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RGH XRPC Tool Help
Posted:
RGH XRPC Tool HelpPosted:
Status: Offline
Joined: Aug 26, 201410Year Member
Posts: 437
Reputation Power: 25
alright, I have an address and I want to set it to a game to make myself have unlimited amount of jumps but when I change it, it goes right back to what it was normally rather than sticking to what i changed it to, any help? code works but doesn't stick
code:
XRPC.SetMemory(0xC31DAE53, new byte[] { 0xFF ,0xFF });
code:
XRPC.SetMemory(0xC31DAE53, new byte[] { 0xFF ,0xFF });
#2. Posted:
Status: Offline
Joined: Jun 24, 20177Year Member
Posts: 247
Reputation Power: 39
Status: Offline
Joined: Jun 24, 20177Year Member
Posts: 247
Reputation Power: 39
more than likely that is a dynamic offset. what game are you talking about?
Last edited by Snow ; edited 1 time in total
Last edited by Snow ; edited 1 time in total
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#3. Posted:
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Joined: Aug 26, 201410Year Member
Posts: 437
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Snow wrote more than likely it's a dynamic offset. what game are you talking about?
battleblock theater
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#4. Posted:
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Joined: Jul 31, 20186Year Member
Posts: 73
Reputation Power: 5
try adding a timer to your program. as long as the offset is the same, and doesn't change. you cna use a timer and enable and disable it. Place your write in the timer functions and have a check box call to your timer.
if(checkbox1.checked == true)
{
timer1.start();
}
else if(checkbox1.checked == false)
{
timer1.stop
}
//timer function
try
{
XRPC.SetMemory(0xC31DAE53, new byte[] { 0xFF ,0xFF });
}
catch
{
MessageBox.Show("Error, your console couldn't connect!");
}
if(checkbox1.checked == true)
{
timer1.start();
}
else if(checkbox1.checked == false)
{
timer1.stop
}
//timer function
try
{
XRPC.SetMemory(0xC31DAE53, new byte[] { 0xFF ,0xFF });
}
catch
{
MessageBox.Show("Error, your console couldn't connect!");
}
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#5. Posted:
Status: Offline
Joined: Aug 26, 201410Year Member
Posts: 437
Reputation Power: 25
AptArctic wrote try adding a timer to your program. as long as the offset is the same, and doesn't change. you cna use a timer and enable and disable it. Place your write in the timer functions and have a check box call to your timer.
if(checkbox1.checked == true)
{
timer1.start();
}
else if(checkbox1.checked == false)
{
timer1.stop
}
//timer function
try
{
XRPC.SetMemory(0xC31DAE53, new byte[] { 0xFF ,0xFF });
}
catch
{
MessageBox.Show("Error, your console couldn't connect!");
}
fixed, your code wasnt very helpful but the timer was
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#6. Posted:
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Joined: Aug 26, 201410Year Member
Posts: 437
Reputation Power: 25
address keeps changing when I join a new lobby in the game, any help
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#7. Posted:
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Joined: Jul 31, 20186Year Member
Posts: 73
Reputation Power: 5
You'll have to figure out how to track dynamic offsets. Sometimes they have a pattern based in map locations and others do it to prevent cheating
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