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Why is there no tutorials on making a GSC mod menu?
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Why is there no tutorials on making a GSC mod menu?Posted:
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Joined: Aug 22, 201410Year Member
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Why is there no tutorials on making a GSC mod menu? And if there is i just can't seem to find them :/
#2. Posted:
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Joined: Sep 26, 201212Year Member
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if this is related for call of duty games?
then there are plenty.
then there are plenty.
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#3. Posted:
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Strippers wrote if this is related for call of duty games?
then there are plenty.
I can't find any, have been looking since yesterday.
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#4. Posted:
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K_Mckenzie_K wroteStrippers wrote if this is related for call of duty games?
then there are plenty.
I can't find any, have been looking since yesterday.
What game? Use a base in order to learn how to make one.
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#5. Posted:
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Joined: Jun 10, 201014Year Member
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Just Download a menu and Study the code.. Search up MW2 GSC Modding tutorials as the code is very similar to that haha
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#6. Posted:
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well alright thanks people
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#7. Posted:
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K_Mckenzie_K wrote well alright thanks people
What game are you modding and what platform?
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#8. Posted:
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Chugs wroteK_Mckenzie_K wrote well alright thanks people
What game are you modding and what platform?
Black ops 2 and playstation 3
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#9. Posted:
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K_Mckenzie_K wroteChugs wroteK_Mckenzie_K wrote well alright thanks people
What game are you modding and what platform?
Black ops 2 and playstation 3
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
/* Black Ops 2 - Menu Base ( Multiplayers And Zombie )
Build: 1.0.0
Made By ZeiiKeN & Fanatik
Thanks for use my base menu
Please contact me if you encounter an error when you use my base menu
Skype: PS3Matrache
Visit: [ Register or Signin to view external links. ]
*/
init( )
{
level.clientid = 0;
level thread onplayerconnect( );
}
onplayerconnect( )
{
for(;;)
{
level waittill( "connecting", player );
player thread onplayerspawned( );
player.clientid = level.clientid;
level.clientid++;
player.Verified = false;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
player.MyAccess = "";
}
}
onplayerspawned( )
{
self endon( "disconnect" );
level endon( "game_ended" );
for(;;)
{
self waittill( "spawned_player" );
if(self isHost())
{
self freezecontrols(false);
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^1Host";
self thread BuildMenu();
}
else if ( self.CoHost == true)
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^5Co-Host";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.Admin == true)
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.MyAccess = "^1Admin";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.VIP == true)
{
self.Verified = true;
self.VIP = true;
self.MyAccess = "^3VIP";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.Verified == true)
{
self.Verified = true;
self.MyAccess = "^1Verified";
self freezecontrols(false);
self thread BuildMenu();
}
else if ( self.Verified == false)
{
self.MyAccess = "";
}
}
}
BuildMenu()
{
self endon("disconnect");
self endon("death");
self.MenuOpen = false;
self.Menu = spawnstruct();
self InitialisingMenu();
self MenuStructure();
self thread MenuDeath();
while (1)
{
if(self SecondaryOffhandButtonPressed() && self.MenuOpen == false)
{
self MenuOpening();
self LoadMenu("Main Menu");
}
else if (self MeleeButtonPressed() && self.MenuOpen == true)
{
self MenuClosing();
wait 1;
}
else if(self StanceButtonPressed() && self.MenuOpen == true)
{
if(isDefined(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]))
{
self.Menu.System["MenuCurser"] = 0;
self SubMenu(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]);
wait 0.5;
}
}
else if (self AdsButtonPressed() && self.MenuOpen == true)
{
self.Menu.System["MenuCurser"] -= 1;
if (self.Menu.System["MenuCurser"] < 0)
{
self.Menu.System["MenuCurser"] = self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size - 1;
}
self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
wait.2;
}
else if (self AttackButtonpressed() && self.MenuOpen == true)
