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Clash of Clans | Complete Mega Thread | Updated July 21
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Clash of Clans | Complete Mega Thread | Updated July 21Posted:
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Hey Guys!
Voting has ended!
Updating Town Hall 11, New Archer Tower Level and Giant!
Vote results were 6-0. I will keep the TTG Clan open .
After some talk, Taylor and the staff has decided to let me take over the post! (Version 8.332.9).
I have some interesting ideas for this mega thread so keep checking back!
Voting has ended!
Updating Town Hall 11, New Archer Tower Level and Giant!
Vote results were 6-0. I will keep the TTG Clan open .
After some talk, Taylor and the staff has decided to let me take over the post! (Version 8.332.9).
I have some interesting ideas for this mega thread so keep checking back!
The last user did not have the time to continue updating this post, so I will be taking over it. Their profile can be found here; Dxminic and Taylor
I am currently updating it
I am currently updating it
Hello and welcome to my Clash of Clans Mega-Thread. You can find anything and everything here about Clash of Clans, from getting through the tutorial to maxing out your base! You may PM me if you have any questions regarding the game. You can find the review here if you're interested on what type of game it is! Other than that, welcome to my Mega-Thread.
Trophy Hunting & Farming
Trophy Hunting: When people are trophy hunting, normally they keep their Town Hall in the middle with their defenses surrounding it. Hunting for trophies is shooting for trophies, basically you want to move up further with your league rank. Each league has 3 levels except for the Champions league. It goes Bronze, Silver, Gold, Crystal, Masters, then Champions, but we'll get more into leagues later. When you're trophy hunting the best base you can find is someone who is farming, careful with the Hidden Tesla's though. What you want to do is have a few archers snipe the Town Hall, once it's gone just hit end battle. You got yourself free trophies right there.
Farming: Farming is instead of having your Town Hall in the middle, you put your Gold/Elixir/Dark Elixir storage's in the middle, so that you're mainly protecting those. There are tons of ways to have you base set up but we will get to that later as well. When farming, the best thing you will find is a abandoned base. This means that a lot of Elixir and Gold will be in the mines/pumps. This is a very nice and easy way to get resources. This also happens early in the morning or late at night when pumps/mines are full but most people are asleep so they cannot check them. That is the best time to raid. Using Goblins is what you want to do when farming, they're quick and the do x2 damage on resource buildings.
Attacking & Defending
Attacking: When attacking you either come out with a win or loss of course. Destroying the Town Hall immediately gives you one star. Getting all three stars is what you should always aim for, but once you get higher in the ranks it will get harder and harder to three star peoples bases. Make sure you try different methods when attacking people, using different troop combinations, different spells.
Defending: This is when your defenses become a huge deal, meaning your walls, cannons, archer towers, etc. These always need to be upgraded to the max before going onto your next town hall. Defending will get you trophies as well, when someone loses against your base you will gain trophies. Your defenses are what prevent them from winning.
Layout Editor
- -Save multiple layouts for both your home Village and your War Base!
-Switch between layouts easily at any time
-Make copies of existing layouts or build new layouts from scratch
-Edit inactive layouts at any time - you can even take a break and finish later!
*Edit Options
- -Erase Off
-Remove All
-Move All
-View Walls
-Scout View
-Photo Mode
*If a tree, bush or any type of foliage grows on your active base it will remove items that on located on that part of the base on your other saved bases (this does not include War Bases, because foliage does not grow on the War Bases*
Troops
Each troop has their own thing they target. Troops are trained in Barracks with Elixir/Dark Elixir. Troops are upgraded with Elixir using the laboratory. You use troops to attack other peoples bases.
Barbarian
(Barracks 1)
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Level 1: Training Cost - 25. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 40. Research Cost - 50,000. Laboratory Level - 1.
Level 3: Training Cost - 60. Research Cost - 150,000. Laboratory Level - 3.
Level 4: Training Cost - 100. Research Cost - 500,000. Laboratory Level - 5.
Level 5: Training Cost - 150. Research Cost - 1,500,000. Laboratory Level - 6.
Level 6: Training Cost - 200. Research Cost - 4,500,000. Laboratory Level - 7.
Level 7: Training Cost - 250. Research Cost - 6,000,000. Laboratory Level - 8
Archer
(Barracks 2)
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Level 1: Training Cost - 50. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 80. Research Cost - 50,000. Laboratory Level - 1.
Level 3: Training Cost - 120. Research Cost - 250,000. Laboratory Level - 3.
Level 4: Training Cost - 200. Research Cost - 750,000. Laboratory Level - 5.
Level 5: Training Cost - 300. Research Cost - 2,250,000. Laboratory Level - 6.
Level 6: Training Cost - 400. Research Cost - 6,000,000. Laboratory Level - 7.
Level 7: Training Cost - 500. Research Cost - 7,500,000. Laboratory Level - 8.
Giant
(Barracks 3)
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Level 1: Training Cost - 250. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 750. Research Cost - 100,000. Laboratory Level - 2.
Level 3: Training Cost - 1,250. Research Cost - 250,000. Laboratory Level - 4.
Level 4: Training Cost - 1,750. Research Cost - 750,000. Laboratory Level - 5.
Level 5: Training Cost - 2,250. Research Cost - 2,250,000. Laboratory Level - 6.
Level 6: Training Cost - 3,000. Research Cost - 6,000,000. Laboratory Level - 7.
Level 7: Training Cost - 3,500. Research Cost - 7,000,000. Laboratory Level - 8.
Goblin
(Barracks 4)
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Level 1: Training Cost - 25. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 40. Research Cost - 50,000. Laboratory Level - 1.
Level 3: Training Cost - 60. Research Cost - 250,000. Laboratory Level - 3.
Level 4: Training Cost - 80. Research Cost - 750,000. Laboratory Level - 5.
Level 5: Training Cost - 100. Research Cost - 2,250,000. Laboratory Level - 6.
Level 6: Training Cost - 150. Research Cost - 4,500,000. Laboratory Level - 7.
Level 7: Training Cost - 200. Research Cost - 6,750,000. Laboratory Level - 8
Wall Breaker
(Barracks 5)
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Level 1: Training Cost - 1,000. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 1,500. Research Cost - 100,000. Laboratory Level - 2.
Level 3: Training Cost - 2,000. Research Cost - 250,000. Laboratory Level - 4.
Level 4: Training Cost - 2,500. Research Cost - 750,000. Laboratory Level - 5.
Level 5: Training Cost - 3,000. Research Cost - 2,250,000. Laboratory Level - 6.
Level 6: Training Cost - 3,500. Research Cost - 6,750,000. Laboratory Level - 8.
Balloon
(Barracks 6)
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Level 1: Training Cost - 2,000. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 2,500. Research Cost - 150,000. Laboratory Level - 2.
Level 3: Training Cost - 3,000. Research Cost - 450,000. Laboratory Level - 4.
Level 4: Training Cost - 3,500. Research Cost - 1,350,000. Laboratory Level - 5.
Level 5: Training Cost - 4,000. Research Cost - 2,500,000. Laboratory Level - 6.
Level 6: Training Cost - 4,500. Research Cost - 6,000,000. Laboratory Level - 7.
Level 7: Training Cost - 5,000. Research Cost - 9,500,000. Laboratory Level - 9.
Wizard
(Barracks 7)
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Level 1: Training Cost - 1,500. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 2,000. Research Cost - 150,000. Laboratory Level - 3.
Level 3: Training Cost - 2,500. Research Cost - 450,000. Laboratory Level - 4.
Level 4: Training Cost - 3,000. Research Cost - 1,350,000. Laboratory Level - 5.
Level 5: Training Cost - 3,500. Research Cost - 2,500,000. Laboratory Level - 6.
Level 6: Training Cost - 4,000. Research Cost - 7,500,000. Laboratory Level - 8.
Healer
(Barracks 8)
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Level 1: Training Cost - 5,000. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 6,000. Research Cost - 750,000. Laboratory Level - 5.
Level 3: Training Cost - 8,000. Research Cost - 1,500,000. Laboratory Level - 6.
Level 4: Training Cost - 10,000. Research Cost - 3,000,000. Laboratory Level - 7.
Dragon
(Barracks 9)
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Level 1: Training Cost - 25,000. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 29,000. Research Cost - 2,000,000. Laboratory Level - 5.
Level 3: Training Cost - 33,000. Research Cost - 3,000,000. Laboratory Level - 6.
Level 4: Training Cost - 37,000. Research Cost - 7,000,000. Laboratory Level - 7.
Level 5: Training Cost - 42,000. Research Cost - 8,000,000. Laboratory Level - 8.
P.E.K.K.A
(Barracks 10)
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Level 1: Training Cost - 28,000. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 32,000. Research Cost - 3,000,000. Laboratory Level - 6.
