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[mega] General information on black ops/add on pics
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[mega] General information on black ops/add on picsPosted:

FlamesUK
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Joined: Sep 23, 201014Year Member
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Status: Offline
Joined: Sep 23, 201014Year Member
Posts: 2,245
Reputation Power: 304
General information on black ops


*Black Ops hits stores as you all know November 9th, 2010
*Only 50 player levels (rank)
*15 prestige levels
*Something special awaits you at the highest prestige level
*There are even more benefits to prestiging than ever before
*It takes about as long to get to 50 as it took to get to 65 in WaW"
*Scoreboard shows K/D ratio
*There are pages of in-game stats via the "Combat Record" menu in multiplayer. ie. Heat maps, weapon stats, KDR graphs and more
*Experience bar is now shown in the start menu vs. at the bottom the screen
*There is now Party Privacy setting and fine tuned search preferences
*Press Y to view your friends list while in the pregame lobby and in the start menu
*Game winning kill now called Final Killcam
*Ability to turn off aim assist
*Adjustable audio levels from COD:WaW return
*Purple hearth death icon returns from COD:WaW
*When you sprint to prone you do a dive move
*You can still dropshot though
*User controlled vehicles come via Killstreak Rewards.
*System link is confirmed. Split-screen is 2 player local only.
*Party Chat & Private Chat is enabled in every playlist except Search & Destroy and can be changed at will via a hotfix.
*You can report cheaters/boosters via their in-game Playercard
*They say Treyarch is dedicated to thwarting modded controllers.
*They say Treyarch has a record of everyone who doesn't finish games they start.
*If there is DLC, Xbox 360 will receive it first as per the Activision-Microsoft partnership through 2010 announced at E3.
*Dedicated servers for PC only
*Mod tools are available for the PC only
*Servers are available from gameservers.com (PC)
*ranked servers allow full customization (PC)
*Ranked servers allow map customization (PC)
*DRM'd via Steam. Mainly done for VAC's Anti Cheat (PC)


Leaderboards

*Treyarch has tools that should keep the leaderboards clear and free of hackers.
(we hope)
*Treyarch has structured their leaderboards in such a way to incentivize capping objectives as well as getting kills.
*Lobby leaderboard and game mode specific leader boards return.
*Leaderboards are now sorted on Score per minute averages (which will reward objective mode players better for taking objectives and not just getting kills).
*Game mode objectives show Score per minute followed by key game mode stats. For example, in Search and Destroy it's Plants, Defuse, and Defends.
*There is also weekly, monthly, and all time variants each with a minimum game played (5, 25, and 50, respective) requirements to be listed on the board.
*It's Treyarch's most aggressive leaderboard effort to date.


COD Points

*Currency and the xp system work side by side
*Unlocked weapons, perks, attachments, etc will still need to be purchased with COD Points
*Buy weapons, attachments, perks, backgrounds, and emblems with COD Points
*Flamethrower is an attachment for 750
*ClanTags are purchased for 1000
*COD Points is awarded every time you play
*Earn COD Points with kills, wins, K/D ratio, gambling, etc



Contracts

*Regular challenges still exist
*Contracts are time limited challenges
*There are 3 categories - Mercenaries, Operations, and Specialist
*Each is attached to certain play styles and in-game achievements
*Mercenary
*SPAS Cruelty
*Twin Mags
*Lord of the SMG
*AK47u Ferocity
*AUG Ferocity
*Assault Rifle Prodigy
*Smells like...Victory
*Blackbird In Position
*Attack Dogs Unleashed
*MPL Brutality


Operations

*TDM Victor
*CTF Tornado
*Headquarters Tornado
*TDM Bloodbath
*Domination Blood Bath
*S&D Blood Bath
*Free-For-All Warrior
*Headquarters Barbarian
*CTF Titan
*Demolition Warlord


