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#11. Posted:
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WonderLandModz wrote man this is a dope menu! if you get this finished i would galdly host this! its ovsly gona be all clinet right?
Yes it is of course Thanks for your feedback man, means alot!
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#12. Posted:
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MRMURK4G3 wroteMaybe_Ethernet wrote wow i had thought about a vertical newsbar before like 2 months ago but was too lazy to do it. nice job
How could you bee so lazy, its simple to do, takes 5mins
It is simple to do, but what's the point? Isn't the point of a newsbar being able to read it easily?
On topic, it's a very nice looking menu. I like the ability to change the position.
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#13. Posted:
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I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to move
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#14. Posted:
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How long is until TU8'is like TU6 modding wise?
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IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
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#16. Posted:
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SRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
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DarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
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#18. Posted:
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IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
Never. Nothing will be called the same exact way, and there will never be some of the mods that we had in TU6. But, there will be a lot of similar stuff in the near future. Unless we find someone that's extremely motivated to work towards modding TU8 like TU6 then this'll pretty much be it.
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#19. Posted:
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IDONTCRYEMODZ wroteDarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
Lol not smart enough? Not sure if coders should take that to offense
No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.
Maybe_Ethernet wroteSRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
Last edited by xChillest ; edited 1 time in total
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#20. Posted:
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Sorry man I didn't mean it that way. You guys are genius's but I just didn't know if it was possible
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