You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
iHax_XeX wroteI_sLaP_ZoMbIeZ wroteiHax_XeX wrote Holy **** this is epic!!! If you pull this off... O.O I would love to have this. GOGOGOGO
(also +rep)
calm down m8, b4 you need a nappy change lol.
haha, i wasn't that happy in real life. i'm just happy some one is finally trying to code something like this
im just having a giggle m8, but yeah, its sounds awesome.
- 0useful
- 0not useful
#12. Posted:
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
Updating a few pictures and videos soon!
- 0useful
- 0not useful
#13. Posted:
Status: Offline
Joined: Jul 24, 201014Year Member
Posts: 1,371
Reputation Power: 56
Status: Offline
Joined: Jul 24, 201014Year Member
Posts: 1,371
Reputation Power: 56
Isn't this the same as mw2 zombies?
- 0useful
- 0not useful
#14. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
If you hve figured out the code for players to kill other players successfully then I respect you greatly hahaha
- 0useful
- 0not useful
#15. Posted:
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 582
Reputation Power: 35
coolbunny1234 wrote If you hve figured out the code for players to kill other players successfully then I respect you greatly hahaha
Hey bunny, did you look at your sticky yet?i posted my question for you to look at.
- 0useful
- 0not useful
#16. Posted:
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
coolbunny1234 wrote If you hve figured out the code for players to kill other players successfully then I respect you greatly hahaha
I have had that for a while now lol:
DeathCheck()
{
if ( self.deaths > 0 )
{
self thread PlayerZombie();
}
else
{
self thread PlayerHuman();
}
}
PlayerZombie()
{
self SetClientDvar( "player_sprintSpeedScale", "0.5" ); //slow sprint
self setClientDvar( "jump_height", "1" ); //no jump xD
self setorigin( (-2000 ,10, 1.125) );
self TakeAllWeapons();
self GiveWeapon( "zombie_melee", 0 ); //only weapon is hands HAHA
self SwitchToWeapon( "zombie_melee" );
self.ignoreme = true;
self.is_zombie = 1;
self.team = "axis";
self.health = 300;
self setclientdvar( "r_colorMap", "1" );
self SetClientDvar( "r_fullbright", "0" );
self SetClientDvar( "r_flamefx_enable", "0" );
self SetClientDvar( "r_revivefx_debug", "1" );
self setClientDvar( "player_lastStandBleedoutTime", "1" );
wait 1;
self iPrintlnBold( "^1Zombie" );
wait 5;
self iPrintlnBold( "^1Kill the Humans!" );
}
PlayerHuman()
{
self setorigin( (750 ,100, 1.125) );
self TakeAllWeapons();
self GiveWeapon( "sw_357", 1 );
self SwitchToWeapon( "sw_357" );
self setclientdvar( "r_colorMap", "1" );
self SetClientDvar( "r_fullbright", "0" );
self SetClientDvar( "r_flamefx_enable", "0" );
self SetClientDvar( "r_revivefx_debug", "0" );
self setClientDvar( "player_lastStandBleedoutTime", "1" );
self.team = "allies";
self.health = 100;
self.is_zombie = 0;
wait 1;
self iPrintlnBold( "^4Human" );
wait 3;
self iPrintlnBold( "^4Kill the Zombies" );
wait 5;
self iPrintlnBold( "^4Hint: Get to the Safe House" );
wait 1;
}
IT came from the nzp code like this:
zombify_player()
{
self maps\_zombiemode_score::player_died_penalty();
if( !IsDefined( level.zombie_vars["zombify_player"] ) || !level.zombie_vars["zombify_player"] )
{
self thread spawnSpectator();
return;
}
self.ignoreme = true;
self.is_zombie = true;
self.zombification_time = getTime();
self.team = "axis";
self notify( "zombified" );
if( IsDefined( self.revivetrigger ) )
{
self.revivetrigger Delete();
}
self.revivetrigger = undefined;
self setMoveSpeedScale( 0.3 );
self reviveplayer();
self TakeAllWeapons();
self starttanning();
self GiveWeapon( "zombie_melee", 0 );
self SwitchToWeapon( "zombie_melee" );
self DisableWeaponCycling();
self DisableOffhandWeapons();
self VisionSetNaked( "zombie_turned", 1 );
maps\_utility::setClientSysState( "zombify", 1, self ); // Zombie grain goooo
self thread maps\_zombiemode_spawner::zombie_eye_glow();
// set up the ground ref ent
self thread injured_walk();
// allow for zombie attacks, but they lose points?
self thread playerzombie_player_damage();
self thread playerzombie_soundboard();
}
playerzombie_player_damage()
{
self endon( "death" );
self endon( "disconnect" );
self thread playerzombie_infinite_health(); // manually keep regular health up
self.zombiehealth = level.zombie_health;
// enable PVP damage on this guy
// self EnablePvPDamage();
while( 1 )
{
self waittill( "damage", amount, attacker, directionVec, point, type );
if( !IsDefined( attacker ) || !IsPlayer( attacker ) )
{
wait( 0.05 );
continue;
}
self.zombiehealth -= amount;
if( self.zombiehealth <= 0 )
{
// "down" the zombie
self thread playerzombie_downed_state();
self waittill( "playerzombie_downed_state_done" );
self.zombiehealth = level.zombie_health;
}
}
}
- 0useful
- 0not useful
#17. Posted:
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 582
Reputation Power: 35
hey, do you know where i can get a moddable version of cod5 for the pc so i can test my iso mods before i burn. Also, do youn know how to conver the ff files to the version for pc?
- 0useful
- 0not useful
#18. Posted:
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
iHax_XeX wrote hey, do you know where i can get a moddable version of cod5 for the pc so i can test my iso mods before i burn. Also, do youn know how to conver the ff files to the version for pc?
I do...thats how i test these, along with my jtag..pm me
- 0useful
- 0not useful
#19. Posted:
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
Video Updated! Shows what happens when getting selected as human. Still need to add some teleporters though.
- 0useful
- 0not useful
#20. Posted:
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 71
Reputation Power: 3
UPDATED! New pics + video of zombie
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.