You are viewing our Forum Archives. To view or take place in current topics click here.
Was this useful?
Yes
100.00% (2 votes)
100.00% (2 votes)
No
0.00% (0 votes)
0.00% (0 votes)
Total Votes: 2
Jungling and jungle routes *EXPLAINED & DEFINED*
Posted:
Jungling and jungle routes *EXPLAINED & DEFINED*Posted:
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
So I've been looking for something to post in this forum seeming as all i do is play League and I've been playing it for almost 3 years. Anyways I've found a nice addition I can make to the LoL community of TTG and i feel a lot of people can benefit from this post. I will be going into detail of what routes to take on what types of champions and give examples of my favorites. I am a Platinum :3 jungler
So lets start with.. buff starts.
RED BUFF Starting bottom side is the new 'thing' in this META and a lot of my lower ELO friends start with blue buff on every jungler. Starting bottom side allows you (most of the time) to get through the first buff camp without burning any potions and use relitively no mana. This allows you to use 1 potion for your next camp and use your abilities to reduce health loss. Now the second camp you decide to take should depend on the character you are playing, for example. Characters like Amumu, Vi (if you scaled e), lee sin and Jarvan IV would normally proceed onto wraiths after their first buff to clear it as quick as possible.
BLUE BUFF Above i explained red and bottom side starts, but if you are starting blue buff or starting top side. If you are playing solo q be prepared to not have a leash!. Starting on this side can be an advantage for some characters mainly those like VI, Kha'Zix and lee sin. Who all have very high single target damage so they can kill the blue quickly and then move onto the wight which is faster then moving onto wolves or wraiths.
What to do with Level 3 is what defines you as a jungler, you are either passive and go for more camps then a gank later after a recall and shop. Or you can play agressive and gank. Now your first ganks should all depend on the match ups of your lanes. I usually aim to gank one of the solo lanes because if I can get at least one of then 'rolling' if I keep ward control of the top side river they can usually hold there own or bully their opponent out and i no longer need to focus on them and can focus on objective control and other lanes.
COUNTER JUNGLING Low burst, tanky champions like Naut and Mundo are going to want to avoid most enemy junglers in their territory, so your counter-jungling efforts with them should consist of watching the map between ganks to see where the enemy jungler is. If he shows up in bot lane, you know you can go into his top side jungle and clear it out safely. Just be careful to balance this out between counter-ganking. You can't farm all day because if they are ganking and succeeding, you'll just be hurting your own game more then theirs. On good duelist carries like Trundle, Lee, Elise, Kha'zix, etc. you can often look to just fight and kill the enemy jungler outright. How the mid laner gets to their lane at the beginning of the game will often tell you what camp the enemy jungler started at, giving you the option of killing them at their next buff if you can beat them to the spot and wait in brush until they're low from the camp to finish them off. Keeping a ward on the enemy wraith bush next to midlane will often give you a ton of information on what the jungler is up to and you can make decisions to counter-jungle or countergank based on that. Also keeping buff timers can give you a tremendous advantage especially if you can time ganks with your solo laners and gain advantages like that. Always making sure that you either have a easy escape like lee sin or nunu escape potential or back up ready to come from your solo laners so timing counter-jungle attempts with the times of your lanes shoving is also crutial. Now 3 times when not to counter-jungle.
1)Your lanes have to recall or they are losing. This is because the enemy mid lane may assist the enemy jungler, and if the enemy mid lane has an advantage over yours, you are likely to lose the 2v2.
2)When you have been spotted on the way there be the enemy. Just run your @ss out of there if you get seen. The stupidest thing you could do to lose a game is keep on going.
3) When large objectives are up such as your buffs and dragons, your buffs are crutial mid game. You dont want them to pull off a sneaky dragon and start snowballing to a victory. Even if your team finds out they are at dragon, by the time you run from the enemies jungle to dragon it will be gone. And a ziggs with 2 blues is never fun :/
RUNES There wont be much in this section but if anyone wants it i can link guides with in depth rune pages for each champ. But the main point is that jungling with t2-t1 runes is excruciatingly difficult and becomes a multiple of times easier when a full page of t3 runes is aquired. it is reccomended for junglers without sustaining abilites such as Kha'Zixs w, Vi's passive and Xin Zhaos w that you take armor runes, most commonly as Seals (yellows). Even junglers with heavy sustain it is a good idea to do this, so that you dont have to recall as early.
