You are viewing our Forum Archives. To view or take place in current topics click here.
New Update | 3/12/10
Posted:

New Update | 3/12/10Posted:

colinwCFC
  • Gold Member
Status: Offline
Joined: Feb 12, 201014Year Member
Posts: 2,561
Reputation Power: 1072
Status: Offline
Joined: Feb 12, 201014Year Member
Posts: 2,561
Reputation Power: 1072
A new update has come for Black Ops, the following has been updated:

JD_2020 wrote

Issues Addressed:
Resolved several issues with parties getting disbanded unexpectedly.
Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
Addressed issue that prevented the Load MP by Default option from saving when other specific option combinations were set.
Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
Contracts will now reset when the player Prestiges.
Prevention of Valkyrie rocket exploding upon release under rare conditions.
Prevention of Gunship failing to give player full control under rare conditions.
Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
Additional sound mix tuning for Ninja Pro users increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
Subtle increase in sniper rifle accuracy when scoping in.
Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
Additional minor reductions in knife lunge.


I am unsure if this has been posted before but from a quick look I could not find find anything of it.

Answers to some questions:

[ Register or Signin to view external links. ]


Last edited by colinwCFC ; edited 1 time in total

The following 3 users thanked colinwCFC for this useful post:

Chris-uK (12-04-2010), Educate (12-04-2010), RedRings (12-04-2010)
#2. Posted:
Zondrina
  • TTG Senior
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 1,415
Reputation Power: 143
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 1,415
Reputation Power: 143
Wow TU3 already? Are they THAT desperate to stop us.
#3. Posted:
colinwCFC
  • V5 Launch
Status: Offline
Joined: Feb 12, 201014Year Member
Posts: 2,561
Reputation Power: 1072
Status: Offline
Joined: Feb 12, 201014Year Member
Posts: 2,561
Reputation Power: 1072
Reelthrill1 wrote Wow TU3 already? Are they THAT desperate to stop us.


They seem to be trying very hard to stop modders anyway.
#4. Posted:
Zondrina
  • TTG Senior
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 1,415
Reputation Power: 143
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 1,415
Reputation Power: 143
I got off awhile ago. Have you been prompted to download a new update yet or?

Just when i got the wallhack and stuff working L
#5. Posted:
TTG-Pogs
  • TTG Addict
Status: Offline
Joined: Mar 05, 201014Year Member
Posts: 2,606
Reputation Power: 131
Status: Offline
Joined: Mar 05, 201014Year Member
Posts: 2,606
Reputation Power: 131
Where do u get all this info from and nice post tho
#6. Posted:
TTG_Yankees
  • TTG Undisputed
Status: Offline
Joined: Mar 26, 201014Year Member
Posts: 5,244
Reputation Power: 535
Status: Offline
Joined: Mar 26, 201014Year Member
Posts: 5,244
Reputation Power: 535

Additional minor reductions in knife lunge.


YES YES YES YES

I was hoping for that
#7. Posted:
TehTemplate
  • TTG Master
Status: Offline
Joined: Oct 21, 201014Year Member
Posts: 841
Reputation Power: 37
Status: Offline
Joined: Oct 21, 201014Year Member
Posts: 841
Reputation Power: 37
TTG-Pogs wrote Where do u get all this info from and nice post tho

yeah do u search on a certain website or soming
#8. Posted:
heavenTime
  • Christmas!
Status: Offline
Joined: Nov 20, 201014Year Member
Posts: 1,278
Reputation Power: 67
Status: Offline
Joined: Nov 20, 201014Year Member
Posts: 1,278
Reputation Power: 67
Reelthrill1 wrote Wow TU3 already? Are they THAT desperate to stop us.
Nice quick scoping may be easier after this update! thanks for the info +rep to you
#9. Posted:
heavenTime
  • Christmas!
Status: Offline
Joined: Nov 20, 201014Year Member
Posts: 1,278
Reputation Power: 67
Status: Offline
Joined: Nov 20, 201014Year Member
Posts: 1,278
Reputation Power: 67
wait you put the date 3/12/10 which passed ? so what/when is the real update
#10. Posted:
Portland
  • Retired Staff
Status: Offline
Joined: Aug 12, 201014Year Member
Posts: 2,671
Reputation Power: 280
Status: Offline
Joined: Aug 12, 201014Year Member
Posts: 2,671
Reputation Power: 280
I must ask where do you guys find these updates when there posted?
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.