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[MW3] [C#] Prestige Editor Release [CODE]
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[MW3] [C#] Prestige Editor Release [CODE]Posted:

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  • Challenger
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Welcome TheTechGame, today i will be releasing the code everyone has been looking for. I know alot of you have this but alot dont so please do not hate. this is to help.

0x8306C460 = Entry stat offset
0x3A90C = Prestige Offset


byte[] data = BitConverter.GetBytes(PRESTIGE NUMBER HERE);
Jtag.SetMemory(0x8306C460 + 0x3A90C, data);



this is 100% working and i have tested this to make sure it works.

if you wanna go a little deeper then you could do something for other stats like lets say kills


byte[] data = BitConverter.GetBytes(HOW MANY KILLS YOU WANT HERE);
Jtag.SetMemory(0x8306C460 + KILLS OFFSET HERE, data);



im not going to give you the offset for kills as google does the trick because i dont wanna hold your hand either.
#2. Posted:
ProJimmyRustler
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So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

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This allows users to apply input through textboxes rather then have an option for everything.
#3. Posted:
ZZ9_x_iHaXoRZz
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First I like to say where the credits to XeGutu, and second here the rest of the stats structure:

+ 0x3A90C - Prestige
+ 0x3AB2C - Experience
+ 0x3A914 - Score
+ 0x3A93C - Kills
+ 0x3A940 - KillStreaks
+ 0x3A944 - Death
+ 0x3A94C - Assist
+ 0x3A950 - HeadShots
+ 0x3A95E - TimesPlayed
+ 0x3A966 - TimesPlayed
+ 0x3A970 - Wins
+ 0x3A974 - Losses
+ 0x3A978 - Ties
+ 0x3A97C - WinStreak
+ 0x3A988 - Hits
+ 0x3A98C - Misses
+ 0x3A994 - Accuracy
+ 0x3C76B - PrestigeTokens
+ 0x3C7C1 - 2x XP Time
+ 0x3C7C9 - 2x WeaponXP
#4. Posted:
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for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)
#5. Posted:
ZZ9_x_iHaXoRZz
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Town_ wrote for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)


It don't not matter how easy it is to find, credits should be given where it earned.
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ZZ9_x_iHaXoRZz wrote
Town_ wrote for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)


It don't not matter how easy it is to find, credits should be given where it earned.


really? did he make the game? no. i find them in IDA. so tbh i give myself credit
#7. Posted:
ip
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Town_ wrote
ZZ9_x_iHaXoRZz wrote
Town_ wrote for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)


It don't not matter how easy it is to find, credits should be given where it earned.


really? did he make the game? no. i find them in IDA. so tbh i give myself credit
There is no need to be an ass about it. Please if you don't mind, show us a gyazo of where you found these offsets.
#8. Posted:
ISIS
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ProJimmyRustler wrote So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

[ Register or Signin to view external links. ]

This allows users to apply input through textboxes rather then have an option for everything.
You could shorten that up massively.
#9. Posted:
Botch
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ProJimmyRustler wrote So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

[ Register or Signin to view external links. ]

This allows users to apply input through textboxes rather then have an option for everything.

I agree with AnimeHypedUp. I don't know what you mean by efficient, Convert.ToInt32() and int.Parse() both turn a string into its equivalent as a 32 bit integer. There is no reason to use both on the same textbox.
#10. Posted:
xXBeastlyCodingXx
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Botch wrote
ProJimmyRustler wrote So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

[ Register or Signin to view external links. ]

This allows users to apply input through textboxes rather then have an option for everything.

I agree with AnimeHypedUp. I don't know what you mean by efficient, Convert.ToInt32() and int.Parse() both turn a string into its equivalent as a 32 bit integer. There is no reason to use both on the same textbox.


But The Outstand of using both and Making it Ungodly Long is less Crashing And Bugs
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