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Infinte Warfare Title Update/Patch notes | What to expect
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Infinte Warfare Title Update/Patch notes | What to expectPosted:

Famous
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Status: Offline
Joined: Dec 22, 201112Year Member
Posts: 17,365
Reputation Power: 6246
Recently released

v1.06 PS4/XB1/PC Dec 13th

    General Fixes:

  • Fixed exploits on various maps
  • Adjustments to the Message Of The Day
  • Fix for a bug where players would experience a crash after loading into Frontier from a custom game
  • Fix for a freeze that can occur during Single Player
  • Fixed a bug for camos in the Create a Class menu
  • Audio adjustments in the Emblems menu
  • Fix for weapon accessories not appearing on the left Akimbo weapon
  • Fix for the pre-match camera causing streaming issues when loading into Throwback
  • Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games
  • Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!)
  • Fix for an infinite loop that could occur if opening the game in an already running state
    Various visual adjustments to MP splitscreen when loading into certain maps
  • Fix for the MP scoreboard briefly displaying a players score as the team score if the user has their scoreboard open during a round transition
  • Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token
  • Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player
  • Fixed a bug in splitscreen where neither player could view the weapon models on occasion
    Hardpoint adjustments: Throwback Removed Lime Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike
  • Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge.
    Hardpoint adjustments: Breakout Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop)

    Xbox One Specific:

  • Fix for a rare occurrence where a black flicker would occur after a match when in the post-game lobby
  • Fixed a bug where select weapons would not auto reload when a player sprints
  • Adjusted audio issues for users without headsets on and in correlation to whatever settings they have set up in Display and Sound
  • Fixed an issue where users were not able to unmute players

    PC Specific:

  • Fix for a bug in the advanced video option menus
  • Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen
  • Fix for the Enter Key when being used for keybinding
    Various performance and UI fixes
  • Fix for an error message users might see after changing texture resolution options
  • Fix for the personalization weapon kits button disappearing in Zombies in Spaceland
  • Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze

    CWL/CODCASTER:

  • Fix for a bug where if the caster rapidly changes from display to loadout settings or vice versa using keyboard shortcuts, the previous menu would reopen
  • Ability to hide team logo and team name and in the scoreboard MP HUD when toggling off Team Identity
  • Fix for game rules no locking when selecting CWL rules.
  • Allow for CWL rules to be edited but once an edit is made, the CWL tag will disappear
  • Allow players to see the team colors of other players while in pregame lobby besides their own
  • Fix for XRAY customizations not being displayed once the game loads
  • Fix for a bug where that match would not end while casting Gun Game or FFA matches with custom rules set to limited lives
  • Fix for Uplink goal color while in follow drone spectating and performance fixes for the follow drone feature
  • Allow Rig draft in private match
  • Fix for minimap sizes in CODCaster
  • Disabled the white UAV sweep that would occur on the minimap when in CODCaster
  • Fixed a bug where players are able to use Payloads/Traits with the wrong character
  • Added audio timer to Draft




Older updates




v1.05 PS4/XB1/PC Dec 1st

    General Updates:

    New patch notes:


  • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
  • Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher,
  • Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
  • Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
  • Fix for Warfighter Ping Trait Challenge.
  • Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
  • Fixed issues with the Nuke killstreak in round based modes.
  • Fixed an issue where joining a match in progress and losing would end your win streak.
  • Fixed an issue with force spawning users without a loadout selected in Custom matches.
  • End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
  • Various winners circle updates and bug fixes.
  • Infected updates: XP Updates Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly.
  • Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
  • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.

    Original Patch Notes:

  • Notification for the latest calling cards from drops
  • Fix to Taunt menu selection and audio queues
  • Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
  • Fix for accessories not remaining equipped after leaving menu
  • Joining a game in-progress and then losing no longer ends your win streak
  • Adjusted overlap of text in Calling Card and Emblem menus
    The Good Citizen Medal is now correctly awarded to the player who owned the package, not the one who picked it up
  • Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
  • Fix for one of the Synaptic Taunts not appearing correctly
  • Adjustment to the Banshee ammo counter animation
  • Added ricochet to the Epic Oni variant, Kaiken
  • Fixed a bug where an error would occur after calling in a UAV
  • Fixed a bug when holding a weapon and gesturing
  • Fix for players being given Missions for Rigs that are not currently unlocked
  • Fixed a bug where the Banshee Siren wasnt having an impact on other players after being damaged
  • Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
  • Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
  • Fixed an issue where a player would get the wrong mission in a match
  • Fixed a freeze issue when attempting to access the Store
  • Fixed a bug where splitscreen users were unable to change their team or role in custom games
  • Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
  • Adjusted the killcam when a player is killed by a Bio Spike on Frontier
  • Fixes to map exploits across various maps
  • Added function to allow the user to rotate a weapon in the Loadout select menu
  • Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
  • Fixed a bug for secondary controllers for users in splitscreen
  • Fixed crash that would occur after map restarts
  • Fix for users seeing repeat Rig videos
  • Removed Connecting to Matchmaking Service text in Loadout menu after searching for a Public Match
  • Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
  • Fixed a bug where users were able to temporarily gain access to locked Loadout slots
  • Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
  • Adjusted the death camera from penetrating into corpses on the map
  • Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
  • Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
  • Fix for various overlapping texts in some menus
  • Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldnt be cut off when in splitscreen
  • Fix for the cook timer being visually offset in splitscreen
  • Fixed a bug for hipfire spread with the DMC-8 Epitaph
  • Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
  • Fix for possible stat loss when signing into the same PSN account on multiple consoles
  • Fixed an issue the reticles on the DMR-1 Spectacle variant are scoped causing the reticles to overlap the edges of sight in-game
  • Luitween Error fix please let us know if you still experience this and where
    Various lobby merging lobby fixes
  • Splitscreen players will now be awarded Keys and Mission Team Rank
  • Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
  • Moved Gender Voice Option to Rig Appearance Menu

    b]Zombies in Spaceland:[/b]

  • Potential Luitween Error fix please let us know if you still experience this in Zombies!
  • Further work to ensure AFK players dont stay in the game and continue to matchmaking
  • The Headcutter damage exploit vs. Alien has been balanced
  • Adjustment to pause menu visuals during splitscreen

    Xbox One Specific:

  • Fix for muting players via View Gamercard option
  • Fixed hitching on Xbox while in a Private Party
  • Fixed a rare audio related crash
  • Fixed a bug where the title doesnt transition into an active Zombies Custom Match that has been paused
  • Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects

    PC Specifc:

  • Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
  • Fixed a bug where a user could exceed the 10 point Loadout limit
  • Fixed a bug where special characters in a username would cause stuttering for other players
  • Fixed the keybind option for Taunts in Winners Circle
  • Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
  • Added mouse support to the lobby member slide feature
  • Fixed a bug when text and voice communications were set to block, text communications were still displayed
  • Fixed a bug where the game stop responding if a player switched from windowed to full screen
  • Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
  • Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad

    COD CASTER/CWL:

  • Fix to 3rd person spectator showing zoomed in winners circle
  • Add a sync intermission countdown with the host in CODCaster
  • Adjustments to team colors/logos in CODCaster
  • Fix for menus in CODCaster while in splitscreen
  • Removing ricochet tracers for energy weapons in CWL
  • Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous games match summary
  • Added a Follow Drone Camera feature to CODCaster where the drone will be followed when thrown by the spectated player
  • Fixed a bug where the Objective Status in the Display Settings is set to on, the screen would display red for allies and enemies
  • Payload rate changes: Disable Payload charge over time. Adjust Payload Score modifiers for each mode to balance Payload earn rates from score actions
  • Support for MLG.tv


Title Update PS4/XB1/ Nov 18th

Following Infinity Wards live stream earlier today, they just revealed the latest tweaks made to Infinite Warfare, take a look:

    Multiplayer

  • Infected has been added back to all platforms
  • Hardcore FFA has been added to all platforms
  • Hardcore Kill Confirmed has been added to PS4 and Xbox
  • Hardcore Kill Confirmed replayed Hardcore Defender in the Moshpit on PC
  • Removed Hardcore Defender from PS4 and Xbox
  • Reintroduced SnD into PC Moshpits
  • Scorestreaks now give team score based on where the owner is on the map in Frontline
  • Double XP UI added
  • Volk Tuning
  • Infected: Inactivity kick (Infected will be added back shortly)
  • Infected: always turn initial infected to normal infected if a survivor suicides
  • Frost: spawn additional out of bound trigger to catch dropped bombs by sub wallrun
  • Rigs are now properly unlocked when ANY of their rig packages are unlocked, rather than just the first one.
  • Speculative fix for a crash in the wild
  • Fix for split screen weapon streaming