Specialist

*Steel Meets Spine
*Scorched
*M72 LAW Killer
*Ballistic Knife Killer
*Tears Taste So Sweet
*WA2000 Expert
*A True Soldier
*Elite Precision


Combat Training

*Requires you to be online
*Allows you to play against bots (AI)
*Rank progression separate from online multiplayer
*Play solo or with friends
*Great for map tactics, warmups, screwing around etc



Theater Mode

*Theater is for all platforms
*Slow-mo and Speed up effects
*Free camera, third person, or first person views
*View any player's perspective
*Treyarch out to top Bungie's theater
*You can make highlight reels
*All LIVE games are playable
*Allows tagging and sharing
*Will be able to get your videos to the web
*Can watch Theater with parties
*There is an in-game Sequence Editor so you can string together montages of your greatest moments in a match


Emblem Editor

*Ability to create your own emblems
*Emblems can be placed on your weapons
*12 layers for emblems
*A lot of colors to choose from
*Purchase different emblem stocks with COD Points. Such as a skull, arrows, horse, bunny, and a ton more


Game Modes

*Wage your COD Points
*Put your COD Points on the line and wager on matches
*Top 3 players earn COD Points, rest lose their COD Points
*In some game modes the kill leader is shown as a glowing gold dot on the uav
*Hardcore playlists are now unlocked at a certain level
*Join Session in Progress is disabled only in Wager Match
*Can edit nearly ever aspect of the gameplay such as custom classes, the health system for specific classes, perks, killstreaks, jump height, movement speed and more
*Can create custom games, save them and upload them to your File Share.
*Custom game creation includes a class editor, killstreak editor and perk editor.


Playlists

*Gun Game - Same as the CS/Cod4/5/6 mod where you start with a knife and kill to be given a new weapon.
*One in the Chamber - Start with a pistol with only 1 bullet. Miss and have to rely on your knife. Kill to get another bullet. Only 3 lives.
*Sharpshooter - All players start with a random weapon, after a certain amount of time everyone receives a new weapon.
*Sticks and Stones - Crossbow, Ballistic Knife, and Tomahawk
*Barebones - No perks, attachments or killstreak rewards
*Team Deathmatch
*Teach Tactical
*War
*RC Car Race
*Rock, Paper, Scissors
*Flag Rush
*Waypoint Flag Rush
*Free-For-All
*Search & Destroy
*Domination
*Headquarters
*Demolition
*Capture The Flag
*Sabotage


Game Mode Options

*Score Limit
*Kill Score
*Death Score
*Assist Score
*Suicide Score
*Leader Bonus
*Headshot Bonus
*Round Limit


General Options

*Hardcore Enabled
*Allow Killcam
*Headshots Only
*Allow Sprint


Respawn Options

*Respawn Delay
*Force Respawn
*Wave Spawn Delay


Lives and Health Options

*Number of Lives
*Max Health
*Health Regeneration


Team Options

*Spectating

Friendly Fire

*Target Dummies
*Friendly Target Dummies (Max 5)
*Enemy Target Dummies (Max 5)
*Target Dummy Difficulty (Recruit, Regular, Hardened, Veteran)


Maps

*Map specific challenges. Such as finding a shortcut in a map
*Choice to vote for two maps or a random map
*Levels are snowy, urban, jungle
*Maps when using killstreaks and when pressing start are broken up into quadrants. ie. A1, A2. C3


Map Name: Array
Description: Snow covered landscape. Good medium to long range fighting.
Map Size: Large

Map Name: Cracked
Map Size: Large
Description: Streets of Vietnam. Well balanced for Search & Destroy.