WARDS Now I'm not to confident on my explination of this point and if i hit any blank spots please let me know and I will update them.Now warding is crutial to victory ESPECIALLY IF YOU ARE BEHIND, and I personally try to be like crumbzz and ward a crap tonne because all of your lanes benefit from it. Now pinks are also crutial and placing them can be offensive or defensive. Placing a pink ward in your wraith brush or behind your red is a great way to keep your mid and top laners safe depending on what sides you are playing on. Now i stole this picture from a post i found and can credit this to Shaun from [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
The areas the jungler would ward are the ones marked with red, orange, and yellow stars. An aggressive jungler will ward both yellow and orange so they can protect their buffs and either steal their opponents buffs or gank the opposing jungler when he goes for his own buffs.
As for types of wards, you'll default to the green (75 gold) wards. Purchasing the pink (100 gold) wards is typically reserved for warding baron and dragon since you'll likely be able to uncover a ward and kill it, thus removing map awareness from an enemy. Getting this control before the objective spawn is also a great advantage especially if you can co-operate it with the closest lanes to keep the area under your control.
In addition, if you see an enemy place a ward in a place you'd usually place a ward and you're going to ward the area within 3 minutes (the duration of wards), do it with a pink ward instead of a green ward or trade out your trinket for free vision control. Then you'll be able to kill theirs (which will get you 30-25 gold, thus making your end cost 70-75 gold) and you'll make things more difficult for your opponent.
Now if there is something you would like me to go into further detail about, a mistake i have made or a character or scenario you would like me to define particularly i would love to have some updates and some criticism on what to do when i post things this big in the future Thank you for reading my ramble and leave me some comments !!
Last edited by oKurama ; edited 3 times in total
So lets start with.. buff starts.
RED BUFF Starting bottom side is the new 'thing' in this META and a lot of my lower ELO friends start with blue buff on every jungler. Starting bottom side allows you (most of the time) to get through the first buff camp without burning any potions and use relitively no mana. This allows you to use 1 potion for your next camp and use your abilities to reduce health loss. Now the second camp you decide to take should depend on the character you are playing, for example. Characters like Amumu, Vi (if you scaled e), lee sin and Jarvan IV would normally proceed onto wraiths after their first buff to clear it as quick as possible.
BLUE BUFF Above i explained red and bottom side starts, but if you are starting blue buff or starting top side. If you are playing solo q be prepared to not have a leash!. Starting on this side can be an advantage for some characters mainly those like VI, Kha'Zix and lee sin. Who all have very high single target damage so they can kill the blue quickly and then move onto the wight which is faster then moving onto wolves or wraiths.
What to do with Level 3 is what defines you as a jungler, you are either passive and go for more camps then a gank later after a recall and shop. Or you can play agressive and gank. Now your first ganks should all depend on the match ups of your lanes. I usually aim to gank one of the solo lanes because if I can get at least one of then 'rolling' if I keep ward control of the top side river they can usually hold there own or bully their opponent out and i no longer need to focus on them and can focus on objective control and other lanes.
COUNTER JUNGLING Low burst, tanky champions like Naut and Mundo are going to want to avoid most enemy junglers in their territory, so your counter-jungling efforts with them should consist of watching the map between ganks to see where the enemy jungler is. If he shows up in bot lane, you know you can go into his top side jungle and clear it out safely. Just be careful to balance this out between counter-ganking. You can't farm all day because if they are ganking and succeeding, you'll just be hurting your own game more then theirs. On good duelist carries like Trundle, Lee, Elise, Kha'zix, etc. you can often look to just fight and kill the enemy jungler outright. How the mid laner gets to their lane at the beginning of the game will often tell you what camp the enemy jungler started at, giving you the option of killing them at their next buff if you can beat them to the spot and wait in brush until they're low from the camp to finish them off. Keeping a ward on the enemy wraith bush next to midlane will often give you a ton of information on what the jungler is up to and you can make decisions to counter-jungle or countergank based on that. Also keeping buff timers can give you a tremendous advantage especially if you can time ganks with your solo laners and gain advantages like that. Always making sure that you either have a easy escape like lee sin or nunu escape potential or back up ready to come from your solo laners so timing counter-jungle attempts with the times of your lanes shoving is also crutial. Now 3 times when not to counter-jungle.
