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F.A.Q About CoD BO
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F.A.Q About CoD BOPosted:

-MonsterEnergy-
  • TTG Senior
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Joined: Mar 08, 201014Year Member
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Status: Offline
Joined: Mar 08, 201014Year Member
Posts: 1,943
Reputation Power: 86
[ Register or Signin to view external links. ] Q&A
Q: Will there be/Is there a beta?
A: No, unfortunately there will be no public beta. Treyarch has confirmed that they are only doing an internal beta for Activision/Treyarch employees and guests

Q: Can I buy any gun off the bat, so long as I have the COD points to purchase it?
A: No, you still have to obtain a certain level to unlock certain weapons, except now if it is a weapon you do not like you can save your points and skip over it and use the points to unlock other things you may want.

Q: Is there going to be nazi zombies or some other kind of zombies?
A: It has been confirmed that zombies will be returning in black ops.

Q: Can I play online with a friend using the same xbox?
A: Yes, Treyarch has confirmed that splitscreen mode is now available for online play

Q: Will there be quickscoping in the new BOps?
A: We don't know as of yet the mechanics of using the sniper rifle or if sleight of hand pro will be a quicker ADS to make quick scoping easier. The aim assist has returned so it looks as if it will be possible.

Q: I see that tactical insertion is back, does that mean that boosting in FFA will continue?
A: No, Treyarch commented that you will not be able to use the tactical insert while in FFA.

Q: I'm not sure I want to play this game online because the M203 is back, has it been balanced?
A: From the way that we have been hearing it, yes the M203 has been balanced. You can no longer use scavenger to replenish ammo, it is the most expensive attachment, and Warlord/Bling cannot be used with the M203.

Q: When you buy something, do you keep it forever or do you have to keep buying for every class and every time you want to equip it?
A: When you purchase something weapon related or perk related they are now open for all classes to use, however weapon accessories are weapon specific so if you buy a red dot sight with custom reticle you must buy that for every weapon that you want it on, same goes for emblems.

Q: I heard that War is not going to return in Black Ops, why is this?
A: Unfortunately no, war is not returning. David Vonderhaar commented that the overly complex game mode will not be making a return because during testing they didn't feel that it worked for the new game. He also stated that it was the most complex game mode they have ever done and was only meant for large maps.

Q: I heard there were a few of the more common perks cut from the game, which ones were cut?
A: Stopping Power, Commando, Juggernaut, and One Man Army have been confirmed to NOT be making a return in Black Ops.

Q: I really liked to quickscope in MW2, and Sleight of Hand pro greatly assisted it, will this be returning?
A: Unfortunately David Vonderhaar confirmed via twitter that SOH pro will not affect sniper rifles.




WHAT WE KNOW SO FAR

* Vehicles will return, but they will be very different than those in Call of Duty: World at War.

* Co-Op is going to be four-player online stand-alone a unique experience to the single-player. It also supports two-player split-screen.

* There is going to be a "Barebones" playlist which removes things like perks, attachments, killstreaks, etc.

* Treyarch has confirmed there will be no public beta, only an internal for Activision/Treyarch employees.

* Matchmaking is being changed so that it is easier for friends to play together.

* Some campaign levels will be based off of multiplayer maps instead of the typical vice-versa. This is because some multiplayer maps were made before the campaign was finalized.

* Create-a-Class 2.0

* Host migration from MW2 will be included.

* Improved Server browser.

* PC version will have an anti-cheat program named Punkbuster.

* The customized killstreaks will return, but the game-ending Tactical Nuke will not.

Kills earned from killstreak rewards will not count towards increasing a player's killstreak.

* The Call of Duty: Modern Warfare 2 perk 'Commando' is not expected to return.

* The PC version of the game will feature dedicated servers.

* Gun & Emblem customization (324 to choose from). You can etch your clan tag on the back of your gun, shape your sight and even change the color of the sight. You can do the same with your emblem.

* Players now have the ability to "dolphin dive".

* A new theater mode has been implemented and you can use a lot of features such as managing segments, adding transitions and even uploading your clip.

