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Realese the gungame
Posted:
Realese the gungamePosted:
Status: Offline
Joined: Oct 20, 201014Year Member
Posts: 35
Reputation Power: 1
Status: Offline
Joined: Oct 20, 201014Year Member
Posts: 35
Reputation Power: 1
doGungame()
{
self TakeAllWeapons();
self iPrintlnBold( "^2Gun Game!" );
self iPrintlnBold( "^2Game Starting In..." );
self thread doShades();
wait 1;
self iPrintlnBold( "5..." );
wait 1;
self iPrintlnBold( "4..." );
wait 1;
self iPrintlnBold( "3..." );
wait 1;
self iPrintlnBold( "2..." );
wait 1;
self iPrintlnBold( "1..." );
wait 1;
self iPrintlnBold( "^2Game Started" );
self iPrintlnBold( "^5Every 10 Kills You Get An Upgrade!" );
self giveweapon( "zombie_colt" );
self switchToWeapon( "zombie_colt" );
self thread doFarquanda();
}
doShades()
{
self VisionSetNaked( "kamikaze", 1 );
wait 6;
self setClientDvar( "r_specularMap", "2" );
}
doFarquanda()
{
while( 1 )
{
if( self.kills == 10 )
{
self TakeAllWeapons();
self giveweapon( "walther" );
self switchToWeapon( "walther" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 20 )
{
self TakeAllWeapons();
self giveweapon( "zombie_stg44" );
self switchToWeapon( "zombie_stg44" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 30 )
{
self TakeAllWeapons();
self giveweapon( "panzerschrek_zombie" );
self switchToWeapon( "panzerschrek_zombie" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 40 )
{
self TakeAllWeapons();
self giveweapon( "zombie_mp40" );
self switchToWeapon( "zombie_mp40" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 50 )
{
self TakeAllWeapons();
self giveweapon( "colt_dirty_harry" );
self switchToWeapon( "colt_dirty_harry" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 60 )
{
self TakeAllWeapons();
self giveweapon( "zombie_ptrs41" );
self switchToWeapon( "zombie_ptrs41_zombie" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 70 )
{
self TakeAllWeapons();
self giveweapon( "zombie_m1garand" );
self switchToWeapon( "zombie_m1garand" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 80 )
{
self TakeAllWeapons();
self giveweapon( "zombie_gewehr43" );
self switchToWeapon( "zombie_gewehr43" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 90 )
{
self TakeAllWeapons();
self giveweapon( "zombie_m1carbine" );
self switchToWeapon( "zombie_m1carbine" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 100 )
{
self TakeAllWeapons();
self giveweapon( "zombie_stg44" );
self switchToWeapon( "zombie_stg44" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 110 )
{
self TakeAllWeapons();
self giveweapon( "colt_dirty_harry" );
self switchToWeapon( "colt_dirty_harry" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 120 )
{
self TakeAllWeapons();
self giveweapon( "zombie_bar" );
self switchToWeapon( "zombie_bar" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 130 )
{
self TakeAllWeapons();
self giveweapon( "zombie_fg42" );
self switchToWeapon( "zombie_fg42" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 140 )
{
self TakeAllWeapons();
self giveweapon( "zombie_mg42" );
self switchToWeapon( "zombie_mg42" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 150 )
{
self TakeAllWeapons();
self giveweapon( "zombie_type100_smg" );
self switchToWeapon( "zombie_type100_smg" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 160 )
{
self TakeAllWeapons();
self giveweapon( "ray_gun" );
self switchToWeapon( "ray_gun" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 170 )
{
self TakeAllWeapons();
self giveWeapon("tesla_gun_upgraded");
self giveWeapon("tesla_gun");
self giveWeapon("ray_gun_upgraded");
self giveWeapon("m2_flamethrower_zombie_upgraded");
self giveWeapon("panzerschrek_zombie_upgraded");
self giveWeapon("bar_bipod");
self giveWeapon("type99_lmg_bipod");
self giveWeapon("m1garand_gl_zombie_upgraded");
self giveWeapon("zombie_mg42_upgraded");
self giveWeapon("zombie_fg42_upgraded");
self giveWeapon("kar98k_scoped_zombie");
self giveWeapon("zombie_bar_upgraded");
self giveWeapon("zombie_30cal_upgraded");
self giveWeapon("zombie_shotgun_upgraded");
self giveWeapon("zombie_doublebarrel_sawed_upgraded");
self giveWeapon("zombie_doublebarrel_upgraded");
self giveWeapon("zombie_type100_smg_upgraded");
self giveWeapon("zombie_thompson_upgraded");
self giveWeapon("zombie_ppsh_upgraded");
self giveWeapon("zombie_mp40_upgraded");
self giveWeapon("doublebarrel_sawed_grip");
self giveWeapon("zombie_stg44_upgraded");
self giveWeapon("ptrs41_zombie_upgraded");
self giveWeapon("springfield_scoped_zombie");
self giveWeapon("zombie_m1garand_upgraded");
