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(Mega Thread) | Destiny |
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(Mega Thread) | Destiny |Posted:
Status: Offline
Joined: Feb 27, 201311Year Member
Posts: 73
Reputation Power: 12
Status: Offline
Joined: Feb 27, 201311Year Member
Posts: 73
Reputation Power: 12
Release Date: September, 9th, 2014
Developer: Bungie
Publisher: Activision
Genre: Shooter/RPG
Developer: Bungie
Publisher: Activision
Genre: Shooter/RPG
| Game Overview |
From the Creators of Halo and the company that brought you Call of Duty. In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earths enemies. Reclaim all that we have lost. Become legend.
| A Bold New World |
Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age.
| More Ways To Play |
The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.
| Create Your Legend |
Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
| A Bold New World |
Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age.
| More Ways To Play |
The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.
| Create Your Legend |
Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
| Story |
|OUR GOLDEN AGE|
Everything changed with the arrival of the Traveler. Long ago, it breathed new life into our system. Rain washed over Mars. Fresh air cleansed the skies over Venus. Soon after, humanity raced into the black, and colonized these newly remade worlds. It was a time of miracles a great Golden Age.
| Hope in the Darkness |
It did not last. The Traveler had an ancient enemy. A powerful darkness that found us here on Earth, and nearly destroyed us. No one knows exactly what happened in those final moments, but we know this: we survived, and we owe our lives to the Traveler.
| We Rise Again |
In our darkest days, Humans, Exos, and Awoken found the Traveler where it made its last stand, low above Earth, silent and immobile. We built the City our last within its protective veil, fighting countless wars to keep its peace. From that dark age, Guardians were born.
| The New Frontier |
Now, a new era has begun, and the only hope for our future lies in unlocking the greatest mysteries of our past. You are a Guardian of the last safe city on Earth, able to wield some of the Traveler's incredible power. You are taking this mantle just as a new day dawns. Titans, Hunters, and Warlocks have finally returned to our long-lost worlds, only to find out we are not alone.
Defend the last safe City on Earth. Defeat our enemies. Explore the ancient ruins of our solar system. Discover all that we have lost.
Become legend.
Everything changed with the arrival of the Traveler. Long ago, it breathed new life into our system. Rain washed over Mars. Fresh air cleansed the skies over Venus. Soon after, humanity raced into the black, and colonized these newly remade worlds. It was a time of miracles a great Golden Age.
| Hope in the Darkness |
It did not last. The Traveler had an ancient enemy. A powerful darkness that found us here on Earth, and nearly destroyed us. No one knows exactly what happened in those final moments, but we know this: we survived, and we owe our lives to the Traveler.
| We Rise Again |
In our darkest days, Humans, Exos, and Awoken found the Traveler where it made its last stand, low above Earth, silent and immobile. We built the City our last within its protective veil, fighting countless wars to keep its peace. From that dark age, Guardians were born.
| The New Frontier |
Now, a new era has begun, and the only hope for our future lies in unlocking the greatest mysteries of our past. You are a Guardian of the last safe city on Earth, able to wield some of the Traveler's incredible power. You are taking this mantle just as a new day dawns. Titans, Hunters, and Warlocks have finally returned to our long-lost worlds, only to find out we are not alone.
Defend the last safe City on Earth. Defeat our enemies. Explore the ancient ruins of our solar system. Discover all that we have lost.
Become legend.
| Guardians |
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| TITAN |
| ARMORED ENGINE OF WAR |
Their lightning-charged fists will knock you off your feet. Their armor and shields make them nearly invincible. We like to think they are our faceless knights, protecting us from our countless enemies. But their power and resolve gives them the air of rising Gods.
Armored, Disciplined, Powerful
| STRIKER |
Smash the ground and dissolve enemies in a maelstrom of Arc Light.
| DEFENDER |
Shape Void Light into an indestructible shield to protect you and your allies from harm.
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| WARLOCK |
| Wielder of Arcane Power |
Theyve found a way to weaponize their curiosity, harnessing the Travelers light in patterns never before imagined. Warlocks are not passive scholars of the unknown. These are mystic warriors, capable of incredible acts of devastation.
Arcane, Strategic, Regenerative
| VOIDWALKER |
Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.
| FIRESINGER |
Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
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| HUNTER |
| Master of the Frontier |
Quick on the trigger and deadly with a blade, Hunters stalk battlefields as if they were hunting prey. Cunning and ruthless, they prize the undiscovered and prepare for the unexpected, channeling their powers by intuition and gut instinct.
