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#21. Posted:
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Joined: Jun 08, 201410Year Member
Posts: 9
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It looks okay, just I see nothing new. Also, I don't know why you guys keep trying to use the released "Aim Assist" on normal player entities. It doesn't work like that. The player entity must have a brushmodel, which normal player entities do not...Also, this same old noclip & ufo mode is getting boring...Why not re-create the good'ol TU6 versions? It'll be something new to this TU, and also much more cooler than triggering a movement flag...
I don't remember anything else in the menu, so nothing else to say
I don't remember anything else in the menu, so nothing else to say
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#22. Posted:
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Joined: Jun 09, 201311Year Member
Posts: 8,349
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Nice release I should be getting a jtag soon
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#23. Posted:
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Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
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Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Bithax wrote It looks okay, just I see nothing new. Also, I don't know why you guys keep trying to use the released "Aim Assist" on normal player entities. It doesn't work like that. The player entity must have a brushmodel, which normal player entities do not...Also, this same old noclip & ufo mode is getting boring...Why not re-create the good'ol TU6 versions? It'll be something new to this TU, and also much more cooler than triggering a movement flag...well if it isen't bitwise :3
I don't remember anything else in the menu, so nothing else to say
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#24. Posted:
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Joined: Jun 08, 201410Year Member
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#25. Posted:
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Joined: Aug 31, 201212Year Member
Posts: 1,553
Reputation Power: 65
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Joined: Aug 31, 201212Year Member
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imGol2den wrote Where was botch for a long time?
He quit?
I just helped ZZ9 out with the GUI and some of the bugs, I never really do anything modding related anymore (though I can't say I really ever did xD). Too much irl stuff on my plate haha.
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#26. Posted:
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Joined: Jun 01, 201410Year Member
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Reputation Power: 2
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Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
#27. Posted:
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Joined: Jun 03, 201410Year Member
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Same old shit, no point in continually releasing menu's like this.
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#28. Posted:
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Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
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Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
Revalence wrote Same old ****, no point in continually releasing menu's like this.From my understanding, this is the only dll with a host menu and off host menu. So no, it's not just the same old shit.
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#29. Posted:
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Joined: Dec 23, 201310Year Member
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smoothest off host menu ive used yet
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#30. Posted:
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Joined: Oct 08, 201014Year Member
Posts: 1,704
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Joined: Oct 08, 201014Year Member
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Awesome menu, super smooth. The only problem is that sometimes glass doesn't break properly; not sure what's up with that lol.
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