* There is now cP or Call of Duty points. You earn these as well as XP as you play and rank up in Blackops multi-player. In BO, you'll be able to purchase guns, attachments, camos, etc after you've reached the required level.

* Dual Wielding will make it's return.

* Combat Training Mode allows for new players to get acquainted with online play vs'ing Bots. It has a totally separate ranking system from regular MP.

* You can buy "contracts" (which are timed challenges) with your CP to earn even more CP with better rewards for more difficult contracts.

* Pro Perks have made their return.

* You can now create custom game modes.

* Perk in Slot 1 will effect how your character looks.

* Max level is 50 and there is a Prestige Mode.

* New Game Mode called "Wager Match" which contains 4 FFA playlists in which you can bet your CP against other players with the top 3 scorers being "In the Money" and the rest gaining 0. Playlists as follows:

- One in the Chamber: Everyone spawns with a pistol with 1 bullet and 3 lives. If you get a kill, you take your enemies bullet and can keep shooting. If you miss, you then have to use a knife.

- Sticks and Stones: Everyone spawns with a Crossbow, Ballistic Knife and Tomahawk. The catch in this gametype is if you are hit by a Tomahawk, you are bankrupted. UAV will be on constantly, players will show up as red blips to reduce camping and first place will show up in gold

- Gun Game: Everyone starts with a pistol and with every kill, your weapon will progress to the next level. The first player who progresses through all the weapons wins the Gun Game. Look out though, if you are knifed, you are knocked down a level.

- Shapshooter - Everyone will spawn with the same randomly selected weapon. You used that gun for a fixed amount of time and only that time and then everyone will get switched out to the next weapon. With each kill, you will earn a perk and eventually a scoring multiplier.

- Prestige and Harden edition include the following: Black Ops avatar, Black Ops medal, limited edition case, 4 original WaW zombie maps, and RC car*

*only included on Prestige.


Killstreaks

* 3 Spy Plane - Shows enemy on mini-map (can be shot down).
* 3 RC XD - Remote control car strapped with explosives (unlimited time and detonate yourself).
* 4 Counter Spy Plane $1600 - Temporarily disables enemy mini-map.

* 4 Sam Turret $1600 - Airdrop a place-able SAM turret that destroys enemy aircraft.

* 5 Care Package - Airdrop a random killstreak or ammo crate.

* 5 Napalm Strike - Airstrike that covers an area in Napalm.

* 6 Sentry Gun $3200 - Airdrop a place-able Sentry gun.

* 6 Mortar Team - Target 3 locations to bombard with Mortar strikes.

* 7 Attack Helicopter - Call in a support Helicopter.

* 7 Valkyrie Rockets $4000 - Launcher with remote controlled rockets.

* 8 BlackBird $4500 - Shows both enemy position and direction on the mini-map. Cannot be shot down.

* 8 Rolling Thunder $4500 - Carpet bombing airstrike.

* 9 - Chopper Gunner $5000 - Be the gunner of an attack helicopter.

* 11 Attack Dogs $6000 - Attack dogs that hunt the enemy down.

* 11 - Gunship $6000 - Pilot an attack helicopter.


Gametypes

Player Match

Core

* Team Deathmatch

* Mercenary Team Deathmatch

* Free for All

* Ground War

* Search and Destroy

* Headquarters

* Demolition

* Capture the Flag

* Domination

* Sabotage


Hardcore

* Team Deathmatch

* Search and Destroy

* Free for All


Barebones

* Bones TDM - 12 Player Max. No Killstreaks, Attachments, Perks, or Contracts
* Classic TDM - 12 Player Max. No Attachments, Perks, or Contracts. Killstreaks are 3/5/7


Prestige

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Wager Match

Ante Up

* One in the Chamber
* Stick and Stones
* Gun Game
* SharpShooter


Weekend Gambler

* One in the Chamber
* Stick and Stones
* Gun Game
* SharpShooter


High Roller

* One in the Chamber
* Stick and Stones
* Gun Game
* SharpShooter

Scoreboard Information

- Lobby leaderboard and game mode specific leader boards return.

- Leaderboards are now sorted on Score per minute averages (which will reward objective mode players better for taking objectives and not just getting kills).