Agile, Instinctive, Adaptive
| GUNSLINGER |
Summon a flaming pistol which disintegrates enemies with Solar Light.
| BLADEDANCER |
Charge your blade with Arc Light and consume your foes with lightning.
| TITAN |
| ARMORED ENGINE OF WAR |
Their lightning-charged fists will knock you off your feet. Their armor and shields make them nearly invincible. We like to think they are our faceless knights, protecting us from our countless enemies. But their power and resolve gives them the air of rising Gods.
Armored, Disciplined, Powerful
| STRIKER |
Smash the ground and dissolve enemies in a maelstrom of Arc Light.
| DEFENDER |
Shape Void Light into an indestructible shield to protect you and your allies from harm.
[ Register or Signin to view external links. ]
| WARLOCK |
| Wielder of Arcane Power |
Theyve found a way to weaponize their curiosity, harnessing the Travelers light in patterns never before imagined. Warlocks are not passive scholars of the unknown. These are mystic warriors, capable of incredible acts of devastation.
Arcane, Strategic, Regenerative
| VOIDWALKER |
Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.
| FIRESINGER |
Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
[ Register or Signin to view external links. ]
| HUNTER |
| Master of the Frontier |
Quick on the trigger and deadly with a blade, Hunters stalk battlefields as if they were hunting prey. Cunning and ruthless, they prize the undiscovered and prepare for the unexpected, channeling their powers by intuition and gut instinct.
Agile, Instinctive, Adaptive
| GUNSLINGER |
Summon a flaming pistol which disintegrates enemies with Solar Light.
| BLADEDANCER |
Charge your blade with Arc Light and consume your foes with lightning.
| Enemy's |
|Fallen|
Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral "Houses."
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| HIVE |
Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse
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| VEX |
Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly.
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| CABAL |
Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they've turned their eyes towards us.
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Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral "Houses."
[ Register or Signin to view external links. ]
| HIVE |
Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse
[ Register or Signin to view external links. ]
| VEX |
Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly.
[ Register or Signin to view external links. ]
| CABAL |
Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they've turned their eyes towards us.
[ Register or Signin to view external links. ]
| Destinations |
|EARTH|
Our home. After the Darkness swept over us, we found the Traveler where it made its last stand. Beneath, we built The City our last within its protective aura. From here, Guardians stand watch, defend our civilization, and strike out into the wild frontiers of Earth and beyond to reclaim our lost worlds.
| MOON |
Like Earth, the ruins of humanity's former glory can be found scattered across the familiar lunar surface. Recent exploration attempts have been repulsed, reporting increased enemy activity, and even strange tectonic phenomenon. The City has since classified the Moon as a "Forbidden Zone, open only to our most brave and experienced Guardians
| VENUS |
Venus was once the site of great discovery a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built.
| MARS |
What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. The Darkness swept nearly all of it away; the sand itself claimed the rest. No one knows what remains of our lost age, now buried beneath the dunes.
Our home. After the Darkness swept over us, we found the Traveler where it made its last stand. Beneath, we built The City our last within its protective aura. From here, Guardians stand watch, defend our civilization, and strike out into the wild frontiers of Earth and beyond to reclaim our lost worlds.
| MOON |
Like Earth, the ruins of humanity's former glory can be found scattered across the familiar lunar surface. Recent exploration attempts have been repulsed, reporting increased enemy activity, and even strange tectonic phenomenon. The City has since classified the Moon as a "Forbidden Zone, open only to our most brave and experienced Guardians
| VENUS |
Venus was once the site of great discovery a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built.
| MARS |
What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. The Darkness swept nearly all of it away; the sand itself claimed the rest. No one knows what remains of our lost age, now buried beneath the dunes.
| Gamemodes |
|Crucible|
Enter the Crucible to hone your competitive skills against other Guardians in arenas that span the solar system. Victory will earn you rewards and reputation.
| Explore |
Revisit the worlds you have discovered to aid the City in their exploration efforts, seek out valuable resources in order to upgrade your weapons and gear, and link up with other brave Guardians roaming the frontier in search of action and adventure.
| Strike |
Form a Fireteam, three Guardians strong. Infiltrate an enemy stronghold, cutting through wave after wave of enemy ranks emboldened by their fierce, battle-hardened leaders. Confront an enemy worthy of only the bravest Guardians.
| Tower |
Home of the Guardians, the Tower is a third person social hub where you can regroup, rearm, and form new alliances before venturing beyond the safety of the Citys walls.
