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Buying Battlefield 1?

Yes
93.59% (73 votes)
Maybe, waiting until reviews come out
3.85% (3 votes)
Nah, not my thing
2.56% (2 votes)

Total Votes: 78

Battlefield 1 Mega Thread[Updated 09Jan2017]
Posted:

Battlefield 1 Mega Thread[Updated 09Jan2017]Posted:

Recon
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BATTLEFIELD 1 MEGA THREAD

Initial release date: October 21, 2016
[ Register or Signin to view external links. ] release date: October 18, 2016
[ Register or Signin to view external links. ] release date: October 13, 2016
Engine: Frostbite 3
Developer: EA DICE
Publisher: Electronic Arts
Genre: First-person shooter
Platforms: PlayStation 4, Xbox One, PC







Battlefield 1: Which Edition to Buy?

Battlefield 1 Standard Edition
The most basic version of Battlefield 1 is the Standard Edition. This is the $60 (cheaper if you can find a deal) copy which is the cheapest of the bunch.

As such, it delivers the least amount of content. For $60 or less, youll get a copy of Battlefield 1 and if you pre-order it ahead of the October release date, youll also get the Hellfighter Pack.

The Hellfighter Pack is a pre-order bonus that nets you a Hellfighter M1911 pistol, a Harlem Hellfighters insignia, a Hellfighter Trench Shotgun, and a Hellfighter Bolo Knife.

In addition, youll also get seven days early access to a brand new map that EA DICE will release later in 2016.

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Battlefield 1 Early Enlister Deluxe Edition
If youre willing to pay a little more for your copy of Battlefield 1, you could opt for the Battlefield 1 Deluxe Edition.

If you get this version, your Battlefield 1 release date is October 18th not October 21st. A full three days early.
On top of that, youll get two more packs, five Battlepacks that will contain a variety of items (and maybe even a rare item), and some new appearances for vehicles. Heres how that breaks down.
Red Baron Pack: Vehicle Package: Red Barons Triplane, Sidearm: Red Barons P08, Emblem: Red Barons Flyer Pin.
Lawrence of Arabia Pack: Horse: Lawrence of Arabias Black Stallion (new visual appearance for the horse), Weapon: Lawrence of Arabias SMLE, Sidearm: Lawrence of Arabias Jambiya, Emblem: Lawrence of Arabias Emblem.
New visual appearances for the largest vehicles in the game: Frontline Camouflage Train, Night Raid Airship, Dazzle Camouflage Dreadnought.
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Battlefield 1 Ultimate Edition
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Pre-order and get:
Hellfighter pack, containing themed items inspired by the heroic Harlem Hellfighter infantry regiment.
7 days early access the map Battlefield 1 Giant's Shadow coming in December 2016.

Battlefield 1 Ultimate Edition is the definitive collection containing:
Battlefield 1 Deluxe Edition
Base Game: Experience the dawn of all-out war in Battlefield 1. Discover a world at war through an adventure-filled campaign, or join in epic multiplayer battles with up to 64 players.
Red Baron Pack and Lawrence of Arabia Pack containing themed weapons, vehicles and items.
New visual appearance of the Behemoths.
Five Battlepacks.

Battlefield 1 Premium Pass*
Four themed upcoming expansion packs.
Two weeks early access to each expansion pack.
16 new multiplayer maps, play as new armies including France and Russia, new Operations, new Elite classes and more.


Battlefield 1 Collectors Edition
Amazon is also selling an exclusive Battlefield 1 Collectors Edition. Itll cost you a pretty penny but itll net you a ton of Battlefield related stuff.

For $220, youll get a copy of the Deluxe version of the game, early access to the upcoming map, and the Hellfighter Pack.

Youll also get a collectors edition statue that stands 14 high, a deck of Battlefield 1 playing cards, a steelbook case, a messenger pigeon tube with exclusive DLC content, an exclusive patch, and premium packaging.
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Xbox one Digital Pre-order Bonus
If pre-ordered from the xbox one marketplace you'll be sent 1 free month of EA Access which will give you access to the game on October 13th, 2016






BATTLEFIELD COMPANION APP

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Dear Battlefield player,

We wanted to give you a heads-up for an update to the Battlelog Mobile App coming this fall. Introducing the Battlefield Companion, a complete overhaul of the Battlelog Mobile App designed to make your mobile Battlefield experience even better.

Here are some of the highlights:

OPTIMZED INTERFACE The Battlefield Companion will have a new and fresh look, better navigation, and support for Battlefield 1.

CAREER The Career section will be your new profile and identity of Battlefield. Here you can explore your stats and achievements and see how your friends are doing.

CUSTOMIZATION Explore and customize your soldiers loadout while on the go - with full support for Battlefield 1.

Battlefield Companion supports Battlefield 1 and Battlefield 4.




SINGLE PLAYER


12 Minutes of Single Player Gameplay

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In Battlefield 1 youll experience a series of what we call War Stories: personal stories focusing on different protagonists with unique backgrounds and skills. While our characters are at war, the stories in Battlefield 1 are personal. Theyre about people rather than history or battles.

Youll also get to know real-life historical figures playing Battlefield 1 single player. A romantic and somewhat controversial character, Lawrence of Arabia is a name many recognize. Right up there with The Red Baron, Lawrence is one of the most iconic World War 1 names and I hope players will find it fascinating to spend time with this character.

Facing off with a technically superior enemy, Lawrence is put in a true underdog situation in Battlefield 1. The Ottoman Empire has a giant armored train called The Canavar or beast in Turkish equipped with a huge artillery piece that can strike from miles away. The Empires devastating artillery engages rebel forces who are wielding rifles from horseback.

In Battlefield 1, you play an Arab rebel that is depicted as Lawrences right hand. This character needs to use her resourceful playstyle to scout out enemy encampments, liberate the equipment needed, and draw the armored train out to a final confrontation. Play it loud, quiet, long-range, close-up, on your horse, or in an appropriate vehicle its up to you.

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EPISODES/MISSIONS

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FRIENDS IN HIGH PLACES

The allies are losing the war in the air. Britain struggles to compete with the German aces and the average lifetime of a combat pilot is 17 days. You must face these bleak odds and take to the skies for a noble fight over the western front. Intense dogfights, unexpected encounters, and a story of friendship await you.

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NOTHING IS WRITTEN

In the Middle East deserts, Arab tribes rebel against the oppression of the Ottoman Empire. The Empires devastating artillery engage rebel forces wielding rifles from horseback. As a Bedouin warrior working alongside the legendary Lawrence of Arabia, you must find a way to take on the technologically superior enemy and destroy a deadly railgun.

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THROUGH MUD AND BLOOD

In the autumn of 1918, British forces prepare for a mass assault on the town of Cambrai, France. With tank support, Allied Command believes a breakthrough is a certainty. But the Mark V tank has one major flaw: it is not reliable. Join a dysfunctional tank crew who battle their way behind enemy lines as they learn to work together.

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AVANTI SAVOIA

Italy and the Austro-Hungarian Empire are deadlocked among the Alps. Braced by snow-capped mountains, neither side can find a way to dislodge their enemy. Meanwhile, the Italian mountaineer regiment Arditi prepares an unorthodox assault. Don your Arditi armor and head up a mountainside as Italian and Austrian forces clash over a strategic fort.

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THE RUNNER

The British Empire intends to open a new front to the war with an unprecedented naval invasion of the Ottoman homeland. The ships gathered for the Gallipoli Landings the D-Day of World War 1 carry over half a million men. As an Anzac runner youll witness the heat of epic bombardments and a beach landing, as well as covert deliveries of urgent life-or-death messages across the frontline.




DLC
THEY SHALL NOT PASS(March 2017)$$$/Premium Pass
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Releasing March 2017, They Shall Not Pass* will be the first Battlefield 1 expansion. Featuring all-new maps, new weapons, and the new playable French Army faction, They Shall Not Pass will truly expand the theater of all-out war.

Though we dont want to give too much away at this point we have something special for you: concept exploration images from the DICE team. These images represent the studios vision of the battlefields youll encounter in They Shall Not Pass. Read on and learn what inspired the charred landscapes, muddy trenches, and close-quarter environments.

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GIANTS SHADOW(December 13th/20th, 2016)FREE
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The Grenade Crossbow
With Giants Shadow comes the Grenade Crossbow, a powerful addition to the Support classs arsenal. Based on one of many unique contraptions from the Great War, this gadget can silently fire two grenades of either the Fragmentation or High Explosive variety.


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Fight in the shadow of a crashed giant
Battle of the Selle, 1918. British forces have broken through the Hindenburg line and are heading towards a strategic railway center. The outcome is uncertain. An armored train can still turn the tide. Giants Shadow arrives December 20 as a free* update for Battlefield 1. Battlefield 1 Premium Pass and pre-order early access starts December 13.




SPECTATOR MODE

Im very excited to see the Spectator Mode being implemented in Battlefield 1 for all users. For the first time in franchise history, console players can join in on the PC fun and create cool cinematic videos and screenshots.

To start capturing your own cinematic shots, just join a match as Spectator. Once in-game, you can follow individual soldiers and vehicles using the Director Camera. In this mode, the camera will be locked on to the players movement, but you still have total control over its positioning. Explore the camera options to change its behavior.

To really express yourself, Id recommend trying out the Free Camera. You can set up multiple free cameras around the map, and adjust settings for each individually. At any given time, you can switch over to the free camera of your choice and have total control over it. If needed, adjust the sensitivity and speed to your liking from the camera options.

For a nice cinematic look, play around with the field of view (FOV) and depth of field (DOF) options. For example, a low FOV value of 30 is a good choice for close-up action shots. By adjusting the DOF values, you can control the camera blur and the focus point of your shot.

You can also enable various filters to spice up your footage. Try adjusting the filter strength for example choose the Noir filter with 30% strength to get a less saturated, film-like look on a map like Sinai Desert.

