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Black Ops Ultimate Info Thread
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Black Ops Ultimate Info ThreadPosted:
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Joined: Mar 03, 201014Year Member
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Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 727
Reputation Power: 41
Black Ops Ultimate Thread
Information
Map Descriptions
Array
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Description: Snow covered landscape. Good for snipers and long range firefights.
Size: Large
Cracked
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Description: Streets of Vietnam. Close engagements in and out of war-torn buildings.
Size: Large
Crisis
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Description: Hidden Missile facility in Cube. Intense indoor and outdoor battles
Size: Medium
Firing Range
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Description: Military practice facility. Hectic Domination games.
Size: Small
Grid
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Description: Soviet intelligence station. Fantastic headquarters matches.
Size: Medium
Hanoi
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Description: Fight in the infamous prison camp. Fierce Capture the Flag Matches.
Size: Medium
Havana
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Description: Cuban City. An abundance of tactical street fights.
Size: Medium
Jungle
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Description: Great vertical gameplay along a river valley in Vietnam.
Size: Large
Launch
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Description: Battle at the launch pad of this cosmodrome. Perfect for any game mode.
Size: Medium
Nuketown
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Description: Nuclear testing grounds. Lots of fast paced action.
Size: Small
Radiation
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Description: Uranium processing plant. Excellent objective gameplay.
Size: Medium
Summit
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Description: Research facility on a snowy mountain. Fight from all angles.
Size: Medium
Villa
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Description: Cuban estate. Good corridors for long range firefights.
Size: Medium
WMD
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Description: Abandoned soviet base. Perfect for team games.
Size: Large
Perk Challenges
Lightweight Challenges:
Escape death 5 times after being shot
Get 15 melee kills
Get 10 offense medals by killing ops near their objectives
Scavenger Challenges:
Get 2 kills without dying
Get 10 lethal grenade kills with resupplied grenades
Resupply 150 times with scavenger
Ghost Challenges:
Destroy 30 aircraft without killstreaks
Destroy 5 sentry guns
Kill 20 enemies while their spy plane or blackbird is up
Flak Jacket:
Plant/defuse 10 bombs in demolition
Survive 10 explosions
Throw back 5 enemy grenades
Hardline:
Earn and call in attack dogs
Get a 7 killstreak
Share 10 care packages with teammates
Hardened:
Get 30 kills through walls
Destroy 10 pieces of enemy equipment through walls
Shoot 200 bullets into enemy aircraft
Scout:
Get 30 headshots
Get 50 one shot one kills
Get 50 kills with secondary weapons
Steady Aim:
Get 150 hip-fire kills
Melee 2 enemies consecutively 3 times
Get 100 kills after sprinting
Sleight of Hand:
Get 150 kills while ADS
Reload and finish off the enemy you wounded 10 times (shoot, reload, kill X10)
Kill an enemy within 5 seconds of reloading 30 times
Warlord:
Get 25 frag or semtex kills
Get 5 multi-kills with grenades
Get 150 kills using guns with two attachments
Marathon:
Capture 15 flags
Get first blood 10 times
Run 26 miles using marathon
Ninja:
Get 15 backstabber medals
Plant the bomb in search and destroy 10 times
Get 150 kills using the suppressor attachment
Second Chance:
Get 3 headshot kills in second chance
Get 20 kills in second chance
In second chance, kill the guy who downed you 5 times
Hacker:
Destroy 25 equipment or explosives using hacker
Kill an enemy with claymores or c4 25 times
Kill 25 enemies within jammer or motion sensor radius
Tactical Mask:
Kill 20 enemies that are stunned by your concussion grenade
Kill 20 flashbanged enemies by your flashbang
Kill 20 enemies poisoned by your nova gas
Assault Rifles
M16
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Level Unlocked: Default
CoD Points: 0
Enfield
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Level Unlocked: 5
CoD Points: 2000
M14
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Level Unlocked: 9
CoD Points: 2000
Famas
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Level Unlocked: 14
CoD Points: 2000
Galil
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Level Unlocked: 20
CoD Points: 2000
AUG
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Level Unlocked: 26
CoD Points: 2000
FN-FAL
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Level Unlocked: 32
CoD Points: 2000
AK47
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Level Unlocked: 38
CoD Points: 2000
Commando
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Level Unlocked: 44
CoD Points: 2000
G11
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Level Unlocked: Classified
CoD Points: 2000
Submachine Guns
MP5K
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Level Unlocked: Default
CoD Points: 0
Skorpion
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Level Unlocked: 7
CoD Points: 2000