Map Name: Crisis
Description: Cuban base. Epic indoor and outdoor battles.
Map Size: Medium

Map Name: Firing Range
Description: Military practice facility. Hectic Domination games.
Map Size: Small

Map Name: Grid
Description: Russian power grid. Plenty of tactical spots for fighting
Map Size: Medium

Map Name: Hanoi
Description: NVA prison camp. Excellent for Headquarters matches.
Map Size: Medium

Map Name: Havana
Description: Cuban city. Filled with tactical street fights.
Map Size: Medium

Map Name: Jungle
Description: Jungle warfare. Great vertical gameplay.
Map Size: Large

Map Name: Launch
Description: Huge space launch facility. Perfect for any game mode.
Map Size: Medium
Notes: Has a missile in the center of the map that is launched randomly durring each round.

Map Name: Nuketown
Description: Nuclear testing grounds. Fast-paced action on a small map.
Map Size: Small

Map Name: Radiation
Description: Fully operating plant. A well balanced map for any play style.
Map Size: Medium

Map Name: Summit
Description: Research facility on a snowy mountain. Fight from all angles.
Map Size: Medium

Map Name: Villa
Description: Urban estate. Good corridors for long range firefights.
Map Size: Medium

Map Name: WMD
Description: An old Soviet base. Intense Capture the Flag matches.
Map Size: Medium

*Create-A-Class 2.0
*Described as "Gun Porn"
*Start with 5 custom classes
*Gain an additional 5 from prestiges 1 - 5
*Can customize the appearance of your character model
*Customize your weapon with your emblem, etched clan tag, reticule, reticule colors, lens color, and more
*Gun customizations are separate to each weapon
*Colored clan tags unlocked at prestige level 15
*All purchased emblem images, backgrounds, and layers remain through prestige
*Accolades are replaced with Awards


[ Register or Signin to view external links. ] for reading

big thanks to RoYal_Behemoth for the add on for all the reader

Assault Rifles
We'll start with assault rifles
Each gun will have a picture of the actual gun, General overview of the weapon, And in game or magazine proof the gun is in the game. Some of the stats are strictly IRL and are not included in game such as fire modes, And range. All assault rifles except the M16A1 are 1000 cc

M16A1
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Manufacturer:Colt Manufacturing Company
Prototype:1957
Production:1967
Country of origin:United States of America
Caliber:5.56x45mm NATO
Fire modes:Semi- / Fully automatic
Rate of fire:650-750 rounds/minute
Range:550m
PROOF- [ Register or Signin to view external links. ]



Enfield SA80-IW
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Manufacturer:Enfield
Prototype:1976
Production:1985
Country of origin:United Kingdom
Caliber:5.56x45mm NATO
Fire modes:Semi- / Fully automatic
Rate of fire:610-775 rounds/minute
Range:450m / 650m (SUSAT)
PROOF- [ Register or Signin to view external links. ]

M14 DMR
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Manufacturer:Springfield Armory, + others
Prototype:1954
Production:959
Country of origin:United States of America
Caliber: 7.62x51mm NATO
Fire modes:Semi- / Fully automatic
Rate of fire:700-750 rounds/minute
Range:800+ m
PROOF- [ Register or Signin to view external links. ]

Famas
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Manufacturer:Nexter
Prototype:1967
Production:1975
Country of origin:France
Caliber: 5.56x45mm NATO
Fire modes:3-round burst / Fully automatic
Rate of fire:1000-1100 rounds/minute
Range: 450m
PROOF-

Galil ARM
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Manufacturer:Israel Military Industries (IMI)
Prototype:Unknown
Production:1972
Country of origin:Israel
Caliber: 5.56x45mm
Fire modes:Fully automatic
Rate of fire:630-750 rounds/minute
Range:300-500m
PROOF- [ Register or Signin to view external links. ]

AUG
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Manufacturer:Steyr
Prototype:1977
Production:1978
Country of origin:Austria
Caliber:5.56x45mm NATO
Fire modes:Semi- / Fully automatic
Rate of fire:650 rounds/minute
Range: 450m
PROOF- [ Register or Signin to view external links. ]

FN FAL
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Manufacturer:Fabrique Nationale (FN)
Prototype:1947
Production:1953
Country of origin:Belgium
Caliber:7.62x51mm NATO
Fire modes:Semi-automatic
Rate of fire:650-700 rounds/minute
Range:600m
PROOF- [ Register or Signin to view external links. ] .

