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Zombies Pack-A-Punch Upgrades
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Zombies Pack-A-Punch UpgradesPosted:
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List of Pack-A-Punched Weapons
Pistols
M1911 = Mustang & Sally- Becomes dual pistols that fire grenades semi-automatically.
Python = Cobra- Increased damage, recoil settles more quickly, each cylinder holds twice as many rounds.
CZ75 = Calamity- Increased damage, becomes full automatic, each mag holds an extra 5 rounds.
CZ75 Dual Wield = Calamity & Jane- Increased damage, both fire full-auto, both have 20 round mags, 0.5x more spare ammo.
Sub-Machine Guns
MPK5 = MP115 Kollider- Bigger Magazine, More Damage.
AK47u = AK74fu2- Custom Red Dot, Bigger Magazine, More Damage.
PM63 = Tokyo & Rose- Dual Wield.
Spectre = Phantom- Increased damage, gets a custom reflex sight, 1.5x mag size, holds more spare ammo.
MPL = MPL-LF- Bigger Magazine, Custom Red Dot.
MP40 = The Afterburner- 64 Round Magazine, Slight rate of fire increase, Increased damage.
Light Machine Guns
HK21 = H115 Oscillator- Increased damage, each mag holds 25 more rounds, extra 100 spare ammo.
RPK = R115 Resonator- Increased damage, increased rate of fire, 0.25x extra rounds per mag, 0.25x extra spare rounds.
Assault Rifles
M16 = SkullCrusher- Increased damage, gets an underbarrel grenade launcher (has 9 grenades), becomes full-auto.
M14 = Mnesia- Doubled Magazine, Higher Damage, gains grip.
Famas = G16-GL35- Gets a custom red dot sight, increased damage, each mag holds 1.5x more ammo.
Galil = Lemantation- Increased damage, gets a custom red dot sight, almost double spare ammo.
AUG = AUG-50M3- Increased damage, adds a Masterkey attachment (shotgun, with 6 shells loaded and 30 spare), increased rate of fire, about 1.4x extra spare ammo.
Commando = Predator- 40 Round magazine, 320 Carried ammo, Dual Mags, Damage Increase.
FN FAL = EPC WN- Gets a custom red dot sight, increased damage, fires in 3-round bursts, each mag holds 1.5x more ammo, double spare ammo.
G11 = G115 Generator- Increased damage, fully automatic, scope has no sway any more.
Shotguns
Olympia = Hades- Higher Power, Longer Range, Incendiary Rounds.
SPAZ-12 = SPAZ-24- Increased damage, increased rate of fire, faster reload speed (the reload animation loads all 24 shells by only putting in one), holds 3x as many shells, holds 3x more spare ammo.
HS10 = Typhoid & Mary- Increased damage, becomes dual HS-10s, both reload faster, each holds a couple more rounds than the regular HS-10 and spare ammo becomes a little more than doubled.
Stakeout = Raid- Bigger Magazine, Reloads 2 Shells at a time, Longer Range, Higher Damage with grip.
Sniper Rifles
Dragunov = D115 Disassembler- Increased damage, scope now has variable zoom.
L96A1 = L115 Isolator- Increased damage, scope now has variable zoom.
Launchers
China Lake = China Beach- Increased damage, faster reload speed (the reload animation only requires reloading one grenade and 5 will be loaded), holds 5 rounds, double spare ammo.
M72 LAW = M72 Anarchy- Increased damage, now holds 10 rockets at once firing semi-auto with 2x spare ammo.
Special Weapons
Winters Howl = Winters Fury- Bigger Magazine, Longer Freeze Time, Increased damage.
Ray Gun = Porters X2 Ray Gun- Damage doubled, Spare ammo increased, Magazine capacity doubled.
Thundergun = Zeus Cannon- Doubled Magazine, Can Kill More Zombies with One Shot.
Ballistic Knife = The Krause Refibrillator- Increased damage, now holds 9 spare blades, shooting a downed ally with it will revive them (instant revival upon being hit).
Crossbow = Awful Lawton- Increased damage, now the rounds fired will attract zombies (just like Monkeys, though these explosive bolts explode a little sooner).
Last edited by JoeFx ; edited 1 time in total
Pistols
M1911 = Mustang & Sally- Becomes dual pistols that fire grenades semi-automatically.
Python = Cobra- Increased damage, recoil settles more quickly, each cylinder holds twice as many rounds.
CZ75 = Calamity- Increased damage, becomes full automatic, each mag holds an extra 5 rounds.
CZ75 Dual Wield = Calamity & Jane- Increased damage, both fire full-auto, both have 20 round mags, 0.5x more spare ammo.
Sub-Machine Guns
MPK5 = MP115 Kollider- Bigger Magazine, More Damage.
AK47u = AK74fu2- Custom Red Dot, Bigger Magazine, More Damage.
PM63 = Tokyo & Rose- Dual Wield.
