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PLEASE STICKY DVAR BIG LIST
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PLEASE STICKY DVAR BIG LISTPosted:
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Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
HERE IS MY LIST OF MW2 DVARS
WALLHACK ON
SET SPINNING 10TH EMBLEM
CLASS MODS
COMPLETE ALL CHALLENGES
GOD MODE
INFINITE AMMO
WRITE TEXT ON SCREEN
SPEED SCALE
EXTENDED KILLSTREAK TIMES
GIVE ALL WEAPONS
CREATE MONEY
TELEPORTING
UFO MODE
KILLS
WINS
INSTANT LEVEL 70
ACCOLADES
ENABLE MODS ON CERTAIN GT'S
IF YOU COULD PLEASE STICKY THAT WOULD BE GREAT
+REP ME IF THIS HELPED YOU AT ALL!!!!
SUB TO MY YOUTUBE HERE [ Register or Signin to view external links. ]
bg_fallDamageMaxHeight 9999 //Use this and the next one so people don't die when they jump
bg_fallDamageMinHeight 9998 //See above
bg_forceDualWield 1 //Dual wield any weapon that supports it
bg_forceExplosiveBullets 1 //Exploding bullets
drawServerBandwidth 1 //Shows connection scale
cg_blood 0 //Disable blood
cg_brass 0 //No bullet casings from gun
cg_drawFPS 1 //Shows FPS scale
cg_everyoneHearsEveryone 1 //Hear the other team, lolol
cg_fov 65 //65 is default, I like to play on 45
cg_scoreboardPingText 1 //See connections as a number
cg_thirdPerson 1 //Third person mode
con_minicon 1 //Mini console
drawLagometer 1 //View lag (UNTESTED)
friction 2.5 //Low friction
gametype "gtnw" //Starts a game of global thermonuclear war (must use fast restart)
jump_height 999 //Super jump
laserForceOn 1 //Lasers
onlinegame 1 //Makes private matches into ranked games, earn XP, even in system link!
party_connectToOthers 0 //Stops lobby merging
party_hostmigration 0 //Stops host migration
perk_extendedMagsMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsPistolAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsRifleAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsSMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMeleeRange 999 //Infinite knife distance (REQUIRES COMMANDO)
perk_sprintMultiplier 20 //Super sprint speed (REQUIRES LIGHTWEIGHT)
perk_weapReloadMultiplier 0.001 //Super reload (REQUIRES SLEIGHT OF HAND)
perk_weapRateMultiplier 0.001 //Super double tap (requires rapid fire!)
perk_weapSpreadMultiplier 0.001 //Super aiming (no scopes across the map ) (requires steady aim)
player_backSpeedScale 5 //Super back speed
player_burstFireCooldown 0 //No wait between shooting an M16 or FAMAS
player_lastStandCrawlSpeedScale 5 //Super speed while crawling in last stand
player_meleeRange 999 //Infinite knife distance
player_sprintSpeedScale 5 //Super sprint speed
player_sprintUnlimited 1 //Unlimited sprint
r_fullbright 1 //Makes everything bright and cool, try it
scr_game_forceuav 1 //Constant UAV (disregards cold-blooded)
timescale anyValue //Multiplier that time will go by (lower than 1 for slowmo, higher for super speed
xbl_privatematch 0 //Makes private matches into ranked games, earn XP, even in system link!
bg_fallDamageMinHeight 9998 //See above
bg_forceDualWield 1 //Dual wield any weapon that supports it
bg_forceExplosiveBullets 1 //Exploding bullets
drawServerBandwidth 1 //Shows connection scale
cg_blood 0 //Disable blood
cg_brass 0 //No bullet casings from gun
cg_drawFPS 1 //Shows FPS scale
cg_everyoneHearsEveryone 1 //Hear the other team, lolol
cg_fov 65 //65 is default, I like to play on 45
cg_scoreboardPingText 1 //See connections as a number
cg_thirdPerson 1 //Third person mode
con_minicon 1 //Mini console
drawLagometer 1 //View lag (UNTESTED)
friction 2.5 //Low friction
gametype "gtnw" //Starts a game of global thermonuclear war (must use fast restart)
jump_height 999 //Super jump
laserForceOn 1 //Lasers
onlinegame 1 //Makes private matches into ranked games, earn XP, even in system link!