| Story |
Destiny features a rich, cinematic story, centered on your quest to discover and explore the remains of humanitys Golden Age. As a Guardian, you must venture beyond our walls, into a wild and dangerous frontier, and take the fight to ancient evil forces hell bent on our destruction.
| Mystery Gamemode |
A Gamemode that is being kept secret when info gets released on this mystery gamemode will update
Enter the Crucible to hone your competitive skills against other Guardians in arenas that span the solar system. Victory will earn you rewards and reputation.
| Explore |
Revisit the worlds you have discovered to aid the City in their exploration efforts, seek out valuable resources in order to upgrade your weapons and gear, and link up with other brave Guardians roaming the frontier in search of action and adventure.
| Strike |
Form a Fireteam, three Guardians strong. Infiltrate an enemy stronghold, cutting through wave after wave of enemy ranks emboldened by their fierce, battle-hardened leaders. Confront an enemy worthy of only the bravest Guardians.
| Tower |
Home of the Guardians, the Tower is a third person social hub where you can regroup, rearm, and form new alliances before venturing beyond the safety of the Citys walls.
| Story |
Destiny features a rich, cinematic story, centered on your quest to discover and explore the remains of humanitys Golden Age. As a Guardian, you must venture beyond our walls, into a wild and dangerous frontier, and take the fight to ancient evil forces hell bent on our destruction.
| Mystery Gamemode |
A Gamemode that is being kept secret when info gets released on this mystery gamemode will update
| Videos |
|OLDEST to NEWEST|
Reveal Trailer - Official Destiny ViDoc: Pathways Out of Darkness
The Law Of The Jungle -- Destiny Official Trailer
Official Destiny E3 Gameplay Trailer (2013)
Official Destiny Gameplay Reveal Video
Out Here in the Wild - Official Destiny ViDoc
Official Destiny Gameplay Trailer: The Moon
Official Destiny Strike Gameplay: The Devils' Lair
Official Destiny E3 Trailer -- New Beginnings(2014)
Destiny: Official E3 Gameplay Experience Trailer
Reveal Trailer - Official Destiny ViDoc: Pathways Out of Darkness
The Law Of The Jungle -- Destiny Official Trailer
Official Destiny E3 Gameplay Trailer (2013)
Official Destiny Gameplay Reveal Video
Out Here in the Wild - Official Destiny ViDoc
Official Destiny Gameplay Trailer: The Moon
Official Destiny Strike Gameplay: The Devils' Lair
Official Destiny E3 Trailer -- New Beginnings(2014)
Destiny: Official E3 Gameplay Experience Trailer
| Destiny location panorama images released |
Bungie has released a number of new Destiny location images.
The 360 degree panorama images below show off of exotic locations you'll be able to explore come the Destiny release date of September 9, and possibly even sooner in the upcoming beta.
Image 1
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Image 2
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Image 3
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Image 4
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Image 5
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The 360 degree panorama images below show off of exotic locations you'll be able to explore come the Destiny release date of September 9, and possibly even sooner in the upcoming beta.
Image 1
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Image 2
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Image 3
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Image 4
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Image 5
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Video: [ Register or Signin to view external links. ]
Source: [ Register or Signin to view external links. ]
| Destiny Beta Trailered & Dated, Expansion Pass & Limited Editions |
It's Bungie Day today (apparently), and so as part of the celebrations, the developer has dropped a bunch of Destiny info on the obligatory Season Pass - or rather, Expansion Pass - and various limited editions. There's a new trailer for this month's upcoming Destiny beta too, which is coming to Xbox One and Xbox 360 on July 23rd.
Let's start with the Destiny special editions. First of all, there's the Destiny Limited Edition, which bundles the game in a steelbook with a bunch of collectible guff and some special DLC. Then there's the Ghost Edition, which comes with a replica of the Peter Dinklage voiced Ghost drone that'll follow you throughout Destiny. And finally, there's a digital edition, which comes with a variety of extras. Get the full rundown below.
Destiny Limited Edition ($99.99)Contents:
~ Limited Edition SteelBook Case and Game Disc
~ Guardian Folio, containing:
~ Arms and Armament Field Guide: Many believe the weapons and armor featured in this record are a myth. You will learn the truth.
~ Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, its time to take them back.
~ Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.
Collectors Edition Digital Content: The City has provided you with a cache of items to start you on your journey, including:
~ A Unique Ghost Casing
~ An Exclusive Player Emblem
~ An Exclusive Player Ship Skin
Includes The Destiny Expansion Pass
(Limited Edition Picture)
[ Register or Signin to view external links. ]
Destiny Ghost Edition ($149.99) contents:
~ Limited Edition SteelBook Case and Game Disc
~ Ghost Replica: This is your motion-sensing Ghost, featuring lights and audio from the game. May it lead you through the Darkness.
