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Another Illustration
Posted:
Another IllustrationPosted:
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Joined: Jan 28, 201212Year Member
Posts: 637
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#2. Posted:
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Joined: Sep 02, 201311Year Member
Posts: 2,802
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Status: Offline
Joined: Sep 02, 201311Year Member
Posts: 2,802
Reputation Power: 2009
The shading is good!
It's mostly in the right places and I'm also a fan of the highlights.
I feel like you're holding back though.
eg. with the horns, you could've shaded a lot more.
As-well as the left side of the face.
I feel as if the light is in the back right -
meaning the left ear would be completely shaded and so will most of his left side.
Not bad!
Keep it up!
EDIT: Go wild with the shading.
Pretend you're some crazy artist and just experiment.
My art teacher used to tell me that - just don't hold back -
sometimes scruffy can look better.
Just experiment with shading.
-Polygon
It's mostly in the right places and I'm also a fan of the highlights.
I feel like you're holding back though.
eg. with the horns, you could've shaded a lot more.
As-well as the left side of the face.
I feel as if the light is in the back right -
meaning the left ear would be completely shaded and so will most of his left side.
Not bad!
Keep it up!
EDIT: Go wild with the shading.
Pretend you're some crazy artist and just experiment.
My art teacher used to tell me that - just don't hold back -
sometimes scruffy can look better.
Just experiment with shading.
-Polygon
Last edited by Polygon ; edited 1 time in total
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#3. Posted:
Status: Offline
Joined: Jan 28, 201212Year Member
Posts: 637
Reputation Power: 34
Polygon wroteThe shading is good!
It's mostly in the right places and I'm also a fan of the highlights.
I feel like you're holding back though.
eg. with the horns, you could've shaded a lot more.
As-well as the left side of the face.
I feel as if the light is in the back right -
meaning the left ear would be completely shaded and so will most of his left side.
Not bad!
Keep it up!
-Polygon
Thanks for the feedback bro!!
will definitely keep all that in mind when working
in the future, I might go back and fix the shading later
will definitely keep all that in mind when working
in the future, I might go back and fix the shading later
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