self giveWeapon("zombie_gewehr43_upgraded");
self giveWeapon("zombie_kar98k_upgraded");
self giveWeapon("zombie_colt_upgraded");
self giveWeapon("zombie_sw_357_upgraded");
self giveWeapon("mg42_bipod");
self giveWeapon("zombie_melee");
self giveWeapon("walther");
self giveWeapon("m2_flamethrower_zombie");
self giveWeapon("panzerschrek");
self giveWeapon("fg42_bipod");
self giveWeapon("zombie_m1garand_gl");
self giveWeapon("shotgun");
self giveWeapon("doublebarrel_sawed_grip");
self giveWeapon("zombie_thompson");
self giveWeapon("zombie_stg44");
self giveWeapon("30cal_bipod");
self giveWeapon("defaultweapon");
self giveWeapon("ptrs41_zombie");
self giveWeapon("m1carbine");
self giveWeapon("sw_357");
self giveWeapon("kar98k_scoped_zombie");
self giveWeapon("colt_dirty_harry");
self giveWeapon("zombie_doublebarrel");
self giveWeapon("zombie_mp40");
self giveWeapon("ray_gun");
self SwitchToWeapon( "zombie_mp40" );
self iPrintlnBold( "^5All Weapons Unlocked!" );
}
wait 10;
}
}
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{
self TakeAllWeapons();
self iPrintlnBold( "^2Gun Game!" );
self iPrintlnBold( "^2Game Starting In..." );
self thread doShades();
wait 1;
self iPrintlnBold( "5..." );
wait 1;
self iPrintlnBold( "4..." );
wait 1;
self iPrintlnBold( "3..." );
wait 1;
self iPrintlnBold( "2..." );
wait 1;
self iPrintlnBold( "1..." );
wait 1;
self iPrintlnBold( "^2Game Started" );
self iPrintlnBold( "^5Every 10 Kills You Get An Upgrade!" );
self giveweapon( "zombie_colt" );
self switchToWeapon( "zombie_colt" );
self thread doFarquanda();
}
doShades()
{
self VisionSetNaked( "kamikaze", 1 );
wait 6;
self setClientDvar( "r_specularMap", "2" );
}
doFarquanda()
{
while( 1 )
{
if( self.kills == 10 )
{
self TakeAllWeapons();
self giveweapon( "walther" );
self switchToWeapon( "walther" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 20 )
{
self TakeAllWeapons();
self giveweapon( "zombie_stg44" );
self switchToWeapon( "zombie_stg44" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 30 )
{
self TakeAllWeapons();
self giveweapon( "panzerschrek_zombie" );
self switchToWeapon( "panzerschrek_zombie" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 40 )
{
self TakeAllWeapons();
self giveweapon( "zombie_mp40" );
self switchToWeapon( "zombie_mp40" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 50 )
{
self TakeAllWeapons();
self giveweapon( "colt_dirty_harry" );
self switchToWeapon( "colt_dirty_harry" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 60 )
{
self TakeAllWeapons();
self giveweapon( "zombie_ptrs41" );
self switchToWeapon( "zombie_ptrs41_zombie" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 70 )
{
self TakeAllWeapons();
self giveweapon( "zombie_m1garand" );
self switchToWeapon( "zombie_m1garand" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 80 )
{
self TakeAllWeapons();
self giveweapon( "zombie_gewehr43" );
self switchToWeapon( "zombie_gewehr43" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 90 )
{
self TakeAllWeapons();
self giveweapon( "zombie_m1carbine" );
self switchToWeapon( "zombie_m1carbine" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 100 )
{
self TakeAllWeapons();
self giveweapon( "zombie_stg44" );
self switchToWeapon( "zombie_stg44" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 110 )
{
self TakeAllWeapons();
self giveweapon( "colt_dirty_harry" );
self switchToWeapon( "colt_dirty_harry" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 120 )
{
self TakeAllWeapons();
self giveweapon( "zombie_bar" );
self switchToWeapon( "zombie_bar" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 130 )
{
self TakeAllWeapons();
self giveweapon( "zombie_fg42" );
self switchToWeapon( "zombie_fg42" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 140 )
{
self TakeAllWeapons();
self giveweapon( "zombie_mg42" );
self switchToWeapon( "zombie_mg42" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 150 )
{
self TakeAllWeapons();
self giveweapon( "zombie_type100_smg" );
self switchToWeapon( "zombie_type100_smg" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 160 )
{
self TakeAllWeapons();
self giveweapon( "ray_gun" );
self switchToWeapon( "ray_gun" );
self iPrintlnBold( "^5Weapon Upgraded!" );
}
else if( self.kills == 170 )
{
self TakeAllWeapons();
self giveWeapon("tesla_gun_upgraded");
self giveWeapon("tesla_gun");
self giveWeapon("ray_gun_upgraded");
self giveWeapon("m2_flamethrower_zombie_upgraded");
self giveWeapon("panzerschrek_zombie_upgraded");
self giveWeapon("bar_bipod");
self giveWeapon("type99_lmg_bipod");
self giveWeapon("m1garand_gl_zombie_upgraded");
