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Paying 40 dollars for Modder to add this to code
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Paying 40 dollars for Modder to add this to codePosted:
Status: Offline
Joined: Dec 22, 200914Year Member
Posts: 167
Reputation Power: 7
doClasses()
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "Famasthon" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_fastreload" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 1, "name", "ACRthon" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 2, "name", "AKthon" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 3, "name", "Snipethon" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 4, "name", "Runathon" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 5, "name", "Famas SoH" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 5, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 6, "name", "ACR SoH" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 6, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 7, "name", "Snipe SoH" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 8, "name", "Famas SoH" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "coltanaconda" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 8, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 9, "name", "Pubs" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "eotech" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_combathigh" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Classes Customized!" );
}
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "Famasthon" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_fastreload" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 1, "name", "ACRthon" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 2, "name", "AKthon" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 3, "name", "Snipethon" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 4, "name", "Runathon" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 5, "name", "Famas SoH" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 5, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 6, "name", "ACR SoH" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 6, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 7, "name", "Snipe SoH" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 8, "name", "Famas SoH" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "coltanaconda" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 8, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_copycat" );
self setPlayerData( "customClasses", 9, "name", "Pubs" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "tavor" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "eotech" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_combathigh" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Classes Customized!" );
}
#2. Posted:
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 412
Reputation Power: 20
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 412
Reputation Power: 20
:arrow: :arrow: :arrow:
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#3. Posted:
Status: Offline
Joined: Dec 23, 200914Year Member
Posts: 9,264
Reputation Power: 389
Status: Offline
Joined: Dec 23, 200914Year Member
Posts: 9,264
Reputation Power: 389
MegaHostLobby wrote :arrow: :arrow: :arrow:What the?
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#4. Posted:
Status: Offline
Joined: Jan 26, 201014Year Member
Posts: 180
Reputation Power: 7
Status: Offline
Joined: Jan 26, 201014Year Member
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WoW This is Amazing
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#5. Posted:
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Joined: Dec 22, 200914Year Member
Posts: 167
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KSIxGopher wrote WoW This is Amazing
Huh ?
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#6. Posted:
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Joined: Dec 22, 200914Year Member
Posts: 167
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At this point it's free money...I have literally done a majority of the work.
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#7. Posted:
Status: Offline
Joined: Mar 22, 201014Year Member
Posts: 109
Reputation Power: 4
Status: Offline
Joined: Mar 22, 201014Year Member
Posts: 109
Reputation Power: 4
If I do it when will you pay? Before or after?
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#8. Posted:
Status: Offline
Joined: Dec 22, 200914Year Member
Posts: 167
Reputation Power: 7
If you can show me proof you can do it I will pay before.
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#9. Posted:
Status: Offline
Joined: Feb 14, 201014Year Member
Posts: 362
Reputation Power: 15
Status: Offline
Joined: Feb 14, 201014Year Member
Posts: 362
Reputation Power: 15
i want this also
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#10. Posted:
Status: Offline
Joined: Mar 22, 201014Year Member
Posts: 109
Reputation Power: 4
Status: Offline
Joined: Mar 22, 201014Year Member
Posts: 109
Reputation Power: 4
What kind of proof? Want a pic of my 360?
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