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#11. Posted:
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Updated the post with some extra things, added a few things to the tool. Hope you have fun!
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#12. Posted:
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This is a really good tool! Used it on my trinity and it worked great!
Thanks
Thanks
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#13. Posted:
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Motto: Consume Tacobell. Play RuneScape.
Motto: Consume Tacobell. Play RuneScape.
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Motto: Consume Tacobell. Play RuneScape.
Really nice tool man, i would give it a try if i still used my jtag. Anyways god work Liability keep it up.
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#14. Posted:
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Add a another spot on the tool for host only functions but simple ones such as godmode and noclip. Since there is a force host option.
Also add 3Round UAV to nonhost.
Also add 3Round UAV to nonhost.
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#15. Posted:
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DeadReich wrote Add a another spot on the tool for host only functions but simple ones such as godmode and noclip. Since there is a force host option.I haven't found the offset for uav. Since it would be off host, I can't set a dvar. So, I will need to do a little reversing to find it. As for the host options, I was thinking of doing that.
Also add 3Round UAV to nonhost.
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#16. Posted:
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it gave me a diagnose message why ????? on the tool download
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#17. Posted:
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I don't know if this will help. But this is coding for redboxes and UAV I believe.
Optimized Code by Const:
void RedBox(int Client)
{
Console.OR_UInt32(getPlayerState(Client) + 0x10, 0x10);
}
private void redBoxMW2(uint clientMW2)
{
byte[] data = new byte[] { Convert.ToByte(0x10) };
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerStateMW2(clientMW2) + 0x13, 1, data, out act);
}
Optimized Code by Const:
void RedBox(int Client)
{
Console.OR_UInt32(getPlayerState(Client) + 0x10, 0x10);
}
private void redBoxMW2(uint clientMW2)
{
byte[] data = new byte[] { Convert.ToByte(0x10) };
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerStateMW2(clientMW2) + 0x13, 1, data, out act);
}
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