self giveWeapon("zombie_mg42_upgraded");
self giveWeapon("zombie_fg42_upgraded");
self giveWeapon("kar98k_scoped_zombie");
self giveWeapon("zombie_bar_upgraded");
self giveWeapon("zombie_30cal_upgraded");
self giveWeapon("zombie_shotgun_upgraded");
self giveWeapon("zombie_doublebarrel_sawed_upgraded");
self giveWeapon("zombie_doublebarrel_upgraded");
self giveWeapon("zombie_type100_smg_upgraded");
self giveWeapon("zombie_thompson_upgraded");
self giveWeapon("zombie_ppsh_upgraded");
self giveWeapon("zombie_mp40_upgraded");
self giveWeapon("doublebarrel_sawed_grip");
self giveWeapon("zombie_stg44_upgraded");
self giveWeapon("ptrs41_zombie_upgraded");
self giveWeapon("springfield_scoped_zombie");
self giveWeapon("zombie_m1garand_upgraded");
self giveWeapon("zombie_gewehr43_upgraded");
self giveWeapon("zombie_kar98k_upgraded");
self giveWeapon("zombie_colt_upgraded");
self giveWeapon("zombie_sw_357_upgraded");
self giveWeapon("mg42_bipod");
self giveWeapon("zombie_melee");
self giveWeapon("walther");
self giveWeapon("m2_flamethrower_zombie");
self giveWeapon("panzerschrek");
self giveWeapon("fg42_bipod");
self giveWeapon("zombie_m1garand_gl");
self giveWeapon("shotgun");
self giveWeapon("doublebarrel_sawed_grip");
self giveWeapon("zombie_thompson");
self giveWeapon("zombie_stg44");
self giveWeapon("30cal_bipod");
self giveWeapon("defaultweapon");
self giveWeapon("ptrs41_zombie");
self giveWeapon("m1carbine");
self giveWeapon("sw_357");
self giveWeapon("kar98k_scoped_zombie");
self giveWeapon("colt_dirty_harry");
self giveWeapon("zombie_doublebarrel");
self giveWeapon("zombie_mp40");
self giveWeapon("ray_gun");
self SwitchToWeapon( "zombie_mp40" );
self iPrintlnBold( "^5All Weapons Unlocked!" );
}
wait 10;
}
}
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#2. Posted:
Status: Offline
Joined: Aug 31, 201014Year Member
Posts: 592
Reputation Power: 30
if this works Thanks i would want to play gun game in waw.
anyone confirm?
anyone confirm?
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#3. Posted:
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Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Wow...good job copying marra modders post on 7's...the one that don't work lmao
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#4. Posted:
Status: Offline
Joined: Oct 20, 201014Year Member
Posts: 35
Reputation Power: 1
Status: Offline
Joined: Oct 20, 201014Year Member
Posts: 35
Reputation Power: 1
lol its not marramodders dumbass its a fixed version of his and marramodder is a leeach and didnt create this so hope of the d
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#5. Posted:
Status: Offline
Joined: Feb 06, 201014Year Member
Posts: 996
Reputation Power: 64
Status: Offline
Joined: Feb 06, 201014Year Member
Posts: 996
Reputation Power: 64
there is a problem with that code though after 4 weapon upgrades you will have no weapons at all so great way in copying without testing mate
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#6. Posted:
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Joined: May 08, 201014Year Member
Posts: 4,408
Reputation Power: 204
Status: Offline
Joined: May 08, 201014Year Member
Posts: 4,408
Reputation Power: 204
It says that there is an error
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#7. Posted:
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Joined: Feb 06, 201014Year Member
Posts: 996
Reputation Power: 64
Status: Offline
Joined: Feb 06, 201014Year Member
Posts: 996
Reputation Power: 64
thats because you have just copied and pasted the code and didn't self thread it
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#8. Posted:
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
can you post codes like this please
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#9. Posted:
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Joined: Jul 21, 200915Year Member
Posts: 60
Reputation Power: 2
Status: Offline
Joined: Jul 21, 200915Year Member
Posts: 60
Reputation Power: 2
TTGXMODsX wrote thats because you have just copied and pasted the code and didn't self thread it
you don't have to self thread it lrn2code
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#10. Posted:
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Joined: Apr 28, 201014Year Member
Posts: 1,859
Reputation Power: 74
Status: Offline
Joined: Apr 28, 201014Year Member
Posts: 1,859
Reputation Power: 74
I_sLaP_ZoMbIeZ wrotecan you post codes like this please
yeah itd be much easier for everyone!
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