When youre good to go, hide the HUD and film away!

ELITE CLASSES
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Flame Trooper Elite Class
Wrapped in fire-resistant gear, a gas mask, and carrying a powerful flamethrower, the Flame Trooper brings with him chaos. Stay far away if you can, but if you find yourself eye-to-eye with the Flame Trooper, you'd best muster your courage, fix your bayonet, and charge into battle before he notices you. One wrong move and you're likely to spend your last moments seeing red.


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Sentry Elite Class
The Sentry moves like a human tank. With a water-cooled automatic machine gun at his hip and strapped in plated armor, the Sentry can shower enemy positions with lead while still being able to withstand a lot of damage. His main weakness is his greatest strength in order to keep up his defense, he eschews the use of a gas mask in favor of additional armor plating.


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Tank Hunter Elite Class
The Tank Hunter has mastered the use of the 1918 Tankgewehr, an absolute beast of a weapon. Standing almost as tall as a man, the Tankgewehr is capable of damaging enemy vehicles over great distances. With a well-placed shot, the Tank Hunter can focus fire on particular parts of the enemy vehicles, taking out the tracks, machine guns, or cannons on armored vehicles.


EXCLUSIVES DOG TAGS:
Awarded to players whom completed "The Road to Battlefield 1" missions in Battlefield 4 or Battlefield Hardline.
Awarded to players who own a previous Battlefield game. Welcome back !
Awarded to players who attended any of the Battlefield 1 real life events.
Awarded to players who online events.
Awarded to the first players on Battlefield 1 with Origin Access and EA Access Play First trials.
Awarded to players who joined the Battlefield 1 Closed Alpha.
Awarded to players who joined the Battlefield 1 Open Beta.
Awarded for completing Companion Operations.
Awarded for playing Companion Operations during the week leading up to launch Battlefield 1.
Awarded to players who make the best choices with AMD Radeon
Awarded to players who accepted the challenge, purchased the Epic Box and want to be part of Battlefield. Join in, you are a strong warrior !


WEAPONS LIST:
RIFLES
Lee Enfield SMLE (bolt-action)
Mauser 1918 T-Gewehr (anti-tank)
Mauser Gewehr 98 (bolt-action)
Springfield M1903 (bolt-action)
CEI Rigotti (Artillery / Trench variants)
SELBSTLADER m1916 (Factory / Artillery / Sharpshooter variants)
Mondragon M1908 (Marksman / Artillery / Light Infantry variants)
M1907 SL (Factory / Auto / Trench variants)
BAR M1918 (Gunner / Light Infantry / Trench variants)
HUOT (Auto / Artillery variants)
Martini Henry (Rifleman / Marksman variants)
Remington Model 8 (Factory / Special / Sharpshooter variants)

SNIPERS
SMLE MKIII (Rifleman / Carbine / Sharpshooter variants)
Gewehr 98 (Factory / Marksman / Sharpshooter variants)
Gewehr M.95 (Rifleman / Carbine / Sharpshooter variants)
Russian 1895 (Rifleman / Marksman / Trench variants)
M1903 (Experimental / Marskman / Sharpshooter variants)

SMGS
MP18 (Artillery / Experimental / Trench variants)
BRM M1918 (Factory / Light Infantry / Trench variations)
Villar Perosa (Handheld / Mounted variants)

LMGS
Lewis Gun (Low Weight / Artillery / Suppressor variants)
MG08
MG 15 (Low Weight / Light Infantry / Suppressor variants)
Benet Mercier M1909 (Gunner / Artillery / Light Infantry variants)
Madsen MG (Low Weight / Light Infantry / Trench variants)
Hellriegel 1915 (Factory / Artillery variants)

SHOTGUNS
M97 Trench (Light Infantry / Assault variants)
Browning 12G Auto (Hunter / Special / Light Infantry variants)

PISTOLS
Colt M1911
Mauser C96
Luger P08
Modello 1915
Howdah
Auto Revolver
Bodeo 1889
Borchardt C-93
Bulldog Revolver
Colt 1903
MLE 1903
Frommer Stop
Gasser M1870
Mars Auto
Repetierpistole M.12
Uberti Schofield No. 3 Revolver


GADGETS LIST:
Assault Gadgets:

Anti-Tank Mine (60 WB)
Dynamite (Unlocked)
AT Rocket Gun (Unlocked)
Anti-Tank Grenade (Unlocked)

Medic Gadgets:

Medical Syringe (unlocked)
Medical Crate (unlocked)
Rifle Grenade - HE (60 WB)
Rifle Grenade - SMK (60 WB)
Rifle Grenade - FRG (unlocked)
Bandage Pouch (unlocked)

Support Gadgets:

Mortar - HE (unlocked)
Mortar - AIR (unlocked)
Ammo Pouch (unlocked)
Ammo Crate (unlocked)
Limpet Charge (60 WB)
Repair Tool (unlocked)


Scout Gadgets:

Tripwire Bomb - INC (60 WB)
Flare Gun - Spot (unlocked)
Flare Gun - Flash (unlocked)
K Bullets (unlocked)
Sniper Decoy (unlocked)
Sniper Shield (unlocked)
Trench Periscope (unlocked)
Tripwire Bomb - HE (unlocked)
Tripwire Bomb - GAS (60 WB)

Grenades:

Frag Grenade (Unlocked)
Gas Grenade (Unlocked)
Impact Grenade (60 WB)
Incendiary Grenade (60 WB)
Mini Grenade (60 WB)
Smoke Grenade (Unlocked)
Light Anti-Tank Grenade (60WB)


MELEE WEAPONS:
Bayonet
Bolo Knife
Jambiya Dagger
Scimitar
Spiked Mace
Trench Spade
Barbed Wire Club
US Trench Knife
Compact Trench Knife
Survival Knife
Sawtooth Knife
Bartek Bludgeon
Shovel
Hatchet
Saber
Pickaxe


MAPS LIST:
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BALLROOM BLITZ

Join the final offensives along the Meuse River in 1918. Here, fierce fighting in trench lines is quickly replaced by the untouched beauty beyond hell. A massive French chateau, previously home to officers beyond the rear lines, is now the scene for a battle with both tanks and flamethrowers. The chandeliers are shaking from the barrage as the American forces push for the final railway hub at the edge of this map.


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ARGONNE FOREST

The shadowy depths of the Argonne forest is the scene for some of the most brutal close quarter combat in Battlefield 1. The world inside this forest features devious defensive setups combined with a labyrinth of bunkers and machine gun nests. Camouflaged field guns firing at point blank range, Stormtroopers clearing out bunkers with gas, and the best use of sharpened spades will determine who owns the depths of this forest. Heroes are forged surviving the intensity of this infantry focused map.


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FAO FORTRESS

Join one of the earliest amphibious landings of the Great War as the British Empire struggles to secure the oil on the Al-Faw Peninsula. The majestic Ottoman fortress of Fao guards the entrance and is not falling uncontested. Here you will fight through marshlands and dunes, over bridges and shallow coves. The assault finally enters the ancient fortress itself. The quest for oil begins here. The Dreadnought needs to feed.


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SUEZ

A struggle for the most vital supply line of World War I. Even though it was considered impossible, the Ottomans crossed the desert of Sinai and threatened the canal. Join the fight by the banks of the grand canal and make tactical use of the dunes. Fight through shallow defenses, with field guns or mortars, through the outskirts of Kantara and into the deep desert beyond.


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THE ST. QUENTIN SCAR OVERVIEW

A massive attack on the scarred battlefields of northern France. As part of the Kaiser's battle, the German army throws everything they have to try to break through the British lines. Prepare for truly cataclysmic assaults as you push through the trenches of the St. Quentin Scar. Be the first soldier to break through the fortified lines and assault the pristine village of Travecy, untouched by the war until now.


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SINAI DESERT

Engage in all-out war in Sinai Desert, a scorching hot battlefield located just East of El-Jifar. From infantry skirmishes in the narrow streets of the village of Bir el Mazar to dogfights above the majestic cliffs, youll need to make tactical use of the dunes as you engage in explosive battles. When all hope is lost, reinforcements will arrive in the shape of a powerful Behemoth: a deadly Armored Train charging through the desert sands.


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AMIENS

A destructive clash in a majestic city. Fight on the streets and squares in French city of Amiens during the German spring offensive. A struggle in crumbling alleys, a courthouse, around bridges and railways where the British and the Germans desperately seek to control the depths of the city.


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MONTE GRAPPA

Take part in one of the final battles among the peaks of kings in the Venetian Alps. High up above the clouds a desperate fight for control of mountain forts are challenging even the toughest soldiers. Utilize the massive fort cannons to stop the advancing enemies as they scale the mountainside. Up here, in this furious struggle, the Austro Hungarian Empire holds the upper hand, but the Italian Army won't stop until they've taken back what's theirs.


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EMPIRES EDGE

Along the Adriatic coast a fierce struggle for land and life is taking place. A rugged but fortified shore becomes the battlefield for an empire under siege. What was once a beautiful Mediterranean village by the coast is now transformed by mechanized war, where waves and dreadnought battleships pound the remains of Italys Great War.


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GIANTS SHADOW

Prepare to take part in the Battle of the Selle in the cold autumn of 1918. Here, the fighting moves out of the trenches and into open country where a massive crashed airship casts its shadow onto the battlefield. The British forces have broken through the Hindenburg line and are now in pursuit towards an important railway center. Fierce infantry and tank engagements ensue on the open ground and river banks alongside the Cateu-Wassigny railway where an armored train can still turn the tide. Giants Shadow will be coming to Battlefield 1 as part of a free update in December.




GAME MODES:
CONQUEST

An all-time fan favorite of Battlefield players, Conquest is a large-scale game mode with up to 64 players fighting for the control of key objectives. With large armies on foot or behind the wheel and the addition of fearsome Behemoths, Conquest brings together all the elements of the signature Battlefield All-Out War.


