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AI Sandbox Version 0.01
Posted:
AI Sandbox Version 0.01Posted:
Status: Offline
Joined: Jan 20, 201410Year Member
Posts: 46
Reputation Power: 1
Status: Offline
Joined: Jan 20, 201410Year Member
Posts: 46
Reputation Power: 1
Sorry for the bad quality I just didn't feel like pulling out my capture card... .-.
Mod Information:
Mod Name: AI Sandbox Version 0.01 [Work In Progress]
Original Map Name: sandbox.map
Creator: 31IT3INV4SI0N (Brandon)
Patch Download: No Download Yet
Mod Attributes:
[ Yes ] Weapon Edits
[ No ] Weapon Balances
[ No ] Weather Edits
[ No ] Texture Edits
[ Yes ] Projectile Edits
[ No ] Machine Edits
[ No ] Scenery Edits
[ Yes ] Bipd Edits
[ Yes ] Vehicle Edits
[ No ] Lighing Edits
[ Yes ] Jmad Edits
[ Yes ] Effect Edits
[ Yes ] Model Edits
[ No ] Physics Edits
[ No ] Barrier Edits
[ Yes ] Ai Edits
[ No ] Custom Blf/Mapinfos
[ Yes ] Other Edits
Whats In It? Version 0.01
Marine (Magnum)
Brute (Chopper)
Grunt (SMG)
Hunter (Plasma Rifle)
Jackal (Ghost)
Flood Form (Plasma Turret)
#2. Posted:
Status: Offline
Joined: Jul 18, 201014Year Member
Posts: 7
Reputation Power: 0
Will test this as soon as I get my jtag this weekend! Thanks for posting mods like this bro. Looks fun. How would you go about with implanting functional Ai in multi player btw? I'm interested in doing the same myself
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#3. Posted:
Status: Offline
Joined: Jan 20, 201410Year Member
Posts: 46
Reputation Power: 1
Status: Offline
Joined: Jan 20, 201410Year Member
Posts: 46
Reputation Power: 1
Gothic wrote Will test this as soon as I get my jtag this weekend! Thanks for posting mods like this bro. Looks fun. How would you go about with implanting functional Ai in multi player btw? I'm interested in doing the same myself
Well they are functional in this video but when there isn't a enemy you can see they just run into the walls. But once they see you they attack on sight. See I haven't set up spawn points yet but I'm going to soon. That is simple though. You are going to need to use map expand and also know basic math because you are going to use HxD since we are going to be adding chunks into the scnr tag because you are going to need to add your bipd to the squads section in the scnr tag. So once you map expand you are going to use the offset map expand gave you so I suggest you keep it. But anyways personal message me on here and I will help ya out when the time comes.
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