AK-47
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Manufacturer:World-wide production
Model:Avtomat Kalashnikova 47
Prototype:1944
Production:1947
Country of origin:USSR
Caliber:7.62x39mm
Fire modes:Semi- / Fully automatic
Rate of fire:600 rounds/minute
Range:300m
PROOF- [ Register or Signin to view external links. ]

Commando
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Manufacturer:Colt Manufacturing Company
Model:Nonexistent flat-top CAR-15 based on the XM-177E1
Prototype:Unknown
Production:1966
Country of origin:United States of America
Caliber:5.56x45mm NATO
Fire modes:Semi- / Fully automatic
Rate of fire:750 rounds/minute
Range:400m
PROOF- [ Register or Signin to view external links. ]

G11
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Manufacturer:Heckler & Koch
Prototype:1970s
Production:never
Country of origin:Germany
Caliber:7.73x33mm (caseless ammunition)
Fire modes:Semi- / Burst- / Fully automatic
Rate of fire:2.200 rounds/min (burst)
550 rounds/min (full auto)
Range:400m
PROOF- [ Register or Signin to view external links. ]

Snipers
Next up are the snipers!

L96AW
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Manufacturer:Accuracy International
Prototype:1982
Production:1988
Country of origin:United Kingdom
Caliber:7.62x51mm NATO
Fire modes:Bolt-action
Rate of fire:Unknown
Range:800 meters
Proof- [ Register or Signin to view external links. ]

PSG1
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Manufacturer:Heckler & Koch (H&K)
Prototype:Unknown
Production:1972
Country of origin:Germany
Caliber:7.62x51mm NATO
Fire modes:Semi-automatic
Rate of fire:N/A
Range:800 meters
Proof- [ Register or Signin to view external links. ]

WA2000
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Manufacturer:Walther
Prototype:1970's
Production:1982
Country of origin:Germany
Caliber:.300 Winchester Magnum
Fire modes:Semi-automatic
Rate of fire:N/A
Range:Unknown
Proof- [ Register or Signin to view external links. ]

Dragunov
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Manufacturer:Izhmash, Norinco, Zastava Arms
Prototype:1958-1963
Production:1963
Country of origin:Soviet Union
Caliber:7.62x54mmR
Fire modes:Semi-automatic
Rate of fire:Unknown
Range:800 meters
Proof- [ Register or Signin to view external links. ]
Thats in single player Im not sure about multi

Sub machine guns

MP5K Prototype
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Manufacturer:Heckler & Koch
Production:1976
Country of origin:Germany
Caliber:9x19mm Luger/Para
Fire modes:Semi- / Fully automatic
Rate of fire:900 rounds/minute
Range:100m
Proof- [ Register or Signin to view external links. ]

Skorpian
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Manufacturer:esk zbrojovka Uhersk Brod
Model:korpion vz. 61
Prototype:1959
Production:1961
Country of origin:Czechoslovakia
Caliber:7.65x17mm Browning SR (.32 ACP)
Fire modes:Fully automatic
Rate of fire:850 rounds/minute
Range:25m
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Mac11
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Manufacturer:Military Armament Corporation
Model:Military Armament Corporation Model 11 (MAC M11)
Prototype:1972
Production:1972
Country of origin:United States of America
Caliber:.380 ACP
Fire modes:Fully automatic
Rate of fire:1200 rounds/minute
Range:25m
Proof- [ Register or Signin to view external links. ]

AK-74U
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Manufacturer:Izhevsk Mechanical Works
Model:AKS-74U carbine
Prototype:1974
Production:1974
Country of origin:Soviet Union
Caliber:5.45x39mm
Fire modes:Fully automatic
Rate of fire:650-735 rounds/minute
Range:350-500m
Proof- [ Register or Signin to view external links. ]

