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H1Z1 Update - Team Follow Camera & Hit Feedback
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H1Z1 Update - Team Follow Camera & Hit FeedbackPosted:
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New Feature: Team Follow Cam
Region Connection Test
Selecting your region now happens upon initial login rather than in the Main Menu.
Region select will indicate your connection quality to each region, and you will not be allowed to play in a region where your ping exceeds acceptable thresholds.
Weve added new East Coast Servers in North America.
Vehicle Updates
Vehicles now lose performance as they take damage.
Vehicle health states as well as lost functionality are now displayed in an all-new HUD element.
Vehicles can now be hotwired by holding the Gas button (default: W). This addresses a known exploit where players could change seats while hotwiring.
Items in the Vehicle Inventory (e.g. Sparkplugs) can now be moved via drag and drop.
New Hit Feedback
Incoming and outgoing hit-markers have been updated with colors and new animations to help differentiate different impact types such as hitting or breaking armor versus body shots.
New animations and sound effects have been added to better indicate when armor and helmets have been broken.
You can use the classic hit-markers (with new colors) via Settings -> Use Classic Hit Feedback.
The Arena
Magnum Tuning
The Magnum is a bit too powerful at long range right now, particularly against vehicles in team games where a group of players with magnums can bring down a vehicle in seconds from hundreds of meters away. The following changes should make the Magnum a bit more difficult to use at higher distances, without compromising its effectiveness at close range or overall damage.
Quality of Life Updates
Bug Fixes
Known issues:
After seeing this update was released I decided to hop onto the test servers and see what it's like. I played a solo and it was a much more present experience than the last time I tried it a few weeks ago.
Although I'm not a huge fan of the new hit-marker system, I may just need to do some tweaking to fit it to my liking's. Alternatively I'll just disable it and be done with that. I will admit that it's been improved upon since the first time playing.
The cars are weird, obviously because of the new vehicle performance updates. Can't say I'm for or against it until I get more playtime with it.
Other than that, the performance seemed better overall. I'm not sure if this is just a test server thing or if they actually have optimized the game with this update and just didn't mention it.
So yeah. Looking forward to trying this out when it's released here in the next five and a half hours roughly. Let me know your thoughts on the changes or if you've tried the test server, what did you think?
Last edited by Luke ; edited 2 times in total
- In Duos and Fives, once eliminated there is now an option to Spectate to watch your teammates play out the rest of the match.
- Pressing Camera Toggle View (default: T) will swap between locked to players POV and free cam (still locked to character).
- New In-Game Group HUD has been added to Duos and Fives to provide more information on your team, such as weapon equipped and whether they have a helmet.
- Team members now all have unique outline colors which match their color in the Group HUD.
- Teams Remaining will now display next to Players Remaining in Duos and Fives
- On the Main Menu, the new Lobby allows you to invite friends from anywhere in the UI.
Region Connection Test
Selecting your region now happens upon initial login rather than in the Main Menu.
Region select will indicate your connection quality to each region, and you will not be allowed to play in a region where your ping exceeds acceptable thresholds.
Weve added new East Coast Servers in North America.
Vehicle Updates
Vehicles now lose performance as they take damage.
- 50% health 50% torque reduction
- 35% health loss of turbo functionality
- 20% health 75% torque reduction, vehicle takes damage over time
- 10% health 90% torque reduction, vehicle takes increased damage over time
Vehicle health states as well as lost functionality are now displayed in an all-new HUD element.
Vehicles can now be hotwired by holding the Gas button (default: W). This addresses a known exploit where players could change seats while hotwiring.
Items in the Vehicle Inventory (e.g. Sparkplugs) can now be moved via drag and drop.
New Hit Feedback
Incoming and outgoing hit-markers have been updated with colors and new animations to help differentiate different impact types such as hitting or breaking armor versus body shots.
- Red Body
- Yellow Armor or Helmet
- White Vehicle
- Green Friendly Fire
New animations and sound effects have been added to better indicate when armor and helmets have been broken.
You can use the classic hit-markers (with new colors) via Settings -> Use Classic Hit Feedback.
The Arena
- Optimized Pleasant Valley, Ranchito, and all residential areas for improved performance.
- Some homes have been boarded up, which is made clear when parachuting when you look at the
- yard. Green grass means loot!
- Interior layouts have been improved to make them easier to navigate.
- Zimms has a new storefront and interior layout that will improve performance and navigation.
- There should be far fewer floating or clipping objects, or objects that prevent looting.
- Smoothed out the collision of many objects and structures in the world that could cause vehicles to
- unexpectedly explode when running into them.
- Wheelbarrows and gravestones are now destructible.
Magnum Tuning
The Magnum is a bit too powerful at long range right now, particularly against vehicles in team games where a group of players with magnums can bring down a vehicle in seconds from hundreds of meters away. The following changes should make the Magnum a bit more difficult to use at higher distances, without compromising its effectiveness at close range or overall damage.