~ Letter of Introduction: These worlds were once ours. If you accept your destiny, you will be asked to do the impossible.
~ Golden Age Relics, which include a Patch, Sticker, and two Chrome slides of the Traveler
Guardian Folio, containing:
~Arms and Armament Field Guide: Many believe the weapons and armor featured in this record are a myth. - You will learn the truth.
~ Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, its time to take them back.
~Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.
~ Collectors Edition Digital Content: The City has also provided you with a cache of items to start you on your journey, including:
~ A Unique Ghost Casing
~ An Exclusive Player Emblem
~ An Exclusive Player Ship Skin
Includes the Destiny Expansion Pass
(Ghost Edition Picture)
[ Register or Signin to view external links. ]
Destiny Digital Guardian Edition ($89.99) contents:
~ Digital Download of Destiny
~ Early access to Vanguard Armory and Player Emblem pre-order bonus
~ Reservation for two upcoming Destiny Expansions, The Dark Below and House of Wolves, featuring:
~ Brand new story missions
~ Cooperative and competitive multiplayer arenas
~ A wealth of all new weapons, armor, and gear to earn
~ Collectors Edition Digital Content: The City has also provided you with a cache of items to start you on your journey, including:
~ A Unique Ghost Casing
~ An Exclusive Player Emblem
~ An Exclusive Player Ship Skin
[ Register or Signin to view external links. ]
Of course, pre-ordering Destiny will entitle you to participate in the beta later this month too, while the Expansion Pass ($34.99) included with the Limited and Ghost Editions of the game will include new story missions, co-op activities, competitive multiplayer arenas, new weapons, armour and gear, as well as Expansion I: 'The Dark Below' and Destiny Expansion II: 'House of Wolves', also available separately for $19.99 each.
Destiny's beta will be coming to Xbox on July 23rd, and you can read more about it over on
[ Register or Signin to view external links. ] Check out the new trailer below. Destiny is out on September 9th.
Hands On Preview( Written By Richard Walker Over at Xboxachievements.com )
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
( Article Written By Richard Walker Over at Xboxachievements.com )
Credit: [ Register or Signin to view external links. ]
Let's start with the Destiny special editions. First of all, there's the Destiny Limited Edition, which bundles the game in a steelbook with a bunch of collectible guff and some special DLC. Then there's the Ghost Edition, which comes with a replica of the Peter Dinklage voiced Ghost drone that'll follow you throughout Destiny. And finally, there's a digital edition, which comes with a variety of extras. Get the full rundown below.
Destiny Limited Edition ($99.99)Contents:
~ Limited Edition SteelBook Case and Game Disc
~ Guardian Folio, containing:
~ Arms and Armament Field Guide: Many believe the weapons and armor featured in this record are a myth. You will learn the truth.
~ Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, its time to take them back.
~ Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.
Collectors Edition Digital Content: The City has provided you with a cache of items to start you on your journey, including:
~ A Unique Ghost Casing
~ An Exclusive Player Emblem
~ An Exclusive Player Ship Skin
Includes The Destiny Expansion Pass
(Limited Edition Picture)
[ Register or Signin to view external links. ]
Destiny Ghost Edition ($149.99) contents:
~ Limited Edition SteelBook Case and Game Disc
~ Ghost Replica: This is your motion-sensing Ghost, featuring lights and audio from the game. May it lead you through the Darkness.
~ Letter of Introduction: These worlds were once ours. If you accept your destiny, you will be asked to do the impossible.
~ Golden Age Relics, which include a Patch, Sticker, and two Chrome slides of the Traveler
Guardian Folio, containing:
~Arms and Armament Field Guide: Many believe the weapons and armor featured in this record are a myth. - You will learn the truth.
~ Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, its time to take them back.
~Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.