DOMINATION

Domination offers a fast-paced infantry focused combat in close quarter locations. Its a smaller, but more focused version of Conquest, and the fighting revolves around strategic objectives. Ready your shotgun and sharpen your hatchet in the Domination game mode things tend to get close and personal.


OPERATIONS

Operations offer epic journeys across several maps based upon real battles of World War I. We wanted to offer a large and epic experience with a focus on teamplay and frontline combat. Adding this meta-layer to the game mode, and stretching it across multiple interesting locations that both look and play very differently, adds a whole new layer of scale and variety to the battles in Battlefield 1. Your team can win on one map, proceed to the next map, and actually see the map you previously fought over on the horizon.


RUSH

Communications and artillery were crucial during World War I, and Rush mode will have you interacting with both of them. In Rush, the Attacking forces must find and destroy the Defending forces Telegraph Posts, which the defenders can use to call in artillery strikes. The Defenders can deny the Attackers by disarming the explosives they plant, but should the Telegraph Posts be destroyed, the Defenders must fall back to another sector. The Attackers win the battle if the Telegraph Positions in every sector are destroyed. The Defenders come out victorious if theyre able to run the Attackers out of reinforcements, or by having at least one Telegraph Position left intact when time runs out.


WAR PIGEONS

During the Great War, man-made communication systems were still crude and unreliable, so dogs and pigeons were used extensively to carry messages. In the War Pigeons game mode the opposing sides compete to use messenger pigeons to call in artillery barrages on the enemy. When the game starts, a pigeon coup with a messenger pigeon is placed somewhere on the map. Locate the pigeon before the enemy and carry it to a safe location out in the open. There you prepare a message and send it off, calling for artillery support. Once a message is successfully sent an artillery barrage will strike the enemy.


TEAM DEATHMATCH

In many ways World War 1 changed the notion of how war was fought, but the end goal was still to inflict as much damage as possible to force the enemy to surrender. Team Deathmatch hones in on the brutal simplicity of infantry warfare: kill or be killed. This mode pits your side against the enemy and you need to defeat as many enemies as possible while protecting yourself and your team mates. At regular intervals a powerful Elite Class weapon is dropped somewhere on the map. Grab it to get the upper hand in terms of firepower. The winning side is the one that inflicts the most casualties to the enemy. If the timer runs out, the team that has killed the most enemies win.


MORE WILL COME, WILL UPDATE ONCE INFO RELEASES



VEHICLE AND WEAPON SKINS:
VEHICLE SKINS

Red Hawk
Blue Skies
Black Falcon
Red Baron
Default
DICE
Beutepanzer WagenV
French Livery
Flying Scotsman
Spray
Dazzle
Kubinka
Black Bess
Beutepanzer FT
La Victoire
Factory Grey
Japanese Style
M1917 USA
Spanish Interwar
SchnucK
Wotan
Baden I
Konig Wilhelm
Mephisto
Alter Fritz
Siegfried
Faust
Cyklop
Panzerwagen
Flanders
Factory Grey
Kurzemiesk
TwoTone
RMA Camouflage
Beutepanzer
Canadian
Junovicz
Red Tail Hawk
Green White
Orange and White
Night Bomber
Pink Lady
Pattern Black
Blue Stripes
USA
Dazzle
Royale
Charcoal Blue
Factory Grey
Japanese Style
M1917 USA
Red Hawk
Clear Skies
Yellow Belly
Red Dazzle
Rose Gold
The Crocodile
Green Machine
White and Blue
Black and White
Yellow Circus
Night Fighter
Bumble Bee
Entente
Anzac
Woodland Raider


WEAPON SKINS

Bully
Dragon
The Vindicator
Adventurer
Apostle
The Top Dog
Butcher
Fiend
The Newton
Goon
Rover
The Showstopper
Commander
Mirage
The General
Defender
Pirate
The Icon
Desperado
Preacher
The Russian
Freebooter
Rookie
Greenhorn
Ruffian
The Judge
Champion
Hellion
The Challenger
Commando
Ogre
The Ethereal
Backbiter
Centaur
Bandit
Chimera
The Guardian
Boss
Demon
The Knight
Brigand
Devil
The Victor
Chief
Herald
The Warlord
Clipper
Imp
The Soldier of Fortune
Crook
Pillager
The Camouflage
Cutthroat
Pioneer
The Veteran
Fighter
Robber
The Kingpin
Guard
Savage
The Highwayman
Warmonger
Soldier
The Captain
Assassin
Beast
The Gatekeeper
Barbarian
Colossus
The Paladin
Cadet
Goblin
The Contender
Conscript
Outlaw
The Mercenary
Criminal
Phoenix
The Officer
Enforcer
Rebel
The Chieftain
Executiuoner
Rival
The Commandant
Hunter
Sweetheart
The Overseer
Invader
Thug
The Templar
Lawbreaker
Torpedo
The Custodian
Major
Troublemaker
The Keeper
Marauder
Upholder
The Vigilante
Master
Virtuoso
The Lion
Messenger
Wanderer
The Saint
Gunner
Sinner
The Cap
Royal Decree
Royal Edict
Royal Order
Royal Statute
Hero
Slayer
The Mistress
Veteran Soldier
Veteran Guard
Veteran Infantry
Veteran Cavalry
Murderess
Warden
The Savior
Inquisitor
Thief
The Tyrant
Killer
Titan
The Cerberus
Camouflage Pattern
Camouflage Shroud
Camouflage Masking
Camouflage Veil
Ace
Angel
The Trooper
Flamme Verdi
Trench Clearer
Desert Dweller
Straight Flush
Frontiersman
His Lordship

WEAPONS MATERIALS (?)

GREY COATED
CREMELLO COATED
SEAL BROWN COATED
CHAMPAGNE COATED

STEEL
BLUE STEEL
CHROME
GOLD
BROWN STEEL
PRECIOUS
NICKEL
BLACK STEEL
SPECIAL
BEECH
CHERRY
WALNUT


PC REQUIREMENTS:

MINIMUM SPECS
OS: 64-bit Windows 7, Windows 8.1 and Windows 10
Processor (AMD): AMD FX-6350
Processor (Intel): Core i5 6600K
Memory: 8GB RAM
Graphics card (AMD): AMD Radeon HD 7850 2GB
Graphics card (NVIDIA): nVidia GeForce GTX 660 2GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Hard-drive space: 50GB


RECOMMENDED SPECS
OS: 64-bit Windows 10 or later
Processor (AMD): AMD FX 8350 Wraith
Processor (Intel): Intel Core i7 4790 or equivalent
Memory: 16GB RAM
Graphics card (AMD): AMD Radeon RX 480 4GB
Graphics card (NVIDIA): NVIDIA GeForce GTX 1060 3GB
DirectX: 11.1 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Available Disk Space: 50GB



TRAILERS:






BETA STATS:
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CONCEPT ART:
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PATCH NOTES
Battlefield 1 Giants Shadow Release and Update 12132016(December 13th, 2016)
Welcome to the Battlefield 1 December Update. Were excited to share with you all the changes that we are bringing to the table, headlined by the new map Giants Shadow. Were also bringing a ton of important balance changes and fixes, as well as an exciting new Custom Game setting with Standard Issue Rifles that we cant wait to try out together with the community. Finally, were happy to announce that our new Spectator Mode is available in this update, and we are all really excited to see what the community will do with it.

So sit back, grab a hot beverage, and enjoy reading about all the changes in detail below or here. Changes include all platforms unless specifically noted.
See you on the Battlefield!

Alexander Striterax Hassoon
Erik TheHelgon Ortman
Alan Demize99 Kertz
Steve whitewalrus Lin
Randy SonicFrequency Stanton

Introducing Giants Shadow*
With a massive crashed airship casting its shadow onto the battlefield, Giants Shadow brings fierce combat on the open ground and river banks alongside the Cateau-Wassigny railway.
Fight in the shadow of a crashed giant
The Battle of the Selle, 1918. Cold autumn. British forces have broken through the Hindenburg line and are heading towards a strategic railway center. The outcome is uncertain. An armored train can still turn the tide.
*Available December 13, 2016 for pre-order and Premium Pass customers. Giants Shadow will drop for all Battlefield 1 players on December 20, 2016 as a free map pack. BATTLEFIELD 1 ON APPLICABLE PLATFORM (SOLD SEPARATELY) AND ALL GAME UPDATES, INTERNET CONNECTION, EA ACCOUNT, AND (FOR CONSOLE PLAYERS) AN XBOX LIVE GOLD OR PLAYSTATION PLUS ACCOUNT REQUIRED FOR GIANTS SHADOW. Retail preorder customers will need to enter their code on the PlayStationStore/Xbox Store/Origin Store to download the Giants Map content starting on December 13, 2016. Early access ends December 20, 2016.

Spectator Mode
With great pleasure, we would like to introduce everyone to the new Spectator mode. In Spectator, players will be able to join a live BF1 match as an observer. From there, observers can switch between first-person and third-person camera views of all the players on the battlefield through our Player View mode, get an overhead birds eye view of the battlefield in Table Top mode, or fly a camera through the world using Free Cam mode.
Our goal was to improve Spectator from previous versions of Battlefield. We gathered feedback from the community and focused much of our efforts on improving the usability and flow moving from player-to-player and switching between the different view modes (Table Top, Player View, and Free Cam). Another key design emphasis for us was to make Spectator a viable tool for the community to create content which includes a moveable third-person camera, depth of field, and camera filters.