Level 3: Training Cost - 36,000. Research Cost - 6,000,000. Laboratory Level - 6.
Level 4: Training Cost - 40,000. Research Cost - 7,000,000. Laboratory Level - 8.
Level 5: Training Cost - 45,000. Research Cost - 8,000,000. Laboratory Level - 8.
Baby Dragon
(Barracks 11)
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Level 1: Training Cost - 15,000. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 16,000. Research Cost - 6,000,000. Laboratory Level - 7.
Level 3: Training Cost - 17,000. Research Cost - 7,000,000. Laboratory Level - 8.
Level 4: Training Cost - 18,000. Research Cost - 8,000,000. Laboratory Level - 9.
Miner
(Barracks 12)
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Level 1: Training Cost - 4,200. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 4,800. Research Cost - 7,500,000. Laboratory Level - 8.
Level 3: Training Cost - 5,400. Research Cost - 8,500,000. Laboratory Level - 9.
Level 4: Training Cost - 6,000. Research Cost - 9,500,000. Laboratory Level - 9.
Dark Elixir Troops
Dark Elixir Troops are exactly like how you would make regular troops, you just use Dark Elixir instead of regular Elixir.
Minion
(Dark Barracks 1)
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Level 1: Training Cost - 6. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 7. Research Cost - 10,000. Laboratory Level - 5.
Level 3: Training Cost - 8. Research Cost - 20,000. Laboratory Level - 6.
Level 4: Training Cost - 9. Research Cost - 30,000. Laboratory Level - 6.
Level 5: Training Cost - 10. Research Cost - 40,000. Laboratory Level - 7.
Level 6: Training Cost - 11. Research Cost - 100,000. Laboratory Level - 8.
Level 7: Training Cost - 12. Research Cost - 140,000. Laboratory Level - 9.
Hog Rider
(Dark Barracks 2)
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Level 1: Training Cost - 40. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 45. Research Cost - 20,000. Laboratory Level - 5.
Level 3: Training Cost - 52. Research Cost - 30,000. Laboratory Level - 6.
Level 4: Training Cost - 58. Research Cost - 40,000. Laboratory Level - 6.
Level 5: Training Cost - 65. Research Cost - 50,000. Laboratory Level - 7.
Level 6: Training Cost - 90. Research Cost - 100,000. Laboratory Level - 8.
Valkyrie
(Dark Barracks 3)
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Level 1: Training Cost - 70. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 100. Research Cost - 50,000. Laboratory Level - 6.
Level 3: Training Cost - 130. Research Cost - 60,000. Laboratory Level - 7.
Level 4: Training Cost - 160. Research Cost - 70,000. Laboratory Level - 7.
Level 5: Training Cost - 190. Research Cost - 110,000. Laboratory Level - 8.
Golem
(Dark Barracks 4)
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Level 1: Training Cost - 450. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 525. Research Cost - 60,000. Laboratory Level - 6.
Level 3: Training Cost - 600. Research Cost - 70,000. Laboratory Level - 7.
Level 4: Training Cost - 675. Research Cost - 80,000. Laboratory Level - 7.
Level 5: Training Cost - 750. Research Cost - 90,000. Laboratory Level - 8.
Witch
(Dark Barracks 5)
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Level 1: Training Cost - 250. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 350. Research Cost - 75,000. Laboratory Level - 7.
Level 3: Training Cost - 450. Research Cost - 160,000. Laboratory Level - 9.
Lava Hound
(Dark Barracks 6)
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Level 1: Training Cost - 390. Research Cost - N/A. Laboratory - N/A
Level 2: Training Cost - 450. Research Cost - 60,000. Laboratory - 7.
Level 3: Training Cost - 510. Research Cost - 70,000. Laboratory - 8.
Level 4: Training Cost - 570. Research Cost - 150,000. Laboratory - 9.
Bowlers
(Dark Barracks 7)
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Level 1: Training Cost -130. Research Cost - N/A. Laboratory - N/A
Level 2: Training Cost -150. Research Cost - 120,000. Laboratory - 8
Level 1: Training Cost -170. Research Cost - 200,000. Laboratory - 9
Minion
(Dark Barracks 1)
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Level 1: Training Cost - 6. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 7. Research Cost - 10,000. Laboratory Level - 5.
Level 3: Training Cost - 8. Research Cost - 20,000. Laboratory Level - 6.
Level 4: Training Cost - 9. Research Cost - 30,000. Laboratory Level - 6.
Level 5: Training Cost - 10. Research Cost - 40,000. Laboratory Level - 7.
Level 6: Training Cost - 11. Research Cost - 100,000. Laboratory Level - 8.
Level 7: Training Cost - 12. Research Cost - 140,000. Laboratory Level - 9.
Hog Rider
(Dark Barracks 2)
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Level 1: Training Cost - 40. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 45. Research Cost - 20,000. Laboratory Level - 5.
Level 3: Training Cost - 52. Research Cost - 30,000. Laboratory Level - 6.
Level 4: Training Cost - 58. Research Cost - 40,000. Laboratory Level - 6.
Level 5: Training Cost - 65. Research Cost - 50,000. Laboratory Level - 7.
Level 6: Training Cost - 90. Research Cost - 100,000. Laboratory Level - 8.
Valkyrie
(Dark Barracks 3)
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Level 1: Training Cost - 70. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 100. Research Cost - 50,000. Laboratory Level - 6.
Level 3: Training Cost - 130. Research Cost - 60,000. Laboratory Level - 7.
Level 4: Training Cost - 160. Research Cost - 70,000. Laboratory Level - 7.
Level 5: Training Cost - 190. Research Cost - 110,000. Laboratory Level - 8.
Golem
(Dark Barracks 4)
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Level 1: Training Cost - 450. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 525. Research Cost - 60,000. Laboratory Level - 6.
Level 3: Training Cost - 600. Research Cost - 70,000. Laboratory Level - 7.
Level 4: Training Cost - 675. Research Cost - 80,000. Laboratory Level - 7.
Level 5: Training Cost - 750. Research Cost - 90,000. Laboratory Level - 8.
Witch
(Dark Barracks 5)
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Level 1: Training Cost - 250. Research Cost - N/A. Laboratory Level - N/A.
Level 2: Training Cost - 350. Research Cost - 75,000. Laboratory Level - 7.
Level 3: Training Cost - 450. Research Cost - 160,000. Laboratory Level - 9.
Lava Hound
(Dark Barracks 6)
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Level 1: Training Cost - 390. Research Cost - N/A. Laboratory - N/A
Level 2: Training Cost - 450. Research Cost - 60,000. Laboratory - 7.
Level 3: Training Cost - 510. Research Cost - 70,000. Laboratory - 8.
Level 4: Training Cost - 570. Research Cost - 150,000. Laboratory - 9.
Bowlers
(Dark Barracks 7)
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Level 1: Training Cost -130. Research Cost - N/A. Laboratory - N/A
Level 2: Training Cost -150. Research Cost - 120,000. Laboratory - 8
Level 1: Training Cost -170. Research Cost - 200,000. Laboratory - 9
Spells
Spells are used during battle and can be made using the Spell Factory. Spells are bought with Elixir.
Lightning Spell
(Factory Level 1)
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Level 1: Spell Cost - 15,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 16,500. Upgrade Cost - 200,000. Laboratory Level - 1.
Level 3: Spell Cost - 18,000. Upgrade Cost - 500,000. Laboratory Level - 2.
Level 4: Spell Cost - 20,000. Upgrade Cost - 1,000,000. Laboratory Level - 3.
Level 5: Spell Cost - 22,000. Upgrade Cost - 2,000,000. Laboratory Level - 6.
Level 6: Spell Cost - 24,000. Upgrade Cost - 6,000,000. Laboratory Level - 7.
Level 7: Spell Cost - 26,000. Upgrade Cost - 8,000,000. Laboratory Level - 8.
Healing Spell
(Factory Level 2)
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Level 1: Spell Cost - 15,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 16,500. Upgrade Cost - 300,000. Laboratory Level - 2.
Level 3: Spell Cost - 18,000. Upgrade Cost - 600,000. Laboratory Level - 4.
Level 4: Spell Cost - 20,000. Upgrade Cost - 1,200,000. Laboratory Level - 5.
Level 5: Spell Cost - 22,000. Upgrade Cost - 2,400,000. Laboratory Level - 6.
Level 6: Spell Cost - 24,000. Upgrade Cost - 4,800,000. Laboratory Level - 7.
Rage Spell
(Factory Level 3)
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Level 1: Spell Cost - 23,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 25,000. Upgrade Cost - 450,000. Laboratory Level - 3.
Level 3: Spell Cost - 27,000. Upgrade Cost - 900,000. Laboratory Level - 4.
Level 4: Spell Cost - 30,000. Upgrade Cost - 1,800,000. Laboratory Level - 5.
