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Thanks
Posted:

ThanksPosted:

Hazer
  • New Member
Status: Offline
Joined: Mar 23, 200915Year Member
Posts: 35
Reputation Power: 3
Status: Offline
Joined: Mar 23, 200915Year Member
Posts: 35
Reputation Power: 3
I would like to say thank you to ********* for the following:

https://www.thetechgame.com/Forums/viewtopic/t=885.html

Its pretty cool to get recognized without having asked for it.

I see alot of comparisons to a bunch of different mod makers on these boards, and I was wondering if anyone had ever seen my last creation. Quite honestly, I have yet to see anyone top its flexability and customization.



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It was my last creation before my life got too crazy to continue rapidfire coding as a hobby. But I just wanted to share it as a comparison, maybe even a benchmark of what people should expect thier controller be able to do.

In summary: Every thing about the controller is adjustable:
-number of modes
-speed of each mode on each trigger individually
-burst fire enabled with number of shots selectable
-quick mode changing for real gameplay

The idea was for the user to configure the controller for the game they were playing at the time. Only the modes and speeds you would want for that game. ie- Halo would have 3 modes (off/single/dual). CODWAW 3 mmodes (off/fastest patch/even faster 5 round burst). CODWAW Zombie 2 modes (fast RT only/fast rt and slow LT for aim).

Just thought I would throw it out there.
#2. Posted:
GoMeK
  • TTG Master
Status: Offline
Joined: Aug 27, 200915Year Member
Posts: 830
Reputation Power: 44
Status: Offline
Joined: Aug 27, 200915Year Member
Posts: 830
Reputation Power: 44
Very nice keep up the good work.
#3. Posted:
TTGpizzaloco
  • TTG Natural
Status: Offline
Joined: Sep 02, 200915Year Member
Posts: 970
Reputation Power: 43
Status: Offline
Joined: Sep 02, 200915Year Member
Posts: 970
Reputation Power: 43
very interesting i might have to buy one
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