UZI
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Manufacturer:Israel Military Industries (IMI)
Model:Uzi
Prototype:1948
Production:1950
Country of origin:Israel
Caliber:9x19mm Parabellum / .45 ACP
Fire modes:Fully automatic
Rate of fire:600 rounds/minute
Range:200m
Proof- [ Register or Signin to view external links. ]

PM63
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Manufacturer:ucznik Arms Factory
Model:PM-63 RAK
Prototype:1950s
Production:1964
Country of origin:Poland
Caliber:9x18mm Makarov
Fire modes:Fully automatic
Rate of fire:650 rounds/minute
Range:175m
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MPL
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Manufacturer:Carl Walther GmbH
Model:Walter MPL
Prototype:Unknown
Production:1963
Country of origin:Germany
Caliber:9x19mm Parabellum
Fire modes:Semi- / Fully automatic
Rate of fire:550 rounds/minute
Range:200m
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Spectre
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Manufacturer:Societ Italiana Tecnologie Speciali S.p.A.
Model:Spectre M4
Prototype:Unknown
Production:1985
Country of origin:Italy
Caliber: 9x19mm Parabellum, .45 ACP
Fire modes:Semi- / Fully automatic
Rate of fire:850 rounds/minute
Range: 50m
Proof- [ Register or Signin to view external links. ]

Kiparis
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Manufacturer:KBP Instrument Design Bureau
Model:OTs-02 Kiparis
Prototype:1972
Production:1991
Country of origin:Soviet Union
Caliber: 9x18mm Makarov
Fire modes:Semi- Fully automatic
Rate of fire:900-1050 rounds/minute
Range: 75m
Proof- [ Register or Signin to view external links. ]

Shotguns


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K23
Manufacturer:Tulsky Oruzheiny Zavod
Prototype:Unknown
Production:1970s
Country of origin:Russia
Caliber: 23 mm
Fire modes:Pump-action
Rate of fire:Unknown
Range:Unknown
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Spas
Manufacturer:Franchi S.p.A.
Prototype:Unknown
Production:1979
Country of origin:Italy
Caliber: 12 gauge
Fire modes:Pump-action / gas-actuated
Rate of fire:4 rounds/second
Range: Dependent on ammunition
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Olympia
Manufacturer:Beretta
Prototype:Unknown
Production:Unknown
Country of origin:Italy
Caliber: 12 gauge
Fire modes:2-shot shotgun
Rate of fire:Unknown
Range:Unknown
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Ithaca
Manufacturer:Ithaca Gun Company
Prototype:1933
Production:1937
Country of origin:United States
Caliber: 12 gauge
Fire modes:Pump-action
Rate of fire:Unknown
Range: Unknown
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HS-10
Manufacturer:High Standard Manufacturing Company
Prototype:1957
Production:1967
Country of origin:United States
Caliber: 12 gauge
Fire modes:Semi-automatic
Rate of fire:Unknown
Range: 40m
Proof: [ Register or Signin to view external links. ]


Light Machine Guns


HK21
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Manufacturer:Heckler & Koch
Prototype:1961
Production:Unknown
Country of origin:Germany
Caliber: 7.62x51mm NATO
Fire modes:Fully automatic
Rate of fire:750 rounds/minute
Range:1200m
Proof- [ Register or Signin to view external links. ]

RPK
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Manufacturer:World-wide production
Model:Ruchnoy Pulemjot Kalashnikova 74
Prototype:Unknown
Production:1974
Country of origin:USSR
Caliber: 5.45x39mm
Fire modes:Fully automatic
Rate of fire:600-650 rounds/minute
Range: 800m
Proof- [ Register or Signin to view external links. ]

M60
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Manufacturer:Saco Defense, U.S. Ordnance
Model:M60
Prototype:1947
Production:1957
Country of origin:United States of America
Caliber:7.62x51mm NATO
Fire modes:Fully automatic
Rate of fire:550 rounds/minute
Range:1,100m
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Launchers