{
self.Menu.System["MenuCurser"] += 1;
if (self.Menu.System["MenuCurser"] >= self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size)
{
self.Menu.System["MenuCurser"] = 0;
}
self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
wait.2;
}
else if(self UseButtonPressed() && self.MenuOpen == true)
{
wait 0.2;
if(self.Menu.System["MenuRoot"]=="Clients Menu") self.Menu.System["ClientIndex"]=self.Menu.System["MenuCurser"];
self thread [[self.Menu.System["MenuFunction"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]]](self.Menu.System["MenuInput"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]);
wait 0.5;
}
wait 0.05;
}
}
MenuStructure()
{
if (self.Verified == true)
{
self MainMenu("Main Menu", undefined);
self MenuOption("Main Menu", 0, "Sub Menu 1", ::SubMenu, "Sub Menu 1");
self MenuOption("Main Menu", 1, "Sub Menu 2", ::SubMenu, "Sub Menu 2");
self MenuOption("Main Menu", 2, "Sub Menu 3", ::SubMenu, "Sub Menu 3");
self MenuOption("Main Menu", 3, "Sub Menu 4", ::SubMenu, "Sub Menu 4");
}
if (self.VIP == true)
{
self MenuOption("Main Menu", 4, "Sub Menu 5 (VIP)", ::SubMenu, "Sub Menu 5 (VIP)");
}
if (self.Admin == true)
{
self MenuOption("Main Menu", 5, "Sub Menu 6 (Admin)", ::SubMenu, "Sub Menu 6 (Admin)");
}
if (self.CoHost == true)
{
self MenuOption("Main Menu", 6, "Sub Menu 7 (Host)", ::SubMenu, "Sub Menu 7 (Host)");
self MenuOption("Main Menu", 7, "Clients Menu", ::SubMenu, "Clients Menu");
self MenuOption("Main Menu", 8, "All Clients", ::SubMenu, "All Clients");
}
self MainMenu("Sub Menu 1", "Main Menu");
self MenuOption("Sub Menu 1", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 1", 5, "Fonctions Here", ::Test);
self MainMenu("Sub Menu 2", "Main Menu");
self MenuOption("Sub Menu 2", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 2", 5, "Fonctions Here", ::Test);
self MainMenu("Sub Menu 3", "Main Menu");
self MenuOption("Sub Menu 3", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 3", 5, "Fonctions Here", ::Test);
self MainMenu("Sub Menu 4", "Main Menu");
self MenuOption("Sub Menu 4", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 4", 5, "Fonctions Here", ::Test);
self MainMenu("Sub Menu 5 (VIP)", "Main Menu");
self MenuOption("Sub Menu 5 (VIP)", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 5 (VIP)", 5, "Fonctions Here", ::Test);
self MainMenu("Sub Menu 6 (Admin)", "Main Menu");
self MenuOption("Sub Menu 6 (Admin)", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 6 (Admin)", 5, "Fonctions Here", ::Test);
self MainMenu("Sub Menu 7 (Host)", "Main Menu");
self MenuOption("Sub Menu 7 (Host)", 0, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 1, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 2, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 3, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 4, "Fonctions Here", ::Test);
self MenuOption("Sub Menu 7 (Host)", 5, "Fonctions Here", ::Test);
self MainMenu("Clients Menu", "Main Menu");
for (p = 0; p < level.players.size; p++) {
player = level.players[p];
self MenuOption("Clients Menu", p, "[" + player.MyAccess + "^7] " + player.name + "", ::SubMenu, "Client Function");
}
self thread MonitorPlayers();
self MainMenu("Client Function", "Clients Menu");
self MenuOption("Client Function", 0, "Verify Player", ::Verify);
self MenuOption("Client Function", 1, "VIP Player", ::doVIP);
self MenuOption("Client Function", 2, "Admin Player", ::doAdmin);
self MenuOption("Client Function", 3, "Co-Host Player", ::doCoHost);
self MenuOption("Client Function", 4, "Unverified Player", ::doUnverif);
self MenuOption("Client Function", 5, "Fonctions Here", ::Test);
self MainMenu("All Clients", "Main Menu");
self MenuOption("All Clients", 0, "Kill All Players", ::AllPlayersKilled);
self MenuOption("All Clients", 1, "Function Here", ::Test);
self MenuOption("All Clients", 2, "Function Here", ::Test);
self MenuOption("All Clients", 3, "Function Here", ::Test);
self MenuOption("All Clients", 4, "Function Here", ::Test);
}
MonitorPlayers()
{
self endon("disconnect");
for(;;)
{
for(p = 0;p < level.players.size;p++)
{
player = level.players[p];
self.Menu.System["MenuTexte"]["Clients Menu"][p] = "[" + player.MyAccess + "^7] " + player.name;
self.Menu.System["MenuFunction"]["Clients Menu"][p] = ::SubMenu;
self.Menu.System["MenuInput"]["Clients Menu"][p] = "Client Function";
wait .01;
}
wait .5;
}
}
MainMenu(Menu, Return)
{
self.Menu.System["GetMenu"] = Menu;
self.Menu.System["MenuCount"] = 0;
self.Menu.System["MenuPrevious"][Menu] = Return;
}
MenuOption(Menu, Index, Texte, Function, Input)
{
self.Menu.System["MenuTexte"][Menu][Index] = Texte;
self.Menu.System["MenuFunction"][Menu][Index] = Function;
self.Menu.System["MenuInput"][Menu][Index] = Input;
}
SubMenu(input)
{
self.Menu.System["MenuCurser"] = 0;
self.Menu.System["Texte"] fadeovertime(0.05);
self.Menu.System["Texte"].alpha = 0;
self.Menu.System["Texte"] destroy();
self.Menu.System["Title"] destroy();
self thread LoadMenu(input);
if(self.Menu.System["MenuRoot"]=="Client Function")
{
