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#11. Posted:
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Joined: Dec 22, 200914Year Member
Posts: 4,940
Reputation Power: 399
Status: Offline
Joined: Dec 22, 200914Year Member
Posts: 4,940
Reputation Power: 399
Saw this when I got on today, was pretty amazed.
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#12. Posted:
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Joined: Dec 28, 200914Year Member
Posts: 646
Reputation Power: 28
Never seen that before.
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#13. Posted:
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Joined: Mar 02, 201014Year Member
Posts: 144
Reputation Power: 6
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Joined: Mar 02, 201014Year Member
Posts: 144
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thats pretty kool
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#14. Posted:
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Joined: Feb 06, 201014Year Member
Posts: 1,297
Reputation Power: 56
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Joined: Feb 06, 201014Year Member
Posts: 1,297
Reputation Power: 56
Wow, that's weird... my only guess is host migration failure?
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#15. Posted:
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Joined: Jul 08, 200915Year Member
Posts: 1,623
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Reputation Power: 77
A-Raving-Yank wrote Wow, that's weird... my only guess is host migration failure?yeah thats what everyone is saying!!!
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#16. Posted:
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Joined: Jan 08, 201014Year Member
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lmao, that's really weird. prob. something wrong with game setup (obviously)
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#17. Posted:
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Joined: Mar 11, 201014Year Member
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Joined: Mar 11, 201014Year Member
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I dont see anything on the post... just text. is there supposed to be a picture?
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#18. Posted:
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Joined: Mar 11, 201014Year Member
Posts: 44
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the iso is modded.. he removed offsets from that map.. you can remove the jesus statue f you know what hex code it is..
example.
E4CA= bj_couch.mpdata.ff
00 28= obj_Car1.mpdata.ff
example.
E4CA= bj_couch.mpdata.ff
00 28= obj_Car1.mpdata.ff
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#19. Posted:
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Joined: Feb 01, 201014Year Member
Posts: 372
Reputation Power: 13
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Joined: Feb 01, 201014Year Member
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Reputation Power: 13
MW2 didnt load the things
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#20. Posted:
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Joined: Feb 14, 201014Year Member
Posts: 362
Reputation Power: 15
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Joined: Feb 14, 201014Year Member
Posts: 362
Reputation Power: 15
idk this is weird
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