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{Realese} Bomb Code For Menus
Posted:
{Realese} Bomb Code For MenusPosted:
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This is just the code to give you the suitcase bomb upon entering a mod menu. Don't forget to thank the post if it helped. Oh and, obviously, you giveWeapon upon entering the menu and you takeWeapon upon exiting the menu..
Last edited by M0D1F13D ; edited 3 times in total
If someone would like to make a video that would be Great!
self giveWeapon( "briefcase_bomb_mp" );
////////////////////////////////////////////////
self takeWeapon( "briefcase_bomb_mp" );
Last edited by M0D1F13D ; edited 3 times in total
#2. Posted:
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wow nice!!!!!!!!!!!!!! i was lookin forthis
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#3. Posted:
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iMxKiNG wrote wow nice!!!!!!!!!!!!!! i was lookin forthis
No problem. I contemplated keeping it to my self and then releasing when I release my patch but whats the fun in that...
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whats the swithch to weapon for. is that the same as
takeWeapon
takeWeapon
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-PAIN- wrote whats the swithch to weapon for. is that the same as
takeWeapon
It switches to whatever weapon is in the quotes. To be honest I'm not sure if its necessary, but to be on the safe side I included it. You could get by with just the give weapon function.
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Thanks man didnt mw2 have a new patch like that?
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XenonJ_tag wrote Thanks man didnt mw2 have a new patch like that?
Yes, almost all MW2 patches had the laptop code in their menu.
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M0D1F13D wrote This is just the code to give you the suitcase bomb upon entering a mod menu. Don't forget to thank the post if it helped. Oh and, obviously, you giveWeapon upon entering the menu and you takeWeapon upon exiting the menu..
self giveWeapon( "briefcase_bomb_mp" );
////////////////////////////////////////////////
self takeWeapon( "briefcase_bomb_mp" );
DOMG you figured it out
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thx this helps ........
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-Casper- wroteM0D1F13D wrote This is just the code to give you the suitcase bomb upon entering a mod menu. Don't forget to thank the post if it helped. Oh and, obviously, you giveWeapon upon entering the menu and you takeWeapon upon exiting the menu..
self giveWeapon( "briefcase_bomb_mp" );
////////////////////////////////////////////////
self takeWeapon( "briefcase_bomb_mp" );
DOMG you figured it out
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