Level 5: Spell Cost - 33,000. Upgrade Cost - 3,000,000. Laboratory Level - 6.
Jump Spell
(Factory Level 4)
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Level 1: Spell Cost - 23,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 27,000. Upgrade Cost - 3,000,000. Laboratory Level - 6.
Level 3: Spell Cost - 31,000. Upgrade Cost - 6,000,000. Laboratory Level - 8
Freeze Spell
(Factory Level 5)
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Level 1: Spell Cost - 26,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 29,000. Upgrade Cost - 4,000,000. Laboratory Level - 8.
Level 3: Spell Cost - 31,000. Upgrade Cost - 5,000,000. Laboratory Level - 8.
Level 4: Spell Cost - 33,000. Upgrade Cost - 6,500,000. Laboratory Level - 8.
Level 5: Spell Cost - 35,000. Upgrade Cost - 8,000,000. Laboratory Level - 8.
Clone Spell
(Factory Level 5)
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Level 1: Spell Cost - 38,000. Upgrade Cost - N/A. Laboratory Level - 5.
Level 2: Spell Cost - 40,000. Upgrade Cost - 5,000,000. Laboratory Level - 8.
Level 3: Spell Cost - 42,000. Upgrade Cost - 7,000,000. Laboratory Level - 9.
Level 4: Spell Cost - 44,000. Upgrade Cost - 9,000,000. Laboratory Level - 9.
Lightning Spell
(Factory Level 1)
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Level 1: Spell Cost - 15,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 16,500. Upgrade Cost - 200,000. Laboratory Level - 1.
Level 3: Spell Cost - 18,000. Upgrade Cost - 500,000. Laboratory Level - 2.
Level 4: Spell Cost - 20,000. Upgrade Cost - 1,000,000. Laboratory Level - 3.
Level 5: Spell Cost - 22,000. Upgrade Cost - 2,000,000. Laboratory Level - 6.
Level 6: Spell Cost - 24,000. Upgrade Cost - 6,000,000. Laboratory Level - 7.
Level 7: Spell Cost - 26,000. Upgrade Cost - 8,000,000. Laboratory Level - 8.
Healing Spell
(Factory Level 2)
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Level 1: Spell Cost - 15,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 16,500. Upgrade Cost - 300,000. Laboratory Level - 2.
Level 3: Spell Cost - 18,000. Upgrade Cost - 600,000. Laboratory Level - 4.
Level 4: Spell Cost - 20,000. Upgrade Cost - 1,200,000. Laboratory Level - 5.
Level 5: Spell Cost - 22,000. Upgrade Cost - 2,400,000. Laboratory Level - 6.
Level 6: Spell Cost - 24,000. Upgrade Cost - 4,800,000. Laboratory Level - 7.
Rage Spell
(Factory Level 3)
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Level 1: Spell Cost - 23,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 25,000. Upgrade Cost - 450,000. Laboratory Level - 3.
Level 3: Spell Cost - 27,000. Upgrade Cost - 900,000. Laboratory Level - 4.
Level 4: Spell Cost - 30,000. Upgrade Cost - 1,800,000. Laboratory Level - 5.
Level 5: Spell Cost - 33,000. Upgrade Cost - 3,000,000. Laboratory Level - 6.
Jump Spell
(Factory Level 4)
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Level 1: Spell Cost - 23,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 27,000. Upgrade Cost - 3,000,000. Laboratory Level - 6.
Level 3: Spell Cost - 31,000. Upgrade Cost - 6,000,000. Laboratory Level - 8
Freeze Spell
(Factory Level 5)
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Level 1: Spell Cost - 26,000. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 29,000. Upgrade Cost - 4,000,000. Laboratory Level - 8.
Level 3: Spell Cost - 31,000. Upgrade Cost - 5,000,000. Laboratory Level - 8.
Level 4: Spell Cost - 33,000. Upgrade Cost - 6,500,000. Laboratory Level - 8.
Level 5: Spell Cost - 35,000. Upgrade Cost - 8,000,000. Laboratory Level - 8.
Clone Spell
(Factory Level 5)
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Level 1: Spell Cost - 38,000. Upgrade Cost - N/A. Laboratory Level - 5.
Level 2: Spell Cost - 40,000. Upgrade Cost - 5,000,000. Laboratory Level - 8.
Level 3: Spell Cost - 42,000. Upgrade Cost - 7,000,000. Laboratory Level - 9.
Level 4: Spell Cost - 44,000. Upgrade Cost - 9,000,000. Laboratory Level - 9.
Dark Spells
Dark Spells come from the Dark Spell Factory which is avaliable at Town Hall 8.
Poison
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Level 1: Spell Cost - 95. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 110. Upgrade Cost - 25,000. Laboratory Level - 6.
Level 3: Spell Cost - 125. Upgrade Cost - 50,000. Laboratory Level - 7.
Level 4: Spell Cost - 110. Upgrade Cost - 75,000. Laboratory Level - 8.
Earthquake
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Level 1: Spell Cost - 125. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 140. Upgrade Cost - 30,000. Laboratory Level - 6.
Level 3: Spell Cost - 160. Upgrade Cost - 60,000. Laboratory Level - 7.
Level 4: Spell Cost - 180. Upgrade Cost - 90,000. Laboratory Level - 8.
Haste
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Level 1: Spell Cost - 80. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 85. Upgrade Cost - 40,000. Laboratory Level - 7.
Level 3: Spell Cost - 90. Upgrade Cost - 80,000. Laboratory Level - 8.
Level 4: Spell Cost - 95. Upgrade Cost - 100,000. Laboratory Level - 8.
Skeleton
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Level 1: Spell Cost - 110. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 120. Upgrade Cost - 50,000. Laboratory Level - 7.
Level 3: Spell Cost - 130. Upgrade Cost - 75,000. Laboratory Level - 8.
Level 4: Spell Cost - 140. Upgrade Cost - 100,000. Laboratory Level - 9.
Poison
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Level 1: Spell Cost - 95. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 110. Upgrade Cost - 25,000. Laboratory Level - 6.
Level 3: Spell Cost - 125. Upgrade Cost - 50,000. Laboratory Level - 7.
Level 4: Spell Cost - 110. Upgrade Cost - 75,000. Laboratory Level - 8.
Earthquake
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Level 1: Spell Cost - 125. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 140. Upgrade Cost - 30,000. Laboratory Level - 6.
Level 3: Spell Cost - 160. Upgrade Cost - 60,000. Laboratory Level - 7.
Level 4: Spell Cost - 180. Upgrade Cost - 90,000. Laboratory Level - 8.
Haste
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Level 1: Spell Cost - 80. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 85. Upgrade Cost - 40,000. Laboratory Level - 7.
Level 3: Spell Cost - 90. Upgrade Cost - 80,000. Laboratory Level - 8.
Level 4: Spell Cost - 95. Upgrade Cost - 100,000. Laboratory Level - 8.
Skeleton
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Level 1: Spell Cost - 110. Upgrade Cost - N/A. Laboratory Level - N/A.
Level 2: Spell Cost - 120. Upgrade Cost - 50,000. Laboratory Level - 7.
Level 3: Spell Cost - 130. Upgrade Cost - 75,000. Laboratory Level - 8.
Level 4: Spell Cost - 140. Upgrade Cost - 100,000. Laboratory Level - 9.
Defensive Buildings
Defensive Buildings are what protect your base, the higher the level, the more protection you will have over your base. Be sure to upgrade these to the max before upgrading your Town Hall.
Cannon
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Level 1: Cost - 250. Build Time - 10 Seconds.
Level 2: Cost - 1,000. Build Time - 15 Minutes.
Level 3: Cost - 4,000. Build Time - 45 Minutes.
Level 4: Cost - 16,000. Build Time - 2 Hours.
Level 5: Cost - 50,000. Build Time - 6 Hours.
Level 6: Cost - 100,000. Build Time - 12 Hours.
Level 7: Cost - 200,000. Build Time - 1 Day.
Level 8: Cost - 400,000. Build Time - 2 Days.
Level 9: Cost - 800,000. Build Time - 3 Days.
Level 10: Cost - 1,600,000. Build Time - 4 Days.
Level 11: Cost - 3,200,000. Build Time - 5 Days.
Level 12: Cost - 6,400,000. Build Time - 6 Days.
Level 13: Cost - 7,500,000. Build Time - 7 Days.
Level 14: Cost - 8,500,000. Build Time - 8 Days.
Archer Tower
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Level 1: Cost - 1,000. Build Time - 1 Minute.
Level 2: Cost - 2,000. Build Time - 30 Minutes.
Level 3: Cost - 5,000. Build Time - 45 Minutes.
Level 4: Cost - 20,000. Build Time - 4 Hours.
Level 5: Cost - 80,000. Build Time - 12 Hours.
Level 6: Cost - 180,000. Build Time - 1 Day.