New Custom Game setting Standard Issue Rifles
A new Custom Game option has been added: Standard Issue Rifles. In SIR all kits are granted access to their factions standard issue rifle. For example, the British are granted the SMLE MKIII. These rifles are not equipped with optics, and are intended to provide players with gameplay inspired by the WW1 trenches. As a Custom Game option, this can be enabled or disabled with other weapon types to create a variety of experiences. SIR is not available as part of the base game experience. We feel that the ability to equip SIR in vanilla would negatively impact the combat roles of the classes. As a clear WW1 fantasy, we hope that SIR scratches an itch for our broad and diverse player base.

Soldier

Movement
Weve made several fixes and tweaks to the controls and input handling for the soldier experience. Most of these are bug fixes that should generally ensure a higher response level for players. This includes fixing the inability to sprint out of crouch and prone in certain situations and fixing issues with toggle zoom. While we are confident we have improved the situation, we are eager to hear the communitys feedback to see if there are any outstanding or new issues that can be discovered.

Aim Assist
An update has also been made to the controller Aim Assist system in BF1. We now require the player to be actively giving aim input in order to get aim assistance. It was possible in some previous cases to get help on a target when simply strafing past them, which was unintentional. Weve also exposed additional control options on console, including the ability to tweak the central dead zone. Please note that setting the dead zone too small may introduce unintentional aim movement. We have not made any adjustments to the snap-to-target feature of our Aim Assist. While we are aware there are players who are actively petitioning for the reduction or removal of Aim Assist, we feel that this would be to the detriment of the global player community. As this is an area of high passions, we expect additional feedback on our Aim Assist systems to surface, and we are open to that feedback. We are especially interested in appealing to those players who wish to play without assists, and are sensitive to their needs.

Vehicles

Vehicle Deployment
This update includes some new additional logic to address the problem of spawning as a Tanker, Pilot, or Cavalry soldier without your mount. We have also made some fixes that should prevent the player from getting the incorrect kit when spawning into a vehicle, for example spawning as a Cavalry soldier when spawning into a Tank. In some extreme cases, the player may be blocked from spawning if a vehicle cannot be spawned. This can happen due to positioning of other soldiers and vehicles in the world, and should be rare. Previously the player would be spawned without the vehicle; in the new case, the spawn flow will be aborted and the player given a spawn not available message.

Landship
Looking at the way the game is played, the Landship is underrepresented in gameplay. We wanted to enhance the role of the tank as a teamplay vehicle, as well as give additional incentives for tank drivers to pick up and play the Landship. The biggest change here is the ability to allow teammates to spawn into the Landship directly, like they do the Heavy Tank today. This will help keep the Landship full of teammates, in a way that makes it a far more effective vehicle. We've also applied buffs to the driver abilities and the armor of the Landship, making it as armored as the Heavy Tank. The shape of the Landship still makes it easier to knock out treads and weapons compared to the Heavy Tank.

Air Vehicles
Several adjustments have been made to the combat experience for Air Vehicles. Weve removed an exploit that allowed instant killing of airplanes with the Ranken Darts; these are intended as ground attack weapons, not air to air weapons. Fighter airplanes now have slightly higher damage to their MGs overall and Bombers take more damage from MGs specifically. Rockets have also received a velocity boost to make their usage more consistent. Combined with some additional reductions in overheat, this should make Fighters more viable in the air to air role without having to resort to exploits or lucky rocket hits. Weve also reduced the damage of rear gunners in airplanes, in order to prevent players from easily switching to the rear gun and killing pursuers. This tactic is, of course, still viable, but now is more difficult to perform, making it a skill move. The damage reduction should not be extreme enough to significantly decrease the intended teamplay benefit of having a full airplane.

Line of Sight
Weve added a Head Glitching style fix to vehicles that prevents players from shooting over objects that block the weapons line of sight. This is most noticeable in 3P, and is intended to fix players being able to fire their tank at targets while remaining entirely behind cover. It is our intent to provide a balanced 1P and 3P vehicle experience, and this fix goes a long way towards ensuring 3P does not become the dominant play style.

Detailed Vehicle Changes
TankGewehr now does increased damage, from 120-150 to 160-180. Change is on both the Landship and Tank Hunter. Damage against planes is virtually unchanged
Landship mortars have had their range increased slightly
The Mortar Pattern of the Landship now has 5 seats, adding two additional side LMG seats to the package
The Squad Support Pattern of the Landship now features a front firing 20mm cannon like the Light Tank Flanker Pattern, instead of an LMG
The Landship now takes the same damage as the Heavy Tank
Decreased amount of health restored by emergency repairs on the Heavy Tank from 30% to 20%
Increased the amount of health restored by track repairs on the Landship from 15% to 20%
Decreased amount of health restored by emergency repairs on the Landship from 30% to 25%
Decreased damage of Case shells against planes by 50%
Reduced stationary AA range from 400 m to 334 m
Fixed inconsistent damage of plane rockets against other planes
Reduced plane rocket impact damage from 120 to 100
Increased plane rocket initial speed and reduced time to live
Reduced Ranken Dart damage against planes
Made bombers take 20% more damage from bullets
Increased Dogfighter and Trench Fighter MG damage by 4% and slowed down the overheat
Increased Bomber Killer MG damage by 3%
Decreased Airship Killer MG damage by 18%
Decrease plane tail gunner damage by 23% (far) to 42% (close) and sped up damage drop-off slightly
Reduced boat torpedo range to approximately 400 m, matching the behemoth AA range

Weapons

Shotguns
Shotgun balance has been addressed in this update, with the primary goal of evening out the advantages and disadvantages of each type of shotgun. We noticed that some shotguns were unintentionally strong at certain distances, most obvious with the Model 10-A Hunter and Factory, which could kill a full health target at long range (for a shotgun). Players were naturally preferring these shotguns over others. To prevent this, we reduced the range for the buckshot variants of the M97 Trench Gun, Model 10-A and Sawed Off Shotgun, reducing the maximum one-hit kill distance. To make the M97 Trench gun more attractive we added an extra pellet to all variants and slightly improved the damage drop-off for the Sweeper variant. The Backbored shotgun variants had their range improved, as previously you took too big of a hit for the improved recoil. We increased the accuracy of the 12g Automatic to allow users to make use of its high rate of fire more effectively. Tweaked crosshairs will make it easier to land your damage consistently for all shotguns.

LMGs
Adjustments were made to have LMG performance much more consistent at close and medium range. We tweaked how much inaccuracy you get when you start firing an LMG while aimed. Previously, Optical configurations had a significant advantage over the rest unless a bipod was used. Now the accuracy of the second shot is the same for all variants of one LMG and just slightly above the level previously held by the Optical setups. Using a bipod will still give you a significant boost to your accuracy while firing. Additionally, we added a small bonus to horizontal recoil while aimed with Optical variants, improved reload timers to better match the animations, and made the Lewis Gun overheat slower.

Bayonets
Players may now bayonet charge while reloading or when out of ammo with their weapon. The reload will be aborted if the player still has rounds in the magazine. If the weapon is empty, the reload will restart automatically at the end of the charge.

Detailed Weapon Changes
Reduced reload time for the Lewis MG from 3 to 2.85 s and 4.5 to 4.2 s for fast and slow reload to better match the animations
Slowed down Lewis MG overheat from 35 to 50 bullets
Increased Madsen MG fast reload from 2.45 to 2.65 s to better match the animations
Reduced tactical fast time for the BAR from 2.9 to 2.8 s to better match the animations
Increased MG15 reload time from 4.3 to 4.45 s to better match the animations
Corrected an error where LMGs and rifles zoomed in too fast when used with iron sights and 2.00x magnification
Increased the throwing velocity of the Light AT Grenade to the same value as used by the Frag Grenade
Improved accuracy and recoil of M1903 Experimental
Made revolvers and the Howdah Pistol recover faster from dispersion
Flares no longer set the player on fire immediately after firing them while looking down
Reduced the damage of mortar shells when hitting an object immediately after firing
Fixed Martini-Henry dealing too much damage to most body parts. It is now affected by a 0.9 multiplier to the lower torso and upper arms and a 0.75 multiplier to the legs and forearms, like the other rifles with sweet-spot mechanics
Martini-Henry now resupplies 5 bullets at a time
Reduced No.3 revolver reload time from 2.666 s to 2.3 s
Increased No.3 rate of fire from 150 rpm to 164 rpm
Reduced Repetierpistole M1912 aimed stationary dispersion from 0.4 to 0.3
Reduced Repetierpistole M1912 horizontal recoil from 0.8 to 0.5
Increased Hellriegel first shot recoil multiplier from 1.8 to 2.0
Increased Hellriegel horizontal recoil from 0.76 to 0.8
Reduced MP18 first shot recoil multiplier from 2.1 to 1.8
Improved shotgun crosshair size and scaling
Sawed-Off shotgun now resupplies 4 rounds at a time
Reduced 12g Automatic dispersion increase per shot from 0.3 to 0.15
Fix for dispersion of Model 10-A Hunter decreasing too quickly
Fix for dispersion of Model 10-A Factory decreasing too slowly
Moved up damage drop-off from M97 Trench Gun Hunter, Model 10-A Factory and Hunter by 1
Reduced 12g Automatic post reload delay from 0.5 to 0.3
Improved hip fire of M1903 Experimental
Changed SMGs and LMGs to use damage curves
Huot, Lewis, M1909 and BAR minimum damage increased from 21 to 23
LMG damage drop-off happens at farther distances
Reduced effect of suppression on LMG vertical recoil
Changed LMG base ADS dispersion increase per shot from -0.12 to -0.085 so they are slightly more accurate on the first shots
Reduced Lewis horizontal recoil from 0.36 to 0.34
Reduced Huot horizontal recoil from 0.32 to 0.16
Reduced M1909 horizontal recoil from 0.3 to 0.24
Changed post reload delays on Gewehr 98 from 0.4 to 0.8 to better match animations
Changed post reload delays on SMLE from 0.8 to 0.6333 to better match animations
Changed post reload delays on M1903 from 0.8 to 0.7 to better match animations

Gadgets

Mortars
Weve reduced some of the inaccuracy added by the last update. Mortars will be more accurate when placed, and slightly more accurate during sustained fire. The damage amounts remain unchanged. We felt that it had become too difficult to hit even large targets like tanks, and the inaccuracy in combination with the damage adjustments to the airburst mortar reduced mortar effectiveness more than intended. In addition, in Hardcore players will now get the Large Map for aiming indirect fire weapons. Spotted players will not show on the map unless Minimap Spotting is enabled in Custom Games.