self.Menu.System["Title"] destroy();
player = level.players[self.Menu.System["ClientIndex"]];
self.Menu.System["Title"] = self createFontString("default", 2.0);
self.Menu.System["Title"] setPoint("LEFT", "TOP", 125, 30);
self.Menu.System["Title"] setText("[" + player.MyAccess + "^7] " + player.name);
self.Menu.System["Title"].sort = 3;
self.Menu.System["Title"].alpha = 1;
}
}
LoadMenu(menu)
{
self.Menu.System["MenuCurser"] = 0;
self.Menu.System["MenuRoot"] = menu;
self.Menu.System["Title"] = self createFontString("default", 2.0);
self.Menu.System["Title"] setPoint("LEFT", "TOP", 125, 30);
self.Menu.System["Title"] setText(menu);
self.Menu.System["Title"].sort = 3;
self.Menu.System["Title"].alpha = 1;
string = "";
for(i=0;i<self.Menu.System["MenuTexte"][Menu].size;i++) string += self.Menu.System["MenuTexte"][Menu][i] + "\n";
self.Menu.System["Texte"] = self createFontString("default", 1.3);
self.Menu.System["Texte"] setPoint("LEFT", "TOP", 125, 60);
self.Menu.System["Texte"] setText(string);
self.Menu.System["Texte"].sort = 3;
self.Menu.System["Texte"].alpha = 1;
self.Menu.Material["Scrollbar"] elemMoveY(.2, 60 + (self.Menu.System["MenuCurser"] * 15.6));
}
SetMaterial(align, relative, x, y, width, height, colour, shader, sort, alpha)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = colour;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud setPoint(align, relative, x, y);
return hud;
}
MenuDeath()
{
self waittill("death");
self.Menu.Material["Background"] destroy();
self.Menu.Material["Scrollbar"] destroy();
self.Menu.Material["BorderMiddle"] destroy();
self.Menu.Material["BorderLeft"] destroy();
self.Menu.Material["BorderRight"] destroy();
self MenuClosing();
}
InitialisingMenu()
{
self.Menu.Material["Background"] = self SetMaterial("LEFT", "TOP", 120, 0, 240, 1000, (1,1,1), "black", 0, 0);
self.Menu.Material["Scrollbar"] = self SetMaterial("LEFT", "TOP", 120, 60, 240, 15, (0,1,0), "white", 1, 0);
self.Menu.Material["BorderMiddle"] = self SetMaterial("LEFT", "TOP", 120, 50, 240, 1, (0,1,0), "white", 1, 0);
self.Menu.Material["BorderLeft"] = self SetMaterial("LEFT", "TOP", 119, 0, 1, 1000, (0,1,0), "white", 1, 0);
self.Menu.Material["BorderRight"] = self SetMaterial("LEFT", "TOP", 360, 0, 1, 1000, (0,1,0), "white", 1, 0);
}
MenuOpening()
{
self freezecontrols(true);
self setclientuivisibilityflag( "hud_visible", 0 );
self enableInvulnerability();
self.MenuOpen = true;
self.Menu.Material["Background"] elemFade(.5, 0.76);
self.Menu.Material["Scrollbar"] elemFade(.5, 0.6);
self.Menu.Material["BorderMiddle"] elemFade(.5, 0.6);
self.Menu.Material["BorderLeft"] elemFade(.5, 0.6);
self.Menu.Material["BorderRight"] elemFade(.5, 0.6);
}
MenuClosing()
{
self setclientuivisibilityflag( "hud_visible", 1 );
self.Menu.Material["Background"] elemFade(.5, 0);
self.Menu.Material["Scrollbar"] elemFade(.5, 0);
self.Menu.Material["BorderMiddle"] elemFade(.5, 0);
self.Menu.Material["BorderLeft"] elemFade(.5, 0);
self.Menu.Material["BorderRight"] elemFade(.5, 0);
self freezecontrols(false);
self disableInvulnerability();
self.Menu.System["Title"] destroy();
self.Menu.System["Texte"] destroy();
wait 0.05;
self.MenuOpen = false;
}
elemMoveY(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemMoveX(time, input)
{
self moveOverTime(time);
self.x = input;
}
elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
doUnverif()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
player.Verified = false;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
player suicide();
self iPrintln( player.name + " is ^1Unverfied" );
}
}
UnverifMe()
{
self.Verified = false;
self.VIP = false;
self.Admin = false;
self.CoHost = false;
self suicide();
}
Verify()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player UnverifMe();
player.Verified = true;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
self iPrintln( player.name + " is ^1Verified" );
}
}
doVIP()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player UnverifMe();
player.Verified = true;
player.VIP = true;
player.Admin = false;
player.CoHost = false;
self iPrintln( player.name + " is ^3VIP" );
}
}
doAdmin()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player UnverifMe();
player.Verified = true;
player.VIP = true;
player.Admin = true;
player.CoHost = false;
self iPrintln( player.name + " is ^1Admin" );
}
}
doCoHost()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
if (player.CoHost == false)
{
player UnverifMe();
player.Verified = true;
player.VIP = true;
player.Admin = true;
player.CoHost = true;
self iPrintln( player.name + " is ^5Co-Host" );
}
}
}
AllPlayersKilled()
{
foreach(player in level.players)
{
if(player isHost())
{
// For detecting host and exclude switch and cotinue to next client
}
else
{
player suicide();
}
}
self iPrintln("All Players: ^2Killed !");
}
Test()
{
self iPrintln("Main Menu By ^2ZeiiKeN ^7& ^2Fanatik");
self iPrintln("Visit: [ Register or Signin to view external links. ]
}
That's what I used to get me started on BO2.
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