Level 7: Cost - 360,000. Build Time - 2 Days.
Level 8: Cost - 720,000. Build Time - 3 Days.
Level 9: Cost - 1,500,000. Build Time - 4 Days.
Level 10: Cost - 2,500,000. Build Time - 5 Days.
Level 11: Cost - 4,500,000. Build Time - 9 Days.
Level 12: Cost - 6,500,000. Build Time - 10 Days.
Level 13: Cost - 7,500,000. Build Time - 10 Days.
Mortar
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Level 1: Cost - 8,000. Build Time - 8 Hours.
Level 2: Cost - 32,000. Build Time - 12 Hours.
Level 3: Cost - 120,000. Build Time - 1 Day.
Level 4: Cost - 400,000. Build Time - 2 Days.
Level 5: Cost - 800,000. Build Time - 4 Days.
Level 6: Cost - 1,600,000. Build Time - 5 Days.
Level 7: Cost - 3,200,000. Build Time - 7 Days.
Level 8: Cost - 6,400,000. Build Time - 10 Days.
Level 9: Cost - 9,000,000. Build Time - 12 Days.
Air Defense
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Level 1: Cost - 22,500. Build Time - 5 Hours.
Level 2: Cost - 90,000. Build Time - 1 Day.
Level 3: Cost - 270,000. Build Time - 3 Days.
Level 4: Cost - 540,000. Build Time - 5 Days.
Level 5: Cost - 1,080,000. Build Time - 6 Days.
Level 6: Cost - 2,160,000. Build Time - 8 Days.
Level 7: Cost - 4,320,000. Build Time - 10 Days.
Level 8: Cost - 7,560,000. Build Time - 12 Days.
Wizard Tower
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Level 1: Cost - 180,000. Build Time - 12 Hours.
Level 2: Cost - 360,000. Build Time - 1 Day.
Level 3: Cost - 720,000. Build Time - 2 Days.
Level 4: Cost - 1,280,000. Build Time - 3 Days.
Level 5: Cost - 1,960,000. Build Time - 4 Days.
Level 6: Cost - 2,680,000. Build Time - 5 Days.
Level 7: Cost - 5,360,000. Build Time - 7 Days.
Level 8: Cost - 6,480,000. Build Time - 10 Days.
Level 9: Cost - 8,560,000. Build Time - 12 Days.
Air Sweeper
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Level 1: Cost - 500,000. Build Time - 1 Day.
Level 2: Cost - 750,000. Build Time - 3 Days.
Level 3: Cost - 1,250,000. Build TIme - 5 Days.
Level 4: Cost - 2,400,000. Build Time - 7 Days.
Level 5: Cost - 4,800,000. Build Time - 8 Days.
Level 6: Cost - 7,200,000. Build Time - 9 Days.
Hidden Telsa
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Level 1: Cost - 1,000,000. Build Time - 1 Days.
Level 2: Cost - 1,250,000. Build Time - 3 Days.
Level 3: Cost - 1,500,000. Build Time - 5 Days.
Level 4: Cost - 2,000,000. Build Time - 6 Days.
Level 5: Cost - 2,500,000. Build Time - 8 Days.
Level 6: Cost - 3,000,000. Build Time - 10 Days.
Level 7: Cost - 3,500,000. Build Time - 12 Days.
Level 8: Cost - 5,000,000. Build Time - 14 Days.
X-Bow
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Level 1: Cost - 3,000,000. Build Time - 7 Days.
Level 2: Cost - 5,000,000. Build Time - 10 Days.
Level 3: Cost - 7,000,000. Build Time - 14 Days.
Level 4: Cost - 8,000,000. Build Time - 14 Days.
Inferno Tower
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Level 1: Cost - 5,000,000. Build Time - 7 Days.
Level 2: Cost - 6,500,000. Build Time - 10 Days.
Level 3: Cost - 8,000,000. Build Time - 14 Days.
Level 4: Cost - 10,000,000. Build Time - 14 Days.
Eagle Artillery
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Level 1: Cost - 8,000,000. Build Time - 10 Days.
Level 2: Cost - 10,000,000. Build Time - 14 Days.
Cannon
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Level 1: Cost - 250. Build Time - 10 Seconds.
Level 2: Cost - 1,000. Build Time - 15 Minutes.
Level 3: Cost - 4,000. Build Time - 45 Minutes.
Level 4: Cost - 16,000. Build Time - 2 Hours.
Level 5: Cost - 50,000. Build Time - 6 Hours.
Level 6: Cost - 100,000. Build Time - 12 Hours.
Level 7: Cost - 200,000. Build Time - 1 Day.
Level 8: Cost - 400,000. Build Time - 2 Days.
Level 9: Cost - 800,000. Build Time - 3 Days.
Level 10: Cost - 1,600,000. Build Time - 4 Days.
Level 11: Cost - 3,200,000. Build Time - 5 Days.
Level 12: Cost - 6,400,000. Build Time - 6 Days.
Level 13: Cost - 7,500,000. Build Time - 7 Days.
Level 14: Cost - 8,500,000. Build Time - 8 Days.
Archer Tower
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Level 1: Cost - 1,000. Build Time - 1 Minute.
Level 2: Cost - 2,000. Build Time - 30 Minutes.
Level 3: Cost - 5,000. Build Time - 45 Minutes.
Level 4: Cost - 20,000. Build Time - 4 Hours.
Level 5: Cost - 80,000. Build Time - 12 Hours.
Level 6: Cost - 180,000. Build Time - 1 Day.
Level 7: Cost - 360,000. Build Time - 2 Days.
Level 8: Cost - 720,000. Build Time - 3 Days.
Level 9: Cost - 1,500,000. Build Time - 4 Days.
Level 10: Cost - 2,500,000. Build Time - 5 Days.
Level 11: Cost - 4,500,000. Build Time - 9 Days.
Level 12: Cost - 6,500,000. Build Time - 10 Days.
Level 13: Cost - 7,500,000. Build Time - 10 Days.
Mortar
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Level 1: Cost - 8,000. Build Time - 8 Hours.
Level 2: Cost - 32,000. Build Time - 12 Hours.
Level 3: Cost - 120,000. Build Time - 1 Day.
Level 4: Cost - 400,000. Build Time - 2 Days.
Level 5: Cost - 800,000. Build Time - 4 Days.
Level 6: Cost - 1,600,000. Build Time - 5 Days.
Level 7: Cost - 3,200,000. Build Time - 7 Days.
Level 8: Cost - 6,400,000. Build Time - 10 Days.
Level 9: Cost - 9,000,000. Build Time - 12 Days.
Air Defense
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Level 1: Cost - 22,500. Build Time - 5 Hours.
Level 2: Cost - 90,000. Build Time - 1 Day.
Level 3: Cost - 270,000. Build Time - 3 Days.
Level 4: Cost - 540,000. Build Time - 5 Days.
Level 5: Cost - 1,080,000. Build Time - 6 Days.
Level 6: Cost - 2,160,000. Build Time - 8 Days.
Level 7: Cost - 4,320,000. Build Time - 10 Days.
Level 8: Cost - 7,560,000. Build Time - 12 Days.
Wizard Tower
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Level 1: Cost - 180,000. Build Time - 12 Hours.
Level 2: Cost - 360,000. Build Time - 1 Day.
Level 3: Cost - 720,000. Build Time - 2 Days.
Level 4: Cost - 1,280,000. Build Time - 3 Days.
Level 5: Cost - 1,960,000. Build Time - 4 Days.
Level 6: Cost - 2,680,000. Build Time - 5 Days.
Level 7: Cost - 5,360,000. Build Time - 7 Days.
Level 8: Cost - 6,480,000. Build Time - 10 Days.
Level 9: Cost - 8,560,000. Build Time - 12 Days.
Air Sweeper
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Level 1: Cost - 500,000. Build Time - 1 Day.
Level 2: Cost - 750,000. Build Time - 3 Days.
Level 3: Cost - 1,250,000. Build TIme - 5 Days.
Level 4: Cost - 2,400,000. Build Time - 7 Days.
Level 5: Cost - 4,800,000. Build Time - 8 Days.
Level 6: Cost - 7,200,000. Build Time - 9 Days.
Hidden Telsa
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Level 1: Cost - 1,000,000. Build Time - 1 Days.
Level 2: Cost - 1,250,000. Build Time - 3 Days.
Level 3: Cost - 1,500,000. Build Time - 5 Days.
Level 4: Cost - 2,000,000. Build Time - 6 Days.
Level 5: Cost - 2,500,000. Build Time - 8 Days.
Level 6: Cost - 3,000,000. Build Time - 10 Days.
Level 7: Cost - 3,500,000. Build Time - 12 Days.
Level 8: Cost - 5,000,000. Build Time - 14 Days.