Syringe
Weve added a short cool down between syringe uses and added the ability to ignore the cooldown if near an ammo crate. Together a Medic and a Support can team up to quickly revive a large amount of soldiers. The cool down is minor, and is intended to only prevent the near instant revive of several soldiers in a very short time. Reviving a single soldier is unaffected. We feel this is a good balance to prevent revive trains from a single Medic, while not reducing the usefulness of revive, with a bonus of additional teamplay.

Ammo & Medical Crates
Medic and Support players should find it much more reliable and useful to deploy their Large Ammo and Medical crates. Weve added additional healing and resupply power to those crates, so they serve more teammates before being depleted and being destroyed. Additionally, weve added a feature that will deploy the crates at the players feet if the space immediately in front is blocked by an object or slope. This should drastically reduce, but not entirely eliminate, the situation where a crate fails to deploy. It is still possible for the player to occupy a space where the crate cannot be deployed, for example a very tight corner or a steep slope.

Explosive Icons
Weve updated the in-world icons for explosives to properly reflect their team, and to fully scale over distance so they dont unnecessarily dominate the field of view, especially at close range. Weve also identified an issue whereby it can be difficult to determine if a nearby grenade is in front or behind the player. This update does not include a fix for the issue, but we hope to address it in the future. Finally, weve implemented proper scaling on the large crates for both medic and support players, so their icons are not as obstructive at longer ranges.

Hardcore
Thanks to the Community for their feedback on Hardcore mode, weve introduced some additional changes in this Custom Game. A large map is now available, as in the base game. In Hardcore the map is will not show the position of objectives, players, etc. We intend for players in Hardcore to only have UI interfaces for things a real soldier could reliably know, for example: how many grenades he has left, but not how many bullets are left in his magazine. For this reason, we have decided to continue down the path without having kill confirmations or a kill log in Hardcore. However, we have added Team Kill confirmations as a nod to the need of accessibility and player learning. In BF1 we changed Hardcore from the reduced health of BF4 to increased bullet damage, in order to retain balanced explosion damage. In this update weve adjusted the damage amount in Hardcore from 200% to 125% damage. While on paper this looks like a huge change, 125% damage will still create far more lethal up close damage, for all kits, but will prevent bolt action rifles from being one hit kill at all ranges vs all body types. Other weapons will retain their intended ranges, while still being far more lethal than the base game. These changes help us steer Hardcore down the path of feeling like a faster, meaner, more realistic base game

Stability & Performance
Stability and performance is always critical to us, and in this patch weve done a number of improvements to ensure a solid gameplay experience. Below are some of the major changes.
Fixed an issue that caused a hang when pressing J/K/L on console keyboard
Added a new Framerate Limiter option that limits the maximum framerate the game will run at to a specific amount. Limiting your framerate to a lower number can help improve performance if you are experiencing high CPU usage
CPU optimization to improve high framerate operation on high end video cards where there is no VRAM pressure
Fixed an issue where the game would sometimes crash when loading levels
Fixed an issue where the game would sometimes crash when dying in a vehicle
Fixed a server crash related to trip wires
Fixed an issue where outdated game clients could still connect to EA servers without receiving an error
PC: Forced v-sync to on during loading movies on PC to prevent screen tearing and stutters
PC: Fixed some issues that could lead to GPU hang on DX11
PC: Fixed ghosting issues
PC: Borderless full screen now works as intended
PC: Fixed an issue with full screen causing other windows to be resized and/or moved around
Xbox One: Fixed a rare VOIP related crash
Console: Tweaked dynamic resolution min cap scaling to improve GPU performance over loss of resolution

General
Below youll find the list of general fixes not included in the things weve already covered above.

Gameplay
Monte Grappa, Suez, Ballroom Blitz & Argonne Forest - Made tweaks to certain areas of the map where attackers had a very difficult time capturing specific sectors
Fixed an issue where players could get team kills when killing an enemy who has joined on a friend in your team
Netcode improvements to apply pose changes faster. Before it was only applied when standing and going from stand to crouch. Now it is applied for all pose transitions and while walking as well
Wrecked Airship parts left behind by a destroyed airship should no longer occasionally kill soldiers
Fixed rubber banding issues and non-smooth movement of airplanes in MP
Slightly adjusted the matchmaking ruleset for Operations to reduce the chance of entering an Operation that is about to end
Re-worked how the behemoth enters the map in Operations game mode. The Behemoth will no longer appear if a team is in a significant lead. This affects both attackers and defenders in Operations
Defenders will no longer get a behemoth on a new level if attackers are on their last battalion
Reduced attacker behemoths to prevent them from getting one on each retry on second and third maps
Increased score difference between teams needed for behemoth to appear
Fixed camera jitter during deploy transition to airborne vehicles
Binoculars in Single Player are now working if click-to-zoom option is selected. In multiplayer if click-to-zoom is selected, the zoom clicks are not lost anymore if happening during weapon switch or reload transitions
Added kick of player if spawning with restricted weapons to prevent usage of weapons not allowed in Custom Games
Split the click/hold-to-zoom weapon option into separate ones for vehicles and soldiers
Fixed an issue where the player was not being awarded score for capturing a conquest point after exiting and reentering the capture area
Reduced mortar dispersion increase per shot from 3 to 2.75
Prevented the possibility to spawn with the wrong class when switching class at the time of deploy
Fixed an issue where grenades didn't rotate correctly or at all when thrown from the player
Fixed an issue with camera transitions when dying
Fixed an issue with horse twitching from explosives
Fixed an issue where trying to place a limpet charge on a door resulted in a crooked, floating charge instead
Fixed an issue where prone aiming constraints were not properly applied after respawn
Fixed an issue where players sometimes became invisible when exiting certain vehicles
Fixed an issue where soldiers would get stuck on top of vehicles
Fixed an issue where captured flags could be stretched by shooting them with shell projectiles
Fixed 3p stuttering of Behemoth when viewed from the ground
Fixed an issue with the placed collision on the tunnel ceiling on Monte Grappa
Fixed an issue where the rifle on cavalry would appear with the sabre animation
Fixed an issue where destroying turrets on behemoths with explosives would sometimes disable the wrong turrets
Fixed an issue which caused part destruction on airships to not work as intended
Fixed an issue where Elite Classes in vehicles or stationary turrets took the same amount of damage as normal soldiers
For players using the click-to-zoom option, sprint is now properly interrupted on zoom and re-engaged on un-zoom
Fortress turret wrecks now stay forever, or until a new turret respawns to prevent issues with vehicle and soldier collision
Minor adjustments to Ballroom Blitz battlement gate damage behavior
Destruction tuning to avoid floating lamps
Adjusted Sinai desert rock bridge debris damage and health for consistency
Fixed object on Ballroom Blitz that improperly caused collision damage to tanks
Fixed strange looking enter animation on QF1 AA Stationary Weapon
Added more spawn variations to the C flag in Conquest on Empire's Edge
Soldiers can no longer enter the tower on Ballroom Blitz after it has been destroyed
Grenade throws will no longer be canceled by pressing Zoom while holding the grenade button. Instead they can be canceled with Reload
Fixed flare projectiles penetrating aircraft
Flare projectile now breaks glass
Soldiers can no longer switch to rifle grenades when they are out of ammo. The C96 Carbine now automatically switches to secondary when out of ammo
Fixed the beam reticle for the Cei-Rigotti showing the cross reticle instead
Corrected occlusion and collision issues on Ballroom Blitz
Resized the Ring Reticle for improved shooting experience
The mortar can no longer be deployed on bushes
Fixed an issue where sometimes matchmaking from recommendation did not show the loading screen
Fixed an issue where players would sometimes be taken to an earlier check point when rebooting the console while playing the campaign

UI
Improved overall UI performance and stability
Fixed an issue of Medics not seeing 3D revive/minimap death icons of team mates who died behind them until they look at the body
Hardcore now shows team kills in the score log
Made it simpler to report offensive emblems by adding reporting functionality in the EoR scoreboard
Improved latency in End of Round when scrolling through the scoreboard
Fixed an issue where vehicle crosshairs would disappear in Hardcore when using the Armored Train or Dreadnaught
Gadgets now take priority if pressing dpad up and dpad left or right at the same time
Fixed an issue with the Operation Outcome screen that caused it to display the wrong information about the result of the Operation
Crosshair visibility can now be adjusted in the gameplay options
Fixed an exploit where a player could steal Squad Leader status from an active squad leader
Fixed an issue with the number of service stars always showing as zero in the customize screen
a gas mask in stationary weapons and other vehicle seats where it was previously hardcoded
Fixed an issue where customization submenus would automatically close while selecting equipment
Fixed an issue with the current soldier not displaying in the squad screen in Team Deathmatch
Squads with players in a party now stay unlocked if there are only two players in the party
Prevent squads having too many players when running map rotations with mixed game modes
Joystick now works without setting the controller layout to Custom
Fixed an issue causing delays in game chat
Fixed an issue where hints would get stuck on the screen
Skins unlocked from Battlepacks now properly indicate they are for all patterns of a specific weapon
Fixed an issue where friendly mortars would sometimes appear as deploy points
Player can now select squad spawn points with the dpad
Fixed an issue where a tech hang was caused by joining an Operation's session while in progressive installation
Fixed an issue where no error messages were displayed when accepting a Multiplayer invite during progressive installation while playing
Singleplayer.
Fixed an issue where joining a multiplayer game invite resulted in a black background
Fixed an issue where no queue information was provided after accepting an invite to a full server, while on another server with the option menu open
Fixed an issue where the round bonus score bar in EoR personal tab was counting up and then disappearing
Fixed an issue where spamming the options button in EoR lead to a technical hang in the next round
Fixed an issue with Model 10-A Slug that was tracked as Artillery kills in the EOR screen
Fixed an issue where the EoR countdown stopped when quickly navigating through tabs
Fixed an issue where a tech-hang was caused after selecting the shovel and bayonet in Weapons and gadgets
PC: Added server info in the "..." menu
PC: Pressing "ESC" while in customize now properly takes you back to the deploy screen
PC: Exposed Gas Mask key bind in vehicle section. This allows you to rebind the button to put on
PS4: Fixed an issue where User Created Media Restricted users were able to see server names created by other users
Xbox One: Fixed an issue where the LB/RB buttons had no functionality in the news menu

