You are viewing our Forum Archives. To view or take place in current topics click here.
[MEGA THREAD] Call of Duty Ghost Multiplayer Basics
Posted:

[MEGA THREAD] Call of Duty Ghost Multiplayer BasicsPosted:

Tom
  • Game Reviewer
Status: Offline
Joined: Feb 11, 201311Year Member
Posts: 7,143
Reputation Power: 4745
Status: Offline
Joined: Feb 11, 201311Year Member
Posts: 7,143
Reputation Power: 4745

[ Register or Signin to view external links. ]

Introduction
Welcome to the Basic tips of beginners! Down below will be help for the beginners of Call of Duty Ghost. A lot of this information isn't mine so I don't get all the credit. Please no hate comments or anything, just im trying to help the noobs. I will be updating this with all the best guns for multiplayer and best hiding spots. So hope you enjoy the tutorial. Most of this credit goes to Ign on they're call of duty ghost topic


Create A Soldier
Call of Duty: Ghosts is the first in the series to let you customize more than just a loadout. Now players can change the appearance of their character, purchase multiple characters, finely tune their weapons, perks and strike packages and wrap it all up in many different styles of camo for their character and weapon.

Ghosts allows you to more define your online persona. Of course, this is Call of Duty, so most of your time will be spent on making the perfect loadout, but don't forget about the countless unlocks available to make your soldier unique. You can change many aspects of their appearance, and even customize your clan tag.


Squad Points
Squad Points are used as currency in the Multiplayer section of Call of Duty: Ghosts. They are used to unlock new characters, weapons, attachments and Strike Packages. They can be found in the top left corner of the screen while customizing your soldier, and are represented by a golden coin in the game.

Squad Points are earned in a number of ways. You will always receive 2 upon ranking up. Completing Operations will also reward more points, as will completing in game field orders (the blue briefcases found during battle). Doing well while completing various Operations will reward you with Squad Points, allowing you to quickly outfit your weapons with anything you may want, giving you the edge on the battlefield.


Weapons and Equipment
Call of Duty has always been home to a wide array of weapons, and Ghosts is no different. There are many returning weapons, along with some new ones to choose from. All weapons and equipment have been broken down into set categories, like Assault Rifles, Shotguns, Handguns or Tactical Equipment.

In Call of Duty: Ghosts, weapons and equipment are unlocked using Squad Points. This means that you have access to any weapon at any level, so long as you can afford the purchase price. Attachments and equipment function the same way, so once you have a few dozen Squad Points, you can go to town on your loadout and purchase a full compliment of gear to take into battle.


Strike Packages
The new form of the kill streak, the Strike Package allows you to call in support from off the map. This can take the form of a simple SAT-COM, or a powerful Hind helicopter patrolling the skies, to the mighty Odin satellite. The packages are split between 2 categories, Assault and Support. Assault packages are more powerful, but harder to earn since your streak is lost upon death. Support streaks aren't lost on death, but generally don't pack the same punch. A third category exists, Specialist, which rewards additional Perks instead of Strike Packages.

Every character comes with 6 packages unlocked by default, 3 in the Assault category and 3 in Support. More can be unlocked with Squad Points but take note of how much they cost. The cost also represents how many kills it takes to use it. For instance, the Helo Pilot requires 12 Squad Points, meaning it also needs 12 kills to use in game.


Perks
The perk system in Call of Duty: Ghosts is slightly different then previous games. Now, you have 8 points to spend, and can split them up in any way you choose. This means you can set up your loadout with 8 different perks that cost 1 points, or two powerful perks that cost 4 points.

Perks are split up into 7 categories, with each perk in costing more points as you get further into the category, starting as low as 1 and ending at 5. Additional perk slots can also be unlocked by removing your lethal, tactical and secondary options from your loadout. Perks, unlike most other things, are unlocked by your level, meaning you will have to rank up to unlock them. However, Squad Points can be used to purchase them early, however some of the later ones are values at over 10 points.


Game Modes
Call of Duty: Ghosts has no shortage of game types for people to try out. The classics of the series have remained, such as Team Deathmatch, Kill Confirmed and [Free-for-All]. New types have arrived also, like Cranked and Blitz.

CoD players will know what to expect from these various modes. Most are 8-12 players, and completing a match will reward you with various amounts of experience points and Squad Points. There are also Hardcore versions, which will have players taking more damage while also dealing with the loss of their mini-map.


Multiplayer Maps
Ghosts ships with 14 maps for players to run around in, with many more expected in the coming months (as paid downloadable content). Each map will offer unique challenges for players to overcome. Some maps feature lots of vertical structures, ensuring you must not only check left and right, but up and down as well. Many maps also feature destroyed buildings and rubble strewn all about, giving players plenty of opportunities to lay traps.