X-Bow
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Level 1: Cost - 3,000,000. Build Time - 7 Days.
Level 2: Cost - 5,000,000. Build Time - 10 Days.
Level 3: Cost - 7,000,000. Build Time - 14 Days.
Level 4: Cost - 8,000,000. Build Time - 14 Days.
Inferno Tower
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Level 1: Cost - 5,000,000. Build Time - 7 Days.
Level 2: Cost - 6,500,000. Build Time - 10 Days.
Level 3: Cost - 8,000,000. Build Time - 14 Days.
Level 4: Cost - 10,000,000. Build Time - 14 Days.
Eagle Artillery
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Level 1: Cost - 8,000,000. Build Time - 10 Days.
Level 2: Cost - 10,000,000. Build Time - 14 Days.
Walls
Use elixir to upgrade.
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Level 1: Cost - 200.
Level 2: Cost - 1,000.
Level 3: Cost - 5,000.
Level 4: Cost - 10,000.
Level 5: Cost - 30,000.
Level 6: Cost - 75,000.
Level 7: Cost - 200,000.
Level 8: Cost - 500,000.
Level 9: Cost - 1,000,000.
Level 10: Cost - 3,000,000.
Level 11: Cost - 4,000,000.
Resource Buildings
Resource Buildings are your Gold/Elixir/Dark Elixir storage's, and also your Elixir Collector, Gold Mine, and Dark Elixir Drill.
Gold Mine
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Level 1: Cost - 150. Production Rate - 200/hr.
Level 2: Cost - 300. Production Rate - 400/hr.
Level 3: Cost - 700. Production Rate - 600/hr.
Level 4: Cost - 1,400. Production Rate - 800/hr.
Level 5: Cost - 3,000. Production Rate - 1,000/hr.
Level 6: Cost - 7,000. Production Rate - 1,300/hr.
Level 7: Cost - 14,000. Production Rate - 1,600/hr.
Level 8: Cost - 28,000. Production Rate - 1,900/hr.
Level 9: Cost - 56,000. Production Rate - 2,200/hr.
Level 10: Cost - 84,000. Production Rate - 2,500/hr.
Level 11: Cost - 168,000. Production Rate - 3,000/hr.
Level 12: Cost - 336,000. Production Rate - 3,500/hr.
Elixir Collector
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Level 1: Cost - 150. Production Rate - 200/hr.
Level 2: Cost - 300. Production Rate - 400/hr.
Level 3: Cost - 700. Production Rate - 600/hr.
Level 4: Cost - 1,400. Production Rate - 800/hr.
Level 5: Cost - 3,500. Production Rate - 1,000/hr.
Level 6: Cost - 7,000. Production Rate - 1,300/hr.
Level 7: Cost - 14,000. Production Rate - 1,600/hr.
Level 8: Cost - 28,000. Production Rate - 1,900/hr.
Level 9: Cost - 56,000. Production Rate - 2,200/hr.
Level 10: Cost - 84,000. Production Rate - 2,500/hr.
Level 11: Cost - 168,000. Production Rate - 3,000/hr.
Level 12: Cost - 336,000. Production Rate - 3,500/hr.
Dark Elixir Drill
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Level 1: Cost - 1,000,000. Production Rate - 20/hr.
Level 2: Cost - 1,500,000. Production Rate - 30/hr.
Level 3: Cost - 2,000,000. Production Rate - 45/hr.
Level 4: Cost - 3,000,000. Production Rate - 60/hr.
Level 5: Cost - 4,000,000. Production Rate - 80/hr.
Level 6: Cost - 5,000,000. Production Rate - 100/hr.
Gold Storage
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Level 1: Storage Capacity - 1,500.
Level 2: Storage Capacity - 3,000.
Level 3: Storage Capacity - 6,000.
Level 4: Storage Capacity - 12,000.
Level 5: Storage Capacity - 25,000.
Level 6: Storage Capacity - 45,000.
Level 7: Storage Capacity - 100,000.
Level 8: Storage Capacity - 225,000.
Level 9: Storage Capacity - 450,000.
Level 10: Storage Capacity - 850,000.
Level 11: Storage Capacity - 1,750,000.
Level 12: Storage Capacity - 2,000,000
Elixir Storage
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Level 1: Storage Capacity - 1,500.
Level 2: Storage Capacity - 3,000.
Level 3: Storage Capacity - 6,000.
Level 4: Storage Capacity - 12,000.
Level 5: Storage Capacity - 25,000.
Level 6: Storage Capacity - 45,000.
Level 7: Storage Capacity - 100,000.
Level 8: Storage Capacity - 225,000.
Level 9: Storage Capacity - 450,000.
Level 10: Storage Capacity - 850,000.
Level 11: Storage Capacity - 1,750,000.
Level 12: Storage Capacity - 2,000,000.
Dark Elixir Storage
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Level 1: Storage Capacity - 10,000.
Level 2: Storage Capacity - 17,000.
Level 3: Storage Capacity - 40,000.
Level 4: Storage Capacity - 75,000.
Level 5: Storage Capacity - 140,000.
Level 6: Storage Capacity - 180,000.
Gold Mine
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Level 1: Cost - 150. Production Rate - 200/hr.
Level 2: Cost - 300. Production Rate - 400/hr.
Level 3: Cost - 700. Production Rate - 600/hr.
Level 4: Cost - 1,400. Production Rate - 800/hr.
Level 5: Cost - 3,000. Production Rate - 1,000/hr.
Level 6: Cost - 7,000. Production Rate - 1,300/hr.
Level 7: Cost - 14,000. Production Rate - 1,600/hr.
Level 8: Cost - 28,000. Production Rate - 1,900/hr.
Level 9: Cost - 56,000. Production Rate - 2,200/hr.
Level 10: Cost - 84,000. Production Rate - 2,500/hr.
Level 11: Cost - 168,000. Production Rate - 3,000/hr.
Level 12: Cost - 336,000. Production Rate - 3,500/hr.
Elixir Collector
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Level 1: Cost - 150. Production Rate - 200/hr.
Level 2: Cost - 300. Production Rate - 400/hr.
Level 3: Cost - 700. Production Rate - 600/hr.
Level 4: Cost - 1,400. Production Rate - 800/hr.
Level 5: Cost - 3,500. Production Rate - 1,000/hr.
Level 6: Cost - 7,000. Production Rate - 1,300/hr.
Level 7: Cost - 14,000. Production Rate - 1,600/hr.
Level 8: Cost - 28,000. Production Rate - 1,900/hr.
Level 9: Cost - 56,000. Production Rate - 2,200/hr.
Level 10: Cost - 84,000. Production Rate - 2,500/hr.
Level 11: Cost - 168,000. Production Rate - 3,000/hr.
Level 12: Cost - 336,000. Production Rate - 3,500/hr.
Dark Elixir Drill
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Level 1: Cost - 1,000,000. Production Rate - 20/hr.
Level 2: Cost - 1,500,000. Production Rate - 30/hr.
Level 3: Cost - 2,000,000. Production Rate - 45/hr.
Level 4: Cost - 3,000,000. Production Rate - 60/hr.
Level 5: Cost - 4,000,000. Production Rate - 80/hr.
Level 6: Cost - 5,000,000. Production Rate - 100/hr.
Gold Storage
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Level 1: Storage Capacity - 1,500.
Level 2: Storage Capacity - 3,000.
Level 3: Storage Capacity - 6,000.
Level 4: Storage Capacity - 12,000.
Level 5: Storage Capacity - 25,000.
Level 6: Storage Capacity - 45,000.
Level 7: Storage Capacity - 100,000.
Level 8: Storage Capacity - 225,000.
Level 9: Storage Capacity - 450,000.
Level 10: Storage Capacity - 850,000.
Level 11: Storage Capacity - 1,750,000.
Level 12: Storage Capacity - 2,000,000
Elixir Storage
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Level 1: Storage Capacity - 1,500.
Level 2: Storage Capacity - 3,000.
Level 3: Storage Capacity - 6,000.
Level 4: Storage Capacity - 12,000.
Level 5: Storage Capacity - 25,000.
Level 6: Storage Capacity - 45,000.
Level 7: Storage Capacity - 100,000.
Level 8: Storage Capacity - 225,000.
Level 9: Storage Capacity - 450,000.
Level 10: Storage Capacity - 850,000.
Level 11: Storage Capacity - 1,750,000.
Level 12: Storage Capacity - 2,000,000.
Dark Elixir Storage
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Level 1: Storage Capacity - 10,000.
Level 2: Storage Capacity - 17,000.
Level 3: Storage Capacity - 40,000.
Level 4: Storage Capacity - 75,000.
Level 5: Storage Capacity - 140,000.
Level 6: Storage Capacity - 180,000.
