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I need help for my tool bo2 TU17 C #
Posted:
I need help for my tool bo2 TU17 C #Posted:
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Joined: Jul 07, 201113Year Member
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Hello my friends I need for my tool I do not know how to bypass the ban inserts the offsets I have I just want to know how I should above code for c #
can any one help me that would be very nice of you.
Grezz
Tazzy
can any one help me that would be very nice of you.
Grezz
Tazzy
#2. Posted:
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Joined: Oct 03, 201311Year Member
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I think you said you have the offsets?
Anyways, to do it, just do this.
Change the offset with the offset (obv) and if it requires different memory change that too.
Anyways, to do it, just do this.
XRPC.SetMemory(putoffsethere, new byte[] { 0x60, 0x00, 0x00, 0x00 });
Change the offset with the offset (obv) and if it requires different memory change that too.
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#3. Posted:
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thanks man
another question and how it is with mw3 godmode classes the code?
another question and how it is with mw3 godmode classes the code?
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#4. Posted:
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extrem wrote thanks man
another question and how it is with mw3 godmode classes the code?
I'm not sure. ZZ9 might share as I know he has the code.
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#5. Posted:
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the offsets but I'm missing the code for C #
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#6. Posted:
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extrem wrote thanks man
another question and how it is with mw3 godmode classes the code?
Add this to a button bro,
try
{
byte[] data = new byte[] {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 14, 0, 0x86, 0, 0, 0,
7, 0, 9, 0, 0, 0, 9, 0, 0x86, 0, 0, 0, 0x6a, 0, 15, 0,
0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x36, 0x54, 0x65,
0x61, 0x6d, 0x41, 0x73, 0x70, 0x65, 0x63, 0x74, 0, 0x31, 0, 0, 0, 0, 0, 0,
0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19, 0, 0x2d,
0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6, 0, 0x6b,
0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0, 0x86, 0,
0, 0, 7, 0, 9, 0, 0, 0, 7, 0, 0x86, 0, 0, 0, 0x6a, 0,
15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x35,
0x49, 0x43, 0x45, 0x5e, 0x31, 0x54, 0x45, 0x61, 0, 0x7a, 0, 0x20, 50, 0, 0x54, 0x20,
0x31, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19,
0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6,
0, 0x6b, 0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0,
0x86, 0, 0, 0, 7, 0, 9, 0, 0, 0, 8, 0, 0x86, 0, 0, 0,
0x6a, 0, 15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0,
0x5e, 50, 70, 0x61, 110, 0x61, 0x5e, 0x33, 0x74, 0x69, 0x6b, 0, 0, 0x33, 0, 0,
0, 0, 0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20,
0, 0x19, 0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0,
0, 6, 0, 0x6b, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0, 0x70, 0,
0, 0, 0x5a, 0x5a, 0x39, 0x20, 0x78, 0x20, 0x69, 0x48, 0x61, 0x58, 0x6f, 0x52, 0x5a, 0x7a,
0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8, 0, 0x13,
0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 4,
0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0,
0x70, 0, 0, 0, 0x5a, 0x5a, 0x39, 0x20, 0x78, 0x20, 0x69, 0x48, 0x61, 0x58, 0x6f, 0x52,
0x5a, 0x7a, 0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8,
0, 0x13, 0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
0, 4, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0
};
Jtag.xbCon.DebugTarget.SetMemory(0x830a70d0, (uint)data.Length, data, out OutPut);
}
catch { MessageBox.Show("An error has occured, Disconnected from console, Error with connection"); }
and for the output just make add this:
private uint OutPut;
hope this helps.
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