You are viewing our Forum Archives. To view or take place in current topics click here.
[Done]iHax XeX &Coolbunnymodz Mod Menu | 100% Done!!!
Posted:
[Done]iHax XeX &Coolbunnymodz Mod Menu | 100% Done!!!Posted:
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 582
Reputation Power: 35
Preview of our Menu
This is the menu that Bunny and I have been working on. These are all the mods located in maps/_createdynents.
I'll edit the thrwad later with more specific updates with what the menu will have.
So all of the sub menus are now complete and working. All that is left to do is do a full test on xbox 360 and then it should be ready for release!!!
NOTE**
This is not in the fomat of Ibetreyy's menu. This is completely different from that.
Last edited by iHax_XeX ; edited 6 times in total
The following 1 user thanked iHax_XeX for this useful post:
xSonic_Fanboy (01-12-2011)
#2. Posted:
Status: Offline
Joined: May 11, 201014Year Member
Posts: 65
Reputation Power: 2
Status: Offline
Joined: May 11, 201014Year Member
Posts: 65
Reputation Power: 2
That is just plain sexy, amazing job.
- 0useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Thanks, we try man.
202020
202020
- 0useful
- 0not useful
#4. Posted:
Status: Offline
Joined: Apr 16, 201014Year Member
Posts: 4,309
Reputation Power: 179
just reading through the first few sections
its going to be amazing!!
its going to be amazing!!
- 0useful
- 0not useful
#5. Posted:
Status: Offline
Joined: Nov 07, 201014Year Member
Posts: 4,306
Reputation Power: 187
Status: Offline
Joined: Nov 07, 201014Year Member
Posts: 4,306
Reputation Power: 187
Nice man i have your guyses other mod menu and ive seen alot of coolbunniez patches so this should be awesome.
U GUYS = NEVER DISSAPOINT
U GUYS = NEVER DISSAPOINT
- 0useful
- 0not useful
#6. Posted:
Status: Offline
Joined: Aug 23, 201014Year Member
Posts: 97
Reputation Power: 3
Status: Offline
Joined: Aug 23, 201014Year Member
Posts: 97
Reputation Power: 3
in your derank thread and some of the others, why not assign a variable to each player? like player[x]? you do it in your give weapons thread but not in your derank thread??!?
- 0useful
- 0not useful
#7. Posted:
Status: Offline
Joined: Aug 23, 201014Year Member
Posts: 97
Reputation Power: 3
Status: Offline
Joined: Aug 23, 201014Year Member
Posts: 97
Reputation Power: 3
and when looking at this code
self iPrintlnBold( ""+player[1].playername+" Is Already ^1Free" );
in the beggining you have 2 quotation marks. I know its only t spaces, but you could just delete them and it would make no diference
and i also see alot of things that could be shortened up ALOTT
self iPrintlnBold( ""+player[1].playername+" Is Already ^1Free" );
in the beggining you have 2 quotation marks. I know its only t spaces, but you could just delete them and it would make no diference
and i also see alot of things that could be shortened up ALOTT
- 0useful
- 0not useful
#8. Posted:
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 582
Reputation Power: 35
x703xBabyface wrote in your derank thread and some of the others, why not assign a variable to each player? like player[x]? you do it in your give weapons thread but not in your derank thread??!?
the codes you see is nearly a prototype. Im basically starting fro
scratch since there are so many bugs and errors.
- 0useful
- 0not useful
#9. Posted:
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 582
Reputation Power: 35
x703xBabyface wrote and when looking at this code
self iPrintlnBold( ""+player[1].playername+" Is Already ^1Free" );
in the beggining you have 2 quotation marks. I know its only t spaces, but you could just delete them and it would make no diference
and i also see alot of things that could be shortened up ALOTT
yes I knownthay bit this is pretty much just beta code. I know it can be shortened and it will some day but now I have plenty of space to work with so I will leave it as is for know.
- 0useful
- 0not useful
#10. Posted:
Status: Offline
Joined: Nov 04, 201014Year Member
Posts: 248
Reputation Power: 3
Status: Offline
Joined: Nov 04, 201014Year Member
Posts: 248
Reputation Power: 3
Great, now lets do this for Black Ops!
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.