Traps
Spring Trap
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Bomb
Level 1&2 [ Register or Signin to view external links. ] Level 3&4 [ Register or Signin to view external links. ] Level 5&6 [ Register or Signin to view external links. ]
Air Bomb
Level 1&2 [ Register or Signin to view external links. ] Level 3&4 [ Register or Signin to view external links. ]
Seeking Air Mine
Level 1&2 [ Register or Signin to view external links. ] Level 3 [ Register or Signin to view external links. ]
Giant Bomb
Level 1&2 [ Register or Signin to view external links. ] Level 3&4 [ Register or Signin to view external links. ]
Skeleton Trap
Level 1&2 [ Register or Signin to view external links. ] Level 3 [ Register or Signin to view external links. ]
Army Buildings
The Army section of the in-game shop that will impact the strength of your attacking army, allowing you to win more attacks. All buildings from the Army section require Elixir or Dark Elixir to build.
Army Camp
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Level 1: Troop Capacity - 20.
Level 2: Troop Capacity - 30.
Level 3: Troop Capacity - 35.
Level 4: Troop Capacity - 40.
Level 5: Troop Capacity - 45.
Level 6: Troop Capacity - 50.
Level 7: Troop Capacity - 55.
Level 8: Troop Capacity - 60.
Barracks
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Level 1: Unit Unlocked - Barbarian.
Level 2: Unit Unlocked - Archer.
Level 3: Unit Unlocked - Goblin.
Level 4: Unit Unlocked - Giant.
Level 5: Unit Unlocked - Wall Breaker.
Level 6: Unit Unlocked - Balloon.
Level 7: Unit Unlocked - Wizard.
Level 8: Unit Unlocked - Healer.
Level 9: Unit Unlocked - Dragon.
Level 10: Unit Unlocked - P.E.K.K.A.
Level 11: Unit Unlocked - Baby Dragon
Level 12: Unit Unlocked - Miner
Dark Barracks
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Level 1: Unit Unlocked - Minion.
Level 2: Unit Unlocked - Hog Rider.
Level 3: Unit Unlocked - Valkyrie.
Level 4: Unit Unlocked - Golem.
Level 5: Unit Unlocked - Witch.
Level 6: Unit Unlocked - Lava Hound.
Level 7: Unit Unlocked - Bowler
Laboratory
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Level 1: Cost - 25,000.
Level 2: Cost - 50,000.
Level 3: Cost - 90,000.
Level 4: Cost - 270,000.
Level 5: Cost - 500,000.
Level 6: Cost - 1,000,000.
Level 7: Cost - 2,500,000.
Level 8: Cost - 4,000,000.
Level 9: Cost - 6,000,000.
Spell Factory
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Level 1: Spell Unlocked - Lightning Spell.
Level 2: Spell Unlocked - Healing Spell.
Level 3: Spell Unlocked - Rage Spell.
Level 4: Spell Unlocked - Jump Spell.
Level 4: Spell Unlocked - Freeze Spell.
Level 5: Spell Unlocked - Clone Spell
Dark Spell Factory
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Level 1: Spell Unlocked - Poison Spell.
Level 2: Spell Unlocked - Earthquake Spell.
Level 3: Spell Unlocked - Haste Spell.
Level 4: Spell Unlocked - Skeleton Spell.
Other Buildings
These Buildings are the buildings that don't fit into any other category above.
Town Hall
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Level 1: Cost - N/A. Build Time - N/A.
Level 2: Cost - 1,000. Build Time - 10 Seconds.
Level 3: Cost - 4,000. Build Time - 3 Hours.
Level 4: Cost - 25,000. Build Time - 1 Day.
Level 5: Cost - 150,000. Build Time - 2 Days.
Level 6: Cost - 750,000. Build Time - 4 Days.
Level 7: Cost - 1,200,000. Build Time - 6 Days.
Level 8: Cost - 2,000,000. Build Time - 8 Days.
Level 9: Cost - 3,000,000. Build Time - 10 Days.
Level 10: Cost - 5,000,000. Build Time - 12 Days.
Level 11: Cost - 7,000,000. Build Time - 14 Days.
Clan Castle
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Level 1: Cost - 10,000. Build Time - Instant. Troop Capacity - 10. War Loot Capacity - 75,000 Gold and Elixir, 100 Dark Elixir
Level 2: Cost - 100,000. Build Time - 6 Hours. Troop Capacity - 15. War Loot Capacity - 200,000 Gold and Elixir, 500 Dark Elixir
Level 3: Cost - 800,000. Build Time - 1 Day. Troop Capacity - 20. War Loot Capacity - 400,000 Gold and Elixir, 1000 Dark Elixir
Level 4: Cost - 1,800,000. Build Time - 2 Days. Troop Capacity - 25 and 1 Spell. War Loot Capacity - 700,000 Gold and Elixir, 2000 Dark Elixir
Level 5: Cost - 5,000,000. Build Time - 7 Days. Troop Capacity - 30 and 1 Spell. War Loot Capacity - 1,000,000 Gold and Elixir, 5000 Dark Elixir
Level 6: Cost - 7,000,000. Build Time - 14 Days. Troop Capacity - 35 and 1 Spell. War Loot Capacity - 1,500,000 Gold and Elixir, 10,000 Dark Elixir
Town Hall
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Level 1: Cost - N/A. Build Time - N/A.
Level 2: Cost - 1,000. Build Time - 10 Seconds.
Level 3: Cost - 4,000. Build Time - 3 Hours.
Level 4: Cost - 25,000. Build Time - 1 Day.
Level 5: Cost - 150,000. Build Time - 2 Days.
Level 6: Cost - 750,000. Build Time - 4 Days.
Level 7: Cost - 1,200,000. Build Time - 6 Days.
Level 8: Cost - 2,000,000. Build Time - 8 Days.
Level 9: Cost - 3,000,000. Build Time - 10 Days.
Level 10: Cost - 5,000,000. Build Time - 12 Days.
Level 11: Cost - 7,000,000. Build Time - 14 Days.
Clan Castle
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Level 1: Cost - 10,000. Build Time - Instant. Troop Capacity - 10. War Loot Capacity - 75,000 Gold and Elixir, 100 Dark Elixir
Level 2: Cost - 100,000. Build Time - 6 Hours. Troop Capacity - 15. War Loot Capacity - 200,000 Gold and Elixir, 500 Dark Elixir
Level 3: Cost - 800,000. Build Time - 1 Day. Troop Capacity - 20. War Loot Capacity - 400,000 Gold and Elixir, 1000 Dark Elixir
Level 4: Cost - 1,800,000. Build Time - 2 Days. Troop Capacity - 25 and 1 Spell. War Loot Capacity - 700,000 Gold and Elixir, 2000 Dark Elixir
Level 5: Cost - 5,000,000. Build Time - 7 Days. Troop Capacity - 30 and 1 Spell. War Loot Capacity - 1,000,000 Gold and Elixir, 5000 Dark Elixir
Level 6: Cost - 7,000,000. Build Time - 14 Days. Troop Capacity - 35 and 1 Spell. War Loot Capacity - 1,500,000 Gold and Elixir, 10,000 Dark Elixir
Clan Level
You can level up your clan by participating in Clan Wars. After a certain amount of experience is gained, the clan will level up. The clan gains perks every time it levels, the max being level 10.
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Clan Perks
There are 6 total perks that improve the clan in various ways.
Troop request wait time: This perk reduces the wait time for the members to request troops. This perk is improved twice, at Clan level 2 and Clan level 7, and both decrease the wait time by 5 minutes each.
Donation limit: This perk increases the amount of troops that can be donated from one player to another. This perk is improved twice, at Clan level 4 (where the limit increases by 1), and at Clan level 8 (where the limit increases by 2).
Donation refund: This perk allows the donator to receive a refund (certain percentage of the cost) when their troop is donated. The percentage is increased three times, at Clan levels 3, 6 and 9.
Donated troop upgrade: This perk will automatically upgrade troops that are donated. This perk is improved twice, at Clan levels 5 and 10, and both increase the upgrade amount by 1 level. Note that this perk will not upgrade donated troops past their maximum level.
War loot extra storage: This perk increases the storage capacity of the Clan Castle of members in the Clan. This perk is improved five times, at Clan levels 2, 4, 6, 8 and 10, and each upgrade increases the extra storage by 10%.
War bonus extra loot: This perk increases the bonus loot earned from a Clan War. This perk is improved four times, at Clan levels 3, 5, 7 and 9.
Clan Wars
Each epic two-day war is won by the clan who scores more stars! Bonus loot is your prize for winning the war. Increase the bonus by winning attacks, but you will lose most of it if your clan loses the war!
Preparation Day
During Preparation Day, War Bases are open for troop donation and will rearrange automatically to match your village layout. These bases defend for you during war and will keep your resources and trophies perfectly safe.
