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Blackops Info + Codes
Posted:
Blackops Info + CodesPosted:
Status: Offline
Joined: Dec 20, 201013Year Member
Posts: 19
Reputation Power: 0
Status: Offline
Joined: Dec 20, 201013Year Member
Posts: 19
Reputation Power: 0
Real modmigit dont ask account hacked and aim hacked
Medals
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Weapon Names
Give KillStreak
More will come soon
Medals
self thread maps\mp\gametypes\_persistence::statAdd( MEDAL_SKEWER, 1, true, weapon );
self processMedal( "MEDAL_DOUBLE_KILL", weapon, true );
self processMedal( "MEDAL_TRIPLE_KILL", weapon, true );
self processMedal( "MEDAL_MULTI_KILL", weapon, true );
attacker processMedal( "MEDAL_SKEWER", data.sWeapon );
attacker processMedal( "MEDAL_RESCUER", data.sWeapon );
attacker processMedal( "MEDAL_BULLS_EYE", data.sWeapon );
attacker processMedal( "MEDAL_BANK_SHOT", data.sWeapon );
attacker processMedal( "MEDAL_FIRST_BLOOD", data.sWeapon );
attacker processMedal( "MEDAL_BUZZ_KILL", data.sWeapon );
attacker processMedal( "MEDAL_LONG_SHOT", data.sWeapon );
attacker processMedal( "MEDAL_AVENGER", data.sWeapon );
attacker processMedal( "MEDAL_AFTERLIFE", data.sWeapon );
attacker processMedal( "MEDAL_COMEBACK", data.sWeapon );
attacker processMedal( "MEDAL_BACK_STABBER", data.sWeapon );
attacker processMedal( "MEDAL_ONE_SHOT_KILL", data.sWeapon );
attacker processMedal( "MEDAL_PAYBACK", data.sWeapon);
attacker processMedal( "MEDAL_ANTI_BOMBER", data.sWeapon, true );
self processMedal( "MEDAL_HIJACKER" );
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[level thread maps\mp\_popups::DisplayTeamMessageToAll( "Text Goes Here" );]
Weapon Names
case "ak74u":
case "kiparis":
case "mac11":
case "mp5k":
case "mpl":
case "pm63":
case "skorpion":
case "spectre":
case "uzi":
case "ak47":
case "aug":
case "commando":
case "enfield":
case "famas":
case "fnfal":
case "g11":
case "galil":
case "m14":
case "m16":
case "hk21":
case "m60":
case "rpk":
case "stoner63":
case "dragunov":
case "l96a1":
case "psg1":
case "wa2000":
case "asp":
case "cz75":
case "makarov":
case "m1911":
case "python":
case "hs10":
case "ithaca":
case "rottweil72":
case "spas":
case "knife":
case "crossbow":
case "hatchet":
case "ft":
case "gl":
Give KillStreak
self maps\mp\gametypes\_hardpoints::giveKillstreak( killstreak );
More will come soon
#2. Posted:
Status: Offline
Joined: Aug 06, 201014Year Member
Posts: 3,068
Reputation Power: 141
Status: Offline
Joined: Aug 06, 201014Year Member
Posts: 3,068
Reputation Power: 141
Good post, I will be using these codes later. I'm very surprised no body else commented.
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#3. Posted:
Status: Offline
Joined: Dec 15, 201013Year Member
Posts: 368
Reputation Power: 14
Status: Offline
Joined: Dec 15, 201013Year Member
Posts: 368
Reputation Power: 14
This would be good but idk how to use them if GPDS are patched
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#4. Posted:
Status: Offline
Joined: Jul 17, 201014Year Member
Posts: 6,072
Reputation Power: 4841
Motto: bonk
Motto: bonk
Status: Offline
Joined: Jul 17, 201014Year Member
Posts: 6,072
Reputation Power: 4841
Motto: bonk
Very Excellent, good post man.
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