Audio
Fixed so that master and music volume fades nicely to the saved settings when starting the game
Fixed an issue with in-world sound heard briefly when going into the Deploy Screen


Battlefield 1 Fall Update Notes 11152016(15 November, 2016)
Were excited to share with you the Battlefield 1 Fall Update. The below changes are for all platforms unless specifically noted.
You can view the notes below, or review them via PDF here.
General:
OPERATIONS CHANGES:
Going forward we are addressing the balance issues with the Operations game mode. Its clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flags in Operations & Grand Operations. Weve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector after previously capturing a sector while having very few tickets left.

64 player
Increase attacker maximum tickets from 150 to 250
Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50.
Slightly reduced the time it takes to capture flags.

40 player
Increase attacker maximum tickets to 200 from 150
Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
Slightly reduced the time it takes to capture flags.
CONQUEST CHANGES:
Weve listened to your feedback in regards to the Suez Conquest layout in regards to balance. We will be adding two more flags to the layout, this should result in one team not being able to capture and lock down all flags as easy as before. In addition, we also noticed that it was very difficult to re-capture flags within the capture areas located in the village areas. To solve this weve reduced the capture size of these areas to include less buildings. The result of this should make the flags somewhat easier to capture and make sure that a team that has lost and been pushed out of the villages can easier re-capture them and get back into the fight. In addition, to help a team that has been pushed back all the way to their HQ, weve added an armored car that players can use to break out of the HQ and flank the opposing team.
Added two additional flags on the Suez map, giving it a total of 5 flags.
Added 1 armored car for either team to spawn in their HQ.
Reduced the size of the capture volumes on the flags located in the villages, old A & B flag. This is to reduce the amount of building interiors located within the capture area. The change should result in the flags being easier to capture.

You can customize your soldier from within the UI by selecting either the icon on Home or on Soldier
If the squad leader ignores requests for orders the leadership is transferred to another member of the squad.
When a squad member requests an order (and there is no active squad order), the requesting player is added to the want-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already).
When the 60 seconds pass, the first member in the squad queue (the one who requested order earliest) is promoted as a squad leader. If there are other members in the queue after him, the timer is automatically reset to 60 seconds and if the new leader doesn't give orders over that period either, then the next waiting in line is promoted and so on.
If the current squad leader issues an order, then the queue for the squad is cleared.
Equal weather in Rush. Now uses same weather sequence and trigger conditions for both rounds in a match
Changed default player count of operations to 64 from 40
Made the pigeon visible from a longer distance in the War Pigeon game mode
You can purchase Battlepacks in the Get Battlepacks menu - COMING SOON!
Two new tabs have been added to the store: RSP and Battlepacks
You can rent a server via the RSP tab
You can buy Battlepacks in the Store - COMING SOON!
You can join Custom Games from Multiplayer
The Quit button is now available at any given time when in the End of Round
Added tutorial videos describing each gamemode that can be rewatched in Quickmatch
Squad XP boost has been added, you may receive this item when opening a Battlepack
Prone soldiers can no longer be pushed by other friendly soldiers
Fix so both teams have the correct motorcycles in Conquest on Sinai Desert
Added minimum resolution scale when dynamically scaling
Fix for some environments causing unsmooth killcam experience
Fix for elite class dog tag not being unlocked correctly
Fix for graphical issue while ADS with various weapons on multi monitor setup
Fixed respawning issues on auto-spawning vehicles in Operations. E.g. missing defender torpedo boat on Empire's Edge
Fixed any issue with the cloth popping when ragdoll settles
Repair tools can now damage the Fortress Gun
No longer playing foot plant VFX when prone
Fixed an issue on Amiens where a player could fall through the level if exiting a light tank next to the Mark 5 wreck.
Scout spotting flares did not work if the player died and airplane spotting flares did not work if the player exited the vehicle, this has now been fixed.
Added ground collision on capture flags
Fixed so soldier collision does not block pigeon release
Improved TAA on PS4 and Xbox One
Fix for soldiers running on terrain with the wrong angle.
Fix for an issue where a player could be catapulted if moving while proning between two structures
You will no longer get points for destroying your team's Behemoth
Fix for battle summary logic being broken if the player died right before the operation ends.
Fixed an issue where a horse could die in mid sector transition if it didn't have a rider and was out of bounds
Fix for an issue that could cause incorrect aiming while on the horse
Fixed so writing message sound is not started when picking up a pigeon with fully written message
Fix for black bar on the side of the screen when equipping gas mask
Fixed capture point flags not matching the actual state of the capture point for late joiner
Fix for extreme weather desync between players after rejoining server
Fix for missing score when attacking a Behemoth
Fix for fire damage being canceled if the player got damaged by barbed-wire fence
Fix for incorrect number of vehicles for each team at the start of a Conquest round
Several localization fixes
Removed invisible collision behind the horse
The syringe's damage now scales with how long the player has held down the button
Players can no longer switch teams near end of round
Several CPU optimizations
Several DX12 optimizations
Weapon reloading is now aborted when climbing ladders
Fixed 3p animations for the horse
Fixed an issue where a player could be thrown up in the air when approaching the top of a ladder
Fixed so soldiers in stationary weapons can be road killed
Fixes for several DX12 crashes
Fixes for several client crashes
Fixed flame thrower visual artifacts when using flame thrower in tunnels and under terrain
Critical gameplay hints will now show 3 times in Multiplayer and then never again
Fix for several video crashes related to window size, hardware detection, and multiple monitors.
Fix for squad orders not being reset between rounds in Operations
Fixed issue with toggle ADS setting in combination with toggle sprint setting. If a sprinting soldier triggered ADS it would immediately exit both sprint and ADS after starting the ADS animation
Fixed an issue where the scroll wheel would rotate the view after disabling raw mouse input
Fixed an issue where the horse would not take damage from gas grenades, incendiary grenades and debris.
Fix for end of round transition not always triggering correctly when dead
Artillery shell stacks now deal damage corresponding to their FX radius
Slightly lowered the loading times between maps
Fix for an issue where the player could spawn in with the wrong kit. E.g. tanker kit when spawning in an airplane
Fixed an issue in Operations where a player joining their party leader to a different map would end up with a black screen after opening the in-game menu
General performance improvements related to edge models
Fix for players sometimes skipping levels in class rank progression
Fixed so all vehicles are available during pre-round ready phase
Fixed an issue where destroyed buildings would severely affect CPU performance resulting in low frame rates
Fixed a faulty 3p soldier animation related to entering and exiting a vehicle
Fixed and issue where the end of operation screens could be displayed over the deploy screen if the player died right before the operation ended.
Fixed an issue where the player could lose control over vehicles after opening Origin overlay two times
Fix issue with emblems being able to color the entire character
Fix for players not being able to switch team in TDM
Fixed a problem where a player on a horse could get stuck in the debris after the mountain bridge on Sinai Desert collapses
Fixed an issue where underwater VFX would trigger when taking damage above water
Squads are no longer auto locked if less than three players join a server as a party.
Fix for an issue where if a player accepted a friends invitation to a full server the player would be stuck in the lobby with "reserving slot" message
Fixed an issue where the game would freeze when entering certain parts of the UI
Fixed an issue where your in-game rank and the one in the UI were not the same
Fixed a couple of issues related to the wrong items being highlighted in the UI
Fixed an issue where you could not scrap puzzle pieces
Fixed an issue where the vehicle stats would not update
Fixed an issue when trying to "Quickmatch" for the second time
Fixed an issue where you could not open the pause menu after joining another round
PC: Fixed an issue where you could not see all the party members
PC: Fixed an issue where you would get multiple dialogs when deleting a filter
PC: Players can now disable aim assist for controllers
PS4: Fixed an issue where joining on a friend that is already in the same party and on the same server would result in the player being stuck in a hang state
PS4: Fix for "Decorated" trophy not being awarded correctly
Xbox One: Fixed an issue where a bad rep player is not taken into party and the gamercard disappears form Com Center after accepting a party invite
Xbox One: Fix for bad reputation users being able to communicate with non-friend users when in the same squad in online modes
Xbox One: Fix for a crash to the Xbox Home screen after attempting to join a game session via the Xbox One Guide whilst the title is suspended on the main menu
Xbox One: Fixed an issue where users could get stuck in an endless loading loop when attempting to return to the main menu from the Campaign screen following an Xbox profile sign-in change during suspended state.

Maps:
Fixed terrain destruction depth issues on Monte Grappa and Empire's Edge.
Several fixes for floating props on all maps.
Tweaked combat areas on Empire's Edge and Monte Grappa, players can no longer access backdrop assets.
Fixed several spawn point issues for War Pigeon.
Tweaked the spawn points for planes on Empire's Edge, Operations to be less vulnerable to the Behemoth.
Fixes for artefacts in the water material on Suez.
Adjusted the terrain on several maps to avoid terrain gaps.
Fixed several erroneous collision volumes on all maps (invisible walls).
Fixed graphical artefacts on Ballroom Blitz pond water.
Reduced sun flare intensity on Suez and Ballroom Blitz.
Removed seam in sky texture on Ballroom Blitz.
Fixed several objects causing vaulting problems.
Fires on the ground on Amiens now deals damage to players.
Removed Heavy Machine Gun near flag G (conquest) on Empire's Edge.
Fix for client/server desync problem allowing players to be shot through the bunker double doors on Monte Grappa.
Several minor graphical fixes.