Battle Day
Everyone eligible for war can attack twice during Battle Day. Each participant will have a recommended base (based upon the relative strengths of your army and their defenses), but you can attack any base you like. You must attack two separate bases with your two attacks, however; you are not allowed to attack the same base twice.
Clan war attacks will neither break your shield nor affect your trophies, (nor even steal player resources) just like single-player attacks.
Multiple Attacks on the Same Base
Only the best attack against each enemy counts, so clan strategy is key! If two players attack the same enemy base and one person gets one star and the other gets two, the clan only receives two stars (not three). This is to prevent everyone from attacking the easiest enemy bases. Although, you still get the war loot, even if you just one star a three starred base.
Tips & Tricks
I'm going to show/tell you some tips and tricks that will help you throughout the entire game, you will use most if not all of these at one point or frequently.
Here is two tricks to help you out by getting extra elixir and also saving elixir.
NEVER deploy all your troops at once, if you do, something bad like this will happen;
Another thing you want to do is lure out your opponents clan castle troops along with the Barbarian King/Archer Queen. Be sure to take care of them.
Destroying your opponents Town Hall will get you 1 star right away. Getting 50% will also get you another star, and finally getting 100% will get you all 3 stars.
If you know what troops you want to use, train them before you go searching for a base to attack, while you're attacking your troops can still be made.
A way to tell if a X-Bow or Inferno Tower is loaded or not is by looking at them closely. If you look at the back of the X-Bow you can see the Elixir Magazines. With the Inferno tower it will be lit up when it is loaded.
Being in a Trophy League will give you a bonus. The higher the league, the higher the bonus.
Be sure to upgrade ALL you defenses mainly before upgrading to the next Town Hall. It is recommended that you do this. If you don't you're rushing your Town Hall which is what you don't want to do.
When raiding, an easy way to see if your opponents resources are in the mines/pumps or storage's is by first looking at the mines, if you can see it is full of Elixir you know most of it is in the pumps/mines.
The best time to raid is at late night or early morning, most people are sleeping and haven't checked their pumps/mines yet so you can snag the resources while they're there.
When you find a base that is farming, try your best to snipe the Town Hall on the outside with some Archers, careful for the bombs and Hidden Tesla's though, it could end up being a Archer Massacre.
If you're staying online so no one attacks you, make sure you touch the screen every 3-4 minutes because it makes you reload the game because of inactivity every 5 minutes. Some stay on for awhile so they don't get raided because they do not have a shield.
Here is two tricks to help you out by getting extra elixir and also saving elixir.
NEVER deploy all your troops at once, if you do, something bad like this will happen;
Another thing you want to do is lure out your opponents clan castle troops along with the Barbarian King/Archer Queen. Be sure to take care of them.
Destroying your opponents Town Hall will get you 1 star right away. Getting 50% will also get you another star, and finally getting 100% will get you all 3 stars.
If you know what troops you want to use, train them before you go searching for a base to attack, while you're attacking your troops can still be made.
A way to tell if a X-Bow or Inferno Tower is loaded or not is by looking at them closely. If you look at the back of the X-Bow you can see the Elixir Magazines. With the Inferno tower it will be lit up when it is loaded.
Being in a Trophy League will give you a bonus. The higher the league, the higher the bonus.
Be sure to upgrade ALL you defenses mainly before upgrading to the next Town Hall. It is recommended that you do this. If you don't you're rushing your Town Hall which is what you don't want to do.
When raiding, an easy way to see if your opponents resources are in the mines/pumps or storage's is by first looking at the mines, if you can see it is full of Elixir you know most of it is in the pumps/mines.
The best time to raid is at late night or early morning, most people are sleeping and haven't checked their pumps/mines yet so you can snag the resources while they're there.
When you find a base that is farming, try your best to snipe the Town Hall on the outside with some Archers, careful for the bombs and Hidden Tesla's though, it could end up being a Archer Massacre.
If you're staying online so no one attacks you, make sure you touch the screen every 3-4 minutes because it makes you reload the game because of inactivity every 5 minutes. Some stay on for awhile so they don't get raided because they do not have a shield.
People to Watch
These are the people you can watch, in my opinion Chief_Pat is the best but the others are very good as well. These videos can give you new ideas and also help you get familiar with the game and the concept of it.
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Free Gems
These are ways to get Free Gems, yes they might take awhile but it's free so do it if you want, not much work at all.
FeaturePoints (International)
FreeMyApps (USA Only)
AppNana (International)
Heroes
Barbarian King:
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The Barbarian King is basically a larger, more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
The amount of time he sleeps to regenerate is directly proportional to the health he has lost by the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately; however, if he falls in battle or is wounded, then he must sleep for some time to regenerate.
The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.
The Barbarian King now only defends his territory around his platform and will retreat if lured too far out.
Offensive Strategy
When attacking, he can be deployed just like any other unit. When his health is lowered he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
He is best used with Healer and Archer support. Barbarians are also excellent support troops because they will also be affected by his Iron Fist ability if they are nearby when it is activated (unlike the Archer Queen where she can't affect Archers).
He is also good for helping to destroy the remaining buildings of a village after most or all defenses have been destroyed.
The Barbarian King can be easily swarmed by a group of Archers or Barbarians as he only attacks one target at a time and has slow attack speed.
If your army strategy uses Barbarians, try to use Iron Fist when there are some nearby. When they are close, activate your Iron Fist to make the most out of it.
Defensive Strategy
The Barbarian King has two modes: he can be set to "Sleep", which will put him to sleep on his Altar and cause him to ignore any attacks to your village, or "Guard", which will put him on patrol around your base and cause him to engage any enemy Troops that come within his targeting range during a defensive battle. In "Sleep" mode he will not appear on the battlefield at all.
Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units.
It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
The Barbarian King cannot damage air units (though the Archer Queen does).
Unlike troops in the Clan Castle, the Barbarian King cannot be lured to the edge of the map and then destroyed out of range of the defenses (unless his Altar is near the edge). If his target moves out of his patrol area, he will retreat and engage another enemy inside his patrol area. If no enemies remain in his patrol area, he will resume patrolling.
***While upgrading the Barbarian King, he will NOT be able to be used in battles against other players until your Builder is finished with the construction. (Same goes for the Archer Queen)***
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Archer Queen: The Archer Queen is basically a stronger, more powerful version of the Archer. She is automatically summoned once the Archer Queen Altar is constructed. This costs 40,000 Dark Elixir.
The Archer Queen is an immortal unit, so she only has to be summoned once. However, if she is injured or 'falls' in battle, she must regenerate her health by sleeping for a period of time before she can be used again. If you attack a village while its Archer Queen is still regenerating, the Altar will be empty.
The amount of time she sleeps to regenerate is directly proportional to the health she has left at the end of the battle. So if she is not damaged then she is ready to fight immediately; however, if she falls in battle or even gets hit, then she must sleep for some time to regenerate.
The more the Archer Queen is upgraded, the more time it will take to fully regenerate her health.
You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.
***While upgrading the Archer Queen, she will NOT be able to be used in battles against other players until your Builder is finished with the construction. (Same goes for the Barbarian King)***
Offensive Strategy
She has better range than an Archer (1.5 tiles more than 3.5 (so 5 tiles)) so a good strategy is to place a group of Giants, P.E.K.K.As or Golems as a meat shield, then a group of Archers and last an Archer Queen. That minimizes the chance of her being defeated or even hit and may allow you to use her attack many times in a row.
Defensive Strategy
The Archer Queen can be placed next to the Barbarian King to fight together, which will concentrate their power, making them a defensive force to be reckoned with. Alternatively they can also be spaced out to cover a larger range. The appropriate placement depends on what is suitable for your particular village.
The Archer Queen is more suitable for defense, attacks faster and hits harder than the Barbarian King, and does so from a long range (giving her the ability to strike air units), but she has dramatically lower health then the King. Thus, you should place her in such a way that she'll stay behind your walls to harry the attacking troops from a defensive position, as she can't take many hits before going down.
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Grand Warden:The Grand Warden is based on both the Wizard and Healer, similar to how a Barbarian King and Archer Queen resemble a Barbarian and Archer respectively.
He is automatically summoned once the Grand Warden Altar is constructed, which costs 6,000,000 Elixir and is available at Town Hall 11.
The Grand Warden initiates a range of his passive Life Aura upon deployment, which grants units with additional health. Any unit to leave this range is stripped of the ability, unless they re-enter it.
The Grand Warden is the third hero in the game, being weak in physical strength but extremely powerful in support. His ability, Eternal Tome renders all friendly troops within his aura invincible to damage for a short time.
During defensive mode, he will turn into a stone statue and act as any other defensive tower while providing a health boost to defending troops and buildings.
The Grand Warden will attack the building being attacked by the highest number/troop space troop, and will continue to attack that building until it's destroyed.
