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#11. Posted:
Zero_Point_Five_Jr
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-Fletchr wrote Great post, a lot of time obviously gone into this, you have my thanks!

Thanks man, I did put a lot of time into this but hopefully it heps
#12. Posted:
-Excite-
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Nice tut man. Will be using this as I've just started.
#13. Posted:
Botch
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This is a very well written tutorial, though, like ObscureCoder pointed out, there is some information that could be tidied up.

Great job, nonetheless.
#14. Posted:
Tyqxv13
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nice man this will help out a lot
#15. Posted:
Zero_Point_Five_Jr
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Botch wrote This is a very well written tutorial, though, like ObscureCoder pointed out, there is some information that could be tidied up.

Great job, nonetheless.

If you have any suggestions feel free to comment, I haven't been doing it too long so I'm still learning
#16. Posted:
Alot
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Great tutorial keep it up sure this will help out a large amount!
#17. Posted:
Tang
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Nice tutorial man! Will check it out
#18. Posted:
vSmithy
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Can I just suggest that you could store the offsets as uints so that they may be easily updated.

public partial class Form1 : Form
    {
        XRPC x360 = new XRPC();

        //Ghosts
        public uint SV_SendGameServerCommand = 0x824D4460; //TU12
        uint jump = 0x8201647C; //TU12 - jump height
        uint falldmg = 0x8222E5A4; //TU12 -fall damage
        uint Cbuf_AddText = 0x82448B28; //TU12 - send dvars
        uint laser = 0x8227C8E8; //TU12 -laser on gun


So, instead of:

x360.SetMemory(0x8227C8E8, new byte[] { 0x0 });


You could just write:

x360.SetMemory(laser, new byte[] { 0x0 });


Doesn't really help much but will just make it a bit easier to update all of your offsets.
#19. Posted:
Jakeh4x
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Nice tutorial. Thanks for the share bro.
#20. Posted:
Zero_Point_Five_Jr
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vSmithy wrote Can I just suggest that you could store the offsets as uints so that they may be easily updated.

public partial class Form1 : Form
    {
        XRPC x360 = new XRPC();

        //Ghosts
        public uint SV_SendGameServerCommand = 0x824D4460; //TU12
        uint jump = 0x8201647C; //TU12 - jump height
        uint falldmg = 0x8222E5A4; //TU12 -fall damage
        uint Cbuf_AddText = 0x82448B28; //TU12 - send dvars
        uint laser = 0x8227C8E8; //TU12 -laser on gun


So, instead of:

x360.SetMemory(0x8227C8E8, new byte[] { 0x0 });


You could just write:

x360.SetMemory(laser, new byte[] { 0x0 });


Doesn't really help much but will just make it a bit easier to update all of your offsets.

Yeah I was debating wether or not to do it that way but then I thought I may aswell explain about the offsets and stuff. I might add a shortcuts section and add that
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