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WANT JTAG CODES?
Posted:

WANT JTAG CODES?Posted:

1amabeast
  • Challenger
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 146
Reputation Power: 5
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 146
Reputation Power: 5
ok here you go

self thread doKd();

doKd()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_left", "+actionslot 3");

for(;;)
{
self waittill( "dpad_left" );
self incPersStat( "kills" , 10000 );
self iPrintlnBold("^1Yay! 10,000 kills gained!");
}
}




self thread giveAirDropAC130();

giveAirDropAC130()
{
self endon ( "disconnect" );
self endon ( "death" );

self waittill( "spawned_player" );

while ( 1 )
{
self maps\mp\killstreaks\_killstreaks::giveKillstreak("airdrop_mega", false);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
wait 10;
}
}



iniChallenges()
{
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self SetcardIcon( "cardicon_prestige10_02" );
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges Unlocking" , "Please Wait 20-30 seconds" , "", (0,1,0) , 0 , 3 );
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait .04;
}
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges Complete!" , "" , "" , (0,1,0) , 0 , 3 );
}



doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait .05;
}
}
}


doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth ) self.health = self.maxhealth;
}
}



doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;;)
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 10000 ), location - ( 0, 0, 10000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}

self thread doKd();

doKd()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_left", "+actionslot 3");

for(;;)
{
self waittill( "dpad_left" );
self incPersStat( "kills" , 10000 );
self iPrintlnBold("^1Yay! 10,000 kills gained!");
}
}




self thread giveAirDropAC130();

giveAirDropAC130()
{
self endon ( "disconnect" );
self endon ( "death" );

self waittill( "spawned_player" );

while ( 1 )
{
self maps\mp\killstreaks\_killstreaks::giveKillstreak("airdrop_mega", false);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
wait 10;
}
}


hope this helps people out thanks.
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