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M72LAW
Manufacturer:Talley Industries (Norway)
Prototype:Unknown
Production:1963
Country of origin:United States
Caliber:66 mm
Fire modes:N/A
Rate of fire:N/A
Range:200m
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RPG7
Manufacturer:World-wide production
Prototype:Unknown
Production:1961
Country of origin:USSR
Caliber:40mm
Fire modes:Single-shot
Rate of fire: N/A
Range:920m (automatic detonation)
Proof: [ Register or Signin to view external links. ]

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Strela-3
Manufacturer:KBM
Prototype:1964
Production:1974
Country of origin:Soviet Union
Caliber:Unknown
Fire modes:Single-shot
Rate of fire:N/A
Range:4100m
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Chine Lake
Manufacturer:Airtronic
Model:Model China Lake
Prototype:1967
Production:1968
Country of origin:United States
Caliber:40x46mm SR
Fire modes:Pump-action
Rate of fire:approx. 15 rounds/min
Range:350m
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Grim Reaper
Manufacturer:US Military
Prototype:1960s
Production:1978
Country of origin:United States of America
Caliber:66mm
Fire modes:Multi-shot
Rate of fire:N/A
Range:750m
Proof: [ Register or Signin to view external links. ]

Pistols


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ASP
Manufacturer:Smith & Wesson
Model: ASP
Prototype:Unknown
Production:1960s
Country of origin:United States
Caliber:9mm Parabellum
Fire modes:Semi-automatic
Rate of fire:Unknown
Range:Unknown
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M1911
Manufacturer:Colt Manufacturing Company
Prototype:Unknown
Production:1911 (A1 designation in 1924)
Country of origin:United States of America
Caliber:.45 ACP
Fire modes:Semi-automatic
Rate of fire:N/A
Range: 60m
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Python
Manufacturer:Colt's Manufacturing Company
Prototype:Unknown
Production:19551996
Country of origin:United States of America
Caliber:.357 Magnum
Fire modes:Double-action revolver
Rate of fire:Unknown
Range:Unknown
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Makarov
Manufacturer:Izhevsk Mechanical Factory
Prototype:Unknown
Production:1951
Country of origin:Soviet Union
Caliber:9x18mm Makarov
Fire modes:Semi-automatic
Rate of fire:N/A
Range:50m
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CZ75
Manufacturer:esk Zbrojovka (CZ)
Prototype:1975
Production:1976
Country of origin:Czech Republic
Caliber:9x19mm, .40 S&W
Fire modes:Semi- / Full Automatic
Rate of fire:1000 rounds p/m
Range:Unknown
Proof: [ Register or Signin to view external links. ]

Perks Tier 1


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Name:Light weight
Standard:Move faster
Pro: Unknown
Cost:2000cc

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Name:Scavenger
Standard:Picks up ammo from fallen enemies and replenishes lethal grenades
Pro: Unkown
Cost:200cc

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Name:Hardline
Standard:Kill steaks require one less kill
Pro: The ability to try for another Care Package item rather than using the original item.
Cost:2000cc

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Name:Ghost
Standard:Undetectable by enemy UAV and black bird
Pro: Unknown
Cost:2000cc

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Name:Flak Jacket
Standard:Reduces explosive damage
Pro: Unknown
Cost:2000cc



Perk tier 2




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Name: Hardened
Standard: Deeper bullet penetration
Pro: Unknown
Cost:2000cc

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Name: Scout
Standard:Longer hold breath time.
Pro: Unknown
Cost:2000cc

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Name:Sleight of hand
Standard:Reload faster
Pro: Faster Ads(not applicable on sniper)
Cost:2000cc

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Name:Steady aim
Standard:Tighter Spray
Pro: Unknown
Cost:2000cc


