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DEAD SPACE 2 MODS TUT
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DEAD SPACE 2 MODS TUTPosted:

SmOkY87
  • Challenger
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Joined: Jun 08, 201014Year Member
Posts: 129
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Status: Offline
Joined: Jun 08, 201014Year Member
Posts: 129
Reputation Power: 4
BEFORE U WE GET STARTED THIS IS A COPY AND PASTE FROM STRATEGIZER THREAD NOT ON THIS SITE BUT VERY USEFULL IM HALF WAY THREW MODDING THE UK BIGFILE IF SOMEONE GIVES ME THE US VER ILL WILL DO THAT FOR PEOPLE FINDING IT HARD


Dead Space Mods For PS3

Ok guy's, Things your going to need are...

BIGFILE0.VIV (From USRDIR folder withing the DS2 game folder)
HxD (Hex editor)
A way of replacing the BIGFILE.VIV on your PS3 HDD.

Now all you need to do is locate & edit the value's of every gun so that they're maxed out.

Let's start.

Open up your BIGFILE.VIV in HxD & search for um:BaseValue, & Make sure the offset is 0001E140. Next to each will be things like range, speed, capacity, ect. You can change capacity from 6 to 99 and damage the same way

so an example is Plasma Cutter Capacity

Code:

old value um:BaseValue("PlasmaCutter", "Capacity", 10)
new value um:BaseValue("PlasmaCutter", "Capacity",999)

Here are the max value's for each gun & you rig.

Code:

Weapon Property: Default Value > New Value


Plasma Cutter:

Range: 20 > 999
Capacity: 10 > 999
Damage: 10 > 999
AltDamage: 10 > 999
Reload (how fast you reload): 1x > 50x
Speed (seconds between shots): 1 > .5
Special (unlockable?): 0 > 1


Javelin Gun:

Range: 20 > 999
Capacity: 5 > 99
Damage: 50 > 999
AltDamage: 10 > 999
Reload: 1x > 50x
Special (unlockable?): 0 > 1

Line Gun:

Capacity: 5 > 99
Damage: 15 > 999
AltDamage: 20 > 999
Reload: 1x > 50x
Speed: 1 > .5
Width (how wide the line you shoot is): 1 > 10


Pulse Rifle:

Capacity: 50 > 999
Damage: 5 > 99
AltDamage: 3 > 99
Reload: 1x > 50x


Ripper:

Capacity: 8 > 99
Damage: 8 > 99
AltDamage: 20 > 999
Reload: 1x > 50x
Duration (how long you can use the blade in seconds): 5 > 99


Flamethrower:

Capacity: 50 > 999
Damage: 4 > 99
AltDamage: 1 > 99
Reload: 1x > 50x
Duration (how long fire will burn for in seconds (max VFX=15)): 5 > 15


Contact Beam:

Capacity: 4 > 99
Damage: 200 > 9999
AltDamage: 1 > 99
Reload: 1x > 50x
Charge (how long it takes to charge the beam in seconds): .8 > .0
Special (unlockable?): 0 > 1


Force Gun:

Capacity: 5 > 99
Damage: 20 > 999
AltDamage: 15 > 999
Reload: 1x > 50x


RIG:

HP (health): 100 > 9999
Air (in seconds): 120 > 9999
Damage: 1 > 99


Stasis Module:

Energy: 40 > 999
Duration (how long targets will be affected by stasis in seconds): 8 > 99
Charge (how long it takes for stasis energy to regerate in seconds): 100 > 0.1


Kinesis Module:

Range (how far you can grab **** from): 20 > 999


RPG Gun:

Capacity: 1 > 99
Damage: 20 > 999
AltDamage: 1 > 99
Reload: 1x > 50x


Mine Gun:

Capacity: 3 > 99
Damage: 20 > 999
AltDamage: 1 > 99
Reload: 1x > 50x


Rivet Gun:

Capacity: 16 > 999
Damage: 5 > 99
AltDamage: 30 > 999
Reload: 1x > 50x


Seeker Rifle:

Capacity: 4 > 99
Damage: 50 > 999
AltDamage: 50 > 999
Reload: 1x > 50x

Just replace the value's & save the BIGFILE.VIV, Then insert your modded BIGFILE.VIV back into the USRDIR folder on your HDD.

Happy modding

Full credit to the guy's over on the 360 scene for finding this mod


UPDATE:works great game so fun now (was anyway) for people not that good using hex editor remember only mod the basevalue of each item


Last edited by SmOkY87 ; edited 1 time in total
#2. Posted:
Lissandra
  • TTG Fanatic
Status: Offline
Joined: Sep 18, 201014Year Member
Posts: 4,122
Reputation Power: 169
Status: Offline
Joined: Sep 18, 201014Year Member
Posts: 4,122
Reputation Power: 169
Thanks this is going to be sweet.
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