- Game mode objective show Score per minute followed by key game mode stats. For example, in Search and Destroy its Plants, Defuse, and Defends.

- There are also weekly, monthly, and all time variants, each with a minimum game played (5, 25, and 50, respective) requirements to be listed on the board.

- Its the most aggressive leaderboard effort to date in a COD game

Maps

* Fuel

* Summit - A second cousin to Modern Warfare 2s snowy submarine level, Summit offers up a high-altitude, ice-laden complex for a nice combination of indoor and outdoor combat. While not as sprawling or expansive as its distant relative, a multi-level interior command center with tall, vaulted ceilings offers a reprieve from the cold outside. But if youre the type who likes to hole up in a tight, quiet sniping position, keep an eye out for a ski-lift boxcar you can reach with a perfectly executed leap.

* Radiation - With the exception of a small outdoor area flanked on two sides by railings and ledges the perfect vantage from which to fire down on your friends Radiation is largely a close-quarters map, set against the dimly-lit hallways of a military industrial space. In the center of the map, a set of blast doors and radiation vents lead down into a sub-surface series of passageways. A conveyor belt can help launch players back up to the surface with a well timed jump, so long as you avoid falling into the churning grinders below.

* Slaughterhouse

* Launch - The nights loudest Holy sh*t! moment came courtesy of Launch. As we emerged from an in-door firefight, muzzle-flare lighting the darkness, a high-pitched wail cut the gunplay. The cacophony of bullets was instantly swallowed up by the sounding of an alarm that could signal absolutely nothing positive. As our enemy demonstrated a clear inability to absorb bullets with his cranium, we spilled out into the daylight, sirens blaring, to discover a massive nuclear missile thrusting itself in a fiery display toward heaven. Sadly, however, were told that theres no way for players to perch atop the bomb as it rises from the silo below, although theres no scenario we can conjure greater than the kamikaze glory of sniping down on your opponents whilst riding a bomb into space.

* Cracked - Perhaps the most visually distinct of the four levels we played, Cracked offers up a sun-baked city in absolute ruin. Surface and subterranean levels merge seamlessly as sunken streets descend into the basements of collapsed buildings. Small gaps between blown-out, brick-and-mortar walls allow for straight-on sniping locations while thru-lanes and alleyways set the scene for some cat-and-mouse machine gun action. Flaming vehicles and some eye-catching graffiti offer a dash of personality.
* Jungle - We saw a litte bit of everything in the preview or jungle, Treyarch commentated that there will be plenty of everything, tight ruins for frantic CQB battle for the people carrying smgs, and shotguns. Nice mid-range fields for those with ARs, and plenty of loft spots an hide outs for snipers.

* Havana - Very little was released about this map, however Treyarch commented that this is the traditional 1 or 2 long streets with connecting alley ways and buildings. This should be a good throwback to MWs crossfire and strike.
* Crisis
* Firing Range
* Hanoi


Perks

Tier 1

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Tier 2

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Tier 3

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CONTRACTS

-
These contracts are not to be seen as a set in stone list nor does it list every contract, these are examples of contracts that we have seen as the contracts in the final game revolve and are changed on a schedule.

Mercenary Contracts

* G11 Cruelty: Earn 25 kills with the G11 | Expiration: 40mins of time alive in the game.
* Combat Gunsight: Earn 25 kills with the ACOG attachment | Expiration: 40mins of time alive in the game.
* G11 Ferocity: Earn 50 kills with the G11 | Expiration: 40mins of time alive in the game.
* Advanced Gunsight: Earn 50 kills with the ACOG attachment | Expiration: 40mins of time alive in the game.
* King of the SMG - Get 5 kills using a sub-machine gun without dying | Expiration: 40mins of time alive in the game.
* G11 Brutality
* Gunship Authorized


Operations Contracts

* Demolition Victor: Win 2 games of Demolition | Expiration: 45mins of time alive in the game.
* Hardcore TDM Victor: Win 2 games of Hardcore TDM | Expiration: 45mins of time alive in the game.
* S&D Blood Bath: Get 3 kills in one round of S&D | Expiration: 40mins of time alive in the game.
* Demolition Fury: Get 14 kills in Demolition | Expiration: 40mins of time alive in the game.
* CTF Hurricane: Capture 5 flags in CTF | Expiration: 1hr of time alive in the game.
* Headquarters Hurricane
* Sabotage Warrior
* Domination Warlord
* Sabotage Colossus


Assasination Contracts

* No examples at this time.


