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upcoming patch. (for those who have not read about it)
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upcoming patch. (for those who have not read about it)Posted:

darkestnight
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Joined: Feb 08, 201014Year Member
Posts: 640
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Status: Offline
Joined: Feb 08, 201014Year Member
Posts: 640
Reputation Power: 23
Issues Addressed:

-Resolved several issues with parties getting disbanded unexpectedly. (PS3 Only)

-Additional measures to prevent the Transmission error and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. (PS3 Only)

-Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

-Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. (PS3 Only)

-Addressed issue that prevented the Load MP by Default option from saving when other specific option combinations were set. (Xbox 360 Only)

-Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

-Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

-Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

-Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

-Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

-Contracts will now reset when the player Prestiges.

-Prevention of Valkyrie rocket exploding upon release under rare conditions.

-Prevention of Gunship failing to give player full control under rare conditions.

-Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

-Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:

-Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

-Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

-Additional sound mix tuning for Ninja Pro users increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

-Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

-Subtle increase in sniper rifle accuracy when scoping in.

-Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

-Additional minor reductions in knife lunge.
#2. Posted:
TTG_Fruity
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Joined: Jul 22, 201014Year Member
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Status: Offline
Joined: Jul 22, 201014Year Member
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Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.

hell yeaaa.
#3. Posted:
darkestnight
  • Prospect
Status: Offline
Joined: Feb 08, 201014Year Member
Posts: 640
Reputation Power: 23
Status: Offline
Joined: Feb 08, 201014Year Member
Posts: 640
Reputation Power: 23
xxGirLGamer wrote Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.

hell yeaaa.


ya im ready for them to get rid of the modern warfare 2 commando knife.
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