~ Collectors Edition Digital Content: The City has also provided you with a cache of items to start you on your journey, including:
~ A Unique Ghost Casing
~ An Exclusive Player Emblem
~ An Exclusive Player Ship Skin
Includes the Destiny Expansion Pass
(Ghost Edition Picture)
[ Register or Signin to view external links. ]
Destiny Digital Guardian Edition ($89.99) contents:
~ Digital Download of Destiny
~ Early access to Vanguard Armory and Player Emblem pre-order bonus
~ Reservation for two upcoming Destiny Expansions, The Dark Below and House of Wolves, featuring:
~ Brand new story missions
~ Cooperative and competitive multiplayer arenas
~ A wealth of all new weapons, armor, and gear to earn
~ Collectors Edition Digital Content: The City has also provided you with a cache of items to start you on your journey, including:
~ A Unique Ghost Casing
~ An Exclusive Player Emblem
~ An Exclusive Player Ship Skin
[ Register or Signin to view external links. ]
Of course, pre-ordering Destiny will entitle you to participate in the beta later this month too, while the Expansion Pass ($34.99) included with the Limited and Ghost Editions of the game will include new story missions, co-op activities, competitive multiplayer arenas, new weapons, armour and gear, as well as Expansion I: 'The Dark Below' and Destiny Expansion II: 'House of Wolves', also available separately for $19.99 each.
Destiny's beta will be coming to Xbox on July 23rd, and you can read more about it over on
[ Register or Signin to view external links. ] Check out the new trailer below. Destiny is out on September 9th.
Hands On Preview( Written By Richard Walker Over at Xboxachievements.com )
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
( Article Written By Richard Walker Over at Xboxachievements.com )
Credit: [ Register or Signin to view external links. ]
| Beta Codes & DLC Codes |
The following will Unlock 17 in game items for Destiny (For: Full game & Beta)
Full Game: Released on September 9, 2014.
Private Beta: Begins July 17, 2014
How to Redeem your codes:
1. Visit this site: [ Register or Signin to view external links. ]
2. Join or Sign In
3. Verify your Email Address(IGNORE IF YOU HAVE AN EXISTING ACCOUNT)
4. Enter codes
5. Refresh Page And Continue Entering DLC Codes
| DLC Codes |
1. YKA-RJG-MH9 (WARLOCK)
2. 3DA-P4X-F6A (HUNTER)
3. MVD-4N3-NKH (TITAN)
4. TCN-HCD-TGY (RIXIS)
5. HDX-ALM-V4K (OLD RUSSIA)
6. 473-MXR-3X9 (HIVE)
7. JMR-LFN-4A3 (MOON)
8. HC3-H44-DKC (GJALLORHORN)
9. 69P-KRM-JJA (THE TOWER)
10. 69P-VCH-337 (DUKE MK.44)
11. 69R-CKD-X7L (THE HIVE: OGRE)
12. 69R-DDD-FCP (VALLEY OF THE KINGS: MARS)
13. 69R-F99-AXG (THE FALLENS)
14. 69R-VL7-J6A (RED DEATH)
15. 69X-DJN-74V (CABAL)
16. 6A7-7NP-3X7 (THE DEVASTATED COAST, VENUS)
17. 6A9-DTG-YGN (VEX MINOTAUR)
| How To Obtain Free Beta Codes |
1) Go to [ Register or Signin to view external links. ]
2) Sign in to your Amazon account
3) Pick your system
4) Pre-order / add to cart
5) Finish check-out (no payment will be collected, till shipped)
6) Wait 5-30mins to receive email with Beta Code from Amazon
7) Redeem Code: [ Register or Signin to view external links. ]
8) Cancel amazon order "Select Option Order Created by Mistake"
9) Enjoy
Full Game: Released on September 9, 2014.
Private Beta: Begins July 17, 2014
How to Redeem your codes:
1. Visit this site: [ Register or Signin to view external links. ]
2. Join or Sign In
3. Verify your Email Address(IGNORE IF YOU HAVE AN EXISTING ACCOUNT)
4. Enter codes
5. Refresh Page And Continue Entering DLC Codes
| DLC Codes |
1. YKA-RJG-MH9 (WARLOCK)
2. 3DA-P4X-F6A (HUNTER)
3. MVD-4N3-NKH (TITAN)
4. TCN-HCD-TGY (RIXIS)
5. HDX-ALM-V4K (OLD RUSSIA)
6. 473-MXR-3X9 (HIVE)
7. JMR-LFN-4A3 (MOON)
8. HC3-H44-DKC (GJALLORHORN)
9. 69P-KRM-JJA (THE TOWER)
10. 69P-VCH-337 (DUKE MK.44)
11. 69R-CKD-X7L (THE HIVE: OGRE)
12. 69R-DDD-FCP (VALLEY OF THE KINGS: MARS)
13. 69R-F99-AXG (THE FALLENS)
14. 69R-VL7-J6A (RED DEATH)
15. 69X-DJN-74V (CABAL)
16. 6A7-7NP-3X7 (THE DEVASTATED COAST, VENUS)
17. 6A9-DTG-YGN (VEX MINOTAUR)
| How To Obtain Free Beta Codes |
1) Go to [ Register or Signin to view external links. ]
2) Sign in to your Amazon account
3) Pick your system
4) Pre-order / add to cart
5) Finish check-out (no payment will be collected, till shipped)
6) Wait 5-30mins to receive email with Beta Code from Amazon
7) Redeem Code: [ Register or Signin to view external links. ]
8) Cancel amazon order "Select Option Order Created by Mistake"
9) Enjoy
| Destiny Dancing |
Destiny: Bungie Shoots For The Stars
The time for supposition and speculation is almost at an end. Over the past few weeks, weve been party to a slew of firm details and had extensive hands-on time with Bungie and Activisions sci-fi epic, Destiny. Between IGNs own deep dive into Bungies next great hope, the finer points of Destinys PlayStation exclusive content and the recent alpha phase, weve been spoiled for information in which to revel ahead of Destinys September 9 release date.
