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Looking for EXPERIENCED xex modders (IDA and more)
Posted:
Looking for EXPERIENCED xex modders (IDA and more)Posted:
Status: Offline
Joined: Aug 22, 201014Year Member
Posts: 350
Reputation Power: 12
Status: Offline
Joined: Aug 22, 201014Year Member
Posts: 350
Reputation Power: 12
TLDR: I need xex modding pros to help me.
Hello all,
I am not looking to mod an xex and load it up on my JTAG (yawn.)
I want to preface this by giving you some insight into who I am and what I do. My name is oPryzeLP, I am a Minecraft/Minecraft Xbox 360 YouTuber (50k), and I mod Minecraft Xbox 360 edition. I have created the most downloaded All-In-One MC360 mod tool with over 130,000 downloads and featured on over 74 other YouTube channels. I am telling you this to assure you I am not a Randy Bob Jackson leecher. I have been around the modding scene for years, mostly this past year. I own a JTAG but hardly touch it (it red rings a lot) because I find more value in online retail mods. So I am very serious about this post and I would prefer to have serious replies ( or funny ones :p )
I have recently come across some new things to mod in Minecraft Xbox 360 edition. I have been testing things for a few weeks now and have successfully created some cool new retail mods. All is going well, but I wish to do more.
Whilst creating these mods, I have come across many "function names" and "variable names" that the game uses upon creating a new world. (I call them function and variable names because that is what I assume they are. I hope to confirm that theory in this thread.)
Some examples of things I've discovered:
Near the end of the same file that contains these lists is a specially formatted section that calls these functions and uses the variables/values as arguments. I have already completely figured out the very complex format of this file and have created a private tool that successfully recreates versions of this file to do certain things in-game. It works wonders.
- Not all of the functions/variables listed in the file are used at the end of the file.
- Different worlds USE either more or less functions/variables than another world (makes sense because not all are needed for certain worlds).
- Some worlds have more or less functions/variables LISTED than another world
This leads me to believe that there are MORE FUNCTIONS/VARIABLES in the game that I'm not seeing in this file. I would like to decompile the default.xex of this game and search for more functions I don't already know of. I know how to uncompress and decrypt the default.xex. But opening it with IDA and understanding what I'm looking at will take quite some time.
I know that xex modding is old school, which is why I feel it is smart to call upon a modding community with years of experience in xex modding.
If you or anyone you know has experience with default.xex decompiling, please POST BELOW or EMAIL ME!
Thanks for reading this
YouTube: [ Register or Signin to view external links. ]
Email: oPryzeLP @ gmail.com
Twitter: [ Register or Signin to view external links. ]
(I will not be showing the file(s) I used to discover these function/variable names. That is still an exclusive mod that only I know about atm)
Hello all,
I am not looking to mod an xex and load it up on my JTAG (yawn.)
I want to preface this by giving you some insight into who I am and what I do. My name is oPryzeLP, I am a Minecraft/Minecraft Xbox 360 YouTuber (50k), and I mod Minecraft Xbox 360 edition. I have created the most downloaded All-In-One MC360 mod tool with over 130,000 downloads and featured on over 74 other YouTube channels. I am telling you this to assure you I am not a Randy Bob Jackson leecher. I have been around the modding scene for years, mostly this past year. I own a JTAG but hardly touch it (it red rings a lot) because I find more value in online retail mods. So I am very serious about this post and I would prefer to have serious replies ( or funny ones :p )
I have recently come across some new things to mod in Minecraft Xbox 360 edition. I have been testing things for a few weeks now and have successfully created some cool new retail mods. All is going well, but I wish to do more.
Whilst creating these mods, I have come across many "function names" and "variable names" that the game uses upon creating a new world. (I call them function and variable names because that is what I assume they are. I hope to confirm that theory in this thread.)
Some examples of things I've discovered:
Functions:
Variables:
- MapOptions
ApplySchematic
GenerateStructure
GenerateBox
PlaceBlock
PlaceContainer
PlaceSpawner
AddItem
AddEnchantment
Many More...