Face Paint (21)

* Stalker
* Crom
* Highlander
* Sidewinder
* Atlantis
* Mafia
* Sandman
* Zulu
* Blitz
* Commando
* Tundra
* Banshee
* Dutch


Gun Camos

Dusty - 250cP
Ice - 250cP
Red - 250cP
Olive - 250cP
Nevada - 250cP
Sahara - 250cP
ERDL - 250cP
Tiger - 250cP
Berlin - 250cP
Warsaw
Siberia
Yukon
Woodland
Flora
Gold

LATEST VIDEOS

GamesRadar Customization HD
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G4tv Customization Commentary
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G4tv Multiplayer Maps in High Def Video
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Gametrailers Multiplayer Event Interview
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Part 1 - Black Ops Interview with Dan Suarez
Part 2 - Black Ops Interview with Dan Suarez
Part 3 - Black Ops Interview with Dan Suarez
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Seananners plays multiplayer
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Hutch plays multiplayer
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Wager Match gameplay footage
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Black Ops Multiplayer Gameplay M16 Ballistic Knife
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Call of Duty: Black Ops Multiplayer Gameplay - Cracked
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Call of Duty: Black Ops Multiplayer Gameplay - Summit
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Call of Duty: Black Ops Multiplayer Gameplay - Launch Pad
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Call of Duty: Black Ops Multiplayer interview on Jungle map
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Call of Duty: Back Ops Campaign interview on Kowloon
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UPDATED/RECENTLY ADDED INFORMATION