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Name:Warlord
Standard:Two primary weapon attachments
Pro: Unknown
Cost:2000cc
Perk Teir 3
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Name:Marathon
Standard:Longer sprint
Pro:Unknown
Cost:2000cc

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Name:Hacker
Standard:ability to hack enemy equptment and explosives
Pro:Hack enemy electronic devices and turn them into your team's (claymore, Stationary Guns, SAM Turrets).
Cost:2000cc

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Name:Tactical mask
Standard:Reduces the effect of flash and concussion grenades
Pro:Unknown
Cost:2000cc

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Name:Ninja
Standard:silent footsteps
Pro:Unknown
Cost:2000cc

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Name:Second chance
Standard:Pull out your pistol before dieing
Pro:
Cost:2000cc

Attachments brief overveiw
Note some are only availible on specific weapons![more in depth tomorrow] Extended Mag
Dual Mag
ACOG Sight
Red Dot Sight
Reflex Sight
Masterkey (An undermounted shotgun)
Flamethrower
Infra-red Scope
Grenade Launcher
Suppressor
Speed Reloader
Dual Wield
Snub Nose


Available camos and reticle designs and colors
CAMOUFLAGE

-None
-Dusty
-Ice
-Red
-Olive
-Nevada
-Sahara
-ERDL
-Tiger
-Berlin
-Warsaw
-Siberia
-Yukon
-Woodland
-Flora
-Gold

RETICLE DESIGN

-Dot
-Semi-Circle
-Lines With Dot
-Circle
-Smiley Face
-Arrows Horizontal
-Arrows Vertical
-Arrows With Dot
-Bones
-Burst
-Circle Within A Circle
-Circle
-Circle Outline
-Circle Outline With DOt
-Circle With Crosshairs
-Circle With Outer Lines
-Circle with Inner Lines
-Circle With Arrows
-Circle With Triangles
-Outer Crosshairs
-Small Crosshairs
-Large Crosshairs
-Crosshairs
-Crosshairs With Dot
-Diamond
-Diamond Outline
-Heart
-Radiation
-Skull
-Square
-Square Outline
-Square With Crosshairs
-Star
-Three Dots
-Treyarch
-Triangle
-Outer triangles
-X
-X With Dot
-Ying Yang

RETICLE COLOR

-Red
-Green
-Blue
-Purple
-Teal
-Yellow
-Orange



[/align]


Last edited by FlamesUK ; edited 9 times in total

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#2. Posted:
Symbolist
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It takes about as long to get to 50 as it took to get to 65 in WaW"



That is bloody brutal. 24/7 gaming in search and destroy, say you get 10 kills 0 deaths every game, it will take you an average of 150 games to get from 49-50.. fck me
#3. Posted:
W33man
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Thanks for this mate. Learnt some interesting stuff
#4. Posted:
FlamesUK
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HazardousMelon wrote
It takes about as long to get to 50 as it took to get to 65 in WaW"



That is bloody brutal. 24/7 gaming in search and destroy, say you get 10 kills 0 deaths every game, it will take you an average of 150 games to get from 49-50.. fck me


yes haha it will i feel sorry for the bad players
#5. Posted:
SODMG
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Rc car race? Omg thats going to be fun
#6. Posted:
FlamesUK
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Droptop wrote Rc car race? Omg thats going to be fun


yes it is mate the game is so bad ass i love it
#7. Posted:
-LUFC_Hirst-
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20202020202020202020202020


Last edited by -LUFC_Hirst- ; edited 1 time in total
#8. Posted:
FlamesUK
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[ Register or Signin to view external links. ] for pointing that out just a typo am please dont quote the wholr topic [ Register or Signin to view external links. ]
#9. Posted:
-Sniper-
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not trying to flame but,

nice copy and paste
#10. Posted:
Injustice
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TheLoneSniper wrote not trying to flame but,

nice copy and paste


You know where he got it?
Id like to.
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