UI:
No longer drawing vehicles or horses with 0 health on the minimap.
Minimap size option now resets correctly when selecting Reset.
Changed title in minimap options from HUD to minimap.
Fixed interaction prompt buttons not showing correctly for all vehicle kits.
Nametag of local player in squad selection screen is now correctly orange.
Fixed several spelling errors.
Fixed several overlapping texts.
Fix for poor performance in the calibration screen.
Train Behemoth icon now have the correct red color for the enemy team.
Updated weapon images shown in Battlepacks.
Updated the join/leave in squad screen.
Fixed an issue where the wrong weapon and skin could be displayed in the squad screen.
Fixed pre-round timer sometimes showing two timers above each other.
Fixed a bug where "Under fire" would show up in the deploy screen for non-highlighted squad members.
Fix for score log showing incorrect icons.
Fixed tooltips for vehicle functions not showing for some vehicles.
Fix for flag capture visual element not showing properly in all cases.
Fixed erroneous kill bonus score for incendiary grenade.
Fix for showing the wrong amount of collected awards at the end of an Operation.
Added hints for both teams in Operations on what to do when a sector falls.
Fix for an issue where the HUD could be visible on screen while transitioning to globe.
Removed order UI in deploy screen and replaced it with an order marker on the objective.
Fix for squad and team revive colors being switched.
Fixed death icon jitters on the deploy screen and minimap.
No longer shows the soldier crouch/prone icon when in vehicle.
Fix for incorrect ammunition amount displayed in weapon customization for the Lawrence of Arabia SMLE.
Fixed so weapon skin option is visible in weapon customization screen even if the player hasnt unlocked any skins.
Added visible stats for the Villar Perosa.
Solved problem with overlapping screen when end of round is triggered when the players is watching intro movie.
Added missing front line visuals on globe for Operation Kaiserschlacht, Conquer Hell and Iron Walls.
Adding an option to filter the kill log in the HUD. You can now choose to show all, squad, self or nearby.
HUD - Attack/Defend Order Complete is now correctly green.
Fix for wrong squad being selected in the squad screen.
Fixed an issue where the background would turn black when in the pause menu.
Fixed an issue where your tracked medal would not show up correctly in the pause menu.
PS4: Fix for missing highlight in Options sub-menu.
Xbox One: Fix for distorted fonts.

GAMEPLAY:

Weapon Balance
Light Machine Guns were less attractive than other weapon classes, we have given them various forms of adjustments to make them more viable mid-range weapons.
Increased LMG and SLR bullet suppression at medium range.
Increased aimed accuracy of support machine guns.
Decreased Lewis first shot recoil multiplier.
Decreased Huot first shot recoil multiplier.
Increased BAR M1918 horizontal recoil.
Low Weight machine guns now also gain accuracy faster during fire.
Added bipods to Low Weight LMGs.
Reduced effect of recoil direction slightly and made it scale correctly with recoil modifiers like bipods.
Adjusted accuracy values of SMGs and LMGs in customize to better represent differences.
Hellriegel now overheats a little bit slower and has increased horizontal recoil.
Slightly reduced Mle 1903 reload time.
Reduced deploy time of Mle 1903 and Repetierpistole M1912 and sped up the deploy animation for a higher energy feeling.
Slightly reduced the rate of fire of the Russian 1895 Infantry and Sniper and made the time when you can fire again more readable.
Changed damage multipliers for buckshot to be more consistent. This will eliminate some unintentionally high and unintentionally low damage hits.

Gadget Balance
Limpet Mines are now indestructible until they detonate. This prevents other players from stealing the Limpet Mine with explosives. The Limpet Mine is intended to be timed detonation only.
Increased number of magazines for gas and incendiary Tripwire Bombs to 2 to make them more attractive over HE Tripwire Bombs.
Mortars have had a balance pass. Players now have to pick more clearly between slow, accurate fire, and rapid, inaccurate fire.
Mortars now require a time after deploy before they are fully accurate.
Increased the inaccuracy penalty for firing multiple mortar rounds quickly.
Reduced the max damage radius of Support Airburst mortars. Mortars will need to land closer to do their full 65 damage.
The minimap targeting function of Mortars now shows the current accuracy level of the strike. The red dot only appears when the strike is at maximum accuracy
Both Support Mortars can now fire 2 smoke rounds in addition to their default round. A Hint has been added to explain the feature.
The HE Mortar now correctly has the same range as the Airburst Mortar.
Rifle grenades have a delay after firing.
Frag:
Decreased time until explosion after collision from 1.1 s to 0.7 s
Added minimum time of 1.0 s before it can explode after firing
Reduced collision speed multiplier from 0.15 to 0.12 to make it bounce a bit less
HE:
Reduced blast radius from 7 m to 6 m
Increased minimum time before explosion after firing from 0.3 s to 0.75 s

BUG FIXES
Weapons
Removed the delay before being able to fire primary or secondary again after deploying a gadget or throwing a grenade.
Changed Madsen shell eject VFX to the bottom, which is the correct position.
Fixed too high reload threshold on the Lewis MG which lead to accidentally cancelling reloads.
Reduced reload times of Autoloading 8 Extended to better match the animation.
Fixed left recoil direction not working on BAR 1918 Telescopic.
Fixed issue the Hellfighter Trench Gun having no visible iron sights in ADS.
Fixed the reload animation for Autoloading 8.25.
Fixed chevron reticle not showing up on Gewehr 98 Marksman.
Selbstlader 1906 Factory, Autoloading 8 .35 Factory and Marksman now resupply 10 bullets at a time.

Gadgets
Improved behavior when switching between primary weapons and rifle grenades when going ADS.
Fix for pickaxe clipping through the hand.
The distance scale in the Trench Periscope is now visible again.
Corrected velocities of Rifle Grenades when using the Autoloading 8 Marksman.
Fixed so only the player who placed the mortar can use it.
Fixed the Mortar sometimes deploying inside objects.
Made the Mortar and Trench Shield easier to deploy.
Fixed issue where players using Toggle Zoom could get stuck when using the AT Rocket Gun or Tankgewehr.
Increased the time required to draw and keep out your melee weapon after an attack. This avoids players accidentally ending up with an active melee weapon during heated close quarter fighting.

FEATURE UPDATES
Ricochet
Tracers that ricochet off armored vehicles are now more easily seen
Added hit indicator sound for glancing hit on vehicles.
Added hint prompts to soldiers that explain the explosion damage reduction in prone.
Many important hints will now show up to 3 times before never showing again.
Added additional hints for some vehicle gadgets that players were having a hard time understanding.
Scoring for Behemoth damage no longer comes only in 20 point chunks. Smaller damage amounts will register a point value. The total damage point value of a Behemoth has not changed.
Fix for player occasionally being teleported when exiting the field gun during reload animation
Added non-gamepad Joystick support.
Vehicles:
Vehicle Balance
Fortress Gun does greater damage against vehicles and has a bigger lethal area against infantry.
AA
Decreased damage of AA cannons against planes and plane parts.
Reduced AA Truck range to better align with stationary AA and prevent HQ camping.
Fixed badly aligned shell eject VFX of the stationary AA.
Planes
Increased blast damage and radius of Ranken darts.
Reduced damage of Scout rifles against plane parts.
Increased damage of K Bullets against attack planes.
50 kg bombs can now deal a little damage to planes and tanks when landing a direct hit.
Increased Bomber Killer bullet velocity to improve this patterns dogfighting.
Improved Bomber Torpedoes vs land targets, making it useful as a heavy bomb even on maps without boats.
Reduced the damage a Cavalry soldier takes from headshots.
Increased the range that AT grenades can be thrown from horseback.
Increased the damage hand grenades do vs transport vehicles.
The Armored Artillery Truck now does slightly more damage up close, and less damage at long range. The bullet drop has also been reduced to enable players to hit at longer ranges.
Vehicle deployed mines can now have up to 6 mines alive in the world at one time (was 3).
The Train on Suez now has a Heavy Mortar on the front turret instead of the 57mm AT gun. This gives it more impact on the flags.
Bug Fixes
Fixed an issue where the soldier would enter the AA gun from the wrong direction.
Fix for explosion fire being present for too long after an airplane crash.
Fixed an issue where the player could hide in a damaged armored car turret.
The tank hunter attack plane now reloads automatically when idle, comparable to tanks.
Fixed players spawning into the Armored Train when spawning should be unavailable.
Fixed Rumpler Attack Plane to properly gain health when using the Wing Repair ability.
Fixed collision problems with wrecked Mark 5.
Fixed so torpedo boats are immortal when spawned until player has entered them to prevent an exploit.
Fixed some vehicle tooltips appearing even after the player has left the vehicle.
Behemoth overview HUD now displays broken weapons and turrets on all Behemoths. When in a Behemoth seat that is broken, you will now see an indicator for the repair progress.
Fixed so all airplanes can deploy Emergency Repair for any damage amount.
Fixed some aircraft being able to activate Emergency Repair despite not having it equipped.
Reduced amount of blur effect when using artillery weapons
Aligned camera on beckers guns better with the ironsights.
Added support to decouple passenger aiming from being affected by turning the vehicle.
Improved visuals for zoom scope and bomb scope views in vehicles.
Bomb sight and artillery aiming now uses the water surface to display range instead of the ocean floor.