MAC11
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Level Unlocked: 11
CoD Points: 2000
AK74u
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Level Unlocked: 17
CoD Points: 2000
Uzi
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Level Unlocked: 23
CoD Points: 2000
PM63
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Level Unlocked: 29
CoD Points: 2000
MPL
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Level Unlocked: 35
CoD Points: 2000
Spectre
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Level Unlocked: 41
CoD Points: 2000
Kiparis
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Level Unlocked: Classified
CoD Points: 2000
Shotguns
Olympia
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Level Unlocked: Default
CoD Points: 0
Stakeout
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Level Unlocked: 8
CoD Points: 2000
Spas-12
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Level Unlocked: 24
CoD Points: 2000
HS10
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Level Unlocked: Classified
CoD Points: 2000
Light Machine Guns
HK21
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Level Unlocked: Default
CoD Points: 0
RPK
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Level Unlocked: 6
CoD Points: 2000
M60
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Level Unlocked: 21
CoD Points: 2000
Stoner63
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Level Unlocked: Classified
CoD Points: 2000
Sniper Rifles
Dragunov
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Level Unlocked: Default
CoD Points: 0
WA2000
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Level Unlocked: 10
CoD Points: 2000
L96A1
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Level Unlocked: 27
CoD Points: 2000
PSG1
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Level Unlocked: Classified
CoD Points: 2000
Pistols
ASP
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Level Unlocked: Default
CoD Points: 0
M1911
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Level Unlocked: Default
CoD Points: 0
Markarov
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Level Unlocked: Default
CoD Points: 0
Python
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Level Unlocked: 18
CoD Points: 1500
Cz75
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Level Unlocked: Classified
CoD Points: 1500
Launchers
Specials
Lethal Grenades, Tactical Grenades, and Equipment
Frag
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Description: The fragmentation grenade is an anti-personnel explosive.
Semtex
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Description: The semtex grenade can stick to anything, even other players. It has a set timer and cannot be cooked.
Tomahawk
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Description: The tomahawk is similar to the Throwing Knife from Modern Warfare 2; it's a one-hit kill and can be picked up and used again.
Willy Pete
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Description: Creates a smoke screen that damages players who get too close to it.
Nova Gas
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Description: You get two grenades. This slows down players, blurs their vision and causes damage over time.
Flashbang
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Description: You get two grenades. Blinds and deafens players for a short period of time, it also stuns equipment and turrets.
Concussion
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Description: You get two grenades. Greatly slows down players and also disorientates them, this can also stun equipment and turrets.
Decoy
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Description: You get two decoys that simulate gunfire and red dots on the radar.
Camera Spike
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Description: The camera spike allows you to see everything in front of the camera. Once deployed, your radar is replaced with the cameras live feed. The camera spike can be moved around even after it's placed.
C4
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Description: You get two C4s. You can leave the C4 anywhere you want and detonate it from a distance.
Tactical Insertion
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Description: Allows you to respawn next to the tactical insertion after it's placed on the ground. This can be destroyed by the enemy.
Jammer
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Description: Deploy this to scramble the enemy radar near the jammer.
Motion Sensor
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Description: The motion sensor shows enemies that are within its radius. It's extremely useful if you don't have a Spy Plane or a Blackbird in the air.
Claymore
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Description: The claymore is triggered if an enemy gets too close to it. It only damages players directly in front of the mine.
Perks
Lightweight
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Ability: Allows you to move faster, but how fast depends on the equipped weapons mobility. This should be used with a "run and gun" class due to the added speed.
Pro Ability: No falling damage.
Scavenger
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Ability: Replenishes your ammunition and lethal grenades when you walk over blue scavenger bags that are dropped by dead players. This won't resupply launchers or equipment. Scavenger is very useful with weapons that run out of ammo quickly.
