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I need help for my tool bo2 TU17 C #
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I need help for my tool bo2 TU17 C #Posted:

extrem
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Hello my friends I need for my tool I do not know how to bypass the ban inserts the offsets I have I just want to know how I should above code for c #
can any one help me that would be very nice of you.

Grezz
Tazzy
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TGK
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I think you said you have the offsets?

Anyways, to do it, just do this.

XRPC.SetMemory(putoffsethere, new byte[] { 0x60, 0x00, 0x00, 0x00 });


Change the offset with the offset (obv) and if it requires different memory change that too.
#3. Posted:
extrem
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thanks man

another question and how it is with mw3 godmode classes the code?
#4. Posted:
TGK
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extrem wrote thanks man

another question and how it is with mw3 godmode classes the code?

I'm not sure. ZZ9 might share as I know he has the code.
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extrem
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the offsets but I'm missing the code for C #
#6. Posted:
ZZ9_x_iHaXoRZz
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extrem wrote thanks man

another question and how it is with mw3 godmode classes the code?


Add this to a button bro,

 try
            {

                byte[] data = new byte[] {
            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 14, 0, 0x86, 0, 0, 0,
            7, 0, 9, 0, 0, 0, 9, 0, 0x86, 0, 0, 0, 0x6a, 0, 15, 0,
            0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x36, 0x54, 0x65,
            0x61, 0x6d, 0x41, 0x73, 0x70, 0x65, 0x63, 0x74, 0, 0x31, 0, 0, 0, 0, 0, 0,
            0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19, 0, 0x2d,
            0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6, 0, 0x6b,
            0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0, 0x86, 0,
            0, 0, 7, 0, 9, 0, 0, 0, 7, 0, 0x86, 0, 0, 0, 0x6a, 0,
            15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x35,
            0x49, 0x43, 0x45, 0x5e, 0x31, 0x54, 0x45, 0x61, 0, 0x7a, 0, 0x20, 50, 0, 0x54, 0x20,
            0x31, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19,
            0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6,
            0, 0x6b, 0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0,
            0x86, 0, 0, 0, 7, 0, 9, 0, 0, 0, 8, 0, 0x86, 0, 0, 0,
            0x6a, 0, 15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0,
            0x5e, 50, 70, 0x61, 110, 0x61, 0x5e, 0x33, 0x74, 0x69, 0x6b, 0, 0, 0x33, 0, 0,
            0, 0, 0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20,
            0, 0x19, 0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0,
            0, 6, 0, 0x6b, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0, 0, 0,
            0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0, 0x70, 0,
            0, 0, 0x5a, 0x5a, 0x39, 0x20, 0x78, 0x20, 0x69, 0x48, 0x61, 0x58, 0x6f, 0x52, 0x5a, 0x7a,
            0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8, 0, 0x13,
            0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 4,
            0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0,
            0, 0, 0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0,
            0, 0, 0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0,
            0x70, 0, 0, 0, 0x5a, 0x5a, 0x39, 0x20, 0x78, 0x20, 0x69, 0x48, 0x61, 0x58, 0x6f, 0x52,
            0x5a, 0x7a, 0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8,
            0, 0x13, 0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
            0, 4, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0
         };
                Jtag.xbCon.DebugTarget.SetMemory(0x830a70d0, (uint)data.Length, data, out OutPut);
            }
            catch { MessageBox.Show("An error has occured, Disconnected from console, Error with connection"); }


and for the output just make add this:

private uint OutPut;

hope this helps.
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