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IMPORTANT for Michael Myers players (The Unspoken rules)
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IMPORTANT for Michael Myers players (The Unspoken rules)Posted:

Theoretical
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These are rules that everyone should know in Myers and in my opinion shouldn't have to be stated in every post. Keep in mind that some people put these rules in their posts but I will be going more in depth about them, so in-case an individual doesn't fully understand them, they can be referred here. Anyhow on with the list.

1) NO COMMANDO. The ONLY exception for this rule is for OMA hard-strafing in the beginning of matches, most commonly it's for light pole.

2) If you're Michael Myers, stay in spawn and do NOT knife anyone until it says you're last alive(typically 15 seconds in when a round starts). This gives a very limited amount of time for the runners/hiders to hide or try for a strafe.

3) Michael Myers CANNOT use ANY equipment, this includes every special grenade and every primary equipment with the exception of a throwing knife.

4) Michael Myers CANNOT use a throwing knife to kill someone until it's a one vs. one where both teams have only one person who is last alive.

5) Both Michael Myers and the Survivors CANNOT go into places where they could not leave(getting stuck). Examples of this are the terminal "out of map" box which you cannot get out once fully in, as with the Skidrow jump behind the forklifts as you cannot get out. If a player is in a said place and you cannot knife them you are allowed to shoot them for the game to continue but ONLY if the player is literally stuck.

6) Survivors: Do NOT camp on two-man glitches to avoid being knifed. If a survivor is on the Quarry platform strafe from crates(referred to as Yolo), and got two manned on the higher platform then they can stay there until Michael Myers makes the strafe as well, then the survivor MUST jump down immediately, otherwise Michael Myers is allowed to shoot the survivor. (If you're Michael Myers and this happens, it is up to you to decide to give them a proper chance to jump down without "puppy-guarding" them.

7) If you're Michael Myers and a survivor hits an EXTREMELY hard strafe/bounce, but is in a spot where they can be knifed, do not knife them. So far there are only two spots in this game that this rule applies to. The two spots are the following: Rundown bounce onto wall, and Terminal front monitor. For the Rundown bounce, if a survivor landed on the wall then you must allow them to be last alive unless they jumped down solely because of how rare and difficult it is to make it up there. (A handful of players have hit this, with a couple capable of hitting it consistently.) As for the Terminal front monitor it's different, if a player manages to hit the Monitor, do not immediately knife them if you are capable of doing so. Monitors is the hardest strafe in the game, and the other rarest spot a survivor would be on is the rundown bounce wall. So if a survivor/player hits the front monitor, let them attempt to move to the next, if they do not for about ten seconds, Michael is allowed to knife them.

8) Do NOT, EVER, tag Michael Myers, or any player for that matter if they are going for a suicide strafe, a jump where they will die if they get tagged, or if they're going for a hard strafe and shooting them would prevent them making it. It's simply a nuisance when this happens and unfortunately this is the most common rule to be broken. The people who do this often, you know who you are. KP* and AN* especially -.-

9. Use an appropriate class. This applies for both the Survivors and Michael Myers. This rule is one of the most lenient. One primary thing is do not use a Riot shield as that is simply unfair and causes complications. If you're Michael Myers, do not use a class that imposes your capability of knifing players. An example of this would be a class without Marathon, and/or lightweight. This makes it significantly more difficult to knife survivors and prolongs the game immensely. Additionally, a survivor can get into a spot that requires lightweight to make. So an ideal class would be this:

Primary Weapon: Submachine Gun/Sniper Rifle
Secondary: Pistol/Anything really.
Equipment: Throwing Knife or Tactical Insertion.
Special Grenade: Anything(only survivors can use this though).
Marathon
Lightweight
Ninja
Copycat
-----------------------------------------------------------------------------------------

10) Both Michael Myers and Survivors cannot use special grenades when it is a one vs. one. This is mainly directed toward survivors as Michael Myers cannot use special grenades at all.



Hopefully ALL of these rules clear stuff up, and I do agree it's a lot of information but ultimately the majority of hosts follow these rules, with some minor exceptions. Keep in mind some hosts do break these rules, by stating it in their post. Though as that is the minority, always assume that the rules aren't being broken unless instructed otherwise!
Have fun playing Michael Myers, and don't be that one guy

The rules may be edited as time goes on so keep checking in just to make sure! But the main structure won't change.

Thanks for your time, and reading all of it(hopefully). If you have any questions feel free to ask!
#2. Posted:
154
  • V5 Launch
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#Im Vexaah is no.1 strafer
#Hz Drifter is no.1 strafer
#Mkqd is no.1 strafer.

#Theory Physics, is shit, lel.
#3. Posted:
Theoretical
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FreeRunning wrote #Im Vexaah is no.1 strafer
#Hz Drifter is no.1 strafer
#Mkqd is no.1 strafer.

#Theory Physics, is shit, lel.

I agree. That theory fella is just a plain ol' newb.
#4. Posted:
154
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Theoretical wrote
FreeRunning wrote #Im Vexaah is no.1 strafer
#Hz Drifter is no.1 strafer
#Mkqd is no.1 strafer.

#Theory Physics, is shit, lel.

I agree. That theory fella is just a plain ol' newb.

I know man, he's terrible! ;)

Also, I copied your rules for my Mike Myers post, is that alright, I gave you a shout-out!
#5. Posted:
Theoretical
  • Challenger
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FreeRunning wrote
Theoretical wrote
FreeRunning wrote #Im Vexaah is no.1 strafer
#Hz Drifter is no.1 strafer
#Mkqd is no.1 strafer.

#Theory Physics, is shit, lel.

I agree. That theory fella is just a plain ol' newb.

I know man, he's terrible! ;)

Also, I copied your rules for my Mike Myers post, is that alright, I gave you a shout-out!
See! You understand btw are you hosting right now? And oh sure no problem! I made it so people see it thanks for sharing.
#6. Posted:
phillygaming
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#1 is wrong.

Only exception for using commando for hard strafes is if you a ****.
#7. Posted:
BallerBiggy
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This is kind of cool tbh

thanks i never knew there was this many ruels
#8. Posted:
Theoretical
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phillygaming wrote #1 is wrong.

Only exception for using commando for hard strafes is if you a ****.
Hah, it's only lightpole which is for beginners, now for the pros it'd be yolo.
#9. Posted:
Vari
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Who remembers when mike Myers was simple with about 5 rules? Am I right? Now there's a bunch of dumb rules like allowing oma hard strafing at the beginning of the match so you won't die and rules for making a hard spot so you can't be knifed which very few people can even do. Tbh I prefer the basic rules over all of these that restrict a lot of things.
#10. Posted:
Theoretical
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Glacial wrote Who remembers when mike Myers was simple with about 5 rules? Am I right? Now there's a bunch of dumb rules like allowing oma hard strafing at the beginning of the match so you won't die and rules for making a hard spot so you can't be knifed which very few people can even do. Tbh I prefer the basic rules over all of these that restrict a lot of things.
These rules don't have any negative impact, it's simply a formality.. But yes, many of us remember those "times", which tbh, is now.
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