writing and/or copying. If you find that you do not understand the basic concepts, such as while loops etc... Don't be afraid to use Google as your resource.
Think of it this way, if you looked at a trigonometry question and you didn't have a single clue on how you could figure out the hypotenuse/adjacent/opposite line, and you dived straight into someone's answer - you certainly will not know how they managed to get to that final answer. It's the exact same with code, if you do not understand the concept, you will not understand how the programmer achieved his/her final goal.
Examples of pseudo code (if you don't know).
- Set rectangle width to 6.
- Set rectangle height to 4.
- if the rectangles width is greater than 30
print "You cannot exceed the width limit
More examples can be found here: [ Register or Signin to view external links. ]
Anyway, good luck with learning.
You need to be certain that you understand the logic involved with the code you are writing and/or copying. If you find that you do not understand the basic concepts, such as while loops etc... Don't be afraid to use Google as your resource.
Think of it this way, if you looked at a trigonometry question and you didn't have a single clue on how you could figure out the hypotenuse/adjacent/opposite line, and you dived straight into someone's answer - you certainly will not know how they managed to get to that final answer. It's the exact same with code, if you do not understand the concept, you will not understand how the programmer achieved his/her final goal.
Examples of pseudo code (if you don't know).
- Set rectangle width to 6.
- Set rectangle height to 4.
- if the rectangles width is greater than 30
print "You cannot exceed the width limit
More examples can be found here: [ Register or Signin to view external links. ]
Anyway, good luck with learning.
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#4. Posted:
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Joined: Aug 02, 201212Year Member
Posts: 1,915
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Status: Offline
Joined: Aug 02, 201212Year Member
Posts: 1,915
Reputation Power: 77
Generally what I do is,
- think of a general idea.
(My Mass Effect Guide)
-Think about what I could do, to make this practical
(Live updates from the internet)
-Sit down and start creating basic features
(In this case, basic main screen, pulling information from the internet into proper areas, etc.)
-Thinking about anything else that could be added or tweaked to make the performance or intended goal better
(Added an offline export feature which cut down on loading by 30-40 seconds, Added a notes area, etc)
-Finished up anything else
Now literally at this point I sit back, use my program and think about what could be added or what would be cool.
I find this process works well for me, if I take too long, I get off track and forget too much, so this allows me to develop as I go.
- think of a general idea.
(My Mass Effect Guide)
-Think about what I could do, to make this practical
(Live updates from the internet)
-Sit down and start creating basic features
(In this case, basic main screen, pulling information from the internet into proper areas, etc.)
-Thinking about anything else that could be added or tweaked to make the performance or intended goal better
(Added an offline export feature which cut down on loading by 30-40 seconds, Added a notes area, etc)
-Finished up anything else
Now literally at this point I sit back, use my program and think about what could be added or what would be cool.
I find this process works well for me, if I take too long, I get off track and forget too much, so this allows me to develop as I go.
- 1useful
- 0not useful
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