1)Your lanes have to recall or they are losing. This is because the enemy mid lane may assist the enemy jungler, and if the enemy mid lane has an advantage over yours, you are likely to lose the 2v2.
2)When you have been spotted on the way there be the enemy. Just run your @ss out of there if you get seen. The stupidest thing you could do to lose a game is keep on going.
3) When large objectives are up such as your buffs and dragons, your buffs are crutial mid game. You dont want them to pull off a sneaky dragon and start snowballing to a victory. Even if your team finds out they are at dragon, by the time you run from the enemies jungle to dragon it will be gone. And a ziggs with 2 blues is never fun :/
RUNES There wont be much in this section but if anyone wants it i can link guides with in depth rune pages for each champ. But the main point is that jungling with t2-t1 runes is excruciatingly difficult and becomes a multiple of times easier when a full page of t3 runes is aquired. it is reccomended for junglers without sustaining abilites such as Kha'Zixs w, Vi's passive and Xin Zhaos w that you take armor runes, most commonly as Seals (yellows). Even junglers with heavy sustain it is a good idea to do this, so that you dont have to recall as early.
WARDS Now I'm not to confident on my explination of this point and if i hit any blank spots please let me know and I will update them.Now warding is crutial to victory ESPECIALLY IF YOU ARE BEHIND, and I personally try to be like crumbzz and ward a crap tonne because all of your lanes benefit from it. Now pinks are also crutial and placing them can be offensive or defensive. Placing a pink ward in your wraith brush or behind your red is a great way to keep your mid and top laners safe depending on what sides you are playing on. Now i stole this picture from a post i found and can credit this to Shaun from [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
The areas the jungler would ward are the ones marked with red, orange, and yellow stars. An aggressive jungler will ward both yellow and orange so they can protect their buffs and either steal their opponents buffs or gank the opposing jungler when he goes for his own buffs.
As for types of wards, you'll default to the green (75 gold) wards. Purchasing the pink (100 gold) wards is typically reserved for warding baron and dragon since you'll likely be able to uncover a ward and kill it, thus removing map awareness from an enemy. Getting this control before the objective spawn is also a great advantage especially if you can co-operate it with the closest lanes to keep the area under your control.
In addition, if you see an enemy place a ward in a place you'd usually place a ward and you're going to ward the area within 3 minutes (the duration of wards), do it with a pink ward instead of a green ward or trade out your trinket for free vision control. Then you'll be able to kill theirs (which will get you 30-25 gold, thus making your end cost 70-75 gold) and you'll make things more difficult for your opponent.
Now if there is something you would like me to go into further detail about, a mistake i have made or a character or scenario you would like me to define particularly i would love to have some updates and some criticism on what to do when i post things this big in the future Thank you for reading my ramble and leave me some comments !!
Last edited by oKurama ; edited 3 times in total
The following 4 users thanked oKurama for this useful post:
#2. Posted:
Status: Offline
Joined: Feb 19, 201014Year Member
Posts: 3,605
Reputation Power: 153
Good guide well detailed will help new junglers out, but also you should mention that jungling before tier 3 runes and mastieries is difficult and will most likely have to back after a camp clear depending on the champion. But good guide none the less.
- 0useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
Haku wrote Good guide well detailed will help new junglers out, but also you should mention that jungling before tier 3 runes and mastieries is difficult and will most likely have to back after a camp clear depending on the champion. But good guide none the less.Thanks ! I'll add that in now.
- 0useful
- 0not useful
#4. Posted:
Status: Offline
Joined: Sep 11, 201014Year Member
Posts: 72
Reputation Power: 8
Status: Offline
Joined: Sep 11, 201014Year Member
Posts: 72
Reputation Power: 8
Nice guide should help out anyone new to league of people
- 0useful
- 0not useful
#5. Posted:
Status: Offline
Joined: Nov 19, 201212Year Member
Posts: 229
Reputation Power: 8
Status: Offline
Joined: Nov 19, 201212Year Member
Posts: 229
Reputation Power: 8
Very well executed guide, couldnt of done it better myself
- 0useful
- 0not useful
#6. Posted:
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
Almost in Platinum now haha
- 0useful
- 0not useful
#7. Posted:
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
Status: Offline
Joined: Dec 17, 201112Year Member
Posts: 1,437
Reputation Power: 59
You are viewing our Forum Archives. To view or take place in current topics click here.