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Zombie ISO |QUESTION|
Posted:
Zombie ISO |QUESTION|Posted:
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Joined: Nov 25, 201013Year Member
Posts: 9
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Status: Offline
Joined: Nov 25, 201013Year Member
Posts: 9
Reputation Power: 0
Hey everyone just wondering if anyone knows if there will be a black ops iso mod? if so please comment or say the status of it.
#2. Posted:
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Joined: Oct 10, 201014Year Member
Posts: 425
Reputation Power: 21
Status: Offline
Joined: Oct 10, 201014Year Member
Posts: 425
Reputation Power: 21
NO the DVARS are in the .exe whitch can not be modded unless with a jtag to go buy one of those. the DVARS are the mods. plus its all entrypted to GOOD luck tryn
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#3. Posted:
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Joined: Jul 18, 201014Year Member
Posts: 628
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Joined: Jul 18, 201014Year Member
Posts: 628
Reputation Power: 25
-FaT_Jesus- wrote NO the DVARS are in the .exe whitch can not be modded unless with a jtag to go buy one of those. the DVARS are the mods. plus its all entrypted to GOOD luck tryn
Not all about Dvar's ? Could do vision mods and change other game stuff :]
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#4. Posted:
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Joined: Oct 10, 201014Year Member
Posts: 425
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Status: Offline
Joined: Oct 10, 201014Year Member
Posts: 425
Reputation Power: 21
iiLiV3STr3aM4u wrote-FaT_Jesus- wrote NO the DVARS are in the .exe whitch can not be modded unless with a jtag to go buy one of those. the DVARS are the mods. plus its all entrypted to GOOD luck tryn
Not all about Dvar's ? Could do vision mods and change other game stuff :]
ya but the mods worth modding for are DVARS like AIM BOT,GOD MODE,LAZER,you get the point every mod thats on a modmenu iso file is a DVAR including binds and VISIONS
see look:this is a DVAR
self EnableHealthShield( true );
self EnableInvulnerability();
self setClientDvar( "cg_ufo_scaler", "3" );
self setClientDvar( "cg_laserForceOn", "1" );
self setClientDvar( "cg_laserRange", "9999" );
self setClientDvar( "sv_cheats", "1" );
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1" );
self setClientDvar( "ui_playerPartyColor", "1 0 0 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1" );
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "r_znear", "22" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "developeruser", "1" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg_overheadNamesSize", "1.0" );
self setClientDvar( "cg_drawThroughWalls", "1" );
self setClientDvar( "phys_gravity", "99" );
self setClientDvar( "player_burstFireCooldown", "0" );
self setClientDvar( "cg_hudGrenadeIndicatorStartColor", "0 0 1 1" );
self setClientDvar( "cg_hudGrenadeIndicatorTargetColor", "1 0 0 1" );
self setClientDvar( "cg_overheadNamesGlow", "1 0 0 1" );
self setClientDvar( "cg_scoreboardHeaderFontScale", ".55" );
self setClientDvar( "cg_scoresColor_Player_0", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_Player_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Player_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Player_3", "0 0 1 0" );
self setClientDvar( "cg_scoresColor_Transparency", "1" );
self setClientDvar( "cg_scoresColor_Zombie", "0 0 0 1" );
self setClientDvar( "cg_scoresColor_TransparencyZombie", "1" );
self setClientDvar( "cg_scoresColor_Gamertag_0", "1 1 1 1" );
self setClientDvar( "cg_scoresColor_Gamertag_1", "1 0 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_2", "0 1 0 0" );
self setClientDvar( "cg_scoresColor_Gamertag_3", "0 0 1 0" );
self setClientDvar( "Revive_Trigger_Radius", "99999" );
self setClientDvar( "player_lastStandBleedoutTime", "400" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "ai_meleeRange", "0" );
self setClientDvar( "player_sprintCameraBob", "0.2" );
self setClientDvar( "g_motd", "RAIN" );
self setClientDvar( "motd", "RAIN" );
self setClientDvar( "scr_motd", "RAIN" );
self setClientDvar( "ui_borderLowLightScale", "0.754" );
self setClientDvar( "cg_scoreboardBannerHeight", "45" );