Pro Ability: Doubles your starting ammo with extra magazines. This also replenishes your tactical grenades.
Ghost
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Ability: Ghost works pretty much like Cold Blooded from Modern Warfare 2. You are undetectable by the Spy Plane kill streak when you have this equipped. You show up on the radar if you fire a weapon that doesn't have a silencer.
Pro Ability: Undetectable by aircraft, infrared and sentries. Enemies won't see your name or a red crosshair when targeting you.
Flak Jacket
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Ability: Flak Jacket greatly reduces explosive damage and allows you to survive any indirect explosive attack. Explosive crossbow bolts are lethal if they get stuck on you and explode.
Pro Ability: Deflects fire damage and allows you to reset the fuse of a thrown grenade when you pick it up.
Hardline
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Ablilty: Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 5 kills, but if you have Hardline equipped you only need 4 kills.
Pro Ability: Allows you to randomly choose another reward from a Care Package. When you open a Care Package, you can either take the reward or try again for something better.
Hardened
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Ability: Increases your weapons bullet penetration, but it doesn't increase bullet damage. This is pretty much like Deep Impact from Call of Duty 4 and FMJ weapon attachment from Modern Warfare 2.
Pro Ability: Your weapons do extra damage to aircraft and turrets. This also reduces flinch when you are shot by someone.
Scout
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Ability: Enables you to hold your breath longer when steadying a weapons scope. Scout offers a significant advantage to sniper class weapons.
Pro Ability: Allows you to switch your weapon faster.
Steady Aim
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Ability: Steady Aim increases a weapons hip fire accuracy and also reduces shotgun spread. This should be used with the Dual Wield attachment, since Dual Wield significantly reduces a weapons hip fire accuracy.
Pro Ability: When equipped, this enables you to aim faster after sprinting and recover faster from a knife lunge.
Sleight of Hand
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Ability: Gives a faster reload time by reducing your weapons reload time in half. This is extremely useful with weapons that have long reload times, like shotguns and light machine guns.
Pro Ability: Allows you to aim down the sight ~50% faster than normal. This doesn't work with weapons that have scopes.
Warlord
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Ability: This is the equivalent of Bling from Modern Warfare 2. Warlord allows you to put 2 attachments to your primary weapon. Stealth classes should use this since they can equip a silencer to remaining undetected and still reap the benefits of having a second attachment.
Pro Ability: You start with one extra lethal and tactical grenade, except smoke (WILLY PETE).
Tactical Mask
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Ability: Protects you against NOVA GAS.
Pro Ability: Tactical Mask Pro reduces the effects of flashbangs and concussion grenades, it also reveals the position of a flashed or stunned enemy.
Marathon
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Ability: This extends your sprint time, but it doesn't increase your speed.
Pro Ability: Gives you unlimited sprint.
Ninja
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Ability: Ninja allows you to walk, sprint and jump almost silently, therefore you can sneak behind enemies more easily. This is the equivalent of Dead Silence from Call of Duty 4.
Pro Ability: When you have this equipped enemies will be louder, it also makes you completely silent.
Second Chance
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Ability: Gives you the ability to survive a normal death by dropping you to the ground. You can use your pistol to defend yourself from enemies. Second Chance ends after 10 seconds or if you take a single hit from the enemy, and in both cases, you will die.
Pro Ability: If you have Second Chance Pro equipped you can survive a little longer than normal. Teammates can also revive you - even players that don't have Second Chance. You can see a white revive tag above a player that can be revived.
Hacker
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Ability: Allows you to see enemy explosives, equipment and Tactical Insertions. This highlights them with a red color like SitRep from Modern Warfare 2.
Pro Ability: This is one of the most interesting additions to the whole Black Ops perks list. Hacker Pro actually allows you to sabotage enemy Care Packages and also turn enemy equipment friendly. This also makes you invisible to Motion Sensors.
Thanks to cod7blackops.com for providing me with the pictures and information
Information
Map Descriptions
Array
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Description: Snow covered landscape. Good for snipers and long range firefights.