Spectre = Phantom- Increased damage, gets a custom reflex sight, 1.5x mag size, holds more spare ammo.
MPL = MPL-LF- Bigger Magazine, Custom Red Dot.
MP40 = The Afterburner- 64 Round Magazine, Slight rate of fire increase, Increased damage.
Light Machine Guns
HK21 = H115 Oscillator- Increased damage, each mag holds 25 more rounds, extra 100 spare ammo.
RPK = R115 Resonator- Increased damage, increased rate of fire, 0.25x extra rounds per mag, 0.25x extra spare rounds.
Assault Rifles
M16 = SkullCrusher- Increased damage, gets an underbarrel grenade launcher (has 9 grenades), becomes full-auto.
M14 = Mnesia- Doubled Magazine, Higher Damage, gains grip.
Famas = G16-GL35- Gets a custom red dot sight, increased damage, each mag holds 1.5x more ammo.
Galil = Lemantation- Increased damage, gets a custom red dot sight, almost double spare ammo.
AUG = AUG-50M3- Increased damage, adds a Masterkey attachment (shotgun, with 6 shells loaded and 30 spare), increased rate of fire, about 1.4x extra spare ammo.
Commando = Predator- 40 Round magazine, 320 Carried ammo, Dual Mags, Damage Increase.
FN FAL = EPC WN- Gets a custom red dot sight, increased damage, fires in 3-round bursts, each mag holds 1.5x more ammo, double spare ammo.
G11 = G115 Generator- Increased damage, fully automatic, scope has no sway any more.
Shotguns
Olympia = Hades- Higher Power, Longer Range, Incendiary Rounds.
SPAZ-12 = SPAZ-24- Increased damage, increased rate of fire, faster reload speed (the reload animation loads all 24 shells by only putting in one), holds 3x as many shells, holds 3x more spare ammo.
HS10 = Typhoid & Mary- Increased damage, becomes dual HS-10s, both reload faster, each holds a couple more rounds than the regular HS-10 and spare ammo becomes a little more than doubled.
Stakeout = Raid- Bigger Magazine, Reloads 2 Shells at a time, Longer Range, Higher Damage with grip.
Sniper Rifles
Dragunov = D115 Disassembler- Increased damage, scope now has variable zoom.
L96A1 = L115 Isolator- Increased damage, scope now has variable zoom.
Launchers
China Lake = China Beach- Increased damage, faster reload speed (the reload animation only requires reloading one grenade and 5 will be loaded), holds 5 rounds, double spare ammo.
M72 LAW = M72 Anarchy- Increased damage, now holds 10 rockets at once firing semi-auto with 2x spare ammo.
Special Weapons
Winters Howl = Winters Fury- Bigger Magazine, Longer Freeze Time, Increased damage.
Ray Gun = Porters X2 Ray Gun- Damage doubled, Spare ammo increased, Magazine capacity doubled.
Thundergun = Zeus Cannon- Doubled Magazine, Can Kill More Zombies with One Shot.
Ballistic Knife = The Krause Refibrillator- Increased damage, now holds 9 spare blades, shooting a downed ally with it will revive them (instant revival upon being hit).
Crossbow = Awful Lawton- Increased damage, now the rounds fired will attract zombies (just like Monkeys, though these explosive bolts explode a little sooner).
Last edited by JoeFx ; edited 1 time in total
#2. Posted:
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Joined: Feb 22, 201014Year Member
Posts: 8,363
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Status: Offline
Joined: Feb 22, 201014Year Member
Posts: 8,363
Reputation Power: 405
Asking for sticky will not get you sticky.
This is just a copy and paste job.
Also there is other posts better than this one
Nice try though
This is just a copy and paste job.
Also there is other posts better than this one
Nice try though
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#3. Posted:
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Joined: Oct 31, 201014Year Member
Posts: 777
Reputation Power: 26
Status: Offline
Joined: Oct 31, 201014Year Member
Posts: 777
Reputation Power: 26
Dont Ask For A Sticky And Nice Job Copying And Pasting
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#4. Posted:
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Joined: Oct 25, 201014Year Member
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Arfur__________FTW wrote Asking for sticky will not get you sticky.
This is just a copy and paste job.
Also there is other posts better than this one
Nice try though
Sorry man, just thought i'd try and help you guys out :/
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#5. Posted:
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Joined: May 20, 201014Year Member
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Status: Offline
Joined: May 20, 201014Year Member
Posts: 3,418
Reputation Power: 184
Dont ask for stickies Mate ;)
Nice Post Anyway
Nice Post Anyway
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#6. Posted:
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Electric wrote Dont ask for stickies Mate ;)
Nice Post Anyway
Thanks for advice, i took it off
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#7. Posted:
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TTG_BCreepsz wrote Dont Ask For A Sticky And Nice Job Copying And Pasting
Wow, im only trying to help?
And thanks, im awesome at copy and pasting.
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