-Level cap is 50, Treyarch commented that getting to level 50 would be comparable in time as getting to 65 on WaW.
-The co-op mode has not been revealed as of yet, zombies have not been confirmed nor denied.
-Combat Training has it's own seperate rank and currency system seperate from the online multiplayer.
-There is a grid layout on the map now for quicker and more efficient team conversation.
-Outside of the gunship helicopter there will be no other controllable vehicles.
-Gore and dismemberment have been confirmed to not be returning in multiplayer, but in favor were sacrificed for the high level of customization, Treyarch have commented that the gore will return in singleplayer however.
-Split screen mode has been confirmed as a series first to allow players to have guests playing online.
-It has been confirmed that map selection has changed in that instead of voting to skip maps there are 2 maps selected and voted on.
-David Vonderhaar commented that the M203 will not be spammed as much anymore because Scavenger does not refill; most expensive attachment; can't be used with Warlord (aka Bling in MW2). He also noted that flak jacket would save you from most attacks.
-War will not make a return in Black Ops, David Vonderhaar commented that unfortunately War was cut because it didn't play right for the Black Ops engine, it was only meant for larger maps, and it is the most complex and hardest game mode to set up due to design, script, map requirements, and more.
-Treyarch has confirmed that modding for consoles will be close to impossible. This could mean their interface has undergone a major overhaul.
-Black Ops developers can not only check leaderboards to ban hackers, but they can also check films for reported players, basically like checking clips in theater mode. If a player is reported and reviewed, developers can see if that player is cheating in any form.
-The Leaning feature from previous CoD titles will be featured in Black Ops
-The Region Filter from MW2 will also be featured in Black Ops
- Aim-Assist can be turned on/off
-Treyarch has said there will be support for "the competitive community with great tools" implying there could be modes for tournaments and ladder/league gameplay
-Split-screen online (a la Halo guests) will be included for the first time in the CoD franchise
-Sub-machine guns in Black Ops will feature full-maneuverability speed while running and/or aiming down sights. Example: if you have an SMG equipped, you can now check corners of rooms with your sights up as fast as you would if you were to run through the door. This can work both with and against you, but it's interesting to see this change in the franchise.
-David Vonderhaar confirmed via twitter that SoH Pro will not affect ADS (aim down sight) for sniper rifles.
-Flak jacket has been confirmed to survive every type of explosive attack except for being stuck, or being hit with the crossbows explosive dart.
-David Vonderhaar has confirmed there will be no killstreaks but the UAV may be on, depending on the wager match mode, the radar will light up with enemies. It's used from everything to reduce camping to showing the leader so you can chase him down.
-It has been confirmed that to unlock the "Classified" weapons, you must first buy all of the weapons in that category
-David Vonderhaar commented that "All purchased emblem images, backgrounds, and layers remain through Prestige. One of the few things that does."
-David Vonderhaar confirmed that treyarch will now keep track of people that do not finish games they start, and will be punished to some extent.
-it has been confirmed that there will be 14 maps in Black Ops
-The issue of swapping weapons at objective sights has been fixed, it has been announced that objectives will now take complete precedent over weapon changes.
-In an interview Olin stated that fans haven't fully grasped the importance of the interactive maps yet, and that using the interactive portions strategically can greatly help a team in winning the match.
-It has been confirmed that the co-op mode featured along side of combat training is the returning zombie mode.
-Theater mode will allow you to connect up to 10 segments for a clip
-Combat training allows up to 11 online players against 1 A.I if so chosen
-Each Wager match takes place under confined versions of the 14 standard Multiplayer maps, and the Lobby has the option to double down the bets between rounds
-The total COD points you get from a match is 10% rounded up of your total EXP (match bonus included). You also accumulate COD points for leveling up. It has also been noted that the higher level you are the more money you are going to earn.
-Gold camo is confirmed to be making a return. It is unlockable by obtaining 14th level prestige.
-David Vonderhaar confirmed via twitter that the max prestige level is not 10. We have seen that there are atleast 14 prestige levels, but no exact number has been given.
-It has been confirmed that atleast one zombie map will be available from the get go, it is unclear at this time how many will be available however.
-Party chat is now open for most game modes, it will however remain off in game modes such as search and destroy where it could be exploited.
-The variable powered scope has been confirmed to have 3 adjustable zoom levels controlled by the thumb stick when equipped on a sniper rifle.
-After prestiging, it has been confirmed that you will lose any accumulated XP or cP.
-It has been confirmed that pro perks have to be unlocked by doing certain challenges for each perk as well as being purchased once unlocked. This leaves it up to the discretion of the player as to unlock the pro perk or not.
-David Vonderhaar commented that sound fx, music, voice, and master volume are all able to be changed.
-The cz-75 has been confirmed to have an attachment to make it full auto.
-The game winning kill cam is said to be making a return, however it is now possible to get a "final kill cam" even if the game mode does not end due to a kill.

Confirmed Locations --

Vietnam, Cuba, the Arctic, Laos and Russia

Confirmed Factions --

Friendly

* Studies and Observation Group
* 1st Cavalry Division
* USMC

Enemy

* North Vietnamese Army
* Viet Cong
* Russian Forces

WEAPONS CONFIRMED

# 1 Pistols

* 1.1 M1911A1
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* 1.2 Colt Python
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* 1.3 Makarov PM
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* 1.4 CZ-75
* 1.5 ASP
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# 2 Submachine Guns

* 2.1 MAC-11
* 2.2 Heckler & Koch MP5K Prototype
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* 2.3 Sa. Vz.61 Skorpion
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* 2.4 SITES Spectre M4
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* 2.5 PM-63 RAK
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* 2.6 IMI Uzi
* 2.7 Walther MPL
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* 2.8 OTs-02 Kiparis
* 2.9 AKS-74U
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# 3 Assault Rifles

* 3.1 FAMAS F1 FELIN
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* 3.2 AK-47
* 3.3 IMI Galil ARM
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* 3.4 Steyr AUG
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* 3.5 Colt Commando
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* 3.6 M16
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* 3.7 M14 Rifle
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* 3.8 Heckler & Koch G11
* 3.9 FN FAL
* 3.10 Enfield XL64
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# 4 Shotguns

* 4.1 Franchi SPAS-12
* 4.2 Ithaca 37 Trench Gun
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* 4.3 KS-23
* 4.4 Olympia Over and Under Shotgun
* 4.5 High Standard Model 10
* 4.6 Model 1887