    Zombies in Spaceland

  • Added a weapon rank upgrade splash when that weapon reaches a new rank.
  • Dont end the game in solo if The Hoff is active
    Correctly handle Coupon Clipper FnF card when used to call in The Hoff V3.
  • Fixed an exploit where players can double jump after respawing from dying via a kill trigger.
  • Weapon upgrade powerup fixes.
  • Fixed an exploit where players who played both MP and CP would get drastically increased Weapon XP gains


Playlist update vUnknown XB1/PSN Nov 12th

A new playlist update for Call of Duty: Infinite Warfare went live on November 12th on PS4 and Xbox One, which brought many fixes to the Zombies mode.

It also activated 2XP in Zombies in Spaceland for Solo and Custom Games, alongside Public Matches, for the rest of the weekend.

  • Bang Bangs recoil reduced
  • Trail Blazers damage buff
  • Health tweaks to the Brute
  • Arcane attachment damage buff
  • Various fixes to the Alien boss fight
  • Misc bug and exploit fixes
  • Allow player to do exquisite quest before end of UFO EE
  • Pause Spawning briefly when reviving from Afterlife Arcade in Solo Mode
  • Fortune Cards Ordered by Rarity
  • Fixed the Boombox exploding damaging the speaker in the DJ quest
  • Melee Improvements
  • Various UI Fixes
  • Reduce Max Ammo Cooldown
  • Attachment selection fixes with certain Prototype Weapons
  • Various fixes for using certain combinations of perks, cards, and weapon attachments
  • Fortune Cards are consumed if players leave a match before it ends
  • Leaderboards were incorrectly summing scenes instead of posting highest Scene, this will be posting properly now.







Playlist update v1.04 XB1/PSN Nov 11th

This patch brings Infected mode, Recent Players tab, map previews in Private matches, UI updates, Stats in lobbies, gives Camos specific rarity, the Hellstorm camo is now animated, camos cover less of the weapons, fixes the frame rate issues on Xbox One, and more.

PATCH NOTES:

MULTIPLAYER:

  • Fixes for Medals
  • General fixes for Infected mode
  • Removing CTF Flags in Winners Circle; adjusted session state change for games where theres no kill cam
  • Map exploits (we know some of you are reporting one on Genesis; were working on it)
  • Removal of Taunts that werent supposed to be unlocked
  • Localization formatting fixes
  • Adjusted a challenge to correctly reference Propulsion rather than Rushdown
  • Fixed typos
  • Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
    EAK ADS fire fix
  • Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
  • Added a sound for tripmine projectile
  • Fix for Synaptic death going through the ground
  • Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
  • Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
  • Adjusted points for score per bomb plant
  • Fixed accessory collision on the R.A.W.
  • Adjusted a Frontline spawn point on Riot due to intersection geometry
  • Fix for previews of Mission Team emblems when they were still locked
  • Adjusted gun camos
  • FFA score increase from 50 to 100
  • Fixed the collision of the strap on the Karma from glitching through the other side of the gun
    DMR-1 Epic- No longer supports the Variable Zoom Scope
  • Enlarged the collision shape on cosmetics to prevent clipping with various weapons
  • Fix for one extra frame of latency that was appearing in the muzzle flashes
  • Fixed a bug where bots wouldnt pick up crates in Drop Zone
  • Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
  • Fix for S&D crash
  • Better win conditions that will prevent draws in Reinforce
  • Combat Burst duration tuning for CWL
    CWL adjustments to recipe for correct Payload charge and score rates
  • Fixed one known issue with framerate on Xbox One and various performance improvements if youre still experience this, please let us know
  • Added Infected mode
  • Adjustment to the Warden Killstreak on Breakout
  • Pick 10 points are now blue
  • Added ability to see the chosen Rig and mini combat record of others players in a lobby

    ZOMBIES:

  • Fix for pap zappers having no ammo after you pick them back up off the standee
  • Fix for pap zappers not having camo after putting back on the standee
  • Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
  • Fix for zombies who walk on air
  • Fixes for certain cards with the Alien Fight
  • Front end camera transition fixes
  • Fix for the croc mouth (sometimes it wouldnt return to its original height)
  • Fix for seeing player outlines when they are playing emulated arcade games
  • Allow clowns to be part of the kill marked challenges
  • Make sure the Brute zombie doesnt decide to grab/kill zombies who are marked for a challenge
  • Fix for players being able to jump+sprint down the slide
  • Add the soul key progression to the front end.
  • Fix for players being able to repair a window from too far away and avoid being attacked
  • Fix for N31Ls pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
  • Fixed the occasional crawling zombie playing a standing death animation
  • Reducing emissive on camos
  • Give player a hit reward if meleeing during Infinite Ammo


Fixes for Day 1 launch update due to BETA feedback

    Weapons:

    Shotguns:

  • Increased the consistency of shotgun damage
  • Shotgun damage at longer range has been increased
  • Slightly increased the one shot kill range.
  • Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range
    Snipers
  • Bullet spread at the hip no longer gets smaller as the player ADSs. Once the scope reaches the players eye, the bullet spread goes instantly to zero.
  • Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
  • Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the players eye.
  • For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the players view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
  • The Tracking Chip optics visuals have been improved
  • Reduced bonus of the Quickdraw attachment on snipers
  • Updated snipers to have more flinch when getting shot.

    Launchers

  • The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS
    SMGs*
  • The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate

    PERKS & RIG TRAITS:

  • Marksman We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.
  • Momentum Fixed issues with speed not being retained
  • Marked Target The temporary red marker on the victim has been toned down

    HEALTH REGEN AND SPAWNING:

  • Health Regen time has been reduced
  • Infusion bonus reduced
  • Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment

    ECONOMY:

  • Increased salvage gain in mission teams.
  • Changed currency value in supply drops.
  • Increased drop rate of keys in round-based modes.

    SCORESTREAKS AND RIGS:

  • AP-3X Increased health, bullet damage, and weapon accuracy up close to help with target acquisition

  • RC-8 Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage

    T.H.O.R
  • Increased speed of tracking rockets
  • Increase damage of both tracking and straight fire rockets

    Bombardment:
  • Slight decrease in both time to the initial drop and the time between each subsequent drop
  • Updated area damage to be consistent inner to outer

    Rigs:

  • Refining payload balance
  • Slight tweaks to gameplay balance across rigs

    MODES:

  • Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.
  • Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
  • Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss

    MATCHMAKING:

  • Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.
  • Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.
  • Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.
  • The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.

    TTK (TIME TO KILL / ENGAGEMENT):

  • We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think youll find that the TTK will be more balanced at launch, both on the attacking and receiving end. Well continue to monitor and balance throughout the year as need and would love your feedback in the process.
  • Were always looking at TTK and will continue to balance and monitor

    DEDICATED SERVERS:

  • One of the major infrastructure changes we made this project was how dedicated server allocations work. Were using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.

  • At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond.

The following 7 users thanked Famous for this useful post:

iBDroppin (01-30-2017), Mr_Robot (01-16-2017), Tom (12-21-2016), Austin (11-16-2016), Luke (11-11-2016), IPv6 (11-05-2016), -ToastinYou (11-05-2016)
#2. Posted:
Tom
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Status: Offline
Joined: Feb 11, 201311Year Member
Posts: 7,141
Reputation Power: 4745
It's December 21st and still no combat records. If they release the first DLC, which is in the end of January before combat records, then Infinity Ward has a serious problem with creating a game. They've had 3 years to make this game and I combat records isn't the biggest thing I'm disappointed in, it's that we also don't have a Leaderboards. I'm not a video game coder, but I think adding a Leaderboards isn't the hardest thing about a video game. Gameplay of it is amazing, but it's just so disappointing, they couldn't do the simplest things
#3. Posted:
llexaaa
  • Powerhouse
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Joined: Apr 10, 201113Year Member
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Wizard wrote It's December 21st and still no combat records. If they release the first DLC, which is in the end of January before combat records, then Infinity Ward has a serious problem with creating a game. They've had 3 years to make this game and I combat records isn't the biggest thing I'm disappointed in, it's that we also don't have a Leaderboards. I'm not a video game coder, but I think adding a Leaderboards isn't the hardest thing about a video game. Gameplay of it is amazing, but it's just so disappointing, they couldn't do the simplest things


Yea, I totally agree with you. I don't think leaderboards/combat records are the most important things in the game, but still.. 3 months and still waiting for leaderboards.
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