However, there remains one question that has gone unanswered and its an important one. So, when I sit down opposite Bungies vivacious community manager, David DeeJ Dague, I politely wait for his lively introductory chatter to cease before leaning in close to strike to the very heart of one of Destinys most pressing concerns.
Why..., I ask, pausing for dramatic effect ...can you dance?
I expect my Putlizer Prize is already on its way.
Well, you can dance if you want to, answers Dague, quick as a whippet. You can leave your friends behind, he leans in closer still. Cos your friends dont dance and if they dont dance then theyre no friends of mine. Well played, DeeJ, well played.
Quite aside from offering a mischievous community manager the opportunity to troll the press with a 1980s Canadian pop song, there is another, more relevant reason for being able to bust a move in 2014s biggest video game sci-fi event.
So, in actual fact, you can dance because the communication in Destiny is in some ways non-verbal; we have enough experience with online games to know that sharing voice chatter in games needs to be a very intimate, consensual agreement, Dague answers more seriously but with a telltale twinkle in his eye.
At the same time, this game is social and co-operative and so you will encounter people in the wild who you want to co-operate with. Now, maybe thats to say thank you or to point to something or even just to sit down to indicate to someone that youre fetching another beer, so the dance is just a little reminder that at the end of the day we are making a game and that its fun.
For a company thats spent much of this century involved in creating and evolving the sci-fi epic Halo franchise and is now responsible for building an even more ambitious proposition thats costing an estimated $500m to launch, its refreshing that those involved can still find time to remember that games are meant to be fun - I cant say for certain at this stage, but Id be willing to bet that Halo 5 wont have dancing in it.
Believe it or not, putting dancing in Destiny is not the pinnacle of Bungies achievements. However, that simple, amusing act of pushing right on the D-pad to watch your formidable Hunter, Titan or Warlock go all Daft Punk for a few seconds, encapsulates Bungies attempts to surprise its players in unexpected ways.
Its something that Destiny has been doing since its inception. For while were all obsessed with pigeon-holing things in order to better understand them, Destiny has repeatedly shown that this first-person, third-person, co-operative, competitive, single-player, multiplayer shooter-RPG-MMO-adventure has often defied such straightforward categorisation. Those initial glimpses that had Bungies devout following concerned that Destiny was a flashy-looking MMO have given way to something else. Now, theres the experiential realisation that teaming-up with a random stranger for variable periods of time in order to achieve a particular task before once more going your own way brings to mind the likes of Journey and Dark Souls even more readily than it does World of Warcraft or Guild Wars.
Its this constant ability for Bungie and Destiny to defy expectation that stands Destiny in such good stead and gives us reason to be very optimistic of its ability to delight and to draw players in with its impressively wide scope.
I hope that Destinys ability to surprise will be emblematic for a lot of our players, relays community manager Dague. I want it to expose them to new experiences that they might not have imagined for themselves in the manner in which the game will be competitive, co-operative and social. So, for someone who might think of themselves as a certain type of gamer theyll find themselves branching off into some of these new activities because theyre part of this world that they love to explore.
However, the thing about Destiny that I think its important for players to understand is that they have full control over their level of social engagement. I dont want people to feel that they cant have that experience of I just want to play a Bungie game, I just want to be told a great science-fiction story and feel like a badass and I dont want to have to convince other people to co-operate with me to be able to do that.
A Fireteam of one is always welcome in Destiny and that Fireteam of one can go all the way through the story and experience every little Eureka moment thats secreted away. For those that really dont want to engage online theyre totally empowered to be the strong, silent type.