# 5 Machine Guns

* 5.1 RPK-74
[img]http://gyazo.com/d74614410f905a49f7a6ef77677873c3.png[/img
* 5.2 Heckler & Koch HK-21E
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* 5.3 Stoner 63
* 5.4 GE M134 Minigun
* 5.5 M60
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# 6 Sniper Rifles

* 6.1 Accuracy International Arctic Warfare/L96A1
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* 6.2 Heckler and Koch PSG-1
* 6.3 SVD Dragunov
* 6.4 Walther WA 2000
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# 7 Launchers

* 7.1 RPG-7
* 7.2 XM191/M202 Grim Reaper
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* 7.3 M72 LAW
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* 7.4 China Lake grenade launcher
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# 8 Miscellaneous Weapons

* 8.1 Crossbow
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* 8.2 Ballistic Knife

# 9 Emplaced Weapons

* 9.1 M60
* 9.2 M134 Minigun
* 9.3 Browning M2HB
* 9.4 Unknown MANPADS

# 10 Grenades and Equipment

Lethal
* 10.1 M67
* 10.2 Semtex
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* 10.3 Tomahawk
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_____
_________________________
Tactical
* 10.4 Willy Pete
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* 10.5 Nova Gas
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* 10.6 Flashbang
* 10.7 Concussion
* 10.8 Decoy
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_____
_________________________
Equipment
* 10.9 Jammer
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* 10.10 Motion Sensor
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* 10.11 Tactical Insertion
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* 10.12 C4
* 10.13 Claymore
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* 10.14 Camera Spike
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# 11 Attachments (Note: some of these attachments only work on certain weapons)

* 12.1 M203 grenade launcher
* 12.2 Extended Mag
* 12.3 Dual Mag
* 12.4 ACOG Sight
* 12.5 Red Dot Sight
* 12.6 Reflex Sight
* 12.7 Masterkey (An undermounted shotgun)
* 12.8 Flamethrower
* 12.9 Infra-red Scope
* 12.10 Grenade Launcher
* 12.11 Suppressor
* 12.12 Speed Reloader
* 12.13 Dual Wield
* 12.14 Snub Nose
* 12.15 Upgraded Iron sights
* 12.16 Grip/Vertical Fore Grip
* 12.17 Variable Power Scope
______
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Black Ops Achievements

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I found all of this on the call of duty website. I take no credit for any of this. just posting so you guys know.


Last edited by -MonsterEnergy- ; edited 14 times in total

The following 5 users thanked -MonsterEnergy- for this useful post:

Tigerblitz (10-25-2010), nmball (10-22-2010), PleaseAdvise (10-21-2010), Hilton (10-18-2010), xXROBOT223Xx (10-18-2010)
#2. Posted:
-Honkey
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Cool story bro... <3
#3. Posted:
CToWnMoDz
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nice post bro.......
#4. Posted:
-MonsterEnergy-
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CToWnMoDz wrote nice post bro.......
Thanks for reading and leaving a comment
#5. Posted:
-MonsterEnergy-
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Updated, added spoils to shorten the topic up.
#6. Posted:
iAmThatGuy
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Good post man! Keep it up
#7. Posted:
-MonsterEnergy-
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iAmThatGuy wrote Good post man! Keep it up
Thanks man, trying to get noticed is hard.. Lol
#8. Posted:
-Olu-
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Nice post bro alot of detail
#9. Posted:
Injustice
  • TTG Addict
Status: Offline
Joined: Aug 07, 201014Year Member
Posts: 2,315
Reputation Power: 104
Status: Offline
Joined: Aug 07, 201014Year Member
Posts: 2,315
Reputation Power: 104
You and me should team up to improve my weapon post!
Pm me if your down. Ill tell you what i need you to
find out.
#10. Posted:
Tremonti
  • Wise One
Status: Offline
Joined: Oct 04, 201014Year Member
Posts: 575
Reputation Power: 24
Status: Offline
Joined: Oct 04, 201014Year Member
Posts: 575
Reputation Power: 24
wow. very nice post! 8)
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