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Need help with XRPC Tool-how to add xnotify button??
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Need help with XRPC Tool-how to add xnotify button??Posted:
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Hey so Im a coding beginner and wanting to add a xNotify Button to my tool
would appreciate it if you can help?
would appreciate it if you can help?
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XRPC Jtag = new XRPC();
Jtag.Notify(XRPC.XNotiyLogo.FLASHING_XBOX_CONSOLE, "Text to show up on Notification");
Change "Jtag" to whatever you have as your XRPC variable.
Here are a list of all of the XNotify symbols:
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-Skittle wrote
XRPC Jtag = new XRPC();
Jtag.Notify(XRPC.XNotiyLogo.FLASHING_XBOX_CONSOLE, "Text to show up on Notification");
Change "Jtag" to whatever you have as your XRPC variable.
Here are a list of all of the XNotify symbols:
Thanks Man Really appreciate it
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do you have a list to all of them?
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XeX_RyZzy wrote do you have a list to all of them?
I have listed all of them in the spoiler.
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oh hahahaha thanks man
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do you know how to add unlimited ammo for mw2 it wont work for me??
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XeX_RyZzy wrote do you know how to add unlimited ammo for mw2 it wont work for me??
You will need to find the correct bytes and offset and then use SetMemory to push it to the console.
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okay thanks
202020202020
202020202020
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XeX_RyZzy wrote okay thanksThe only way you would be able to do it would be through playerstate. I got this from DArK's source.
202020202020
public void MaxAmmo(int clientID)
{
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x37b, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x38a, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x38b, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x2fe, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x2ff, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 890, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x363, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x362, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x387, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x386, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x2f7, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x2f6, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x36f, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x36e, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x2ef, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 750, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x357, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x356, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x2df, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x2de, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x35b, 1, this.max, out this.dark);
Jtag.xbCon.DebugTarget.SetMemory(this.getPlayerState(clientID) + 0x35a, 1, this.max, out this.dark);
}
You will also have to define "max" and "dark".
private byte[] max = new byte[] { 0xff };
private uint dark = 1;
Now for clientID, you would probably need something like a numericalUpDown. You would have to do something like this.
int clientID = numericalUpDown1.Value; // I haven't used it in a while so that may be wrong.
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