You are viewing our Forum Archives. To view or take place in current topics click here.
#21. Posted:
Bithax
  • New Member
Status: Offline
Joined: Jun 08, 201410Year Member
Posts: 9
Reputation Power: 2
Status: Offline
Joined: Jun 08, 201410Year Member
Posts: 9
Reputation Power: 2
It looks okay, just I see nothing new. Also, I don't know why you guys keep trying to use the released "Aim Assist" on normal player entities. It doesn't work like that. The player entity must have a brushmodel, which normal player entities do not...Also, this same old noclip & ufo mode is getting boring...Why not re-create the good'ol TU6 versions? It'll be something new to this TU, and also much more cooler than triggering a movement flag...

I don't remember anything else in the menu, so nothing else to say
#22. Posted:
1989
  • V5 Launch
Status: Offline
Joined: Jun 09, 201311Year Member
Posts: 8,349
Reputation Power: 365
Status: Offline
Joined: Jun 09, 201311Year Member
Posts: 8,349
Reputation Power: 365
Nice release I should be getting a jtag soon
#23. Posted:
Maybe_Ethernet
  • Junior Member
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Bithax wrote It looks okay, just I see nothing new. Also, I don't know why you guys keep trying to use the released "Aim Assist" on normal player entities. It doesn't work like that. The player entity must have a brushmodel, which normal player entities do not...Also, this same old noclip & ufo mode is getting boring...Why not re-create the good'ol TU6 versions? It'll be something new to this TU, and also much more cooler than triggering a movement flag...

I don't remember anything else in the menu, so nothing else to say
well if it isen't bitwise :3
#24. Posted:
Bithax
  • New Member
Status: Offline
Joined: Jun 08, 201410Year Member
Posts: 9
Reputation Power: 2
Status: Offline
Joined: Jun 08, 201410Year Member
Posts: 9
Reputation Power: 2
[ Register or Signin to view external links. ]

Well played...well played...
#25. Posted:
Botch
  • TTG Senior
Status: Offline
Joined: Aug 31, 201212Year Member
Posts: 1,553
Reputation Power: 65
Status: Offline
Joined: Aug 31, 201212Year Member
Posts: 1,553
Reputation Power: 65
imGol2den wrote Where was botch for a long time?
He quit?

I just helped ZZ9 out with the GUI and some of the bugs, I never really do anything modding related anymore (though I can't say I really ever did xD). Too much irl stuff on my plate haha.
#26. Posted:
Maybe_Ethernet
  • Junior Member
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Bithax wrote [ Register or Signin to view external links. ]

Well played...well played...
from what i heard only the l33t hekurs use this kind of aimbot
#27. Posted:
Revalence
  • New Member
Status: Offline
Joined: Jun 03, 201410Year Member
Posts: 13
Reputation Power: 0
Status: Offline
Joined: Jun 03, 201410Year Member
Posts: 13
Reputation Power: 0
Same old shit, no point in continually releasing menu's like this.
#28. Posted:
xChillest
  • TTG Addict
Status: Offline
Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
Status: Offline
Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
Revalence wrote Same old ****, no point in continually releasing menu's like this.
From my understanding, this is the only dll with a host menu and off host menu. So no, it's not just the same old shit.
#29. Posted:
FireRGH
  • Gold Gifter
Status: Offline
Joined: Dec 23, 201310Year Member
Posts: 952
Reputation Power: 80
Status: Offline
Joined: Dec 23, 201310Year Member
Posts: 952
Reputation Power: 80
smoothest off host menu ive used yet
#30. Posted:
ZacDesu
  • TTG Senior
Status: Offline
Joined: Oct 08, 201014Year Member
Posts: 1,704
Reputation Power: 105
Status: Offline
Joined: Oct 08, 201014Year Member
Posts: 1,704
Reputation Power: 105
Awesome menu, super smooth. The only problem is that sometimes glass doesn't break properly; not sure what's up with that lol.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.