Size: Large
Cracked
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Description: Streets of Vietnam. Close engagements in and out of war-torn buildings.
Size: Large
Crisis
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Description: Hidden Missile facility in Cube. Intense indoor and outdoor battles
Size: Medium
Firing Range
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Description: Military practice facility. Hectic Domination games.
Size: Small
Grid
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Description: Soviet intelligence station. Fantastic headquarters matches.
Size: Medium
Hanoi
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Description: Fight in the infamous prison camp. Fierce Capture the Flag Matches.
Size: Medium
Havana
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Description: Cuban City. An abundance of tactical street fights.
Size: Medium
Jungle
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Description: Great vertical gameplay along a river valley in Vietnam.
Size: Large
Launch
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Description: Battle at the launch pad of this cosmodrome. Perfect for any game mode.
Size: Medium
Nuketown
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Description: Nuclear testing grounds. Lots of fast paced action.
Size: Small
Radiation
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Description: Uranium processing plant. Excellent objective gameplay.
Size: Medium
Summit
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Description: Research facility on a snowy mountain. Fight from all angles.
Size: Medium
Villa
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Description: Cuban estate. Good corridors for long range firefights.
Size: Medium
WMD
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Description: Abandoned soviet base. Perfect for team games.
Size: Large
Perk Challenges
Lightweight Challenges:
Escape death 5 times after being shot
Get 15 melee kills
Get 10 offense medals by killing ops near their objectives
Scavenger Challenges:
Get 2 kills without dying
Get 10 lethal grenade kills with resupplied grenades
Resupply 150 times with scavenger
Ghost Challenges:
Destroy 30 aircraft without killstreaks
Destroy 5 sentry guns
Kill 20 enemies while their spy plane or blackbird is up
Flak Jacket:
Plant/defuse 10 bombs in demolition
Survive 10 explosions
Throw back 5 enemy grenades
Hardline:
Earn and call in attack dogs
Get a 7 killstreak
Share 10 care packages with teammates
Hardened:
Get 30 kills through walls
Destroy 10 pieces of enemy equipment through walls
Shoot 200 bullets into enemy aircraft
Scout:
Get 30 headshots
Get 50 one shot one kills
Get 50 kills with secondary weapons
Steady Aim:
Get 150 hip-fire kills
Melee 2 enemies consecutively 3 times
Get 100 kills after sprinting
Sleight of Hand:
Get 150 kills while ADS
Reload and finish off the enemy you wounded 10 times (shoot, reload, kill X10)
Kill an enemy within 5 seconds of reloading 30 times
Warlord:
Get 25 frag or semtex kills
Get 5 multi-kills with grenades
Get 150 kills using guns with two attachments
Marathon:
Capture 15 flags
Get first blood 10 times
Run 26 miles using marathon
Ninja:
Get 15 backstabber medals
Plant the bomb in search and destroy 10 times
Get 150 kills using the suppressor attachment
Second Chance:
Get 3 headshot kills in second chance
Get 20 kills in second chance
In second chance, kill the guy who downed you 5 times
Hacker:
Destroy 25 equipment or explosives using hacker
Kill an enemy with claymores or c4 25 times
Kill 25 enemies within jammer or motion sensor radius
Tactical Mask:
Kill 20 enemies that are stunned by your concussion grenade
Kill 20 flashbanged enemies by your flashbang
Kill 20 enemies poisoned by your nova gas
Assault Rifles
M16
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Level Unlocked: Default
CoD Points: 0
Enfield
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Level Unlocked: 5
CoD Points: 2000
M14
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Level Unlocked: 9
CoD Points: 2000
Famas
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Level Unlocked: 14
CoD Points: 2000
Galil
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Level Unlocked: 20
CoD Points: 2000
AUG
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Level Unlocked: 26
CoD Points: 2000
FN-FAL
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Level Unlocked: 32
CoD Points: 2000
AK47
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Level Unlocked: 38
CoD Points: 2000
Commando
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Level Unlocked: 44
CoD Points: 2000
G11
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Level Unlocked: Classified
CoD Points: 2000
Submachine Guns
MP5K
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Level Unlocked: Default
CoD Points: 0
Skorpion
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Level Unlocked: 7
CoD Points: 2000
MAC11
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Level Unlocked: 11
CoD Points: 2000
AK74u
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Level Unlocked: 17
CoD Points: 2000
Uzi
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Level Unlocked: 23
CoD Points: 2000
PM63
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Level Unlocked: 29