self setClientDvar( "cg_scoreboardHeaderFontScale", "0.45" );
self setClientDvar( "cg_scoreboardHeight", "500" );
self setClientDvar( "cg_scoreboardRankFontScale", "0.35" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "g_gravity", "115" );
self setClientDvar( "jump_height", "999" );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "r_specularMap", "2" );
self SetClientDvar( "player_meleeWidth", "950" );
self SetClientDvar( "cg_laserRadius", "1" );
self SetClientDvar( "cg_laserLightRadius", ".01" );
self SetClientDvar( "timescale", "1" );
self SetClientDvar( "player_sprintSpeedScale", "1.5" );
self SetClientDvar( "party_iAmHost", "1" );
self SetClientDvar( "party_connectToOthers", "0" );
self SetClientDvar( "party_host", "1" );
self setClientDvar( "customclass1", "^6 text here" );
self setClientDvar( "customclass2", "^5 text here" );
self setClientDvar( "customclass3", "^4 text here" );
self setClientDvar( "customclass4", "^2 text here" );
self setClientDvar( "customclass5", "^1 text here" );
self setClientDvar( "customclass6", "^6 text here" );
self setClientDvar( "customclass7", "^5 text here" );
self setClientDvar( "customclass8", "^4 text here" );
self setClientDvar( "customclass9", "^2 text here" );
self setClientDvar( "customclass10", "^1 text here" );
THis is a vision DVAR
change_vision( vision )
{
self VisionSetNaked( vision, .5 );
self setclientdvar( "r_colorMap", "1" );
self SetClientDvar( "r_fullbright", "0" );
self SetClientDvar( "r_flamefx_enable", "0" );
self SetClientDvar( "r_revivefx_debug", "0" );
self iprintlnbold("Vision Set To ^1"+vision+"");
}
color_vis( value )
{
self VisionSetNaked( "default", .1 );
self SetClientDvar( "r_fullbright", "0" );
self SetClientDvar( "r_flamefx_enable", "0" );
self setclientdvar( "r_colorMap", value );
self SetClientDvar( "r_revivefx_debug", "0" );
}
flame_vis()
{
self SetClientDvar( "r_flamefx_enable", "1" );
self SetClientDvar( "r_fullbright", "0" );
self setclientdvar( "r_colorMap", "1" );
self SetClientDvar( "r_revivefx_debug", "0" );
self iPrintlnBold("Vision Set To ^6Flame Vision");
}
night_vis()
{
self VisionSetNaked( "default", .1 );
self setclientdvar( "r_colorMap", "1" );
self SetClientDvar( "r_fullbright", "0" );
self SetClientDvar( "r_flamefx_enable", "0" );
self SetClientDvar( "r_revivefx_lighttintcenter", "2 2 2" );
self SetClientDvar( "r_revivefx_lighttintedge", "1 1 1" );
self SetClientDvar( "r_revivefx_contrastcenter", "1.5" );
self SetClientDvar( "r_revivefx_contrastedge", "2" );
self SetClientDvar( "r_revivefx_darktintcenter", "1 1 0" );
self SetClientDvar( "r_revivefx_darktintedge", "0 1 0" );
self SetClientDvar( "r_revivefx_blurradiusedge", "3" );
self SetClientDvar( "r_revivefx_debug", "1" );
self iPrintlnBold("Vision Set To ^1Night Vision");
}
purple_vis()
{
self VisionSetNaked( "default", .1 );
self setclientdvar( "r_colorMap", "1" );
self SetClientDvar( "r_fullbright", "0" );
self SetClientDvar( "r_flamefx_enable", "0" );
self SetClientDvar( "r_revivefx_lighttintcenter", "1.5 0 2" );
self SetClientDvar( "r_revivefx_lighttintedge", "1.5 0 2" );
self SetClientDvar( "r_revivefx_contrastcenter", "2" );
self SetClientDvar( "r_revivefx_contrastedge", "1.5" );
self SetClientDvar( "r_revivefx_darktintcenter", "1.5 0 2" );
self SetClientDvar( "r_revivefx_darktintedge", "1.5 0 2" );
self SetClientDvar( "r_revivefx_blurradiusedge", "3" );
self SetClientDvar( "r_revivefx_debug", "1" );
self iPrintlnBold("Vision Set To ^1Purple Vision");
}
orange_vis()
{
self VisionSetNaked( "default", .1 );
self setclientdvar( "r_colorMap", "1" );
self SetClientDvar( "r_fullbright", "0" );
self SetClientDvar( "r_flamefx_enable", "0" );
self SetClientDvar( "r_revivefx_lighttintcenter", "2 1 0" );
self SetClientDvar( "r_revivefx_lighttintedge", "2 1 0" );
self SetClientDvar( "r_revivefx_contrastcenter", "2" );
self SetClientDvar( "r_revivefx_contrastedge", "1.5" );
self SetClientDvar( "r_revivefx_darktintcenter", "2 1 0" );
self SetClientDvar( "r_revivefx_darktintedge", "2 1 0" );
self SetClientDvar( "r_revivefx_blurradiusedge", "3" );
self SetClientDvar( "r_revivefx_debug", "1" );
self iprintlnbold("Vision Set To ^1Orange Vision");
}
rainbow_vis()
{
self setclientdvar( "r_debugShader", "1" );
self iprintlnbold("Vision Set To ^1R^2a^3i^4n^5b^6o^1w ^7Vision");
}
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