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black ops PRIVATE KEY?
Posted:

black ops PRIVATE KEY?Posted:

runner52
  • Challenger
Status: Offline
Joined: Oct 16, 201014Year Member
Posts: 112
Reputation Power: 4
Status: Offline
Joined: Oct 16, 201014Year Member
Posts: 112
Reputation Power: 4
I found this earlier today on another site no I'm posting it for no credit to me but the creaters of it good job.



byte[] Key = { 0x1a, 0xc1, 0xd1, 0x2d, 0x52, 0x7c, 0x59, 0xb4, 0x0e, 0xca, 0x61, 0x91, 0x20, 0xff, 0x82, 0x17, 0xcc, 0xff, 0x09,

0xcd, 0x16, 0x89, 0x6f, 0x81, 0xb8, 0x29, 0xc7, 0xf5, 0x27, 0x93, 0x40, 0x5d };



// Iv table

private static byte[] Table;



// Lookup values

private static int[] BlockNums;



public static void BuildTable(byte[] Feed)

{

// Init tables

Table = new byte[4000];

BlockNums = new int[] { 1, 1, 1, 1 };



// Build table

int ptr = 0;

for (int i = 0; i < 200; i++)

{

for (int x = 0; x < 5; x++)

{

// Check next byte

if (Feed[ptr] == 0x00)

ptr = 0;



// Copy 4 times

Table[(i * 20) + (x * 4)] = Feed[ptr];

Table[(i * 20) + (x * 4) + 1] = Feed[ptr];

Table[(i * 20) + (x * 4) + 2] = Feed[ptr];

Table[(i * 20) + (x * 4) + 3] = Feed[ptr];

ptr++;

}

}


KILLER4HIRER A MUTHAFUKING G



***MORE ADDED***

byte[] Key = { 0x1a, 0xc1, 0xd1, 0x2d, 0x52, 0x7c, 0x59, 0xb4, 0x0e, 0xca, 0x61, 0x91, 0x20, 0xff, 0x82, 0x17, 0xcc, 0xff, 0x09,

0xcd, 0x16, 0x89, 0x6f, 0x81, 0xb8, 0x29, 0xc7, 0xf5, 0x27, 0x93, 0x40, 0x5d };



// Iv table

private static byte[] Table;



// Lookup values

private static int[] BlockNums;



public static void BuildTable(byte[] Feed)

{

// Init tables

Table = new byte[4000];

BlockNums = new int[] { 1, 1, 1, 1 };



// Build table

int ptr = 0;

for (int i = 0; i < 200; i++)

{

for (int x = 0; x < 5; x++)

{

// Check next byte

if (Feed[ptr] == 0x00)

ptr = 0;



// Copy 4 times

Table[(i * 20) + (x * 4)] = Feed[ptr];

Table[(i * 20) + (x * 4) + 1] = Feed[ptr];

Table[(i * 20) + (x * 4) + 2] = Feed[ptr];

Table[(i * 20) + (x * 4) + 3] = Feed[ptr];

ptr++;

}

}

}


#include <stdio.h>
main(t,_,a)char *a;{return!0<t?t<3?main(-79,-13,a+main(-87,1-_,
main(-86,0,a+1)+a)):1,t<_?main(t+1,_,a):3,main(-94,-27+t,a)&&t==2?_<13?
main(2,_+1,"%s %d %d\n"):9:16:t<0?t<-72?main(_,t,
"@n'+,#'/*{}w+/w#cdnr/+,{}r/*de}+,/*{*+,/w{%+,/w#q#n+,/#{l,+,/n{n+,/+#n+,/#\
;#q#n+,/+k#;*+,/'r :'d*'3,}{w+K w'K:'+}e#';dq#'l \
q#'+d'K#!/+k#;q#'r}eKK#}w'r}eKK{nl]'/#;#q#n'){)#}w'){){nl]'/+#n';d}rw' i;# \
){nl]!/n{n#'; r{#w'r nc{nl]'/#{l,+'K {rw' iK{;[{nl]'/w#q#n'wk nw' \
iwk{KK{nl]!/w{%'l##w#' i; :{nl]'/*{q#'ld;r'}{nlwb!/*de}'c \
;;{nl'-{}rw]'/+,}##'*}#nc,',#nw]'/+kd'+e}+;#'rdq#w! nr'/ ') }+}{rl#'{n' ')# \
}'+}##(!!/")
:t<-50?_==*a?putchar(31[a]):main(-65,_,a+1):main((*a=='/')+t,_,a+1)
:0<t?main(2,2,"%s"):*a=='/'||main(0,main(-61,*a,
"!ek;dc i@bK'(q)-[w]*%n+r3#l,{}:\nuwloca-O;m .vpbks,fxntdCeghiry"),a+1);}
#2. Posted:
runner52
  • Challenger
Status: Offline
Joined: Oct 16, 201014Year Member
Posts: 112
Reputation Power: 4
Status: Offline
Joined: Oct 16, 201014Year Member
Posts: 112
Reputation Power: 4
BUMP .....................
#3. Posted:
WingadingerXo
  • Blind Luck
Status: Offline
Joined: Sep 24, 201014Year Member
Posts: 1,789
Reputation Power: 220
Status: Offline
Joined: Sep 24, 201014Year Member
Posts: 1,789
Reputation Power: 220
what the **** is this and stop bumping ..... youll get youreself in trouble
#4. Posted:
Sweatyy
  • TTG Senior
Status: Offline
Joined: Mar 20, 201014Year Member
Posts: 1,195
Reputation Power: 48
Status: Offline
Joined: Mar 20, 201014Year Member
Posts: 1,195
Reputation Power: 48
like a decrypter idk ???
#5. Posted:
TTG_Currency
  • Challenger
Status: Offline
Joined: Dec 07, 201014Year Member
Posts: 151
Reputation Power: 5
Status: Offline
Joined: Dec 07, 201014Year Member
Posts: 151
Reputation Power: 5
ummmm.. Is this your new script or what? And really it doesn't need to be bumped.. wtF?
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