Evidently, Bungie is very aware that if its to succeed with Destiny in 2014 and beyond it must somehow find a way to be many things to many people. It must offer a thrilling and seamless multiplayer element while delivering compelling content for those playing alone. It must also maintain the high level of authored story-telling and the visual and aural fidelity that has long marked Bungie as a video game superpower.
Destiny aims to deliver on all these fronts straight off the bat and, in this respect, is the developers most ambitious title to date by far. Looking back all the way to 2001, Bungie was a very different animal and while the Halo series grew in scope, ambition and technical achievement, Destiny exceeds everything the developer attempted with its now iconic series.
Bungie has worked hard to earn its deserved reputation for excellence but with its achievements and increased ambition comes unprecedented expectation. That said part of Bungies own evolution has involved understanding that expectation and learning how to meet and even exceed it.
I dont think theres anybody out there who can have as great an expectation of Bungie as Bungie itself, insists Dague. Were our own harshest critic and our own fiercest competitor. When we say that we make games that we want to play ourselves that is a rock solid truth of our creative process.
No doubt there will be many eyes watching what Halo becomes under 343 Industries guiding hand but Destiny stands an evolution of the sci-fi concept that Bungie has spent over 14 years developing and will spend many more years supporting.
Happily, no matter where Destiny takes us in the years to come, it looks as though one thing will remain true.
We always need to ensure that we have a sense of humour about ourselves because while theres this serious side: (and here Dague adopts a dramatic, film-trailer style voice over) Youre going to go out into the stars to liberate everything that weve lost and face the unfathomable darkness... He cracks a smile, Youre still going to have time to dance.
I dont know about you, but Im sure in the mood for dancing.
The time for supposition and speculation is almost at an end. Over the past few weeks, weve been party to a slew of firm details and had extensive hands-on time with Bungie and Activisions sci-fi epic, Destiny. Between IGNs own deep dive into Bungies next great hope, the finer points of Destinys PlayStation exclusive content and the recent alpha phase, weve been spoiled for information in which to revel ahead of Destinys September 9 release date.
However, there remains one question that has gone unanswered and its an important one. So, when I sit down opposite Bungies vivacious community manager, David DeeJ Dague, I politely wait for his lively introductory chatter to cease before leaning in close to strike to the very heart of one of Destinys most pressing concerns.
Why..., I ask, pausing for dramatic effect ...can you dance?
I expect my Putlizer Prize is already on its way.
Well, you can dance if you want to, answers Dague, quick as a whippet. You can leave your friends behind, he leans in closer still. Cos your friends dont dance and if they dont dance then theyre no friends of mine. Well played, DeeJ, well played.
Quite aside from offering a mischievous community manager the opportunity to troll the press with a 1980s Canadian pop song, there is another, more relevant reason for being able to bust a move in 2014s biggest video game sci-fi event.
So, in actual fact, you can dance because the communication in Destiny is in some ways non-verbal; we have enough experience with online games to know that sharing voice chatter in games needs to be a very intimate, consensual agreement, Dague answers more seriously but with a telltale twinkle in his eye.
At the same time, this game is social and co-operative and so you will encounter people in the wild who you want to co-operate with. Now, maybe thats to say thank you or to point to something or even just to sit down to indicate to someone that youre fetching another beer, so the dance is just a little reminder that at the end of the day we are making a game and that its fun.
For a company thats spent much of this century involved in creating and evolving the sci-fi epic Halo franchise and is now responsible for building an even more ambitious proposition thats costing an estimated $500m to launch, its refreshing that those involved can still find time to remember that games are meant to be fun - I cant say for certain at this stage, but Id be willing to bet that Halo 5 wont have dancing in it.
Believe it or not, putting dancing in Destiny is not the pinnacle of Bungies achievements. However, that simple, amusing act of pushing right on the D-pad to watch your formidable Hunter, Titan or Warlock go all Daft Punk for a few seconds, encapsulates Bungies attempts to surprise its players in unexpected ways.
Its something that Destiny has been doing since its inception. For while were all obsessed with pigeon-holing things in order to better understand them, Destiny has repeatedly shown that this first-person, third-person, co-operative, competitive, single-player, multiplayer shooter-RPG-MMO-adventure has often defied such straightforward categorisation. Those initial glimpses that had Bungies devout following concerned that Destiny was a flashy-looking MMO have given way to something else. Now, theres the experiential realisation that teaming-up with a random stranger for variable periods of time in order to achieve a particular task before once more going your own way brings to mind the likes of Journey and Dark Souls even more readily than it does World of Warcraft or Guild Wars.
