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What language do AAA games use?
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What language do AAA games use?Posted:
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Joined: Jun 29, 201410Year Member
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Joined: Jun 29, 201410Year Member
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I have been searching the internet for about an hour now and cannot get a straight answer as to what the standard language is for game development on consoles and PC for AAA games. By AAA games I mean games like Call of Duty (hate to use such a bad game as an example, sorry) or Battlefield or other games like that. I have seen some posts that suggest C++ is the standard but then I also know that XNA for the Xbox uses C# so I am confused which one is actually true. If anybody happens to know, or has more experience than I do with game programming, and can point me in the direction of the best programming language to use for game development on consoles or PC, it would be greatly appreciated. Thanks.
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When it comes to game design the industry standard is C++. This is a very universal language that allows for development for console and PC. Keep in mind though that you are not restricted to this. Unity uses a few languages and they are all capable of producing AAA games. XNA is more or less for for Windows store and arcade games. The use of C# is more or less for user ease, meaning that new programmers can get to making games quicker. Assuming you want to DEV games for next gen I'd go with Unreal Engine 4 or Source engine 2 when it gets released.
You mentioned that you want to make games for console and PC.
PC is a bit easier because you have hardware restrictions.
You can Dev the game for both systems at the same time, but at some point they will each branch off because of hardware limitations. By this I mean you will have to optimize each version of the game based on the console. This is easier of you plan for settings in the PC base game. e.g. Resolutions, Texture quality, Anti Aliasing.
If you have any more questions feel free to PM me and I can point you in the direction of some good resources.
You mentioned that you want to make games for console and PC.
PC is a bit easier because you have hardware restrictions.
You can Dev the game for both systems at the same time, but at some point they will each branch off because of hardware limitations. By this I mean you will have to optimize each version of the game based on the console. This is easier of you plan for settings in the PC base game. e.g. Resolutions, Texture quality, Anti Aliasing.
If you have any more questions feel free to PM me and I can point you in the direction of some good resources.
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