CoD Points: 2000
MPL
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Level Unlocked: 35
CoD Points: 2000
Spectre
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Level Unlocked: 41
CoD Points: 2000
Kiparis
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Level Unlocked: Classified
CoD Points: 2000
Shotguns
Olympia
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Level Unlocked: Default
CoD Points: 0
Stakeout
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Level Unlocked: 8
CoD Points: 2000
Spas-12
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Level Unlocked: 24
CoD Points: 2000
HS10
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Level Unlocked: Classified
CoD Points: 2000
Light Machine Guns
HK21
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Level Unlocked: Default
CoD Points: 0
RPK
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Level Unlocked: 6
CoD Points: 2000
M60
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Level Unlocked: 21
CoD Points: 2000
Stoner63
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Level Unlocked: Classified
CoD Points: 2000
Sniper Rifles
Dragunov
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Level Unlocked: Default
CoD Points: 0
WA2000
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Level Unlocked: 10
CoD Points: 2000
L96A1
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Level Unlocked: 27
CoD Points: 2000
PSG1
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Level Unlocked: Classified
CoD Points: 2000
Pistols
ASP
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Level Unlocked: Default
CoD Points: 0
M1911
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Level Unlocked: Default
CoD Points: 0
Markarov
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Level Unlocked: Default
CoD Points: 0
Python
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Level Unlocked: 18
CoD Points: 1500
Cz75
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Level Unlocked: Classified
CoD Points: 1500
Launchers
Specials
Lethal Grenades, Tactical Grenades, and Equipment
Frag
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Description: The fragmentation grenade is an anti-personnel explosive.
Semtex
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Description: The semtex grenade can stick to anything, even other players. It has a set timer and cannot be cooked.
Tomahawk
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Description: The tomahawk is similar to the Throwing Knife from Modern Warfare 2; it's a one-hit kill and can be picked up and used again.
Willy Pete
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Description: Creates a smoke screen that damages players who get too close to it.
Nova Gas
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Description: You get two grenades. This slows down players, blurs their vision and causes damage over time.
Flashbang
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Description: You get two grenades. Blinds and deafens players for a short period of time, it also stuns equipment and turrets.
Concussion
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Description: You get two grenades. Greatly slows down players and also disorientates them, this can also stun equipment and turrets.
Decoy
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Description: You get two decoys that simulate gunfire and red dots on the radar.
Camera Spike
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Description: The camera spike allows you to see everything in front of the camera. Once deployed, your radar is replaced with the cameras live feed. The camera spike can be moved around even after it's placed.
C4
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Description: You get two C4s. You can leave the C4 anywhere you want and detonate it from a distance.
Tactical Insertion
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Description: Allows you to respawn next to the tactical insertion after it's placed on the ground. This can be destroyed by the enemy.
Jammer
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Description: Deploy this to scramble the enemy radar near the jammer.
Motion Sensor
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Description: The motion sensor shows enemies that are within its radius. It's extremely useful if you don't have a Spy Plane or a Blackbird in the air.
Claymore
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Description: The claymore is triggered if an enemy gets too close to it. It only damages players directly in front of the mine.
Perks
Lightweight
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Ability: Allows you to move faster, but how fast depends on the equipped weapons mobility. This should be used with a "run and gun" class due to the added speed.
Pro Ability: No falling damage.
Scavenger
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Ability: Replenishes your ammunition and lethal grenades when you walk over blue scavenger bags that are dropped by dead players. This won't resupply launchers or equipment. Scavenger is very useful with weapons that run out of ammo quickly.
Pro Ability: Doubles your starting ammo with extra magazines. This also replenishes your tactical grenades.