Its this constant ability for Bungie and Destiny to defy expectation that stands Destiny in such good stead and gives us reason to be very optimistic of its ability to delight and to draw players in with its impressively wide scope.
I hope that Destinys ability to surprise will be emblematic for a lot of our players, relays community manager Dague. I want it to expose them to new experiences that they might not have imagined for themselves in the manner in which the game will be competitive, co-operative and social. So, for someone who might think of themselves as a certain type of gamer theyll find themselves branching off into some of these new activities because theyre part of this world that they love to explore.
However, the thing about Destiny that I think its important for players to understand is that they have full control over their level of social engagement. I dont want people to feel that they cant have that experience of I just want to play a Bungie game, I just want to be told a great science-fiction story and feel like a badass and I dont want to have to convince other people to co-operate with me to be able to do that.
A Fireteam of one is always welcome in Destiny and that Fireteam of one can go all the way through the story and experience every little Eureka moment thats secreted away. For those that really dont want to engage online theyre totally empowered to be the strong, silent type.
Evidently, Bungie is very aware that if its to succeed with Destiny in 2014 and beyond it must somehow find a way to be many things to many people. It must offer a thrilling and seamless multiplayer element while delivering compelling content for those playing alone. It must also maintain the high level of authored story-telling and the visual and aural fidelity that has long marked Bungie as a video game superpower.
Destiny aims to deliver on all these fronts straight off the bat and, in this respect, is the developers most ambitious title to date by far. Looking back all the way to 2001, Bungie was a very different animal and while the Halo series grew in scope, ambition and technical achievement, Destiny exceeds everything the developer attempted with its now iconic series.
Bungie has worked hard to earn its deserved reputation for excellence but with its achievements and increased ambition comes unprecedented expectation. That said part of Bungies own evolution has involved understanding that expectation and learning how to meet and even exceed it.
I dont think theres anybody out there who can have as great an expectation of Bungie as Bungie itself, insists Dague. Were our own harshest critic and our own fiercest competitor. When we say that we make games that we want to play ourselves that is a rock solid truth of our creative process.
No doubt there will be many eyes watching what Halo becomes under 343 Industries guiding hand but Destiny stands an evolution of the sci-fi concept that Bungie has spent over 14 years developing and will spend many more years supporting.
Happily, no matter where Destiny takes us in the years to come, it looks as though one thing will remain true.
We always need to ensure that we have a sense of humour about ourselves because while theres this serious side: (and here Dague adopts a dramatic, film-trailer style voice over) Youre going to go out into the stars to liberate everything that weve lost and face the unfathomable darkness... He cracks a smile, Youre still going to have time to dance.
I dont know about you, but Im sure in the mood for dancing.
Check Out MPG's Destiny - Weapons List (Guides, stats, and more!) All Credit For this Destiny Weapons List Goes to MPG
Credit to Vngi & Grandmas Cookies for supply there Tutorial on how to get free Destiny beta Codes and how to redeem the DLC Codes.
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#2. Posted:
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Nice post very formal! Hope you get a sticky!
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#3. Posted:
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Really nice post man!
I say this should be a sticky! Really detailed and a lot of information about the game. Really like all the enemies! Really looking forward to this game on the Xbox One!
I say this should be a sticky! Really detailed and a lot of information about the game. Really like all the enemies! Really looking forward to this game on the Xbox One!
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#4. Posted:
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Dwarfs wrote Really nice post man!
I say this should be a sticky! Really detailed and a lot of information about the game. Really like all the enemies! Really looking forward to this game on the Xbox One!
Thanks Grimlock I will continue to update when news surfaces
Last edited by Memorized ; edited 1 time in total
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#5. Posted:
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Great Topic! really well detailed and thank's for the Credit!
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#6. Posted:
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Updated With New Images
"Destiny location panorama images"
Will continue to update
"Destiny location panorama images"
Will continue to update
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#7. Posted:
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Nice! Hope you can get a Sticky. It looks like you've put a lot of time and effort into this. Try to keep it updated!
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#8. Posted:
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Really nice post i was gonna make one of these but you already done it so hopefully you get sticky
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#9. Posted:
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Updated
Added: "Destiny Beta Trailered & Dated, Expansion Pass & Limited Editions"
Will Continue To Update
Added: "Destiny Beta Trailered & Dated, Expansion Pass & Limited Editions"
Will Continue To Update
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