You are viewing our Forum Archives. To view or take place in current topics click here.
I just released my game which you can play for free!
Posted:

I just released my game which you can play for free!Posted:

JoePatrick1
  • 2 Million
Status: Offline
Joined: Apr 12, 20159Year Member
Posts: 37
Reputation Power: 1
Status: Offline
Joined: Apr 12, 20159Year Member
Posts: 37
Reputation Power: 1
I posted here the other day with an early version of my game asking for feedback. Well today I finished it.

You can get it on Android from the Play Store [ Register or Signin to view external links. ] or you can play it for free at [ Register or Signin to view external links. ] (There are no ads on either version)

You can also watch this video or any of the others on my [ Register or Signin to view external links. ] if you would like to see more.


The objective is simple - get to the far platform.
The means is not as simple.

To get there you must jump from block to block although there's a twist. The blocks are different colours and you can only have one colour showing at a time.
You must time your jumps and selected colour together in order to succeed.


The higher the level the further you have to travel and the more colours you will have to switch between.

Level 1-5: One Colour
Level 6-10: Two Colours
Level 11-15: Three Colours
Level 16-20: Four Colours
Level 21-25: Five Colours
Level 26+: Six Colours

Hope you enjoy it and leave any comments below
Thanks

The following 1 user thanked JoePatrick1 for this useful post:

Deftones (08-12-2016)
#2. Posted:
BPM
  • Christmas!
Status: Offline
Joined: Sep 12, 201014Year Member
Posts: 7,232
Reputation Power: 1137
Status: Offline
Joined: Sep 12, 201014Year Member
Posts: 7,232
Reputation Power: 1137
I actually quite like the idea, its simple and could see myself playing this on the phone. Played it for a few minutes. Just want to ask from design point of view, are the blocks placed randomly? is there any meaning behind the positioning? Just found myself taking a few short cuts at times making me think is there any reason for that block to be there.
#3. Posted:
JoePatrick1
  • New Member
Status: Offline
Joined: Apr 12, 20159Year Member
Posts: 37
Reputation Power: 1
Status: Offline
Joined: Apr 12, 20159Year Member
Posts: 37
Reputation Power: 1
BPM wrote I actually quite like the idea, its simple and could see myself playing this on the phone. Played it for a few minutes. Just want to ask from design point of view, are the blocks placed randomly? is there any meaning behind the positioning? Just found myself taking a few short cuts at times making me think is there any reason for that block to be there.


Thanks. Yes the blocks are randomly generated as there are infinite levels. This results in there being a few shortcuts. It's up to the player whether or not they want to take them
#4. Posted:
Left
  • Summer 2018
Status: Offline
Joined: Jun 30, 201113Year Member
Posts: 1,010
Reputation Power: 49
Status: Offline
Joined: Jun 30, 201113Year Member
Posts: 1,010
Reputation Power: 49
Thanks for sharing this, seems like a really interesting concept.

I'll have to give it a shot!
#5. Posted:
JoePatrick1
  • 2 Million
Status: Offline
Joined: Apr 12, 20159Year Member
Posts: 37
Reputation Power: 1
Status: Offline
Joined: Apr 12, 20159Year Member
Posts: 37
Reputation Power: 1
Left wrote Thanks for sharing this, seems like a really interesting concept.

I'll have to give it a shot!


You're welcome, glad you like it
#6. Posted:
KTF
  • Ladder Climber
Status: Offline
Joined: Mar 08, 20168Year Member
Posts: 353
Reputation Power: 47
Status: Offline
Joined: Mar 08, 20168Year Member
Posts: 353
Reputation Power: 47
Imma give it a shot now, I'll update this with my thoughts afterwards
#7. Posted:
Deftones
  • Blind Luck
Status: Offline
Joined: May 16, 201311Year Member
Posts: 8,525
Reputation Power: 1554
Status: Offline
Joined: May 16, 201311Year Member
Posts: 8,525
Reputation Power: 1554
This is pretty cool thanks for sharing.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.