***While upgrading the Grand Warden, he will NOT be able to be used in battles against other players until your Builder is finished with the construction. (Same goes for the Barbarian King and Archer Queen)***
Offensive Strategy
The Grand Warden can be used as an air or ground Hero, thus he can fit into any preferred army composition.
The Grand Warden can be described as a 'Super Wizard' as he has more or less the same HP:DMG ratios.
The Grand Warden can jump over walls, much like a Hog Rider, regardless of him being in ground or air mode.
His ability, Eternal Tome, makes himself and friendly units in his range invincible to damage, and is crucial for destroying bases with a high DPS core.
He is the only hero that doesn't require proper funneling to be fully effective. He goes to wherever most of the troops are immediately. This allows more concentration for timing of spell deployment and troops.
He will follow the troop with the highest housing space or the largest mass of troops, so bunching up troops with the Grand Warden is crucial to getting the most out of his ability
Defensive Strategy
His hitpoints are low, but his range and DPS are quite good, although not fit as a core defense. He will serve as a good support unit against the new Eagle Artillery defense.
He creates a buff to boost defensive troops and buildings. It is recommended to place his alter near structures that will receive the benefit such as the Clan Castle, or other Heroes.
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The Barbarian King is basically a larger, more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
The amount of time he sleeps to regenerate is directly proportional to the health he has lost by the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately; however, if he falls in battle or is wounded, then he must sleep for some time to regenerate.
The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.
The Barbarian King now only defends his territory around his platform and will retreat if lured too far out.
Offensive Strategy
When attacking, he can be deployed just like any other unit. When his health is lowered he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
He is best used with Healer and Archer support. Barbarians are also excellent support troops because they will also be affected by his Iron Fist ability if they are nearby when it is activated (unlike the Archer Queen where she can't affect Archers).
He is also good for helping to destroy the remaining buildings of a village after most or all defenses have been destroyed.
The Barbarian King can be easily swarmed by a group of Archers or Barbarians as he only attacks one target at a time and has slow attack speed.
If your army strategy uses Barbarians, try to use Iron Fist when there are some nearby. When they are close, activate your Iron Fist to make the most out of it.
Defensive Strategy
The Barbarian King has two modes: he can be set to "Sleep", which will put him to sleep on his Altar and cause him to ignore any attacks to your village, or "Guard", which will put him on patrol around your base and cause him to engage any enemy Troops that come within his targeting range during a defensive battle. In "Sleep" mode he will not appear on the battlefield at all.
Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units.
It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
The Barbarian King cannot damage air units (though the Archer Queen does).
Unlike troops in the Clan Castle, the Barbarian King cannot be lured to the edge of the map and then destroyed out of range of the defenses (unless his Altar is near the edge). If his target moves out of his patrol area, he will retreat and engage another enemy inside his patrol area. If no enemies remain in his patrol area, he will resume patrolling.
***While upgrading the Barbarian King, he will NOT be able to be used in battles against other players until your Builder is finished with the construction. (Same goes for the Archer Queen)***
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Archer Queen: The Archer Queen is basically a stronger, more powerful version of the Archer. She is automatically summoned once the Archer Queen Altar is constructed. This costs 40,000 Dark Elixir.
The Archer Queen is an immortal unit, so she only has to be summoned once. However, if she is injured or 'falls' in battle, she must regenerate her health by sleeping for a period of time before she can be used again. If you attack a village while its Archer Queen is still regenerating, the Altar will be empty.
The amount of time she sleeps to regenerate is directly proportional to the health she has left at the end of the battle. So if she is not damaged then she is ready to fight immediately; however, if she falls in battle or even gets hit, then she must sleep for some time to regenerate.
The more the Archer Queen is upgraded, the more time it will take to fully regenerate her health.
You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.
***While upgrading the Archer Queen, she will NOT be able to be used in battles against other players until your Builder is finished with the construction. (Same goes for the Barbarian King)***
Offensive Strategy
She has better range than an Archer (1.5 tiles more than 3.5 (so 5 tiles)) so a good strategy is to place a group of Giants, P.E.K.K.As or Golems as a meat shield, then a group of Archers and last an Archer Queen. That minimizes the chance of her being defeated or even hit and may allow you to use her attack many times in a row.
Defensive Strategy
The Archer Queen can be placed next to the Barbarian King to fight together, which will concentrate their power, making them a defensive force to be reckoned with. Alternatively they can also be spaced out to cover a larger range. The appropriate placement depends on what is suitable for your particular village.
The Archer Queen is more suitable for defense, attacks faster and hits harder than the Barbarian King, and does so from a long range (giving her the ability to strike air units), but she has dramatically lower health then the King. Thus, you should place her in such a way that she'll stay behind your walls to harry the attacking troops from a defensive position, as she can't take many hits before going down.
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Grand Warden:The Grand Warden is based on both the Wizard and Healer, similar to how a Barbarian King and Archer Queen resemble a Barbarian and Archer respectively.
He is automatically summoned once the Grand Warden Altar is constructed, which costs 6,000,000 Elixir and is available at Town Hall 11.
The Grand Warden initiates a range of his passive Life Aura upon deployment, which grants units with additional health. Any unit to leave this range is stripped of the ability, unless they re-enter it.
The Grand Warden is the third hero in the game, being weak in physical strength but extremely powerful in support. His ability, Eternal Tome renders all friendly troops within his aura invincible to damage for a short time.
During defensive mode, he will turn into a stone statue and act as any other defensive tower while providing a health boost to defending troops and buildings.
The Grand Warden will attack the building being attacked by the highest number/troop space troop, and will continue to attack that building until it's destroyed.
***While upgrading the Grand Warden, he will NOT be able to be used in battles against other players until your Builder is finished with the construction. (Same goes for the Barbarian King and Archer Queen)***
Offensive Strategy
The Grand Warden can be used as an air or ground Hero, thus he can fit into any preferred army composition.
The Grand Warden can be described as a 'Super Wizard' as he has more or less the same HP:DMG ratios.
The Grand Warden can jump over walls, much like a Hog Rider, regardless of him being in ground or air mode.
His ability, Eternal Tome, makes himself and friendly units in his range invincible to damage, and is crucial for destroying bases with a high DPS core.
He is the only hero that doesn't require proper funneling to be fully effective. He goes to wherever most of the troops are immediately. This allows more concentration for timing of spell deployment and troops.
He will follow the troop with the highest housing space or the largest mass of troops, so bunching up troops with the Grand Warden is crucial to getting the most out of his ability
Defensive Strategy
His hitpoints are low, but his range and DPS are quite good, although not fit as a core defense. He will serve as a good support unit against the new Eagle Artillery defense.
He creates a buff to boost defensive troops and buildings. It is recommended to place his alter near structures that will receive the benefit such as the Clan Castle, or other Heroes.
If you have any questions at all about the game or if I missed something please PM me and I will respond as soon as possible, other than that;
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Last edited by Uptown ; edited 13 times in total
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SWR (11-08-2016)
#2. Posted:
Status: Offline
Joined: Apr 08, 201014Year Member
Posts: 627
Reputation Power: 27
Update:
Layout Editor
- Added tools
Troops
- **Baby Dragon and Miner pics added
Dark Elixir Troops
- Bowlers Added
Spells
- Clone Added
(NEW) Dark Spells
- Poison, Earthquake, and Haste Added
-** Skeleton Spell added
Defensive Buildings
- Cannon Added Level 13 and 14 Stats
- Mortar Added Level 9 Stats
- Inferno Tower Level 4 Stats
-(NEW) Air Sweeper, All Levels Added
-(NEW) Eagle Artillery, All Levels Added
A lot of work still needs to be done but this is what has been done so far. Most likely will do complete revamp of pics with added stats. For now just adding the current update.
-IG
Layout Editor
- Added tools
Troops
- **Baby Dragon and Miner pics added
Dark Elixir Troops
- Bowlers Added
Spells
- Clone Added
(NEW) Dark Spells
- Poison, Earthquake, and Haste Added
-** Skeleton Spell added
Defensive Buildings
- Cannon Added Level 13 and 14 Stats
- Mortar Added Level 9 Stats
- Inferno Tower Level 4 Stats
-(NEW) Air Sweeper, All Levels Added
-(NEW) Eagle Artillery, All Levels Added
A lot of work still needs to be done but this is what has been done so far. Most likely will do complete revamp of pics with added stats. For now just adding the current update.
-IG
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#3. Posted:
Status: Offline
Joined: Apr 30, 201410Year Member
Posts: 5,944
Reputation Power: 15095
Status: Offline
Joined: Apr 30, 201410Year Member
Posts: 5,944
Reputation Power: 15095
Good luck on the sticky, wish I would have had time to do it myself, but I'm sure it'll get done now!
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#4. Posted:
Status: Offline
Joined: Dec 07, 20149Year Member
Posts: 29
Reputation Power: 1
What's name of clan?
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