party_connectToOthers 0 //Stops lobby merging
party_hostmigration 0 //Stops host migration
perk_extendedMagsMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsPistolAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsRifleAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsSMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMeleeRange 999 //Infinite knife distance (REQUIRES COMMANDO)
perk_sprintMultiplier 20 //Super sprint speed (REQUIRES LIGHTWEIGHT)
perk_weapReloadMultiplier 0.001 //Super reload (REQUIRES SLEIGHT OF HAND)
perk_weapRateMultiplier 0.001 //Super double tap (requires rapid fire!)
perk_weapSpreadMultiplier 0.001 //Super aiming (no scopes across the map ) (requires steady aim)
player_backSpeedScale 5 //Super back speed
player_burstFireCooldown 0 //No wait between shooting an M16 or FAMAS
player_lastStandCrawlSpeedScale 5 //Super speed while crawling in last stand
player_meleeRange 999 //Infinite knife distance
player_sprintSpeedScale 5 //Super sprint speed
player_sprintUnlimited 1 //Unlimited sprint
r_fullbright 1 //Makes everything bright and cool, try it
scr_game_forceuav 1 //Constant UAV (disregards cold-blooded)
timescale anyValue //Multiplier that time will go by (lower than 1 for slowmo, higher for super speed
xbl_privatematch 0 //Makes private matches into ranked games, earn XP, even in system link!
WALLHACK ON
self ThermalVisionFOFOverlayOn();
SET SPINNING 10TH EMBLEM
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
CLASS MODS
for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
COMPLETE ALL CHALLENGES
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;;)
{
self waittill( "dpad_down" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
}
}
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;;)
{
self waittill( "dpad_down" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
}
}
GOD MODE
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
INFINITE AMMO
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
WRITE TEXT ON SCREEN
self iPrintln("Text");
SPEED SCALE
self.moveSpeedScaler = 5
EXTENDED KILLSTREAK TIMES
self.killStreakScaler = 99;
GIVE ALL WEAPONS
self giveWeapon("itemName", 0);
CREATE MONEY
createMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
TELEPORTING
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}
UFO MODE
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
KILLS
self setPersStat( "kills", value );
WINS
self setPersStat( "wins", value );
INSTANT LEVEL 70
self setPlayerData( "experience", 2516000 );
ACCOLADES
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
ENABLE MODS ON CERTAIN GT'S
if((self.name == "GT")
|| (self.name == "GT2")
|| (self.name == level.hostname))
{
}
else
{
}
|| (self.name == "GT2")
|| (self.name == level.hostname))
{
}
else
{
}
IF YOU COULD PLEASE STICKY THAT WOULD BE GREAT
+REP ME IF THIS HELPED YOU AT ALL!!!!
SUB TO MY YOUTUBE HERE [ Register or Signin to view external links. ]
#2. Posted:
Status: Offline
Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
PLEASE I DID NOT COPY PASTE THIS AT ALL IF YOU CAN STICKY PLEASE DO
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#3. Posted:
Status: Offline
Joined: Mar 20, 201014Year Member
Posts: 39
Reputation Power: 2
Status: Offline
Joined: Mar 20, 201014Year Member
Posts: 39
Reputation Power: 2
i know an admin so if you invite me and show its legit ill get it stikyed
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#4. Posted:
Status: Offline
Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
WantToGetTenth wrote i know an admin so if you invite me and show its legit ill get it stikyed
IM NOT TRYING TO GET MY LOBBY STICKIED IM TRYING TO GET MY DVAR LIST STICKIED SO DONT EVEN TRY TO **** ME OVER
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#5. Posted:
Status: Offline
Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Mar 21, 201014Year Member
Posts: 56
Reputation Power: 2
BUMP
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