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New Ascension Strategy 2 Players Rounds 30+
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New Ascension Strategy 2 Players Rounds 30+Posted:
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Joined: Dec 30, 201013Year Member
Posts: 23
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Status: Offline
Joined: Dec 30, 201013Year Member
Posts: 23
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Rounds 1-4
One person watches bottom floor and the other watches top floor. Try to get as much points as you can by shooting a clip or two at there feet and then knifing them.
Rounds 5-10
Camp wherever the box is and BUY JUGGERNOG! It is very challenging to play without juggernog. Keep buying the box until one person gets the ray gun, thundergun, and gersh devices. the other person should get ray gun, rpk, and gersh devices.
Rounds 11+
Now you should both have claymores, PaP weapons, and Stamin-Up. One person is going to run in circles right out side of PaP. They are going to start at that little drop down and run to there left, up the ramp, make another left, and drop down again starting the cycle over. I suggest the person with the thundergun takes this route because there isnt a lot of traps to send them through. You can always run right outside PaP and turn on the turret of you can send them through the fire trap on the other side. the other person starts right outsde Phd and makes a left down the tiny steps and then another left into the spawn room. He then drops down off the catwalk and runs through the door on the bottom floor and up the steps to the power room. If there are zombies coming down the steps, the person could always make a right going outside starting the route again. Along this route, there are many traps the person could send zombies through and there is always the lander at Phd they could use if they run into trouble.
Ive gotten very high using this strategy. I hope you guys like my strategy and comment.
One person watches bottom floor and the other watches top floor. Try to get as much points as you can by shooting a clip or two at there feet and then knifing them.
Rounds 5-10
Camp wherever the box is and BUY JUGGERNOG! It is very challenging to play without juggernog. Keep buying the box until one person gets the ray gun, thundergun, and gersh devices. the other person should get ray gun, rpk, and gersh devices.
Rounds 11+
Now you should both have claymores, PaP weapons, and Stamin-Up. One person is going to run in circles right out side of PaP. They are going to start at that little drop down and run to there left, up the ramp, make another left, and drop down again starting the cycle over. I suggest the person with the thundergun takes this route because there isnt a lot of traps to send them through. You can always run right outside PaP and turn on the turret of you can send them through the fire trap on the other side. the other person starts right outsde Phd and makes a left down the tiny steps and then another left into the spawn room. He then drops down off the catwalk and runs through the door on the bottom floor and up the steps to the power room. If there are zombies coming down the steps, the person could always make a right going outside starting the route again. Along this route, there are many traps the person could send zombies through and there is always the lander at Phd they could use if they run into trouble.
Ive gotten very high using this strategy. I hope you guys like my strategy and comment.
#2. Posted:
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Joined: Jan 16, 201113Year Member
Posts: 52
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Joined: Jan 16, 201113Year Member
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Msg II TH3 R1PP3R or LOL 916 for help.(on xbox)Get good guns like ray guns and thunder gun and ect. Then one person runs around the launch pad under where the rocket takes off, and the other runs around the lander by PHD Flopper.And once the guy under the rocket area gets over run, either leave hit that turret and go back to doing circles, or throw a gersh device. This is good if you are alright at dodgeing zombiez. Note that the guns are very weak at round 35+. Me and him got to round 36 and could have got higher but i had to do something.So give feedback if this worked for you, and happy killin'
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#3. Posted:
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Nice strategy im gonna try it when i get home from school
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#4. Posted:
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Joined: Dec 30, 201013Year Member
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Joined: Dec 30, 201013Year Member
Posts: 23
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LOL_916 wrote Msg II TH3 R1PP3R or LOL 916 for help.(on xbox)Get good guns like ray guns and thunder gun and ect. Then one person runs around the launch pad under where the rocket takes off, and the other runs around the lander by PHD Flopper.And once the guy under the rocket area gets over run, either leave hit that turret and go back to doing circles, or throw a gersh device. This is good if you are alright at dodgeing zombiez. Note that the guns are very weak at round 35+. Me and him got to round 36 and could have got higher but i had to do something.So give feedback if this worked for you, and happy killin'
I just tried this and it works really well actually. I might add this to the strategy. I would +rep but i dont have any rep so sorry
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