All Maps
BayView
Behemoth
Chasm
Collision
Containment
Flooded
Free Fall
Freight
Ignition
Octane
Overlord
Prison Break
Ruins
Siege
Sovereign
Stonehaven
Stormfront
Strikezone
Tremor
Unearthed
Whiteout


Killstreaks
Assault
Sat Com (3 kills)
I.M.S (5 kills)
Guard Dog (5 kills)
Sentry Gun (7 kills)
Trinity Rocket (7 kills)
Battle Hind (9 kills)
Vulture (9 kills)
Gryphon (10 kills)
Maniac (10 kills)
Juggernaut (11 kills)
Helo Pilot (12 kills)
Loki (15 kills)

Support Strike Package
Sat Com (4 kills)
Ammo Crate (6 kills)
Ballistic Vests (8 kills)
MAAWS (9 kills)
Night Owl (10 kills)
Support Squadmate (11 kills)
Ground Jammer (12 kills)
Air Superiority (12 kills)
Heli Sniper (13 kills)
Oracle (14 kills)
Juggernaut Recon (14 kills)
Odin (16 kills)

Specialist Strike Package
Killstreak Works almost like in Modern Warfare 3 by allowing you to stack perks as your streak increases. The streak and perk rewards reset upon death.

You get to choose 3 perks and they are activated in the order you choose them. To be activated, each selected perk requires the same amount of kills the perk costs + one. For example, Marathon costs 2 points, which means you'll need 3 kills to activate it.

You also get to choose an additional 8 points worth of perks and they are called the "Specialist Bonus". The bonus is activated 2 kills after the 3rd perk (from above) has been activated, meaning you'll need between 8-17 kills, depending on your perk selection


Helpful Classes
Play Aggressively
Primary Weapon: Honey Badger
Primary Attachment 1: Foregrip
Primary Attachment 2: Extended Mags
Secondary: None
Lethal Grenade: Grenade
Tactical Grenade: Flashbang
Perks: Ready Up, Stalker, Quickdraw, Scavenger, Focus
Assault Scorestreaks: Sat Com, Battle Hind, Loki

Play Defensively
Primary Weapon: Honey Badger
Primary Attachment 1: Foregrip
Primary Attachment 2: Extended Mags
Secondary Weapon: None
Lethal Equipment: I.E.D.
Tactical Equipment: Motion Sensor
Perks: Takedown, Amplify, Painkiller, Extra Lethal, Ping
Support Killstreaks: Sat Com, Night Owl, Juggernaut Recon

Spray And Pray
Primary Weapon: Vector
Primary Attachment 1: Extended Clip
Primary Attachment 2: Foregrip
Secondary Weapon: P226
Lethal Equipment: Semtex
Tactical Equipment: Flashbang
Perk: Ready Up, Stalker, On The Go, Steady Aim
Assaults Scorestreaks: Sat Com, Guard Dog, Sentry Gun


Last edited by Tom ; edited 2 times in total
#2. Posted:
DonnyWon1
  • New Member
Status: Offline
Joined: Jan 29, 201311Year Member
Posts: 4
Reputation Power: 0
Status: Offline
Joined: Jan 29, 201311Year Member
Posts: 4
Reputation Power: 0
thanks for the post very helpful
#3. Posted:
Tom
  • Ninja
Status: Offline
Joined: Feb 11, 201311Year Member
Posts: 7,143
Reputation Power: 4745
Status: Offline
Joined: Feb 11, 201311Year Member
Posts: 7,143
Reputation Power: 4745
Thanks for the feedback and just added some helpful classes if you need any! This will be updated a lot of times and I will let you all kniw when
#4. Posted:
Asymmetrical
  • TTG Addict
Status: Offline
Joined: May 13, 201410Year Member
Posts: 2,583
Reputation Power: 151
Status: Offline
Joined: May 13, 201410Year Member
Posts: 2,583
Reputation Power: 151
Are we not sposed to credit sources??
[ Register or Signin to view external links. ]
#5. Posted:
JoeI
  • Comment King
Status: Offline
Joined: Apr 20, 201014Year Member
Posts: 9,383
Reputation Power: 2649
Status: Offline
Joined: Apr 20, 201014Year Member
Posts: 9,383
Reputation Power: 2649
Vector no
Honey badger no



Remington / Muzzle break and Red dot

MTAR / Muzzle break grip.

Other than that it's a really detailed post !
#6. Posted:
Tom
  • Idea Guy
Status: Offline
Joined: Feb 11, 201311Year Member
Posts: 7,143
Reputation Power: 4745
Status: Offline
Joined: Feb 11, 201311Year Member
Posts: 7,143
Reputation Power: 4745
Asymmetrical wrote Are we not sposed to credit sources??
[ Register or Signin to view external links. ]


Guess you didn't read the introduction dude
#7. Posted:
Asymmetrical
  • TTG Addict
Status: Offline
Joined: May 13, 201410Year Member
Posts: 2,583
Reputation Power: 151
Status: Offline
Joined: May 13, 201410Year Member
Posts: 2,583
Reputation Power: 151
lnfinite wrote
Asymmetrical wrote Are we not sposed to credit sources??
[ Register or Signin to view external links. ]


Guess you didn't read the introduction dude


But you still dont give credit to the people that created it.
You simply centrilized it
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.