Variables:
- enchantmentId
enchantmentLevel
itemId
quantity
food
health
filename
Many more...
Near the end of the same file that contains these lists is a specially formatted section that calls these functions and uses the variables/values as arguments. I have already completely figured out the very complex format of this file and have created a private tool that successfully recreates versions of this file to do certain things in-game. It works wonders.
Here is the reason for this post:
- Not all of the functions/variables listed in the file are used at the end of the file.
- Different worlds USE either more or less functions/variables than another world (makes sense because not all are needed for certain worlds).
- Some worlds have more or less functions/variables LISTED than another world
This leads me to believe that there are MORE FUNCTIONS/VARIABLES in the game that I'm not seeing in this file. I would like to decompile the default.xex of this game and search for more functions I don't already know of. I know how to uncompress and decrypt the default.xex. But opening it with IDA and understanding what I'm looking at will take quite some time.
I know that xex modding is old school, which is why I feel it is smart to call upon a modding community with years of experience in xex modding.
If you or anyone you know has experience with default.xex decompiling, please POST BELOW or EMAIL ME!
Thanks for reading this
YouTube: [ Register or Signin to view external links. ]
Email: oPryzeLP @ gmail.com
Twitter: [ Register or Signin to view external links. ]
(I will not be showing the file(s) I used to discover these function/variable names. That is still an exclusive mod that only I know about atm)
#2. Posted:
Status: Offline
Joined: Aug 31, 201212Year Member
Posts: 1,553
Reputation Power: 65
Status: Offline
Joined: Aug 31, 201212Year Member
Posts: 1,553
Reputation Power: 65
You're looking in the wrong place. As another user said on a different thread of yours, 99% of the people in this section only use it for support, while the 1% who actually know what they're doing usually lurk, or are more active on different forums.
Even though the Call of Duty modding community is expansive, due to its years of activity and research, the only reason this research was possible is due to a certain .pdb file that was passed around that labled functions in the CoD4 alpha. Now, I'm not saying it would be impossible for you to find someone to help with your task, but not many people in the CoD modding community (especially on this site) would be able to help you.
tl;dr This isn't the right place to look. Good luck though.
Even though the Call of Duty modding community is expansive, due to its years of activity and research, the only reason this research was possible is due to a certain .pdb file that was passed around that labled functions in the CoD4 alpha. Now, I'm not saying it would be impossible for you to find someone to help with your task, but not many people in the CoD modding community (especially on this site) would be able to help you.
tl;dr This isn't the right place to look. Good luck though.
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#3. Posted:
Status: Offline
Joined: Dec 30, 201211Year Member
Posts: 3,778
Reputation Power: 3016
Status: Offline
Joined: Dec 30, 201211Year Member
Posts: 3,778
Reputation Power: 3016
I have to agree with Botch, most of the people here are asking for support on setting up their jtag/rgh or doing whatever because they didn't research when they bought the damn thing. Now, to be completely honest I would head over to different forums and maybe find someone there.
Edit: A little tip when you open the .xex in IDA, press Shift + F12. It opens all of the strings and you can search through those if you like.
Edit: A little tip when you open the .xex in IDA, press Shift + F12. It opens all of the strings and you can search through those if you like.
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#4. Posted:
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Joined: Jun 07, 201410Year Member
Posts: 12
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Joined: Jun 07, 201410Year Member
Posts: 12
Reputation Power: 0
Well, Instead of using a .xex file for it you could just look into making a XRPC for it you're technically doing the same thing calling the functions and poke them through the console I'm almost 100% sure you could do this and with the dedication you have put into you save editor It's very likely to work out for you.
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#5. Posted:
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Joined: Jan 21, 201410Year Member
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Joined: Jan 21, 201410Year Member
Posts: 15
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I would really like to help you
But i dont have a default.xex on my laptop
So if you could give me a download link to it
then i would try to get some mods for minecraft ;D
And yes im a experienced modder/coder/whatever
But i dont have a default.xex on my laptop
So if you could give me a download link to it
then i would try to get some mods for minecraft ;D
And yes im a experienced modder/coder/whatever
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