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#11. Posted:
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Liability wrote Try this.
SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off
Liability lol he's using C#, not C++. But you do have a point. Instead of doing 0x01 or 0x00, try 0x1 and 0x0.
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#12. Posted:
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Liability wrote Try this.
SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off
Ghost.SetMemory(0x8227ED90, new byte[] { 0x01 }); // on
Somehitng is not right here... I still get crashes
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#13. Posted:
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xChillest wroteI realize this. I was just too lazy to type out Jtag.SetMemory....Liability wrote Try this.
SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off
Liability lol he's using C#, not C++. But you do have a point. Instead of doing 0x01 or 0x00, try 0x1 and 0x0.
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#14. Posted:
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xChillest wroteLiability wrote Try this.
SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off
Liability lol he's using C#, not C++. But you do have a point. Instead of doing 0x01 or 0x00, try 0x1 and 0x0.
Yes I think it is the 0x01. I don't it is that anymore. I wonder how I am going to be able to get it. Does anyone know?
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#15. Posted:
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This works fine.
Ghost.SetMemory(0x822C8F3C, new byte[] { 0x60, 0x00, 0x00, 0x00 });
but the laser and uav and crome players do not.
no recoil works fine also.
i did try 0x60 but it did not work for laser uav and crome
Ghost.SetMemory(0x822C8F3C, new byte[] { 0x60, 0x00, 0x00, 0x00 });
but the laser and uav and crome players do not.
no recoil works fine also.
i did try 0x60 but it did not work for laser uav and crome
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#16. Posted:
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Alright so this is what I got when I looked into Ghost Vapour.
So when you convert the dec into hex it would come out as 0x39 0x60, 0x00, and 0x01 for on. And the same but change the 0x01 to a 0x00 for off.
if (this.Laser)
this.jtag.SetMemory(this.LaserBeam, new byte[4]
{
(byte) 56,
(byte) 96,
(byte) 0,
(byte) 1
});
if (this.Laser)
return;
this.jtag.SetMemory(this.LaserBeam, new byte[4]
{
(byte) 56,
(byte) 96,
(byte) 0,
(byte) 0
});
}
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#17. Posted:
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Liability wrote Alright so this is what I got when I looked into Ghost Vapour.
So when you convert the dec into hex it would come out as 0x39 0x60, 0x00, and 0x01 for on. And the same but change the 0x01 to a 0x00.if (this.Laser)
this.jtag.SetMemory(this.LaserBeam, new byte[4]
{
(byte) 56,
(byte) 96,
(byte) 0,
(byte) 1
});
if (this.Laser)
return;
this.jtag.SetMemory(this.LaserBeam, new byte[4]
{
(byte) 56,
(byte) 96,
(byte) 0,
(byte) 0
});
}
You have the source for Ghost Vapour? Can I have it cause it will help me alot.
ALSO I type this:
Ghost.SetMemory(0x822C8F3C, new byte[] { 0x39, 0x60, 0x00, 0x01)
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#18. Posted:
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Are you sure you have the correct offset for laser? As the one you put for me is no recoil.
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#19. Posted:
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Liability wrote Are you sure you have the correct offset for laser? As the one you put for me is no recoil.
The offset for laser is 0x8227ED90. I was just lasy so I just gave no recoil.
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