- Magnum bullet slowdown will now occur over 60 yards
- Magnum bullet drop rate has been increased after 80 yards
Quality of Life Updates
- Ammunition boxes, gas grenades, and smoke grenades have new, unique models to be more easily distinguishable at a glance.
- Hit feedback audio is now tied to sound effects volume instead of interface volume.
- Balanced out the sound effects in the Main Menu.
- Rounded out the edges of the dot reticle.
Bug Fixes
- Fixed an issue that could cause players to fall through the world and get stuck when dismounting their parachute.
- Removed the ability to instantly go prone by side-stepping.
- Removed the ability to switch seats in a vehicle while hotwiring.
- Removed the ability to switch seats in a vehicle while moving.
- Fixed an issue where players could exit vehicles, particularly at high speeds, at inconsistent locations. The location where players exit should be much more consistent now.
- Fixed an exploit that would allow players to shoot behind them using alt-look.
- Switching to ADS while strafing from free look will no longer make you lose mouse input.
- Fixed the smoke grenades so that they do not render out while in gas.
- Aligned the range of the gas grenades visual effect and its damage.
- Fixed a rare case that could cause vehicle horns to get stuck on.
- Synced up the AK-47 reload animation with the actual reload timing.
- Fixed an issue where shift-dragging items could double the amount requested.
- Numpad 0 will no longer act like enter when splitting stacks of items.
- Laminated Armor will correctly show damaged state when in the Inventory.
- Teammate health will be updated reliably even when at long range.
- Cleaned up several issues that could cause the client or UI to become unresponsive when using Alt+Tab or Alt+Enter.
- Victory music should correctly play after winning the match.
- Removed durability from weapons.
- Nightmare Mask should now correctly show in your Steam inventory.
Known issues:
- In team games, the winner may see incorrect information on their end-screens if all their teammates have exited the match.
- The Kill Count field in the UI doesnt count kills that occur when your target bleeds out after you die.
- You should still get credit (XP, Score) for the kill, however.
- Field bandages currently do not have an aura attractor while on the ground.
- The Twitch link account button can lose functionality if the user cancels authorization or closes the web page.
- Backing out of the screen and back in will fix this issue.
- The Gas Grenades visual effects will carry over into the spectate mode if the user dies while under gas grenade effects.
- The Spectate cam may become less smooth if the client spectating has a high (above 100) ping.
- Going from Training to a team match may cause the Team HUD UI to disappear. Re-logging with fix this issue.
After seeing this update was released I decided to hop onto the test servers and see what it's like. I played a solo and it was a much more present experience than the last time I tried it a few weeks ago.
Although I'm not a huge fan of the new hit-marker system, I may just need to do some tweaking to fit it to my liking's. Alternatively I'll just disable it and be done with that. I will admit that it's been improved upon since the first time playing.
The cars are weird, obviously because of the new vehicle performance updates. Can't say I'm for or against it until I get more playtime with it.
Other than that, the performance seemed better overall. I'm not sure if this is just a test server thing or if they actually have optimized the game with this update and just didn't mention it.
So yeah. Looking forward to trying this out when it's released here in the next five and a half hours roughly. Let me know your thoughts on the changes or if you've tried the test server, what did you think?
Last edited by Luke ; edited 2 times in total
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Big a** update, super happy a lot of this shit was pissing me off. The servers the past week have been shit since they released the Eastern United States Server.
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Thank you daybreak for finally adding spectacting.
That's the number one thing I like about this update..
That's the number one thing I like about this update..
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finally, I can watch my teammates after I die in the first 30 seconds of the game.
Thanks for the update.
Thanks for the update.
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8GB update wow, has anyone tried it yet does it work right? and does the cars have the ugly UI from the test server?
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Motto: I may not have gone where I intended to go, but I think I have ended up where I needed to be.
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Motto: I may not have gone where I intended to go, but I think I have ended up where I needed to be.
Sean wrote 8GB update wow, has anyone tried it yet does it work right? and does the cars have the ugly UI from the test server?Servers are still under maintenance. Been that way for about 6 hours now.
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Sean wrote 8GB update wow, has anyone tried it yet does it work right? and does the cars have the ugly UI from the test server?
Servers have been down for maintence. They should be coming back up now, hopefully.
The UI still existed when I played on the test server earlier today. It wasn't nearly as bad as the initial UI.
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Luke wroteSean wrote 8GB update wow, has anyone tried it yet does it work right? and does the cars have the ugly UI from the test server?
Servers have been down for maintence. They should be coming back up now, hopefully.
The UI still existed when I played on the test server earlier today. It wasn't nearly as bad as the initial UI.
When I was in the test server the UI they added to the car looked really bad I like how the cars take real damage now but that UI looks awful.
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