You are viewing our Forum Archives. To view or take place in current topics click here.
My new android game Bounce 2D
Posted:
My new android game Bounce 2D Posted:
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 234
Reputation Power: 9
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 234
Reputation Power: 9
#2. Posted:
Status: Offline
Joined: Nov 24, 201311Year Member
Posts: 3,673
Reputation Power: 12003
Status: Offline
Joined: Nov 24, 201311Year Member
Posts: 3,673
Reputation Power: 12003
First impression:
It looked good, and well designed from the screenshots. I was really hoping that you had coded it, much rather than unity..
You have a good concept going the filesize is massive, but that is unity's shitty compression rate. I will give you a point for style, it isn't to bland and fits my prefferd look on some games. Flat and simple.
You need to work on the speed though, after playing for about 120 going slow gets really really, boring.
Make it so every i don't know 20-30 points you speed up 2x or 3x. This could use a lot of improvement, but it is unity.
It looked good, and well designed from the screenshots. I was really hoping that you had coded it, much rather than unity..
You have a good concept going the filesize is massive, but that is unity's shitty compression rate. I will give you a point for style, it isn't to bland and fits my prefferd look on some games. Flat and simple.
You need to work on the speed though, after playing for about 120 going slow gets really really, boring.
Make it so every i don't know 20-30 points you speed up 2x or 3x. This could use a lot of improvement, but it is unity.
Second impression(all criticism):
The game is unity based, meaning anyone and I mean anyone could have made the same exact game. Unity's compression for files is utterly ridiculous, and the game is way over sized.
It's a slow loading game at first across two devices, and seems more optimized for an old phone running 4.4.2, and much rather than a modern flagship phone running 6.0.1. Once again this is a unity thing.
Make levels, the game does get very boring just watching a ball bounce from left to right up and down, make the game tilt controlled, it is a fun concept and very easy to do at the same time. Like i said in the first impression add a speed boost, the game is slow paced and time consuming.
The time consumption isn't bad just the speed, if i am only going to be able to get roughly 120 in about 4 mins it isn't worth it. Either speed the ball movement up every few levels, or allow the point spawn time to be quicker.
The controls i can't really complain about they're at least one of the things done right, they're on the bottom and out of the way. though I wish unity's response time wasn't so bad.
The color scheme I'd say you did great on with the exception of one or two things, the brightness of each piece, it was a little dark, regardless the brightness I was on.
Now don't take any of this directly to heart. You wanted to know what people thought of it, I gave you a honest opinion, along with some fixes.
- 1useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Apr 29, 201410Year Member
Posts: 1,070
Reputation Power: 90
#4. Posted:
Status: Offline
Joined: Jan 10, 201212Year Member
Posts: 7,913
Reputation Power: 7437
Status: Offline
Joined: Jan 10, 201212Year Member
Posts: 7,913
Reputation Power: 7437
Might give this ago, looks interesting!
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.