Audio:
Fix for a problem where ragdoll screams on velocity can start stuttering if a series of ragdoll impacts happen in succession.
Fixed several VO timings.
Fixed a bug where the gas alert VO would trigger in faulty situations and was heard too far and long.
Fix for a VO issue where EoR could double-trigger when changing team after the first attempt.
Fix for a crash related to switching from Atmos to non-Atmos too quickly.
Adjusted engine sound behavior over terrain on motorcycles.
Removed shell eject sounds for pieper carbine.
Tweaked timings on BAR M1918 fire sound.
Fixed phasing sound for the Fortress Gun.
Changed incoming sound for armored train artillery shell.
Fixed issues where the Operations introduction music would start playing late on PS4 or Xbox One.
Fixed a case where the music would not loop after finishing the last round in an Operation.
Adjusted several subtitle timings.
Added diagonal raycasts and tweaked calculations to improve indoor/outdoor detection.
Fixed issues with first person Foley sounds playing when moving the camera in third person view in some vehicle.
Fixed an issue where the loading music would carry on into the game and never stop.
Fixed an issue where quitting to menu and then starting a level would not stop the menu music.
Turned off doppler effect on horses.
Fixed issues with the underwater sound state getting stuck until player dies.
Fixed timing on the deploy sound for Pieper M1893 and BAR M1918.
PS4: Fixed an issue where the audio could stutter for high rate fire weapons.
PS4: Fixed an issue where selecting reset audio would not reset the audio language.

Server:
Improved server performance and bandwidth usage for airplanes.
Improved handling of network jitter, packet loss and packets arriving in the wrong order.
Improve server performance of barbed wire objects in the levels.
Added grenades to the high frequency updates to avoid problems with players taking damage from explosives before they visually detonated.
Improved hit registration for airplanes, especially in close proximity dogfighting.
Improved message if disconnected from server.
Fixed match making issue for servers with no round time limit.
Balance players based on their skill in the current game mode instead of global skill.
Several server performance improvements.
Improve server metrics for detecting networking problems of specific players.
Fixed issue where players were not being placed in the same squad when joining on friend that is in a full squad or not in a squad at all.
Several fixes for common and uncommon server crashes.

Campaign:
Horses no longer take damage from collisions with soldiers.
Fixed the bullet tracer glow on stationary turrets in Fog of War.
Fixed an issue where the airplane could get stuck in terrain.
Updated several subtitles.
Fixed an issue on Young Men's Work where AI deployed from armored vehicles could see the player through terrain and keep firing.
Several minor graphical fixes on all levels.
Fixed several erroneous collision volumes on all maps (invisible walls).
Fixed several floating objects on all levels.
Fixed several typos.
Fixed an issue in The Runner where AI would disappear when reaching the objective "Defend the Frontline."
Fix for missing water in Carry your Friend.
Several minor VO fixes.
Removed delay on primary weapon after throwing a lure.
Fixed AI walking through certain gates in Breakdown and Steel on Steel and opening them in the wrong direction.
Removed the continue playing button when a chapter is completed.
Fixed Wilson dangling in your face if you restarted the checkpoint during the finding the plane cut scene in Fall from Grace.
Fixed alarms not getting deactivated when the speakers get destroyed.
Objective in beginning of Fall from Grace now only show once if the player load from checkpoint.
Player is no longer allowed to back track after entering the trench area in Fall from Grace.
Heavy Machine Gun on top of train cart in Hidden in Plain Sight now spawns properly.
Fixed no objective appearing if loading into the last checkpoint in Steel on Steel, and fixed the player not getting an objective update if they entered Bess before the Return to tank objective.
Fixed an issue in which jumping could break the enter AA gun animation in Friends in High Places.
Fixed an issue where game objectives would show up with delay in pause menu.
Fixed a performance problem related to AI on Steel on Steel at Hill Top.
Fixed crosshair would sometimes disappear when taking damage in the FT Tank.
Fix for player being unable to get on a horse if it's blocked by a wall.
Adjusted barbwire material to allow AI see-through/shoot-through behavior.
Fixed issues where dialogue from inside the tank played on the players position while being outside the tank in Steel on Steel.
Fixed hit indicator being in the incorrect position when in scope view while flying airplanes.
Fix for AI going out of combat if they don't see the player for a while even if the player is damaging them.
Fix for rare cases of the AI not seeing the player if the player is on a horse.
Fix for a crash that could occur if playing SP for a long time.
Fix for no visual effect when shooting after the player interrupts tank repair.
Fixed occasional glitch with ammo display when picking up a weapon from an AI on Hidden in Plain Sight.
Fixed an issue where AI tanks would not engage the player in Steel on Steel.
Fixed an issue where AI soldiers in Fog of War's artillery base would fall through the wooden tower.
Xbox One: Fixed crash that could occur when driving the tank.


Battlefield 1 Update 10242016(24, October, 2016)
Here are the details of the Battlefield 1 Update 10242016. Unless specifically noted, these updates apply to all platforms.

General
Fix for one common and one uncommon client crash.
Fixed a potential soft freeze in single player campaign connected to AI.
Fixed an issue where players experienced getting stuck in the globe screen when cancelling matchmaking.
Fixed an issue when trying to join multiple servers.
Fixed an issue where players experienced weapon skins not being removed when scrapping items.
Fixed an issue where players were missing The Insider Dog Tag.
Tweaked calculations of values in End of Round.
Fixed issue where Class Rank was incorrect.
Note: This fix may result in players going down in Class Rank to the correct rank. In this scenario, any unlocks purchased at a higher and incorrect rank will not be lost.
PC: Fixed an occasional crash when a user shutdown the game.
PC: Fixed an issue where players experienced troubles with A and X button functionality on PC while using an Xbox One controller.
PC: Fixed an issue where players experienced crashing while closing the client during streaming installation.
Xbox One: Fix for the "Trench Raider" Dog Tag not unlocking on Xbox One.

UI
Fixed two issues in the Through Mud and Blood War Story where no new objectives would appear.
Fixed an issue where players experienced wrong info in loading screen.
Fixed an issue where players were missing the Dog Tag counter.
Fixed an issue where English text would appear for players in non-English regions.
Fixed an issue where players experienced a placeholder image when opening the Operations menu for the first time.
PC: Fixed an issue where players were missing an option to display controller button prompts.
Fixed an issue where players experienced End of Round screen not loading.
Graphics
Fixed a crash related to soldier animation.
Fixed a graphical glitch when exiting a War Story and going to the main menu.
Fixed an issue where players experienced player icon overlapping while matchmaking on console.
PC: Temporal anti-aliasing is now the default anti-aliasing mode on medium graphics quality.
PC: Fix for a graphical issue causing artifacts in shadows.

The Teams at EA/DICE




*I will try to keep this updated as much as possible, keep making this look pretty, if any news or info you would like to add, PM me*

Sources:
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UPDATES:

{09 January, 2017}
-Added DLC(Will update this again in March)
-Added "PATCH NOTES" of all updates since launch(Very long)
-Updated Trailer
-Updated Companion Image
-Updated Giant's shadow image in "Maps"

{25 October, 2016}
-Updated Trailer

{17 October, 2016}
-Updated Weapons
-Updated Melee Weapons
-Updated Gadgets
-Deleted Early Access
-Deleted Factions

{06 October, 2016}
-Added "Spectator Mode" section

{01 October, 2016}
-Added 12 minutes of single player gameplay into the "Single Player" Section.

{27 Sep, 2016}
-Updated with the New Single Player Trailer
-Added Single Player section
-Updated the mission names and put it in the "Single Player" section.
-Added info about the new companion app

{23 Sep, 2016}
-Added EA Access & Origin Info
-Added Confirmed "PC Requirements"
-Added "Beta Stats"
-Added "Elite Classes"
-Updated "Battlefield 1: Which Edition to Buy?"
-Updated Maps
-Updated Gamemodes
-Deleted useless sections

{13 Sep, 2016}
-Updated Weapons list
-Updated skins for Weapons & Vehicles

{15 Aug, 2016}
-New Trailer Updated
-Updated Beta Date

{14 July, 2016}
-Updated Beta Release Date

{7 July, 2016}
-Updated Soundtrack Video with more confirmed songs
-Added amazing Fighter Plane footage
-Ingame icons added to "Other Info"
-Added "Menu and Settings" section
-Added PC system requirements under "Other info"


Stickied by Andy


Last edited by Recon ; edited 26 times in total

The following 15 users thanked Recon for this useful post:

Lood (11-03-2016), Insigma (10-30-2016), Kixa (10-25-2016), NinjaActually (10-09-2016), Mark (08-25-2016), Xbox (07-30-2016), dj (07-16-2016), Jay (07-13-2016), Utzy (07-07-2016), -BlitzKrieg- (07-05-2016), Miss (07-04-2016), Andy (07-04-2016), Arkani (07-04-2016), VDK (07-04-2016), Redacted (07-04-2016)
#2. Posted:
Fibril
  • Fairy Master
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Props, well put together thread. I hope it gets updates as well ;)
#3. Posted:
Arkani
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Well done thread! Props man
#4. Posted:
-BlitzKrieg-
  • E3 2017
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Got my invitation to closed alpha. Sweets.
#5. Posted:
Utzy
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Thanks for the topic, very useful IMO!


~Utzy
#6. Posted:
Jay
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Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
Status: Offline
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Motto: First user to achieve 1,000 gifts of gold XD | Gold Gifted total: 1,747 XD The life of the dead is placed in the memory of the living. RIP < 3
I cannot wait for this! Played BF since Bad company. But this is something else.
Nice thread Recon.
#7. Posted:
Halo
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Only game this year that I know I am 100% buying!
#8. Posted:
Status: Offline
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Honestly can wait to pick up this game.

It's a must cop for me.
#9. Posted:
Mark
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Very informative thread! I am so excited for this game.
#10. Posted:
OfficialCRBNStudios
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If only EA servers weren't shit
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