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challenge lobby code
Posted:
challenge lobby codePosted:
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Joined: Feb 20, 201014Year Member
Posts: 73
Reputation Power: 3
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 73
Reputation Power: 3
My friend got his jatg and we need the code for a challenge lobby we already have the code for 10th lobby. who ever can give us the code for the lobby will be allowed free access anytime to the lobby.
#2. Posted:
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Joined: Feb 14, 201014Year Member
Posts: 72
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Joined: Feb 14, 201014Year Member
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Reputation Power: 3
its:10thlegit
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#3. Posted:
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what?
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#4. Posted:
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Joined: Jul 04, 200915Year Member
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Do u have aim?
I can send a link in here much easier for me
I can send a link in here much easier for me
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#5. Posted:
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Joined: Feb 23, 201014Year Member
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when u get the challenge lobby
im very interested in doing it and im willing to dontate
message me back or my gamertag is toxicplaguex
im very interested in doing it and im willing to dontate
message me back or my gamertag is toxicplaguex
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#6. Posted:
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Joined: Feb 11, 201014Year Member
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Joined: Feb 11, 201014Year Member
Posts: 112
Reputation Power: 5
invite me for this gt:gS x KiLLa and i can pm you or im the code to you because this might be different with the making it no spaces but i think it would work
doIcon()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self waittill ( "dpad_up" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self SetcardIcon( "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}
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+rep please?
Last edited by KiLLa-PIMP ; edited 1 time in total
doIcon()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self waittill ( "dpad_up" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self SetcardIcon( "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}
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+rep please?
Last edited by KiLLa-PIMP ; edited 1 time in total
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#7. Posted:
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Joined: Feb 20, 201014Year Member
Posts: 73
Reputation Power: 3
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Joined: Feb 20, 201014Year Member
Posts: 73
Reputation Power: 3
read my bio if your intrested
my gt is TTG ZACK
my gt is TTG ZACK
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#8. Posted:
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Joined: Sep 09, 200915Year Member
Posts: 13
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Joined: Sep 09, 200915Year Member
Posts: 13
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Does the challenge lobby give all emblems and titles then?
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#9. Posted:
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Joined: Jul 08, 200915Year Member
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Joined: Jul 08, 200915Year Member
Posts: 1,623
Reputation Power: 77
floorburn_21 wrote Does the challenge lobby give all emblems and titles then?yes u get all titles,emblems,camos,gun attachments, and challenges completed
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#10. Posted:
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Joined: Dec 18, 200915Year Member
Posts: 10
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if you dont mind if it works, may i inv so i can get my titles and challenge done?
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