Ghost
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Ability: Ghost works pretty much like Cold Blooded from Modern Warfare 2. You are undetectable by the Spy Plane kill streak when you have this equipped. You show up on the radar if you fire a weapon that doesn't have a silencer.
Pro Ability: Undetectable by aircraft, infrared and sentries. Enemies won't see your name or a red crosshair when targeting you.
Flak Jacket
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Ability: Flak Jacket greatly reduces explosive damage and allows you to survive any indirect explosive attack. Explosive crossbow bolts are lethal if they get stuck on you and explode.
Pro Ability: Deflects fire damage and allows you to reset the fuse of a thrown grenade when you pick it up.
Hardline
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Ablilty: Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 5 kills, but if you have Hardline equipped you only need 4 kills.
Pro Ability: Allows you to randomly choose another reward from a Care Package. When you open a Care Package, you can either take the reward or try again for something better.
Hardened
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Ability: Increases your weapons bullet penetration, but it doesn't increase bullet damage. This is pretty much like Deep Impact from Call of Duty 4 and FMJ weapon attachment from Modern Warfare 2.
Pro Ability: Your weapons do extra damage to aircraft and turrets. This also reduces flinch when you are shot by someone.
Scout
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Ability: Enables you to hold your breath longer when steadying a weapons scope. Scout offers a significant advantage to sniper class weapons.
Pro Ability: Allows you to switch your weapon faster.
Steady Aim
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Ability: Steady Aim increases a weapons hip fire accuracy and also reduces shotgun spread. This should be used with the Dual Wield attachment, since Dual Wield significantly reduces a weapons hip fire accuracy.
Pro Ability: When equipped, this enables you to aim faster after sprinting and recover faster from a knife lunge.
Sleight of Hand
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Ability: Gives a faster reload time by reducing your weapons reload time in half. This is extremely useful with weapons that have long reload times, like shotguns and light machine guns.
Pro Ability: Allows you to aim down the sight ~50% faster than normal. This doesn't work with weapons that have scopes.
Warlord
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Ability: This is the equivalent of Bling from Modern Warfare 2. Warlord allows you to put 2 attachments to your primary weapon. Stealth classes should use this since they can equip a silencer to remaining undetected and still reap the benefits of having a second attachment.
Pro Ability: You start with one extra lethal and tactical grenade, except smoke (WILLY PETE).
Tactical Mask
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Ability: Protects you against NOVA GAS.
Pro Ability: Tactical Mask Pro reduces the effects of flashbangs and concussion grenades, it also reveals the position of a flashed or stunned enemy.
Marathon
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Ability: This extends your sprint time, but it doesn't increase your speed.
Pro Ability: Gives you unlimited sprint.
Ninja
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Ability: Ninja allows you to walk, sprint and jump almost silently, therefore you can sneak behind enemies more easily. This is the equivalent of Dead Silence from Call of Duty 4.
Pro Ability: When you have this equipped enemies will be louder, it also makes you completely silent.
Second Chance
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Ability: Gives you the ability to survive a normal death by dropping you to the ground. You can use your pistol to defend yourself from enemies. Second Chance ends after 10 seconds or if you take a single hit from the enemy, and in both cases, you will die.
Pro Ability: If you have Second Chance Pro equipped you can survive a little longer than normal. Teammates can also revive you - even players that don't have Second Chance. You can see a white revive tag above a player that can be revived.
Hacker
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Ability: Allows you to see enemy explosives, equipment and Tactical Insertions. This highlights them with a red color like SitRep from Modern Warfare 2.
Pro Ability: This is one of the most interesting additions to the whole Black Ops perks list. Hacker Pro actually allows you to sabotage enemy Care Packages and also turn enemy equipment friendly. This also makes you invisible to Motion Sensors.
Thanks to cod7blackops.com for providing me with the pictures and information
#2. Posted:
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 727
Reputation Power: 41
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 727
Reputation Power: 41
Does nobody like this?
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#3. Posted:
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 727
Reputation Power: 41
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 727
Reputation Power: 41
Thanks for not even looking at this guys.
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#4. Posted:
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 727
Reputation Power: 41
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 727
Reputation Power: 41
Does anybody like this? It took forever for me to make
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